Does the fruit picker pick fruit of forestry trees?
Edit:
Would it be possible to implement some kind of barrel for conveyors? Stores a few stacks of items in it, can be moved on conveyors and items can be added to it either from dropping them in the top or from some kind of loader block. The only way to get items out would be to pass it through a stamper that will seal it, remove it from the conveyor belt in item form and stamp either contents and amount or a custom design onto them. These could be placed and used as factorization barrels but items can only be taken out, would be transportable in the players inventory and still keep contents data until placed and could have their. Entire contents removed instantly in an unpacker.
By custom design I mean we create a .png file with the design, put it in a folder and can select it in game.
By custom design I mean we create a .png file with the design, put it in a folder and can select it in game.
You can do that as easy as pie just by opening the minecraft texture file.
if you are talking about something that can be passed to players that do not have it, you will either have to distribute a custom texture pack, or delve into territory no modder has delved into before (except those weird skinners.)
as far as the rest of it, doesn't forestry already have packagers? and I believe (not sure) That the universal electricity set has a lot more comprehensive 'industrial' setup for conveyors... then again, I believe their philosophy is "Why use 1 cheap tool when you can do the same thing with two dozen hideously complicated and expensive ones?'
Then Again, it does look super cool having a 60 story building with dozens of chompers, smashers, pushers, conveyors, subassemblers, laser assemblers, macro-assemblers, microfarms, animal disassemblers and all sorts of other rube goldberg contraptions, even when it just results in a taco.
You can do that as easy as pie just by opening the minecraft texture file.
if you are talking about something that can be passed to players that do not have it, you will either have to distribute a custom texture pack, or delve into territory no modder has delved into before (except those weird skinners.)
as far as the rest of it, doesn't forestry already have packagers? and I believe (not sure) That the universal electricity set has a lot more comprehensive 'industrial' setup for conveyors... then again, I believe their philosophy is "Why use 1 cheap tool when you can do the same thing with two dozen hideously complicated and expensive ones?'
Then Again, it does look super cool having a 60 story building with dozens of chompers, smashers, pushers, conveyors, subassemblers, laser assemblers, macro-assemblers, microfarms, animal disassemblers and all sorts of other rube goldberg contraptions, even when it just results in a taco.
Yes, I see that forestry has the crates but I want to be able to do something, even if it only functions or rectify in SSP. Search for the beginning cutscenes of Abe's oddesy, it should start with something like "this is rupture farms". I'm trying to create a rupture farms themed functional meet processing plant in my minecraft world and I really think that the barrel idea would not only be useful, but look awesome and be perfect for something like this.
The fundamental idea is to have a block like thing that can be moved around on convey belts, store 32 stacks of a single item and be mode around and placed once, possible being able to 'stamp' the side with either a decal or simply how many of what item, or even a custom player stamp that gets applied to all barrels that pass through the stamper of one player (think like how capes are rendered, player puts a file for it somewhere, the game is told where to find it and any one with a mod capable of viewing it can see it). The idea is that I might be able to package a lot of items into something that, whilst not stackable, can still only be in one inventory slot. From there it can be used as a way to store fuel or food for an outpost base, used as something like a factorization barrel but items can't be deposited once it has been 'sealed'. I could have it in block form to take material from or place the item in an unpacker.
I hope if kind of made my idea clear.
Does the fruit picker pick fruit of forestry trees?
Edit:
Would it be possible to implement some kind of barrel for conveyors? Stores a few stacks of items in it, can be moved on conveyors and items can be added to it either from dropping them in the top or from some kind of loader block. The only way to get items out would be to pass it through a stamper that will seal it, remove it from the conveyor belt in item form and stamp either contents and amount or a custom design onto them. These could be placed and used as factorization barrels but items can only be taken out, would be transportable in the players inventory and still keep contents data until placed and could have their. Entire contents removed instantly in an unpacker.
