1.6.4 1.7.10

Tinkers Construct

  • #4147
    oh and sorry in advance for the double post, but now that i've tested, i can confirm that neither EU nor tool durability was drained at all when i managed to get around to seeing about verifying what yusunoha was reporting about.
  • #4148
    I've found that in a TC version 1.4.x the smeltery acts strangely: its ore temperature meter blinks at the beginning and doesnt grow at all. Did I miss something or its a bug, or a visual?
    Last edited by Kalembas: 7/22/2013 7:48:40 AM
  • #4149
    are you sure there's still lava in the smeltery? i've been noticing for a while that even when the lava tank is empty the block still appears to contain lava.
  • #4150
    Actually, its a strange glitch. I've restarted my MC and smeltery worked as intended.
    Last edited by Kalembas: 7/22/2013 8:11:23 AM
  • #4151
    Could you by some way nerf or disable the Blue slimes and King Slimes?
    You see, there is a wonderful, all-doing mod called HumanMobs, and since I like to see cubic people die in SSP (muahahaha), I installed the mod. I hate the idea of chopping them up with swords, and would like to resort to the cleavers and broadswords.
    They collided in a magical shower of sparks... Then crashed:

    ---- Minecraft Crash Report ----
    // Shall we play a game?

    Time: 6/19/13 6:12 AM
    Description: Failed to start game

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.client.model.ModelSlime.<init>(I)V
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:515)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:411)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:733)
    at java.lang.Thread.run(Thread.java:680)
    Caused by: java.lang.NoSuchMethodError: net.minecraft.client.model.ModelSlime.<init>(I)V
    at mods.tinker.tconstruct.client.TProxyClient.registerRenderer(TProxyClient.java:183)
    at mods.tinker.tconstruct.TConstruct.preInit(TConstruct.java:74)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
    at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
    ... 5 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Mac OS X (x86_64) version 10.8.3
    Java Version: 1.6.0_45, Apple Inc.
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 412345672 bytes (393 MB) / 534708224 bytes (509 MB) up to 1065025536 bytes (1015 MB)
    JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.51 FML v5.2.12.710 Minecraft Forge 7.8.0.710 Optifine OptiFine_1.5.2_HD_U_D3 57 mods loaded, 57 mods active
    mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{5.2.12.710} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
    Forge{7.8.0.710} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
    CoFHCore{1.5.2.1} [CoFH Core] (coremods) Unloaded->Constructed->Pre-initialized
    CodeChickenCore{0.8.6.12} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized
    NotEnoughItems{1.5.2.22} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized
    PowerCrystalsCore{1.1.6} [PowerCrystals Core] (coremods) Unloaded->Constructed->Pre-initialized
    CoFHNetwork{1.5.2.1} [CoFHNetwork] (CoFHCore-1.5.2.1.jar) Unloaded->Constructed->Pre-initialized
    CoFHWorld{1.5.2.1} [CoFHWorld] (CoFHCore-1.5.2.1.jar) Unloaded->Constructed->Pre-initialized
    Alchemine{1.2.0} [Alchemine] (Alchemine_v1.2.1.zip) Unloaded->Constructed->Pre-initialized
    CatapultMod{0.8.9.137-beta-MC151} [Catapult Mod] (Catapult_Mod-0.8.9.137-beta-MC15X.zip) Unloaded->Constructed->Pre-initialized
    DungeonPack{1.5.2 v3} [DungeonPack] (DungeonPack 1.5.2 v3 Universal) Unloaded->Constructed->Pre-initialized
    NBTEdit{1.5.2.0} [In-game NBTEdit] (Forge_NBTEditv1.5.2.0.zip) Unloaded->Constructed->Pre-initialized
    BuildCraft|Core{3.5.3} [BuildCraft] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Builders{3.5.3} [BC Builders] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Energy{3.5.3} [BC Energy] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Factory{3.5.3} [BC Factory] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Transport{3.5.3} [BC Transport] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
    ThermalExpansion{2.4.2.0} [Thermal Expansion] (ThermalExpansion-2.4.2.0.jar) Unloaded->Constructed->Pre-initialized
    IC2{1.115.308-lf} [IndustrialCraft 2] (industrialcraft-2_1.115.308-lf.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded{1.5.1R2.6.0} [MineFactory Reloaded] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Silicon{3.5.3} [BC Silicon] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
