I appreciate the hard work you have put into this mod so far and I must say its shaping up to be a "must have" mod.
Cant wait to see what you have in store for the future.
HOLY CRAP!!!!!!!!!!! Thank you a million million times dude, this mod is soo epic. almost got all the very best of 4 or 5 mods i can think of all in one nice compact idea and its very very nice to see.
The biggest thanks comes from me not having to use factorization anymore for barrels OMG that mod is trashy IMO (sorry neptunepink) all i used was them, now i get infinite storage with lag free pipes? and auto crafting with RP2 type templates? what more can i possibly say...
Are you considering making this a peripheral so it can be used with ComputerCraft at all. So computers could see what was in the drives and be able to call it out and such? Would make logistics pipes worthless if you did.
Are you considering making this a peripheral so it can be used with ComputerCraft at all. So computers could see what was in the drives and be able to call it out and such? Would make logistics pipes worthless if you did.
I think Algorithm is trying to avoid purposely obsoleting other mods
Are you considering making this a peripheral so it can be used with ComputerCraft at all. So computers could see what was in the drives and be able to call it out and such? Would make logistics pipes worthless if you did.
While I disagree on the worthless part, I have a few thoughts in mind for something to add for CC.
LP can still make some automation more compact with their awesome module system too and since their Pipes, they can also do somethings ME Cannot.
Just want to let everyone know about a feature that's a little ahead of its time, ( aka a bug ) in the most recent version,
ME Chest says it requires power to open it ( when its on its own and not in a network ), this can be solved by either plugging in a power supply IC2 or BC, ( it will drain some power to fill its buffer. ) and it will then work fine, or you can use them in a network they will drain power from the controller which knows it shouldn't be using power yet.
This will technically work as intended in rv5, so if its part of your permanent setup, you might just want to plug it in to you power grid..
also a small bug with Wrenches not rotating the import bus at the moment.
Crafting using export bus causes somewhere between a small bit of lag and a huge amount of lag, depending on whether or not machines are involved, it seems.
an API (would appreciate that a lot since i'm a small modder myself)? Anyways, can't wait for new stuff
If anyone has something in mind let me know, I've got something which resembles an API, I just haven't released it publicly yet, but I'd be happy to work any other modders to try and make some stuff available if I can.
Just out of curiosity: are you the one on Reddit who asked if this mod will be popular, if you would re-work it?
Nope.
Edit: Quick update for people stopping by the thread, I've got lots of cool stuff in the works for rv5, some stuff will be changing with the auto crafting setup ( more on this later ), ME will start using power, and i'll be adding some cool new tools for all your crazy creations, AE is just getting started!
Seems that any export bus requesting something via crafting recipe which takes time (e.g. exporting sand by macerating cobble) will keep spamming the requests, meaning if the inventory can take 64 sand, the export bus will macerate several stacks of cobblestone.
I can confirm that this is a bug, I've go it on my list to fix now.
Hey AlgorithmX2 loving the automation/storage of your mod and iv come to a snag in my factory.I have all my ore processing going through UE machines which work flawlessly but when it comes to MFR harvesters and planters it seems that the import and export bus do not pick up or put in what they should in fact they dont seem to be working at all so i tried a similiar setup using forestry and it works like a charm.Dunno if its a problem on your end or powercrystals end so just thought id let you know about it.
Dunno if its a problem on your end or powercrystals end so just thought id let you know about it.
I'm not familiar with that mod, but they work pretty well for Standard inventories, sided inventories, and special inventories in my experience so I'm inclined to suggest its a problem with the block your working with.
this sounds like an extremely cool mod, will be adding this ASAP to our server.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Any storage array with removed items in it (e.g. if the mod is removed or updated in a way which removes that id), any other items in that storage array will duplicate massively.
Many thanks for finding this, I've been trying to track down the remaining cause of corrupted cells for a while now, and you just led me right to it.