By custom design I mean we create a .png file with the design, put it in a folder and can select it in game.
No it does not work on Forestry trees (we can't find anyone who understands how those things work internally to make it work).
As for the barrel thing, while it's a neat idea, I don't think it fits with MFR's theme of being extremely simple to use. That fits more in line with Assembly Line (as Brigadon mentioned) to me, since that mod has a bunch of more complex stuff in that area.
I'm using the beta FTB modpack so this might be from that, but it's with MFR items so here's a bug I noticed.
The fertilizer does not work when an upgrade is added. It works fine in it's basic 3x3 area with no upgrade, but it completely stops working as soon as I put in an upgrade.
EDIT Ignore this. Messed up when I was checking it.
I'm using the beta FTB modpack so this might be from that, but it's with MFR items so here's a bug I noticed.
The fertilizer does not work when an upgrade is added. It works fine in it's basic 3x3 area with no upgrade, but it completely stops working as soon as I put in an upgrade.
Are you sure it's not just taking a while? A larger area affected makes it take longer to 'scan' the entire area, so if you only look at it for a few seconds it will look like it's not doing anything. I've heard no other reports of this and I know it's a very common configuration (hell, I use an upgraded one on my server).
Seems to be a problem with the Breeder in the 1.4.7 version. I use FTB Ultimate Pack and that's the version of MC it uses.
Anyway, the breeder incorrectly breeds pigs using Wheat instead of Carrots. Also, I've noticed that XP is lost (stays on the floor) when breeding and isn't turned into Essence.
Rollback Post to RevisionRollBack
Life is a Learning Curve.... Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
I'm using a fertilizer on a 9x9 area, on 9 planters in a 3x3 grid. Not all the squares above each planter are dirt, to limit the amount grown (especially trees). Using this for biofuel.
I've watched how the fertilizer works in a previous version, and am feeding the system with applied energistics.
Without the upgrade the 3x3 area in front of it (all nine squares for wheat) growns quickly. With the upgrade nothing looked like it was growing. Without the upgrade the amount of fertilizer was going down, and it kept going up with it in.
I'm pretty sure I disconnected the fertilizer from the AE system with the uprade in it and the amount inside didn't change. I'll double check the next chance I get to make certain though.
EDIT Looks like I was wrong. It IS working. I must just be producing more fertilizer now, and watched it wrong
Important Tip:
an oak tree farm with full emerald upgrades produces way way more crap than anyone could ever use... in fact, it's virtually impossible to power the danged thing once it really starts rolling....let alone getting rid of all the waste. Right now just to keep it stable I am throwing away 90% of everything it produces. (well, okay, pumping it all into a DSU. but it is filling up alarmingly quickly.
Maybe it would be useful for like... an IC2 matter fab or something. All I know is that I need to either disable it or start a new game
It sure LOOKS cool, though, since I am shunting the wood to six dozen coke ovens, and have this disgustingly huge tank full of creosote oil. I am hoping that the sapling and seed burnoff can produce enough bio to power an oil fab-refinery to run a big boiler. Don't ask me why, but I am always always trying to figure out ways to keep largest-sized liquid boiler running.
Still, seeing all the conveyors moving wood and saplings and seeing all the minecarts rushing around transporting bio and creosote makes me cackle gleefully as I rub my hands together, the evil gleam of a former model railroader creating villainy with a new genre.
Edit- Is it even possible to use MFR as a standalone mod?
I don't think it is... you need a certain level of power (of some sort) in order to run the biofuel thing in order to get the power from the generator.
I know it is entirely possible and useable with only a single techmod, even an outlier. TE, buildcraft, IC2, railcraft, UE, forestry... each of them I have tested alone and they all seem to complement MFR, But I am going to have to see if the new version can be used 'naked'.
Next Experiment- to see if there is a way to move AND SORT MFR liquids using only MFR resources.... bucket recycling, liquid sorting, and conveyor belts full of buckets without any cheating by using liquid sorters as poor-man's pipes.
