Since I am not good at describing things all there will be is information.This mod is basically a simple mod that will have about 10 dimensions or more (depends on how me and my team are able to push out ideas) and probably will consist of roughly 600 new items (This number will change if needed). If you want detail information about anything in the mod please refer to our youtube channel. Feedback would be amazing to hear from anyone Any kind is welcome!. Always read the Change Log weekly!Progress of the Mod
4/15 Ores
6/X Blocks
0/X Main Bosses
1/10 Dimensions
0/50 Mini Bosses
24/600 Items
IMPORTANT: I am a solo developer in this mod, things will go very slow untill the next MCP update. I have alot planned in this mod and I have other big projects I also have to take care of. Pay attention to the update feed in this mod.
Important Videos to Watch:
Developer Team review over the Mod:
How to install
Links to download the mod: (Any feedback of the mod is always welcome :3 )
Watch the installation video if you want to know how to install the mod properly.Please subscribe to our youtube channel for enjoyable content and gameplays. And aswell as status updates to the mod. We will try to push as much content and changes as much as we possibly can. For a full crafting list of all the items please refer to our website.This page will be constantly updated on EVERY change we do to the mod. Even on the main page of the website, we will post status updates on any changes. Any bugs that you find please refer to our bugtracker for status if there are any bugs we already know of or to report any bugs that is needed to be fixed.If anyone have any ideas or suggestions about the mod, let me or our team members the idea or suggestions you have. At the moment as you see in the list above the mod is pretty early in development. You are probably are wondering why I am releasing it now instead of later. Well the reason for this is very simple. We are a team who are open to any ideas. We would literally add in any idea that is requested by the users of our mod or anyone in general. Whatever it may be we will try to add it in to the limit of knowlage we have on java coding. (None of us naturally knows java most of us are web creators and C++, Flash, C# scripters :3)
Current Bugs
None so far
NPC's
There are 3 but we have not finished them yet so stay tuned
Dimensions
The names of these 2 dimensions will change over time depending on the progress of creation.The Suffering
Work in Progress 2%
Realm of Snow Demons
Work in Progress 2%
Server Status
The SMP version of this mod is not officially out. You will have some issues installing the mod to the server.jar When there are about 3 dimensions or more I will publish the server files for the mod. But in the meantime you can join the Official Nexion server the ip is toxicnagaservers.no-ip.org (The server is not online all the time but it will be at some times.)
Changelog
1.9.5:
* Fixed conflicts with all of the FTB mods.
* Pre-pared for the next MCP Update
* Disabled the 3 dimensions till the next update to prepare for the MCP update
+ Added Shard Bundles
+ Added new crafting recipe for Wurtzite Crystal to include a diamond
+ Re-wrote the config file saving mech
+ Re-wrote the check-for-update method
+ Added The HellForge and Demon Furnace
- Changed the crafting recipes for everything (Please check with NEI to find the new ones)
- Removed God Sword (Will return in a future update)
- Removed capes (It will cause severe issue in the next update I have to re-write it)
0.1.5:* Finally fixed textures for 1.6.2+ Added a dimension item to the creative menuThere really is not much added in this version D: But sometime in the future when I have more time to do things I will add a lot more stuff.0.1.3:* Fixed alot of compatibility conflicts* Updated to 1.5.2+ A secret item only accessable in Creative...What does it do? 0.1.2:* Fixed Issue where the Nexion mod crashes when using the latest version of Minecraft Forge* Fixed Compatibility mode With various mods (See below for the full list Nexion is now compatible with!)