Hello and welcome! My name is Steven or SCMowns, and today Noppes and I have officially released Beta version one of our new mod! This mod has been in development for a bit, so we wanted to release a small version of the Minecraft 3D out to the public!
This mod will override vanilla Minecraft's items/blocks with new 3D objects!
We plan on updating this mod with more content and 3D objects, our main goal will be in our future plans spoiler. Check below (The first comment on this thread from Noppes) for more downloadable add-ons for this mod! (coming soon)
** Downloadable add-ons coming soon in Noppes comment! Down below!! **
How to install: 1. Locate your ".minecraft" folder ( Run > %appdata% > Roaming > ".minecraft" ) 2. Once in your ".minecraft" folder locate your minecraft.jar ( .minecraft > bin > minecraft.jar ) 3. Open the Minecraft.jar with Winrar or any 7zip opener. 4. DELETE META-INF 5. Drag and drop Minecraft Forge
6. Close the minecraft.jar once you have installed Minecraft Forge
7. Locate your "mods" folder in your ".minecraft" folder
8. Drag and drop our download "Minecraft3D_Beta" into your "mods" folder IF YOU NEED HELP, POST A TOPIC ON SCMOWNS HELP FORUMS!
Future Plans
Plans for future updates of Minecraft 3D:
Replace a ton of Minecraft 2D items and blocks into nice looking 3D objects
Remove the "testing" objects (like 3D Dead Bush) and add in more suitable objects
Make some fun add-ons (Noppes Comment)
Work with the Minecraft community to tribute some help, with more models, textures, ideas!
How Can I Help?
If you're interested in helping out the development of this mod, you can post comments of Ideas for add-ons, or a model replacement on a particular item/block. If you are a modeler, you can send us a pic of that you have made! If we like the model we will add it to our mod! ( You'll also be included in our credit section )You can also re-texture our objects to make them look nice and send us a screenshot! We might want to use it!Thanks for helping out in the development of this mod!
Welcome, to the most EPIC thread on the forums. GENERATION 37: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Uh so all of the models are showing up for me, with an exception for the melon. Not exactly sure why.
Oh I see. Our bad, the moment scmown wakes up from his slumber we'll fix it. In the mean time it should be fixed if you open zip open the objects folder and rename the watermelon folder to Watermelon. With a capital W
a suggestion: it would be hella amazing if this would work with content packs so you could make models yourself.
this would also allow it to model items of other mods
Looks nice, but currently only replacing ingame items with 3d models and that sir is not a bow. We might make a seperate mod later on that adds extra items.
Oh I see. Our bad, the moment scmown wakes up from his slumber we'll fix it. In the mean time it should be fixed if you open zip open the objects folder and rename the watermelon folder to Watermelon. With a capital W
Looks nice, but currently only replacing ingame items with 3d models and that sir is not a bow. We might make a seperate mod later on that adds extra items.
Please answer my comment its the second one
Rollback Post to RevisionRollBack
Welcome, to the most EPIC thread on the forums. GENERATION 37: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Welcome, to the most EPIC thread on the forums. GENERATION 37: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Get blender, 3d studio max, cinema 4d or any other modeling program and send us your files.
cant you do it, i have mac
P.S: Can you put my video in the forum?
Rollback Post to RevisionRollBack
Welcome, to the most EPIC thread on the forums. GENERATION 37: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
What mods would you like us to support? I dont see us overwriting items from mods anytime soon though, because we want to finish vanilla minecraft first.
