[1.6.4][Forge] Recipear 2.3.1 - Make recipes vanish [IC2/Thaumcraft4 support][ServerMod]

  • #81
    Hello, can't seem to get it to work, is this correct how i did it?

    http://pastebin.com/5cZ3R4wq

    Disabling jetpack
  • #82
    Is there any way to ban recipes for machines from other mods (ie. Magma Crucible from Thermal Expansion)?
  • #83
    This mod only receives specific items from being crafted, but does not disallow only certain items?

    Let'S say I have two shaped recipes to craft the same thing and i want to disable one of them. is that possible?
  • #84
    What happens if youw nat to ban
    4094

    but allow
    4094:1
    4094:2
  • #85
    Quote from tonnic

    What happens if youw nat to ban
    4094

    but allow
    4094:1
    4094:2
    Ban the ID 4094:0
  • #86
    Quote from SirWilli

    Ban the ID 4094:0


    Awesome thanks!Oh ya, is there a way to reload the BannedRecipes without a server restart?
  • #87
    Quote from tonnic

    Awesome thanks!

    Oh ya, is there a way to reload the BannedRecipes without a server restart?
    Unfortunately not :/
  • #88
    Any news on the rewrite/upgrade you were working on?
  • #89
    Hi SilentSpy

    Running a clean (no other mods) MC 1.6.4 with Forge 9.11.1.965

    Entered block id 0280 for sticks on a single line in the banned config file.
    Also entered true for removing things from inventory.

    It says the item is banned but i can still craft it and use it.
    The item is neither removed from inventory at login or during gameplay later.

    Could you please look into it and make it work for later forge versions for 1.6.4 ?

    Best regards
    Michael
    Check out the Creative Blocks Mod:
  • #90
    Quote from Xzomo

    Hi SilentSpy

    Running a clean (no other mods) MC 1.6.4 with Forge 9.11.1.965

    Entered block id 0280 for sticks on a single line in the banned config file.
    Also entered true for removing things from inventory.

    It says the item is banned but i can still craft it and use it.
    The item is neither removed from inventory at login or during gameplay later.

    Could you please look into it and make it work for later forge versions for 1.6.4 ?

    Best regards
    Michael

    The recipe removal only works server side.
  • #91
    2.1.0
    - Added /recipear command for OP
    - **reload** will reload config and send out update to players
    - **output** outputs recipe list to *Recipear.log*
    - Recipes will be banned when user connects to server
    - Updated to IC2 2.1.0-409
    - Singleplayer is no longer affected

    Download it @ https://github.com/Silentspy/Recipear2/releases
  • #92
    After updating to the latest version I'm having some issues.
    Firstly all banned recipes no longer shows as "This item has been disabled by the server" in it's description.
    Then when I tries to install it on a server it causes a extremely severe log spam like this:
    http://pastebin.com/2rDrMGkh
    It goes on and on and my log file reaches a few gigs in a matter of seconds.

    Also IC2 build 409 is for MC 1.7, the latest build for 1.6 is #397
    Last edited by wormzjl: 3/1/2014 5:23:42 PM
  • #93
    Quote from wormzjl

    After updating to the latest version I'm having some issues.
    Firstly all banned recipes no longer shows as "This item has been disabled by the server" in it's description.
    Then when I tries to install it on a server it causes a extremely severe log spam like this:
    http://pastebin.com/2rDrMGkh
    It goes on and on and my log file reaches a few gigs in a matter of seconds.

    Also IC2 build 409 is for MC 1.7, the latest build for 1.6 is #397
    Same for me
  • #94
    try this build http://ci.fragwith.us/job/Recipear2/27/artifact/distribute/Recipear2-1.6.4-2.1.0-b27.jar
  • #95
    Not getting any luck using it to disable jetpacks from ic2 this is my config http://pastebin.com/m1YaNbLk and this is part of the recipear log http://pastebin.com/.../QL1fHfXJ both files on the server, something in the log about ic2 could not find ic2, my ic2 is build 397 the latest version for mc1.6.4 and i have forge 965 and latest recipear, whats wrong?

    Thanks.
    Last edited by Cytheruk: 3/7/2014 6:24:59 AM
  • #96
    I had this idea for ages, that it would be cool if you have to learn recipies before you can craft every item.
    Every advanced item ( iron or better ) you have to reserch or find the recipie for it before you can make it. There could be a big config where you can set how to obtain every recipie and what you can craft on start. It would give a more complex RPG feel to the game if we could advence in terms of what one can do, also it would make economy better.
    Example recipie sources:
    basic ( you start knowing these )
    reserchable ( you somehow reserch it like in thaum craft only simpier also takes more time )
    lootable ( you can set what monster will drop what recipie and what chances )
    tresure ( can be found in tresure chests )
    unobtainable ( can not be learned, same what this mod can do )

    It would be nice to have this mod. What do you think, is it possible to make?
  • #97

    I still get the console spam after updating
  • #98
    Quote from Cocofang

    This mod only receives specific items from being crafted, but does not disallow only certain items?

    Let'S say I have two shaped recipes to craft the same thing and i want to disable one of them. is that possible?


    That is what I was looking for, also would be nice if it removed the recipe from nei too, this would be perfect.
  • #99
    I was curious. Is there anyway to convince you in using the ForgePerms API so that there can be permission nodes for banned items? MyTown a forge server / mcpc+ mod protection system does some prime work. But i could see your mod benefiting from the forgeperms API. Imagine being able to declare a permission node that locks and unlocks specific items and their recipes. Is this at all possible?
    I am a lunatic wrapped in bacon. Sprinkled with swiss, smoothered in mustard and then buried in lettuce. I'm delicious!

    [Don't let the offline notice fool you.]
  • #100
    that is the thing, if all the crafting involved going through a event like bukkit does it i could easily intervene and prevent any banned recipe based on user if he had certain permission node or not, sadly this is not the case using forge :/ pretty limited.
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