I will tell you how it goes and if I find any bugs or holes.
2013-06-08 20:48:03 [INFO] [STDERR] net.minecraft.util.ReportedException: Ticking tile entity
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:658)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
2013-06-08 20:48:03 [INFO] [STDERR] Caused by: java.lang.ArrayIndexOutOfBoundsException: 5
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.tile.machine.TileEntityRedNote.onRedNetChanged(TileEntityRedNote.java:33)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.block.BlockFactoryMachine.onInputChanged(BlockFactoryMachine.java:379)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.notifySingleNode(RedstoneNetwork.java:332)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.notifyNodes(RedstoneNetwork.java:305)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.updatePowerLevels(RedstoneNetwork.java:288)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.updatePowerLevels(RedstoneNetwork.java:247)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.block.BlockRedNetCable.updateNetwork(BlockRedNetCable.java:419)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.tile.rednet.TileEntityRedNetLogic.func_70316_g(TileEntityRedNetLogic.java:316)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.world.World.func_72939_s(World.java:2197)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:564)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:652)
2013-06-08 20:48:03 [INFO] [STDERR] ... 4 more
2013-06-08 20:48:03 [SEVERE] [Minecraft-Server] Encountered an unexpected exception ReportedException
net.minecraft.util.ReportedException: Ticking tile entity
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:658)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 5
at powercrystals.minefactoryreloaded.tile.machine.TileEntityRedNote.onRedNetChanged(TileEntityRedNote.java:33)
at powercrystals.minefactoryreloaded.block.BlockFactoryMachine.onInputChanged(BlockFactoryMachine.java:379)
at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.notifySingleNode(RedstoneNetwork.java:332)
at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.notifyNodes(RedstoneNetwork.java:305)
at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.updatePowerLevels(RedstoneNetwork.java:288)
at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.updatePowerLevels(RedstoneNetwork.java:247)
at powercrystals.minefactoryreloaded.block.BlockRedNetCable.updateNetwork(BlockRedNetCable.java:419)
at powercrystals.minefactoryreloaded.tile.rednet.TileEntityRedNetLogic.func_70316_g(TileEntityRedNetLogic.java:316)
at net.minecraft.world.World.func_72939_s(World.java:2197)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:564)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:652)
... 4 more
Seems to be a problem with the Breeder in the 1.4.7 version. I use FTB Ultimate Pack and that's the version of MC it uses.
Anyway, the breeder incorrectly breeds pigs using Wheat instead of Carrots. Also, I've noticed that XP is lost (stays on the floor) when breeding and isn't turned into Essence.
The xp thing I can't easily fix, but the wheat thing was fixed months ago in 2.4.
Really looking forward to playing this on the DW20 pack. The part with the Xycraft lamp and the rednote block really blew my mind. However, I noticed that you can only change the wavelength for the square wave; will this be possible for the other types of wave too? Also, is it possible to change which instrument the rednote block plays as? I really like the idea of making music in the game without having a hundred vanilla note blocks around.
Each block of 20 values is one instrument, so 0-19 is one, 20-39 is another, etc. I need to check if that's the exact boundaries, but yeah.