* Fixed the cape issue once more (Hopefully it doesn't happen again because I am running out of ideas of to what is causing it D: )- Removed the Dimension from the published versions of the Nexion mod. Reason is because it is not done Also the only member of our team (Naiakoa) is the only CODER in this whole project. Every line of code he have been doing it from scratch on each and every update. He literally deletes his source code just to re-write it so that he is sure to not get a typo and make sure things work. If you would like to help out with this project please email him at [email protected] Any help would be awsome! (Make sure you ask Naiakoa before you say you are going to help it the nice way to approach things)These mods were having Issues while loading Nexion with them. I have fixed AND tested every single one of these and they work PERFECTLY fine. If any issues pop up and you have a mod not listed on this, it is a possibility that that mod does not work properly with Nexion (For example Optifine, Optifine crashes Minecraft when you have Nexoin mod. I really have no damn clue why =/Full Mod Compatibility list:* CodeChickenCore*GUIAPI* MCore* Not Enough Items* Player API (render & universal)* Mouse Tweaks* bspkrsCore* Armor Statuds HUD* Status Effect HUD* Floating Ruins* Rei's Minimap* Ars Magica* Damage Indicators* Equivalent Exchange Mod 3* Enhanced Portals* Extra Biomes XL* Gravity Gun* Mob Dismemberment* Portal Gun* Trail Mix* Inventory Tweaks* Iron Chests* Millenaire* Dungeon Pack* More Bows* Mystcraft* Ruins0.1.102:+* Separated the cape system into a separate class file so it works properly and wont conflict with the main code.* Fixed the issue where a test block generated randomly in the Overworld- Removed the crafting recipe for every dimension block- Removed the portal frame blocks from generating in the Overworld+Added the dimension blocks to the Nexion creative menu (incase people want to see whats in it so far)0.1.1:* Fixed a crash where TNT + Biode would crash the client* Fixed a issue with the cape system being glitchy with the cape being upside down* Fixed a Issue where the Creative Menu caused a crash while accessing the Nexion Items tab- Removed a WIP Item so it is not used by users of the mod + Started to work on a new tameable pet (the code is there just unusable )0.1.0:Initial Release
Kinda should be, but the plans of this mod will just keep it in the WIP instead of releasing it. Best to just release and update casually instead of locking it forever in work in progress xD
Rollback Post to RevisionRollBack
GAAA can't make up my mind on which image I made to use as signature XD
sorry, planet minecraft is gay,by that i mean it asks 4 personal info according to my firewall can't u use mediafire or dropbox?
Ah :/ Doesn't really ask for that much just the usual info as minecraft forum. But I have added a direct link to the latest version and the official website link is also fixed.
Rollback Post to RevisionRollBack
GAAA can't make up my mind on which image I made to use as signature XD
Hello there, I am making a modpack. I would like, no love your mod in my modpack. I have big mods but this mods looks great! And with your premission, it would be an honor to have your mod in my modpack: Blitzcraft. The modpack is not available for download yet but it is on the technic Launcher, if that fits you.
Regards,
Neil Farwoods.
Hey that is fine lol, supply the link ill see what else there is in it Also whenever forge 1.7.2 is stable there will probably be a few more things added to the mod, (a hint: compatibility with other mods)
Okay, thank you, but the modpack is for 1.6.4 becuase of alot of other great mods are not up-to-date to 1.7.2 yet, so thats not neccesairy. I have a question, do you make your mods with a modmaking tool or do you just use eclipse. I am using a modmaking tool, for some basic stuff but i can texture really well on blocks. If you need assistance on texturing i can help.
Edit: I texture my own mods and i can texture well, because is see by ur changelog that u lack time for texturing, i can be of a great help.
I find modmaking tools lacking in complete control, hence why I used eclipse before. Now with forge gradle starting up I am using Intellij IDEA. And yea I don't do a lot of texturing, I am horrible with 2d art. Send me what you can do in a PM if you are good at texturing (prefered 32x32 & 64x64) who knows you might be able to help with texturing the mod.
(lol Note to self: Check the minecraft forums more commonly...)
IMPORTANT: I am a solo developer in this mod, things will go very slow untill the next MCP update. I have alot planned in this mod and I have other big projects I also have to take care of. Pay attention to the update feed in this mod.
* Fixed conflicts with all of the FTB mods.