I've got this fixed for the new version, plus I've got some code that can detect corrupted cells and fix them.
Hey I am happy this mod is getting better and better. Just to let you guys know, Logistic Pipes just released a AE compatible version. Havent tested it yet but go ahead and download!
I updated the change log to mention this now that people can use it. It works by placing a provider on the Interface. If you want to sink items into the network use the ItemSink Module and not a basic pipe, its smarter and can check the network, and not just the interface.
Is there a way to use the crafting interface via Logistic Pipe?
I have inserted an easy crafting recipe into the Assembler (http://puu.sh/1Wnjc - Furnace)
but when I hook up a provider and request pipe onto the interface I cannot craft it (http://puu.sh/1WnoU)
and something I noticed. It doesn't tell you, if a crafting fails due to no ressources.
I appreciate the hard work you have put into this mod so far and I must say its shaping up to be a "must have" mod.
Cant wait to see what you have in store for the future.
The biggest thanks comes from me not having to use factorization anymore for barrels OMG that mod is trashy IMO (sorry neptunepink) all i used was them, now i get infinite storage with lag free pipes? and auto crafting with RP2 type templates? what more can i possibly say...
Keep it up man GREAT mod!
Good to know, I'll fix this next release.
This release is to fix a crash I'm causing with my integration with TE.
rv4 Build E is released.
I think Algorithm is trying to avoid purposely obsoleting other mods
Sorry about that, if it has been bugging anyone I've updated the zip file on the links so you can snag another copy with that fixed.
That will teach me to release updates at 8am... ( after being awake all night/day )
While I disagree on the worthless part, I have a few thoughts in mind for something to add for CC.
LP can still make some automation more compact with their awesome module system too and since their Pipes, they can also do somethings ME Cannot.
ME Chest says it requires power to open it ( when its on its own and not in a network ), this can be solved by either plugging in a power supply IC2 or BC, ( it will drain some power to fill its buffer. ) and it will then work fine, or you can use them in a network they will drain power from the controller which knows it shouldn't be using power yet.
This will technically work as intended in rv5, so if its part of your permanent setup, you might just want to plug it in to you power grid..
also a small bug with Wrenches not rotating the import bus at the moment.
I'll take a look at this.
If anyone has something in mind let me know, I've got something which resembles an API, I just haven't released it publicly yet, but I'd be happy to work any other modders to try and make some stuff available if I can.
Applied Energistics 2 Developer
AE2:Intelligent Energistics Developer
Nope.
Edit: Quick update for people stopping by the thread, I've got lots of cool stuff in the works for rv5, some stuff will be changing with the auto crafting setup ( more on this later ), ME will start using power, and i'll be adding some cool new tools for all your crazy creations, AE is just getting started!
I can confirm that this is a bug, I've go it on my list to fix now.
I'm not familiar with that mod, but they work pretty well for Standard inventories, sided inventories, and special inventories in my experience so I'm inclined to suggest its a problem with the block your working with.
This is working for me, double check your patterns and what not.
I can't test this right now but I will later and I'll let you know what I get.
I've confirmed this as a bug. A small work around for now is to use a ME Chest to pull it out, it works in there.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Many thanks for finding this, I've been trying to track down the remaining cause of corrupted cells for a while now, and you just led me right to it.
I've got this fixed for the new version, plus I've got some code that can detect corrupted cells and fix them.
I updated the change log to mention this now that people can use it. It works by placing a provider on the Interface. If you want to sink items into the network use the ItemSink Module and not a basic pipe, its smarter and can check the network, and not just the interface.
I have inserted an easy crafting recipe into the Assembler (http://puu.sh/1Wnjc - Furnace)
but when I hook up a provider and request pipe onto the interface I cannot craft it (http://puu.sh/1WnoU)
and something I noticed. It doesn't tell you, if a crafting fails due to no ressources.
Applied Energistics 2 Developer
AE2:Intelligent Energistics Developer