2013-06-08 20:48:03 [INFO] [STDERR] net.minecraft.util.ReportedException: Ticking tile entity
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:658)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
2013-06-08 20:48:03 [INFO] [STDERR] Caused by: java.lang.ArrayIndexOutOfBoundsException: 5
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.tile.machine.TileEntityRedNote.onRedNetChanged(TileEntityRedNote.java:33)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.block.BlockFactoryMachine.onInputChanged(BlockFactoryMachine.java:379)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.notifySingleNode(RedstoneNetwork.java:332)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.notifyNodes(RedstoneNetwork.java:305)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.updatePowerLevels(RedstoneNetwork.java:288)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.updatePowerLevels(RedstoneNetwork.java:247)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.block.BlockRedNetCable.updateNetwork(BlockRedNetCable.java:419)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.tile.rednet.TileEntityRedNetLogic.func_70316_g(TileEntityRedNetLogic.java:316)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.world.World.func_72939_s(World.java:2197)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:564)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:652)
2013-06-08 20:48:03 [INFO] [STDERR] ... 4 more
2013-06-08 20:48:03 [SEVERE] [Minecraft-Server] Encountered an unexpected exception ReportedException
net.minecraft.util.ReportedException: Ticking tile entity
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:658)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 5
at powercrystals.minefactoryreloaded.tile.machine.TileEntityRedNote.onRedNetChanged(TileEntityRedNote.java:33)
at powercrystals.minefactoryreloaded.block.BlockFactoryMachine.onInputChanged(BlockFactoryMachine.java:379)
at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.notifySingleNode(RedstoneNetwork.java:332)
at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.notifyNodes(RedstoneNetwork.java:305)
at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.updatePowerLevels(RedstoneNetwork.java:288)
at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.updatePowerLevels(RedstoneNetwork.java:247)
at powercrystals.minefactoryreloaded.block.BlockRedNetCable.updateNetwork(BlockRedNetCable.java:419)
at powercrystals.minefactoryreloaded.tile.rednet.TileEntityRedNetLogic.func_70316_g(TileEntityRedNetLogic.java:316)
at net.minecraft.world.World.func_72939_s(World.java:2197)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:564)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:652)
... 4 more
The xp thing I can't easily fix, but the wheat thing was fixed months ago in 2.4.
Unfortunately, FTB's Ultimate Pack is 1.4.7 only (not yet 1.5.X) and your mod for it is Version 1.0.3, so I don't know if there's a newer version that will work with 1.4.7.
On a side note, it would be great if you could fix the XP drop thing and have it also turn into Essence. No rush, just have to collect it manually.
Rollback Post to RevisionRollBack
Life is a Learning Curve.... Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
http://imgur.com/a/2hNPr#0
This was finished last week, ill link a video that has the finished product in it once it goes up.
if there is fuel ill find a way to use it.
...is this even minecraft?
And is there somewhere I can look up setting up a tree farm? Ive never actually made one, Im using MFR and forestry and a slew of other mods in my own 1.5.2 pack and I need wood. But I have 0 idea where to start. Building my house but I need sakura wood and some of that darkwood from the nether and figured Id find out how to start a tree farm and see if these trees can even do it.
The PRC is an insanely powerful and awesome device, however it has WAY more functionality than is needed for many small tasks. For example, sometimes, you just want a timer sending pulses every so often. Having to build an entire PRC for this function is expensive, you're blowing diamonds on a simple timer!
What I propose is to have 'logic gates', similar in concept to the Memory Card, except it can only store a single 'page'. You have to program the Logic Circuit at the PRC (so you still have to have one somewhere) with that page, which can then not be edited further, you have to wipe it (combine itself in a crafting square to make a blank version) and re-program it in the PRC to alter it. Then you combine the logic Circuit with the Housing to create the Logic Gate that can then be placed anywhere. Right-Clicking on a Logic Gate spits out the circuit and returns the Housing. Alternately, crafting the logic gate by itself returns the blank Logic Circuit and destroys the housing.
Reasoning: Look at RP2's Logic Gates, they're fairly inexpensive, mostly redstone, stone, and some sticks. Sometimes, you don't want to control eight different subsystems, you just want a simple timer on your blockbreaker or an AND gate on your nuclear reactor for failsafe kill-switches. And I think requiring diamonds for that functionality is probably a bit much.
it connect to all the thing the liquidduck,the boiler, and engine it only need to connect to the engine
He has explained this before, since there is no way to know what mod blocks need to be connected or not, it just connects to all mod blocks by default. It doesnt hurt anything to power the boiler or liquiduct, so you can just ignore it. Or if it really bothers you, you can add the IDs for the duct and boiler to the blacklist in the cfg. For other connections that you don't want you might be able to just right click the center of the offending rednet with the plastic hammer or omniwrench to force it to disconnect, but that forces all connections on that piece.