    AppliedEnergistics{rv.10.n} [Applied Energistics] (appeng-rv10-n.zip) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatAppliedEnergistics{1.5.1R2.6.0} [MFR Compat: Applied Energistics] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatAtum{1.5.1R2.6.0} [MFR Compat: Atum] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatBackTools{1.5.1R2.6.0} [MFR Compat: BackTools] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatBiomesOPlenty{1.5.1R2.6.0} [MFR Compat: Biomes O' Plenty] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatChococraft{1.5.1R2.6.0} [MFR Compat: Chococraft] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatExtraBiomes{1.5.1R2.6.0} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatForestryPre{1.5.1R2.6.0} [MFR Compat: Forestry (2)] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    Forestry{2.2.6.3} [Forestry for Minecraft] (forestry-A-2.2.6.3.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatForestry{1.5.1R2.6.0} [MFR Compat: Forestry] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatIC2{1.5.1R2.6.0} [MFR Compat: IC2] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatMagicalCrops{1.5.1R2.6.0} [MFR Compat: Magical Crops] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatMystcraft{1.5.1R2.6.0} [MFR Compat: Mystcraft] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatNatura{1.5.1R2.6.0B1} [MFR Compat: Natura] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatPams{1.5.1R2.6.0} [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatRP2{1.5.1R2.6.0} [MFR Compat: RP2] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatSoulShards{1.5.1R2.6.0} [MFR Compat: SoulShards] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatSufficientBiomes{1.5.1R2.6.0} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    Thaumcraft{3.0.5c} [Thaumcraft] (Thaumcraft3.0.5c.zip) Unloaded->Constructed->Pre-initialized
    MFReloaded|CompatThaumcraft{1.5.1R2.6.0} [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatThermalExpansion{1.5.1R2.6.0} [MFR Compat: ThermalExpansion] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    TConstruct{1.5.1_1.3.3.9} [Tinkers' Construct] (TConstruct_1.3.3.9.jar) Unloaded->Constructed->Errored
    MineFactoryReloaded|CompatTConstruct{1.5.1R2.6.0B1} [MFR Compat: TConstruct] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatTwilightForest{1.5.1R2.6.0} [MFR Compat: TwilightForest] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatVanilla{1.5.1R2.6.0} [MFR Compat: Vanilla] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    MineFactoryReloaded|CompatXyCraft{1.5.1R2.6.0} [MFR Compat: XyCraft] (MineFactoryReloaded-2.6.0-862.jar) Unloaded->Constructed->Pre-initialized
    mod_SmartMoving{13.9.1} [Smart Moving] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized
    mod_SmartRender{1.1} [Smart Render] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized
    ThaumicTinkerer{1.0.5} [Thaumic Tinkerer] (Thaumic Tinkerer [1.0.5].zip) Unloaded->Constructed->Pre-initialized
    BetterAnvil{4.1} [Better Anvils] (betterAnvil - 152 - 4.1.zip) Unloaded->Constructed->Pre-initialized
    EE3{pre1h (build 16)} [Equivalent Exchange 3] (ee3-universal-pre1h-16.jar) Unloaded->Constructed->Pre-initialized
    extracells{1.0.9d} [ExtrCells] (extracells 1.0.9d (1.5.2).zip) Unloaded->Constructed->Pre-initialized
    GregTech_Addon{MC151} [GregTech-Addon] (gregtechmod (1).zip) Unloaded->Constructed->Pre-initialized
    AdvancedSolarPanel{3.3.7} [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_7.zip) Unloaded->Constructed->Pre-initialized
    ThaumicBees{1.4.7c - ftbs} [ThaumicBees] (thaumicbees-1.4.7c.jar) Unloaded->Constructed->Pre-initialized
    LWJGL: 2.4.2
    OpenGL: Intel HD Graphics 4000 OpenGL Engine GL version 2.1 INTEL-8.10.44, Intel Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    I think the best way to solve this is by disabling the blue slimes, since even I, who has no idea about coding, knows that adapting a model is easier than doing one yourself. Maybe you could add a config option to disable and enable the blue slimes at will? The gelatinous slimes may be acquired by other methods if this is disabled (e.g. trade, killing other mobs, and other cheap ways etc).
    Thank you for reading this post,
    Jackiecrazy
  • #4152
    When I played with this mod on the Hexxit mudpack for the Technic Launcher, I found a stack of 10 Lumber Axes in one of the chests in a Battle Tower, and they were the color of the Magic Essence(rainbow). When I tried to use one of said axes, It crashed my Minecraft... I would like to know if that was a bug with the mod that adds the Battle Towers, or if it was a bug in general.
  • #4153
    Quote from IStoneI

    on another note, its been said before. but that mossy modifier takes up too much of the tool visually. it doesnt look very good imo.

    especially, since there are overlay problems with other modifiers because of it. it would be enough, if it just made part of the handle green.

