Another suggestion: When youre in Limbo for a long time, you start to hear quiet screams. "Help me" "I dont want to die" "please" You see a steve skin, just in the corner of your eye. You look, it dissapears. Then, you hear the screams start to giggle. "He watches" "You'll never escape" "You're going to die" Then the screen fades to a dark red. The giggles turn to a laugh. then you hear "he found you..." The screen fades to a dark red. The laugh turns into a maniacal laugh "HAHAHAHAHAHAHAHAHA" Like they have gone insane. Then a steve head appears. But the eyes are black, with tiny red dots in the middle. Red lines dripping down from the eyes. "Found you..." The maniacal laugh grow louder. And louder. And louder. While the head gets closer. And closer. And closer. Until The screen is black. You hear a scream. Screen still black. You wake up in a bed. In a house. Daytime. In the overworld. You look out of a window. A steve with torn clothes and black eyes, red dots in the middle, red lines dripping down from the eyes, looks down at you. It turns night. He hovers closer. And closer. Then the face fills the whole screen suddenly, its shaking, and then you die. You wake up in a big black room, big red letters saying, "It's over" Then you see a shadow, of a steve, hanged by the neck behind you. You look, nothing there. Then you notice. you look down. Legs dangling. Youre the one being hanged. you look to your left, the creepy steve with torn clothes and same as last time looks at you. He tilts his head to the side slowly. "Welcome..." he says. "To hell." Then it kicks you out of your world, (dont worry it saves your stuff but not the creepy stuff) When you go back in your world, everything's fine. Just a suggestion. :-)
hold mother of-
I just wrote a creepypasta. Steve.exe haha no just kidding
So I was playing Minecraft and messing with Dimensional Doors. I get an egg to spawn a entity.Monolith.name, and when I place it, it makes this really creepy noise. (I'm wearing headphones so this is super creepy) but nothing spawns... Help me!
Btw, this is just a suggestion: You know how in Limbo there is those little red eyes that watch you? I just though of this: What if you were in Limbo too long, then a giant red eye will appear, and be kinda like a boss. When you defeat him, you go back to the Overworld, to find a few diamonds in a chest in front of you, spawned next to a redstone torch. If the red eye kills you though, you teleport back to a random location. The giant red eye should have a lot of health. its name would be "Gaurdian of Limbo" or something. Also, to add some scariness into the mod, If you dont remove rifts, then the red eyes will come out of it. (not the boss, the little ones) And then they will surround you, and start going in a circle around you. They go faster, and faster, and as they go faster, the screen will fade to black, and a creepy noise will start to get higher. Slowly, and then, when it is completely black, then the giant red eye will appear, and in the chat box, it will say, "Welcome to limbo..." in bold red letters. Just a suggestion. :-)
Another suggestion: When youre in Limbo for a long time, you start to hear quiet screams. "Help me" "I dont want to die" "please" You see a steve skin, just in the corner of your eye. You look, it dissapears. Then, you hear the screams start to giggle. "He watches" "You'll never escape" "You're going to die" Then the screen fades to a dark red. The giggles turn to a laugh. then you hear "he found you..." The screen fades to a dark red. The laugh turns into a maniacal laugh "HAHAHAHAHAHAHAHAHA" Like they have gone insane. Then a steve head appears. But the eyes are black, with tiny red dots in the middle. Red lines dripping down from the eyes. "Found you..." The maniacal laugh grow louder. And louder. And louder. While the head gets closer. And closer. And closer. Until The screen is black. You hear a scream. Screen still black. You wake up in a bed. In a house. Daytime. In the overworld. You look out of a window. A steve with torn clothes and black eyes, red dots in the middle, red lines dripping down from the eyes, looks down at you. It turns night. He hovers closer. And closer. Then the face fills the whole screen suddenly, its shaking, and then you die. You wake up in a big black room, big red letters saying, "It's over" Then you see a shadow, of a steve, hanged by the neck behind you. You look, nothing there. Then you notice. you look down. Legs dangling. Youre the one being hanged. you look to your left, the creepy steve with torn clothes and same as last time looks at you. He tilts his head to the side slowly. "Welcome..." he says. "To hell." Then it kicks you out of your world, (dont worry it saves your stuff but not the creepy stuff) When you go back in your world, everything's fine. Just a suggestion. :-)
hold mother of-
I just wrote a creepypasta. Steve.exe haha no just kidding
I think that lore argument is an excuse. The technical argument is good enough (for now :P).
How, in the general sense, does a rift in reality "know" where it is? Its just as easy (in minecraft) to say it has an absolute position as it is to say it is anchored to its immediate environment. If I use a mod like applied energistics - that can take a cube of the world temporally move it to its own kind of pocket dimension, who is to say that rifts would not be preserved in that process? Which mods lore "wins"?
A single rift is very simple under the hood- it's just an arrow. It's a set of 4D coordinates that point to another set of 4D coordinates. Generally, at the end of that arrow, there is another arrow pointing back at it, but not necessarily.