Edit:
Would it be possible to implement some kind of barrel for conveyors? Stores a few stacks of items in it, can be moved on conveyors and items can be added to it either from dropping them in the top or from some kind of loader block. The only way to get items out would be to pass it through a stamper that will seal it, remove it from the conveyor belt in item form and stamp either contents and amount or a custom design onto them. These could be placed and used as factorization barrels but items can only be taken out, would be transportable in the players inventory and still keep contents data until placed and could have their. Entire contents removed instantly in an unpacker.
By custom design I mean we create a .png file with the design, put it in a folder and can select it in game.
1) Signatures, 2) Irony, 3) Lists
You can do that as easy as pie just by opening the minecraft texture file.
if you are talking about something that can be passed to players that do not have it, you will either have to distribute a custom texture pack, or delve into territory no modder has delved into before (except those weird skinners.)
as far as the rest of it, doesn't forestry already have packagers? and I believe (not sure) That the universal electricity set has a lot more comprehensive 'industrial' setup for conveyors... then again, I believe their philosophy is "Why use 1 cheap tool when you can do the same thing with two dozen hideously complicated and expensive ones?'
Then Again, it does look super cool having a 60 story building with dozens of chompers, smashers, pushers, conveyors, subassemblers, laser assemblers, macro-assemblers, microfarms, animal disassemblers and all sorts of other rube goldberg contraptions, even when it just results in a taco.
Yes, I see that forestry has the crates but I want to be able to do something, even if it only functions or rectify in SSP. Search for the beginning cutscenes of Abe's oddesy, it should start with something like "this is rupture farms". I'm trying to create a rupture farms themed functional meet processing plant in my minecraft world and I really think that the barrel idea would not only be useful, but look awesome and be perfect for something like this.
The fundamental idea is to have a block like thing that can be moved around on convey belts, store 32 stacks of a single item and be mode around and placed once, possible being able to 'stamp' the side with either a decal or simply how many of what item, or even a custom player stamp that gets applied to all barrels that pass through the stamper of one player (think like how capes are rendered, player puts a file for it somewhere, the game is told where to find it and any one with a mod capable of viewing it can see it). The idea is that I might be able to package a lot of items into something that, whilst not stackable, can still only be in one inventory slot. From there it can be used as a way to store fuel or food for an outpost base, used as something like a factorization barrel but items can't be deposited once it has been 'sealed'. I could have it in block form to take material from or place the item in an unpacker.
I hope if kind of made my idea clear.
1) Signatures, 2) Irony, 3) Lists
Yes. I'll go fix the captions. Only PCC is specific to 1.5.1 vs 1.5.2.
No it does not work on Forestry trees (we can't find anyone who understands how those things work internally to make it work).
As for the barrel thing, while it's a neat idea, I don't think it fits with MFR's theme of being extremely simple to use. That fits more in line with Assembly Line (as Brigadon mentioned) to me, since that mod has a bunch of more complex stuff in that area.
INFORMATION WANTS TO BE WRONG
I think the diamond is the only expensive part xD
The fertilizer does not work when an upgrade is added. It works fine in it's basic 3x3 area with no upgrade, but it completely stops working as soon as I put in an upgrade.
EDIT Ignore this. Messed up when I was checking it.
Are you sure it's not just taking a while? A larger area affected makes it take longer to 'scan' the entire area, so if you only look at it for a few seconds it will look like it's not doing anything. I've heard no other reports of this and I know it's a very common configuration (hell, I use an upgraded one on my server).