    I quite like it how it currently is.
    Last edited by PhaserRave: 7/22/2013 1:40:28 PM
    The above post was written in front of a live studio audience.
  • #4154
    Quote from Resson

    When I played with this mod on the Hexxit mudpack for the Technic Launcher, I found a stack of 10 Lumber Axes in one of the chests in a Battle Tower, and they were the color of the Magic Essence(rainbow). When I tried to use one of said axes, It crashed my Minecraft... I would like to know if that was a bug with the mod that adds the Battle Towers, or if it was a bug in general.


    crashlog needed, use paste.ubuntu.com pastebin.com or some similar, if pastebin complains about too long of a paste try the other one which is unlimited length/size but more prone to being a pain for some connections/browsers to load.
    alternatively and at the very least wrap your crashlog in [ spoiler ]these[ / spoiler ] tags so you don't spam the thread with a wall of text and get yelled at.
  • #4155
    Too-DAMN-Much: Update your TC, newest version is 1.4.5, and it fixed the electric modifier problem.
  • #4156
    im having some troubles with the battle axe as a harvesting tool. mainly, i keep unintentionally harvesting blocks. i like to build with wood, and basically if i harvest any wood block, it also destroys the roof of my house above it.

    would be nice, if the item would only harvest blocks, that are directly connected to the block that is mined.
    Last edited by IStoneI: 7/22/2013 3:12:31 PM
  • #4157
    Quote from DarkSirrush

    Too-DAMN-Much: Update your TC, newest version is 1.4.5, and it fixed the electric modifier problem.


    1.4.1.5 is the version i and the other dude are seeing infinite EU on actually.

    honestly from what i recall this latest version may have been the one that introduced the problem with it to be honest, i was on 1.4.1.4 before and i can't really say for sure i mined and checked with that old version but i'm pretty sure it was working properly in that one.
  • #4158
    Suggestions: put silver oreberries back in? Also, maybe have tool support for mithril from the LOTR Mod?
  • #4159
    Quote from Kraal

    You need to add enough lapis to a tool to acquire the actual fortune levels. Luck by itself without adding fortune to the tool doesn't do anything.
    Now, if you already have fortune, then my answer is it should apply to each block in the 3x3. I have not, however, acquired enough lapis to test this and haven't ever thought about testing it in a test world. You could, perhaps, try it in a test world though.

    Quote from SageEthereal

    I thought mDiyo said luck by itself does 'something.' I may be mistaken, but I believe with a pickaxe with just luck I would occasionally get an extra drop from coal, etc. Seemed to be a whole lot more rare than fortune, but there nonetheless. Of course, I could be completly wrong.



    Actually, from what I've seen, luck mostly boost itself depend on how much you use the tool. I put 107 peices off Lapis on my hammer, and haven't added any since, but twe last time I went to repire my hammer it was at 228 peices of Lapis.

    mDiyo: Could you make it where the Sythe gets Fortune along with Looting? I tend use the Sythe for my farm, but since it does not have Fortune, I don't get extra seeds from wheat, or any extra crops from Netherwart or Carrots.
    Last edited by FryoKnight: 7/22/2013 5:40:21 PM
  • #4160
    What is the rod you use to make the felling axe someone halp plez
  • #4161
    Just found and made a scythe.

    FAVORITE.
    WEAPON.
    EVAR.
  • #4162
    Quote from Kraal

    Could you explain that a little more clearly? For instance:
    Does everything cause nothing to happen?
    What exactly do you mean by "nothing happens"? It fails to do anything at all? It does something other than what it should do?
    What specifically are you trying to do with the pattern chest and "other things"?

    We cannot help you solve your problems if you don't give us enough details to work off of.

    in other words, the menu for the pattern chests, etc. don't show up.
  • #4163
    Is there a nice website with information on this mod yet? I'm still trying to learn how everything works and I'd like to find a table of comparisons of vanilla speed/Tconstruct speed for mining tools, etc. :POh, and when crafting a hammer, can you make the plates out of anything except stone or wood? Because I can't seem to get a cast made for a plate.
  • #4164
    Every time I want to make a cast I can only make an ingot cast somebody help me plz
  • #4165
    Quote from darkbirde

    Is there a nice website with information on this mod yet? I'm still trying to learn how everything works and I'd like to find a table of comparisons of vanilla speed/Tconstruct speed for mining tools, etc. :P

    Oh, and when crafting a hammer, can you make the plates out of anything except stone or wood? Because I can't seem to get a cast made for a plate.


    thats odd. plate casts are crafted the same way as the other ones. it works for me.

    the fastest way to stripmine is probably with a cobalt hammer and an ardite part (i used it for the tool rod) to get stonebound 2. then a lot of redstone on the tool.

    i recommend crafting a good shovel or excavator along with the hammer.


    my cobalt hammer, with a paper plate (probably should have used thaumium, but eh), obsidian plate, ardite rod, has fortune 3, a mining speed of 16 at full durability (12k), with stonebound 2.

    and there is still a modifier space left, and the option for another with a nether star.
    Last edited by IStoneI: 7/22/2013 8:03:27 PM
  • #4166
    Does anyone know what stonebound does?

    Edit: found out what it does, apparently it makes the tool faster the lower the durability is.
    Hello There, You might wanna checkout my youtube channel.

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