Also in the new version is there anything like charms? Those things were great but I dont see them anymore.
not exactly, they were replaced by gems you can put on your armour and weapons but were removed completely in version 1a. if you do want a version with them go to the top of this page, second comment.
Rollback Post to RevisionRollBack
As human beings, we can teach, invent and discover, but if we can't do any of that we can at the very least be honest.
Can anyone give me a rundown of how the Accio/Crucio/Imperio/Zivicio furnaces are better than the ones preceding it.
Also, how are the farmlands planned to work?
I'm not sure if this is on Magical Crops end, but you're unable to plant any crops on Fertilized Dirt from Random Things - the just revert to seeds after a few moments.
I'm not sure if this is on Magical Crops end, but you're unable to plant any crops on Fertilized Dirt from Random Things - the just revert to seeds after a few moments.
This is intended behavior intended to prevent easy speeding up of crops. If you want to speed up crops, I've heard magical crops has its own growth pulser blocks. If you want some other items that will speed up their growth, try lily pads of fertility from Reliquary, torcherinos from Torcherino, or sigil or ritual of green grove from Blood Magic. I know from experience the lily pads and torcherinos work, but have only read that bthe green grove works. I've never tried myself.
I'm not sure if this is on Magical Crops end, but you're unable to plant any crops on Fertilized Dirt from Random Things - the just revert to seeds after a few moments.
This is intended behavior intended to prevent easy speeding up of crops. If you want to speed up crops, I've heard magical crops has its own growth pulser blocks. If you want some other items that will speed up their growth, try lily pads of fertility from Reliquary, torcherinos from Torcherino, or sigil or ritual of green grove from Blood Magic. I know from experience the lily pads and torcherinos work, but have only read that bthe green grove works. I've never tried myself.
Haha I remember talking with Mark a while ago and he said it was a bug on Random Things end, this is a better story I guess.
Why do magical crops now have a cactus effect? Doesn't seem to add much and is just unnecessarily annoying.
Edit: Nevermind, I've noticed it can be disabled in the configs - thanks for that option!
if you turn off the replant themselves option and the cactus effect thaumcraft golems can farm them. This worked for my pack. I tried mr and rotarycraft fans which I used to use but neither worked regardless of settings, but I havent tried since BETA1 update.
Anyone know if this supports Witchery mob drops? Finding bats and wolves is a bit of a pain and getting other things to drop like creeper hearts is pretty tedious so I'd like to just grow those.
Rollback Post to RevisionRollBack
If you say "plz" because it's shorter than "Please," I'll say "No" because it's shorter than "Yes."
Anyone know if this supports Witchery mob drops? Finding bats and wolves is a bit of a pain and getting other things to drop like creeper hearts is pretty tedious so I'd like to just grow those.
As far as I can tell from looking at the configs, it doesn't. But you can add your own recipes with MineTweaker.
Hi Mark, very nice mod! If you have time, could you please explain to me how the mutation works exacly? Or is it not implemented yet? I can't seem to get any mutation at all, i'm running Magical Crops 4 beta 3.
Trying to get a Resonant Rise server going but there is a warning when selecting to install Magical Crops as well, does anyone know why there is an issue with this mod and that modpack?
@Mark719 I don't know if you take feature requests, but I would like to make one on the off chance that you do. I would like you to add a config file setting to make the "minicio seed" unplantable. In other words, it could only be crafted from mob/ore drops but you couldn't grow the seed.
But your mod is awesome
This spot light is pretty out of date, but I guess the general use is similar enough.
Also in the new version is there anything like charms? Those things were great but I dont see them anymore.
not exactly, they were replaced by gems you can put on your armour and weapons but were removed completely in version 1a. if you do want a version with them go to the top of this page, second comment.
As human beings, we can teach, invent and discover, but if we can't do any of that we can at the very least be honest.
Looking for the in-game id for minicio ore so I can add it to veinminer. can someone please help?
magicalcrops:magicalcrops_MinicioOre
Can anyone give me a rundown of how the Accio/Crucio/Imperio/Zivicio furnaces are better than the ones preceding it.
Also, how are the farmlands planned to work?
I'm not sure if this is on Magical Crops end, but you're unable to plant any crops on Fertilized Dirt from Random Things - the just revert to seeds after a few moments.
They each get more efficient and fast.
Try making the ultimate furnace. If you place a single mincio essence in it in will smelt entire stacks of blocks on a second.
I'm not sure if this is on Magical Crops end, but you're unable to plant any crops on Fertilized Dirt from Random Things - the just revert to seeds after a few moments.
This is intended behavior intended to prevent easy speeding up of crops. If you want to speed up crops, I've heard magical crops has its own growth pulser blocks. If you want some other items that will speed up their growth, try lily pads of fertility from Reliquary, torcherinos from Torcherino, or sigil or ritual of green grove from Blood Magic. I know from experience the lily pads and torcherinos work, but have only read that bthe green grove works. I've never tried myself.
I have no idea how I ever played Vanilla.
Haha I remember talking with Mark a while ago and he said it was a bug on Random Things end, this is a better story I guess.
Why do magical crops now have a cactus effect? Doesn't seem to add much and is just unnecessarily annoying.
Edit: Nevermind, I've noticed it can be disabled in the configs - thanks for that option!
i don't know if its added(or will be added) but in the 1.7.10 theres no mod integrations is that temporary
if you turn off the replant themselves option and the cactus effect thaumcraft golems can farm them. This worked for my pack. I tried mr and rotarycraft fans which I used to use but neither worked regardless of settings, but I havent tried since BETA1 update.
Anyone know if this supports Witchery mob drops? Finding bats and wolves is a bit of a pain and getting other things to drop like creeper hearts is pretty tedious so I'd like to just grow those.
As far as I can tell from looking at the configs, it doesn't. But you can add your own recipes with MineTweaker.
I have no idea how I ever played Vanilla.
i am using core beta 5 and armor beta 4 and the config says that crops should replant when broken/harvested. however they don't.
Come check out my pack and tell me what you think.
Hi Mark, very nice mod! If you have time, could you please explain to me how the mutation works exacly? Or is it not implemented yet? I can't seem to get any mutation at all, i'm running Magical Crops 4 beta 3.
Trying to get a Resonant Rise server going but there is a warning when selecting to install Magical Crops as well, does anyone know why there is an issue with this mod and that modpack?
player.me/felinoel
Any fix for the crash bug in the latet?
What can you grow with Magical Crops, I needed!!![/b]
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http://ftbwiki.org/Template:Navbox/Magical_Crops
player.me/felinoel
@Mark719 I don't know if you take feature requests, but I would like to make one on the off chance that you do. I would like you to add a config file setting to make the "minicio seed" unplantable. In other words, it could only be crafted from mob/ore drops but you couldn't grow the seed.
Thanks for the consideration.