INFORMATION WANTS TO BE WRONG
Anyway, the breeder incorrectly breeds pigs using Wheat instead of Carrots. Also, I've noticed that XP is lost (stays on the floor) when breeding and isn't turned into Essence.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
I've watched how the fertilizer works in a previous version, and am feeding the system with applied energistics.
Without the upgrade the 3x3 area in front of it (all nine squares for wheat) growns quickly. With the upgrade nothing looked like it was growing. Without the upgrade the amount of fertilizer was going down, and it kept going up with it in.
I'm pretty sure I disconnected the fertilizer from the AE system with the uprade in it and the amount inside didn't change. I'll double check the next chance I get to make certain though.
EDIT Looks like I was wrong. It IS working. I must just be producing more fertilizer now, and watched it wrong
Any chance of getting Mo' Creatures mobs supported. I'm feeling like grinding them up a bit to see what comes out
an oak tree farm with full emerald upgrades produces way way more crap than anyone could ever use... in fact, it's virtually impossible to power the danged thing once it really starts rolling....let alone getting rid of all the waste. Right now just to keep it stable I am throwing away 90% of everything it produces. (well, okay, pumping it all into a DSU. but it is filling up alarmingly quickly.
Maybe it would be useful for like... an IC2 matter fab or something. All I know is that I need to either disable it or start a new game
It sure LOOKS cool, though, since I am shunting the wood to six dozen coke ovens, and have this disgustingly huge tank full of creosote oil. I am hoping that the sapling and seed burnoff can produce enough bio to power an oil fab-refinery to run a big boiler. Don't ask me why, but I am always always trying to figure out ways to keep largest-sized liquid boiler running.
Still, seeing all the conveyors moving wood and saplings and seeing all the minecarts rushing around transporting bio and creosote makes me cackle gleefully as I rub my hands together, the evil gleam of a former model railroader creating villainy with a new genre.
Edit- Is it even possible to use MFR as a standalone mod?
I don't think it is... you need a certain level of power (of some sort) in order to run the biofuel thing in order to get the power from the generator.
I know it is entirely possible and useable with only a single techmod, even an outlier. TE, buildcraft, IC2, railcraft, UE, forestry... each of them I have tested alone and they all seem to complement MFR, But I am going to have to see if the new version can be used 'naked'.
Next Experiment- to see if there is a way to move AND SORT MFR liquids using only MFR resources.... bucket recycling, liquid sorting, and conveyor belts full of buckets without any cheating by using liquid sorters as poor-man's pipes.
I will tell you how it goes and if I find any bugs or holes.
2013-06-08 20:48:03 [INFO] [STDERR] net.minecraft.util.ReportedException: Ticking tile entity
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:658)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
2013-06-08 20:48:03 [INFO] [STDERR] Caused by: java.lang.ArrayIndexOutOfBoundsException: 5
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.tile.machine.TileEntityRedNote.onRedNetChanged(TileEntityRedNote.java:33)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.block.BlockFactoryMachine.onInputChanged(BlockFactoryMachine.java:379)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.notifySingleNode(RedstoneNetwork.java:332)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.notifyNodes(RedstoneNetwork.java:305)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.updatePowerLevels(RedstoneNetwork.java:288)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.updatePowerLevels(RedstoneNetwork.java:247)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.block.BlockRedNetCable.updateNetwork(BlockRedNetCable.java:419)
2013-06-08 20:48:03 [INFO] [STDERR] at powercrystals.minefactoryreloaded.tile.rednet.TileEntityRedNetLogic.func_70316_g(TileEntityRedNetLogic.java:316)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.world.World.func_72939_s(World.java:2197)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:564)
2013-06-08 20:48:03 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:652)
2013-06-08 20:48:03 [INFO] [STDERR] ... 4 more
2013-06-08 20:48:03 [SEVERE] [Minecraft-Server] Encountered an unexpected exception ReportedException
net.minecraft.util.ReportedException: Ticking tile entity
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:658)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:571)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:171)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:469)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.ArrayIndexOutOfBoundsException: 5
at powercrystals.minefactoryreloaded.tile.machine.TileEntityRedNote.onRedNetChanged(TileEntityRedNote.java:33)
at powercrystals.minefactoryreloaded.block.BlockFactoryMachine.onInputChanged(BlockFactoryMachine.java:379)
at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.notifySingleNode(RedstoneNetwork.java:332)
at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.notifyNodes(RedstoneNetwork.java:305)
at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.updatePowerLevels(RedstoneNetwork.java:288)
at powercrystals.minefactoryreloaded.tile.rednet.RedstoneNetwork.updatePowerLevels(RedstoneNetwork.java:247)
at powercrystals.minefactoryreloaded.block.BlockRedNetCable.updateNetwork(BlockRedNetCable.java:419)
at powercrystals.minefactoryreloaded.tile.rednet.TileEntityRedNetLogic.func_70316_g(TileEntityRedNetLogic.java:316)
at net.minecraft.world.World.func_72939_s(World.java:2197)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:564)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:652)
... 4 more
http://imgur.com/a/2hNPr#0
This was finished last week, ill link a video that has the finished product in it once it goes up.