* Pre-pared for the next MCP Update
* Disabled the 3 dimensions till the next update to prepare for the MCP update
+ Added Shard Bundles
+ Added new crafting recipe for Wurtzite Crystal to include a diamond
+ Re-wrote the config file saving mech
+ Re-wrote the check-for-update method
+ Added The HellForge and Demon Furnace
- Changed the crafting recipes for everything (Please check with NEI to find the new ones)
- Removed God Sword (Will return in a future update)
- Removed capes (It will cause severe issue in the next update I have to re-write it)
0.1.5:* Finally fixed textures for 1.6.2+ Added a dimension item to the creative menuThere really is not much added in this version D: But sometime in the future when I have more time to do things I will add a lot more stuff.0.1.3:* Fixed alot of compatibility conflicts* Updated to 1.5.2+ A secret item only accessable in Creative...What does it do? 0.1.2:* Fixed Issue where the Nexion mod crashes when using the latest version of Minecraft Forge* Fixed Compatibility mode With various mods (See below for the full list Nexion is now compatible with!)* Fixed the cape issue once more (Hopefully it doesn't happen again because I am running out of ideas of to what is causing it D: )- Removed the Dimension from the published versions of the Nexion mod. Reason is because it is not done Also the only member of our team (Naiakoa) is the only CODER in this whole project. Every line of code he have been doing it from scratch on each and every update. He literally deletes his source code just to re-write it so that he is sure to not get a typo and make sure things work. If you would like to help out with this project please email him at [email protected] Any help would be awsome! (Make sure you ask Naiakoa before you say you are going to help it the nice way to approach things)These mods were having Issues while loading Nexion with them. I have fixed AND tested every single one of these and they work PERFECTLY fine. If any issues pop up and you have a mod not listed on this, it is a possibility that that mod does not work properly with Nexion (For example Optifine, Optifine crashes Minecraft when you have Nexoin mod. I really have no damn clue why =/Full Mod Compatibility list:* CodeChickenCore*GUIAPI* MCore* Not Enough Items* Player API (render & universal)* Mouse Tweaks* bspkrsCore* Armor Statuds HUD* Status Effect HUD* Floating Ruins* Rei's Minimap* Ars Magica* Damage Indicators* Equivalent Exchange Mod 3* Enhanced Portals* Extra Biomes XL* Gravity Gun* Mob Dismemberment* Portal Gun* Trail Mix* Inventory Tweaks* Iron Chests* Millenaire* Dungeon Pack* More Bows* Mystcraft* Ruins0.1.102:+* Separated the cape system into a separate class file so it works properly and wont conflict with the main code.* Fixed the issue where a test block generated randomly in the Overworld- Removed the crafting recipe for every dimension block- Removed the portal frame blocks from generating in the Overworld+Added the dimension blocks to the Nexion creative menu (incase people want to see whats in it so far)0.1.1:* Fixed a crash where TNT + Biode would crash the client* Fixed a issue with the cape system being glitchy with the cape being upside down* Fixed a Issue where the Creative Menu caused a crash while accessing the Nexion Items tab- Removed a WIP Item so it is not used by users of the mod + Started to work on a new tameable pet (the code is there just unusable )0.1.0:Initial Release
Yea it will be, especially coding it solo xD But when it is completed it will be a long time before then
Sorry The hostgater servers are in corrupt the password protect is unintended. Use the planetminecraft link instead :/
Kinda should be, but the plans of this mod will just keep it in the WIP instead of releasing it. Best to just release and update casually instead of locking it forever in work in progress xD
Ah :/ Doesn't really ask for that much just the usual info as minecraft forum. But I have added a direct link to the latest version and the official website link is also fixed.
Hey that is fine lol, supply the link ill see what else there is in it Also whenever forge 1.7.2 is stable there will probably be a few more things added to the mod, (a hint: compatibility with other mods)
I find modmaking tools lacking in complete control, hence why I used eclipse before. Now with forge gradle starting up I am using Intellij IDEA. And yea I don't do a lot of texturing, I am horrible with 2d art. Send me what you can do in a PM if you are good at texturing (prefered 32x32 & 64x64) who knows you might be able to help with texturing the mod.
(lol Note to self: Check the minecraft forums more commonly...)