It's back! MineChem version 2, Pre-Release 6 is now available for download.
Add chemistry to your minecraft world. Craft machines that decompose minecraft items into elements
and molecules. Use the microscope to discover new molecular structures. Operate the Chemical Synthesis Machine to turn elements back into items. Turn your coal, sugar or even spider eyes into diamonds!
Minechem 2 is designed to work alongside Buildcraft so you can build automated chemical factories. Minechem comes preconfigured to work with Forge's ore dictionary.
This is a pre-release, there will be bugs. There are plenty more features to come, but the current features should be stable. Not every vanilla item decomposes into elements, yet. I encourage you to leave feedback in the thread or you might catch me on the #MineChem IRC channel at irc.esper.net.
The chemistry turtle will help you with your chemical production line. To craft the Chemistry upgrade you
need an atomic manipulator surrounded by redstone.
The chemistry turtle comes with the following methods. Don't forget to call peripheral.wrap(side).
Chemical interaction: getChemicalName get the chemical name of the chemical in the selected slot. getChemicalFormula get the chemical formula of the molecule in the selected slot. getChemicalsAsTable get the components of a molecule in the form of a table. getAtomicMass get the atomic mass of the element in the selected slot. getRadiactivity get the radioactivity level of the element in the selected slot. getTicksUntilDecay get the number of ticks before the element in the selected slot will decay. storeSynthesisRecipe get the synthesis recipe of the item in the selected slot and store it to RAM. clearSynthesisRecipe clear the stored synthesis recipe from RAM.
Machine interaction: placeSynthesisRecipe place the stored synthesis recipe in a synthesis machine in front of the turtle. putEmptyTestTube put the empty test tube in the selected slot into a machine in front. takeEmptyTestTube take an empty test tube from the machine in front. takeOutput take an item from the output slot of the machine in front. putInput put the item in the selected slot into the input slot of the machine in front. takeFusionStar take the fusion star out of the fusion chamber in front. putFusionStar put a fusion star or nether star into the fusion chamber in front. takeJournal take the journal out of the synthesis machine or microscope in front. putJournal put the journal in the selected slot into the machine in front. getMachineState get a string describing the current state of the machine in front.
The turtle can also wait for an event
which will return when an element in the turtle's inventory decays with the name of the element before decay, the name of the element after decay and the damage the decay would have done.
* Fix synthesis giving out too many empty test tubes.
+ Redesigned Synthesis Machine, now has internal storage and uses fake slots for the crafting matrix.
* Fixed crash when blueprint structure is complete.
* Your fusion chamber will now accept torches/glowstone inside.
* Ghost blocks no longer take blocks from your hand in creative mode.
* Fix synthesis machine giving you items with -1 damage value.
- Temporarily removed synthesis machine taking items from adjacent chests.
* Fix crash when placing blueprint into projector.
* Ghost block are now persistant.
* Synthesis machine is sensitive towards stack size again.
* Tungsten plating drops the correct block.
* Fix server crash trying to reference SoundManager.
+ Fusion Chamber
+ Blueprint projector
+ Test tubes
+ new molecules
+ Toggle button in microscope (switch between decomposer & synthesiser)
+ Buildcraft gate triggers
+ Villager trades
* Many balance changes.
* Synthesis recipes cost varying amounts of energy.
* Much better logistic pipe integration.
* Many bug fixes.
* API changes.