if there is fuel ill find a way to use it.
The xp thing I can't easily fix, but the wheat thing was fixed months ago in 2.4.
Each block of 20 values is one instrument, so 0-19 is one, 20-39 is another, etc. I need to check if that's the exact boundaries, but yeah.
We are going to be upgradung the grinder in 2.7 to make this not a requirement anymore so keep your eye out for that.
Can you tell me what you were powering it with?
Holy crap dude.
INFORMATION WANTS TO BE WRONG
Unfortunately, FTB's Ultimate Pack is 1.4.7 only (not yet 1.5.X) and your mod for it is Version 1.0.3, so I don't know if there's a newer version that will work with 1.4.7.
On a side note, it would be great if you could fix the XP drop thing and have it also turn into Essence. No rush, just have to collect it manually.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
...is this even minecraft?
And is there somewhere I can look up setting up a tree farm? Ive never actually made one, Im using MFR and forestry and a slew of other mods in my own 1.5.2 pack and I need wood. But I have 0 idea where to start. Building my house but I need sakura wood and some of that darkwood from the nether and figured Id find out how to start a tree farm and see if these trees can even do it.
The PRC is an insanely powerful and awesome device, however it has WAY more functionality than is needed for many small tasks. For example, sometimes, you just want a timer sending pulses every so often. Having to build an entire PRC for this function is expensive, you're blowing diamonds on a simple timer!
What I propose is to have 'logic gates', similar in concept to the Memory Card, except it can only store a single 'page'. You have to program the Logic Circuit at the PRC (so you still have to have one somewhere) with that page, which can then not be edited further, you have to wipe it (combine itself in a crafting square to make a blank version) and re-program it in the PRC to alter it. Then you combine the logic Circuit with the Housing to create the Logic Gate that can then be placed anywhere. Right-Clicking on a Logic Gate spits out the circuit and returns the Housing. Alternately, crafting the logic gate by itself returns the blank Logic Circuit and destroys the housing.
Reasoning: Look at RP2's Logic Gates, they're fairly inexpensive, mostly redstone, stone, and some sticks. Sometimes, you don't want to control eight different subsystems, you just want a simple timer on your blockbreaker or an AND gate on your nuclear reactor for failsafe kill-switches. And I think requiring diamonds for that functionality is probably a bit much.
He has explained this before, since there is no way to know what mod blocks need to be connected or not, it just connects to all mod blocks by default. It doesnt hurt anything to power the boiler or liquiduct, so you can just ignore it. Or if it really bothers you, you can add the IDs for the duct and boiler to the blacklist in the cfg. For other connections that you don't want you might be able to just right click the center of the offending rednet with the plastic hammer or omniwrench to force it to disconnect, but that forces all connections on that piece.