Lore-wise, I see rifts as something underneath the blocks and stuff. Sort of like a tear on a piece of canvas. AE spacial storage stuff works with the paint on the surface of that canvas- It scrapes it all off, stores it somewhere, and then plops it down again somewhere else. It isn't tearing up the canvas itself, because then nothing would be left behind to put blocks back onto- removing the canvas would be removing degrees of freedom inherent in those coords, and instead of leaving a visible gap, the sides of the removed area would now become adjacent to each other, instead of separated by whatever was in between.
You can imagine what types of problems that would lead to, heh.
So I was playing Minecraft and messing with Dimensional Doors. I get an egg to spawn a entity.Monolith.name, and when I place it, it makes this really creepy noise. (I'm wearing headphones so this is super creepy) but nothing spawns... Help me!
What you did was spawn a monolith in the overworld, where the instantly despawn. Try in a pocket dim.
The Meaning of Life, the Universe, and Everything.
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Ok i was traveling in limbo minding the Monoliths and creepy noise and when i found some aceint fabric i saw this white glow so i ran to it. turns out it was some kind of cave thing. now this REALLY creeped me out why did this happen?
Just a minor update on how our progress is coming along. Things are moving along slowly. I have to work on my PhD thesis a bit, and Steven had been away for various reasons, so that would naturally impact our progress. Right now, there is a development version available with some new features, but it hasn't been tested well enough to ensure that it won't eat a server. I'm working on some of our listed tasks, such as reviewing how saving and loading is done, and then reviewing the code for the new features. Even while I wasn't coding for a while, I was working on some dungeon designs as part of a pack that I'd mentioned before. Unfortunately, the first wave of volunteers disappeared without delivering a single design. So, I wouldn't mind if anyone else came by.
Quick question... Do Dimensional dungeons regen? I know if you make a pocket yourself, it doesn't.
Specifically, if you find a spawned door somewhere, can you make it a base, or will it reset to it's original format when you walk out the door? I only ask, because I THINK one has done that at some point to me, so I'm wary of trying.
I've made some awesome bases in pockets I've made myself.
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"Strive not to unravel the twisted intent of one who willingly embraces limitation." -from ElfQuest by Richard Pini
Quick question... Do Dimensional dungeons regen? I know if you make a pocket yourself, it doesn't.
Specifically, if you find a spawned door somewhere, can you make it a base, or will it reset to it's original format when you walk out the door? I only ask, because I THINK one has done that at some point to me, so I'm wary of trying.
I've made some awesome bases in pockets I've made myself.
No, they don't reset. They're just like normal pockets. Although I'll note that there are commands for server admins to wipe dungeon pockets, so on servers, it's not necessarily safe to build a house inside a dungeon. If you did do that, you could protect that pocket with a Golden Dimensional Door. A loaded pocket cannot be deleted. Also, you would want to make sure that you have direct access to that pocket, since the preceding rooms in the dungeon would be removed and the room could become unreachable.
No, they don't reset. They're just like normal pockets. Although I'll note that there are commands for server admins to wipe dungeon pockets, so on servers, it's not necessarily safe to build a house inside a dungeon. If you did do that, you could protect that pocket with a Golden Dimensional Door. A loaded pocket cannot be deleted. Also, you would want to make sure that you have direct access to that pocket, since the preceding rooms in the dungeon would be removed and the room could become unreachable.
A bunch of good info I never thought of, thanx!
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"Strive not to unravel the twisted intent of one who willingly embraces limitation." -from ElfQuest by Richard Pini
not sure what's going on here but i have a problem with rifts... i break my dim door and then use a rift remover like normal but then instead of going away like they used to they expand to be huge and annoying... any advice?
not sure what's going on here but i have a problem with rifts... i break my dim door and then use a rift remover like normal but then instead of going away like they used to they expand to be huge and annoying... any advice?
I believe that you're running a development version of Dimensional Doors, not a recommended version. The specific version that you downloaded is not ready to be used. If you want to test out the newer features we mentioned recently, you should use version 2.2.4-350. Otherwise, please use the recommended version (2.2.4-349) available on the first post in this thread.
Yea, thats a dev version for sure, heh. Working on a new render for the rifts. That specific bug should be fixed, but its still dev and use it at your own peril.
Yea, thats a dev version for sure, heh. Working on a new render for the rifts. That specific bug should be fixed, but its still dev and use it at your own peril.
Quick question, are any of the dev builds running on MC 1.7.10 yet?