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
It should be able to support mods that don't essentially override what we have added in
Hi scmowns
Rollback Post to RevisionRollBack
Welcome, to the most EPIC thread on the forums. GENERATION 37: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Hmm, followed the install instructions cam with this error message
---- Minecraft Crash Report ----
// This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]
Time: 1/22/13 8:59 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.OutOfMemoryError: Java heap space
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:658)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.OutOfMemoryError: Java heap space
at org.lwjgl.util.glu.MipMap.gluScaleImage(MipMap.java:189)
at org.lwjgl.util.glu.MipMap.gluBuild2DMipmaps(MipMap.java:140)
at org.lwjgl.util.glu.GLU.gluBuild2DMipmaps(GLU.java:383)
at GLLoader.GLApp.makeTextureMipMap(GLApp.java:1235)
at GLLoader.GLApp.makeTexture(GLApp.java:1050)
at GLLoader.GLMaterialLib.loadMaterials(GLMaterialLib.java:131)
at GLLoader.GLMaterialLib.loadMaterials(GLMaterialLib.java:41)
at GLLoader.GLMaterialLib.(GLMaterialLib.java:23)
at GLLoader.GL_OBJ_Reader.loadobject(GL_OBJ_Reader.java:166)
at GLLoader.GL_OBJ_Reader.loadobject(GL_OBJ_Reader.java:86)
at GLLoader.GL_OBJ_Reader.loadobject(GL_OBJ_Reader.java:74)
at GLLoader.GL_OBJ_Reader.(GL_OBJ_Reader.java:57)
at GLLoader.GL_OBJ_Importer.load(GL_OBJ_Importer.java:28)
at GLLoader.GLModel.loadMesh(GLModel.java:38)
at GLLoader.GLModel.(GLModel.java:27)
at NoppesSCMowns.Minecraft3D.MC3D.init(MC3D.java:113)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 267528976 bytes (255 MB) / 532545536 bytes (507 MB) up to 532545536 bytes (507 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Minecraft 3D [Minecraft 3D] (Minecraft3D_Beta1.zip) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4670 OpenGL Engine GL version 2.1 ATI-7.32.12, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: [1.4.7] Coterie Craft.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I'm guessing my Minecraft was just out of memory or is there another reason?
If so, anyway to fix it?
Thanks in advance
EDIT: Ok. I made a fresh new minecraft folder and installed the mod again and it worked fine. May be because I used Magic Launcher the first time? I had made a completely new space for your mod as it didn't work with my other mods. Hopefully one of you could help me with this situation
Hmmm, how much Ram do you have on your PC? I'm sure that some people might have issues with java heap since even my FPS was effected
How to install:
1. Locate your ".minecraft" folder ( Run > %appdata% > Roaming > ".minecraft" )
2. Once in your ".minecraft" folder locate your minecraft.jar ( .minecraft > bin > minecraft.jar )
3. Open the Minecraft.jar with Winrar or any 7zip opener.
4. DELETE META-INF
5. Drag and drop Minecraft Forge
6. Close the minecraft.jar once you have installed Minecraft Forge
7. Locate your "mods" folder in your ".minecraft" folder
8. Drag and drop our download "Minecraft3D_Beta" into your "mods" folder
IF YOU NEED HELP, POST A TOPIC ON SCMOWNS HELP FORUMS!
Want to support me? Become one of my patrons:
Also you can add a furnace but like with fire going out and with coal-like things inside
GENERATION 37: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Oh I see. Our bad, the moment scmown wakes up from his slumber we'll fix it. In the mean time it should be fixed if you open zip open the objects folder and rename the watermelon folder to Watermelon. With a capital W
Looks nice, but currently only replacing ingame items with 3d models and that sir is not a bow. We might make a seperate mod later on that adds extra items.
Want to support me? Become one of my patrons:
GENERATION 37: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Might be possible, though it looks like he didnt included his mtl file. I can probably generate one
Feel free to submit a model
Want to support me? Become one of my patrons:
GENERATION 37: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Get blender, 3d studio max, cinema 4d or any other modeling program and send us your files.
Want to support me? Become one of my patrons:
P.S: Can you put my video in the forum?
GENERATION 37: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Dokuro-chan, why are you here?!?!?!?!?!
Minecraft 3D + Extreme Photo Realism = 0_0
It should be able to support mods that don't essentially override what we have added in
What mods would you like us to support? I dont see us overwriting items from mods anytime soon though, because we want to finish vanilla minecraft first.
Want to support me? Become one of my patrons:
GENERATION 37: The first time you see this, copy it into your signature on any forum and add 1 to the generation. This is a Social experiment.
Hmmm, how much Ram do you have on your PC? I'm sure that some people might have issues with java heap since even my FPS was effected