I have an idea. You should add stages of rifts and make them a force to be reckoned with, like the great destroyer from gray goo. Rifts should start small, as they are now, but they start leaking into other demensions, which include all pocket demensions, the nether, the end, and even the limbo. Things can come and go between the worlds, including ghasts, monoliths, and, if it hasn't been slayed, rarely the Ender dragon. Soon, a rift can start opening literal portal allowing you to see through, and if you were to walk through, you would end up there. Then, soon enough, the rifts create mini black holes which start to eat the world. But, they are limited. As time goes and the rift is not stopped, new black holes form and current ones get larger. Then, the rift itself becomes a white hole and starts releasing corrupted matter. This happens through all the demensions. Soon, corrupted beings called obilisks reveal themselves. They spread the corruption as they walk. Soon the corruption starts spreading, and fast. Soon after the spreading starts, the rift is unstoppable, and eats the world and essentially turns it into a more corrupt version of the limbo. Although it is rare a rift will ever star becoming unstable, but it depends on where said rift leads, and how unstable it is. But when it does happen, it's hard to stop but still possible. But one does ponder, where all the beauty goes when it is eaten. Because even through the destruction of the world, it has to end up somewhere, and perhaps not where you expect.
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Sir Porky III, Snally Ted, Skelly, Bob Steven Allela, Baby Porky, Sparklez the Enderman, Bobeel the Door Pig, Witchtilda, Slimey, Gildwam, Sally, Ted, and the Mailman's dog/endermite all say that LYCANITES MOBS is the best mod. It's settled.
hold mother of-
I just wrote a creepypasta. Steve.exe haha no just kidding
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
This guy has too many comments. *Gives CinemaSins sin token* Ding (+1)
Please read THIS before making a suggestion
And support the ability to add paintings and records!
Oops... Sorry about that.
ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
But I agree that the sun in limbo could be a boss, it would be awesome. He should be called "The Limbo".
No idea how you would fight him though.
How low can you go?<_<
A single rift is very simple under the hood- it's just an arrow. It's a set of 4D coordinates that point to another set of 4D coordinates. Generally, at the end of that arrow, there is another arrow pointing back at it, but not necessarily.
Lore-wise, I see rifts as something underneath the blocks and stuff. Sort of like a tear on a piece of canvas. AE spacial storage stuff works with the paint on the surface of that canvas- It scrapes it all off, stores it somewhere, and then plops it down again somewhere else. It isn't tearing up the canvas itself, because then nothing would be left behind to put blocks back onto- removing the canvas would be removing degrees of freedom inherent in those coords, and instead of leaving a visible gap, the sides of the removed area would now become adjacent to each other, instead of separated by whatever was in between.
You can imagine what types of problems that would lead to, heh.
What you did was spawn a monolith in the overworld, where the instantly despawn. Try in a pocket dim.
Specifically, if you find a spawned door somewhere, can you make it a base, or will it reset to it's original format when you walk out the door? I only ask, because I THINK one has done that at some point to me, so I'm wary of trying.
I've made some awesome bases in pockets I've made myself.
"Strive not to unravel the twisted intent of one who willingly embraces limitation." -from ElfQuest by Richard Pini
No, they don't reset. They're just like normal pockets. Although I'll note that there are commands for server admins to wipe dungeon pockets, so on servers, it's not necessarily safe to build a house inside a dungeon. If you did do that, you could protect that pocket with a Golden Dimensional Door. A loaded pocket cannot be deleted. Also, you would want to make sure that you have direct access to that pocket, since the preceding rooms in the dungeon would be removed and the room could become unreachable.
Maybe there could be Complex dungeons added to limbo to make it worth visiting?
Maybe a new world called the void?
New monsters scary monsters in limbo?
Monoliths could give new negative side effects?
Maybe a boss that looks like a piller called a obelisk?
New kinds of rifts space or time?
Maybe space fabric and time fabric?
Maybe the reality blocks in limbo could be liquid reality blocks instead? (Cause of how they generate)
That's all I can think of for now...
If your a mod maker PLZ consider these mod ideas here! LINK
A bunch of good info I never thought of, thanx!
"Strive not to unravel the twisted intent of one who willingly embraces limitation." -from ElfQuest by Richard Pini
I scored 91% on the Minecraft Trivia Quiz. How much do you know about Minecraft?
I believe that you're running a development version of Dimensional Doors, not a recommended version. The specific version that you downloaded is not ready to be used. If you want to test out the newer features we mentioned recently, you should use version 2.2.4-350. Otherwise, please use the recommended version (2.2.4-349) available on the first post in this thread.
Quick question, are any of the dev builds running on MC 1.7.10 yet?
I have no way to access minecraft at the moment and was hoping to get a clearer description of the new door. Thanks
Windows 7 x64-bit SP-1 - MC v1.7.10 - Forge 10.13.4.1517 - CodeChickenCore v1.0.7.47 - NEI v1.0.5.118 - (MultiMC v5.0.4.8)
Sir Porky III, Snally Ted, Skelly, Bob Steven Allela, Baby Porky, Sparklez the Enderman, Bobeel the Door Pig, Witchtilda, Slimey, Gildwam, Sally, Ted, and the Mailman's dog/endermite all say that LYCANITES MOBS is the best mod. It's settled.
Reading posts a little above your's and the last page will do you some good