At the moment I am in the process of rewriting and changing the dynamics of the mod for 1.7.2. I need people to test it and give me feedback. Also, any suggestions are welcome! I will not post crafting recipes yet, as they are subject to change. I recommend using NEI or something similar to get the recipes. Thanks!
Thanks ThnxCya for this nice spotlight.
Remember to check the changelog each update!
I have the right to completely ignore your question if it has been answered within the last few pages.
What is this?
This is an official update to the Arcane Ascension mod, originally by:
Murayama (MTG artist Dan Scott)
Areus
Pheenixm and dgary.
The main feature of the mod is the mystical floating islands.
You will find many new mysterious ores, and forge the strongest armour known to man, which can be imbued with special effects.
A rare magic crystal said to be able to imbue items with arcane abilities. These paragons are so powerful they even cause the earth itself to defy gravity and raise into the air. They also infuse the soil so special plants grow from the earth.Mining it will give you an Empyrium Paragon. Prometheum [pro-MEE-thee-uhm]
A volatile fuel used in a Prometheus Chamber. It can be found in the regular world but it's more common in the Nether. When mined it drops Prometheum Embers. Adamantium [ad-uh-MANT-ee-uhm]
This metal is the hardest material in existence. It's also the only metal capable of being enhanced with an Empyrium Paragon. A regular furnace doesn't get hot enough to smelt it. It must be smelted in a Prometheus Chamber. The metal is so hard it can only be smelted with Prometheum. When smelted it returns an Adamantium Ingot. Trace-Stone [TREYS-stohn]
Some stone has trace amounts of other ores in it. Normally the amounts are too small to be detected let alone extracted. Through the wonders of the Prometheus Chamber these ores will no longer go to waste.Arcane Constructs----------------------------------------------------------------------------------------------------------Prometheus Chamber
This is the only machine capable of harnessing the power of Prometheum and the only thing that gets hot enough to smelt Adamantium. It's able to smelt items slightly faster than a regular furnace and is able to extract ores from Trace Stone. Here's a shot of the Prometheus Chamber GUI in action. There are 10 output slots for the different material returned from Trace-Stone. The recipe: I recognize the gold and obsidian but what's that thing in the middle you say? Well glad you asked!Empyrium Core
This is needed to craft a Prometheus Chamber. This is a very powerful and volatile item and great care must be taken with it. Throwing it can have catastrophic consequences. However, since it doesn't destroy ores it can be a very valuable mining tool in the proper hands. Before: After: The recipe: Glimmerwood Trees----------------------------------------------------------------------------------------------------------
Glimmerwood trees spawn all over, and only on floating islands. They emit light and act the same as any other regular tree would. Floating Islands----------------------------------------------------------------------------------------------------------
These are places where Empyrium is concentrated to the point the earth has risen into the air. This is also the only place Glimmerwood trees grow naturally though the saplings can be planted anywhere regular trees would grow.Havenbloom----------------------------------------------------------------------------------------------------------
(PIC COMING) Empyrium can be very difficult to find. Fortunately these flowers grow anywhere there's a high concentration of Empyrium. Look for the flower and you're sure to find the prize. This flower can also be burned in the Prometheus Chamber to repair any items made with Adamantium or Glimmerwood. This is very useful since an item must be at 100% in order to be upgraded. Future plans: This flower will repel mobs so they can be planted outside your base as protection.Arcane Tools and Armour----------------------------------------------------------------------------------------------------------
Adamantium Pickaxe
This is one of the only tools worthy of being crafted in Adamantium. All other tools are considered too mundane to use an ore as precious as Adamantium on. Mining Speed: Same as gold. Durability: 1600 uses. It's crafted with Adamantium Ingots and Glimmerwood sticks The recipe: Enchanted Pickaxe (no picture up)
On right click is mines the block your looking at with a silk touch effect and drops it at your feet, but costs 10 times the durability.(it also picks up ice and glass ) Mining Speed: Same as gold. Durability: 2400 uses. Crafted with Adamantium ingots Glimmerwood sticks and a Empyrium Paragon. Adamantium Sword
Damage: 5 hearts Durability: 1600 uses The recipe: Glimmerwood Bow (no picture)
Last longer than a normal bow. Does more damage that normal bow. (Hopefully shoots homing arrows if I can code it) Ascendant Gaunlets
Tier 1 This acts as a pickaxe, shovel and sword all in one. Mining Speed: Same as iron. Digging Speed: Same as iron. Durability: 1600 uses. Damage: 8 health (4 hearts) The recipe: You can then upgrade this to the next level. Tier 2 Mining Speed: Same as diamond. Digging Speed: Same as diamond. Durability: 1600 uses. Damage: 11 health(5.5 hearts) Special Abilities: - Right click on a mob to pick it up.. Right click again to fling them away. This uses 5 durability. (Very glitchy) - Requires nether wart for use. The recipe: (Requires Ascendant Gauntlet Tier 1) Upgrade again if you like. Tier 3 Mining Speed: Same as gold. Digging Speed: Same as gold. Durability: 1600 uses. Damage: 14 health (7 hearts) Special Abilities: - Right click on a mob to pick it up. It cannot attack you while held. Release to throw the mob 10 blocks in the air. This uses 1 durability. (Very glitchy) - Right click on a block to super punch. This causes an explosion that doesn't harm entities or ores but does mine other blocks. - Requires gunpowder to use. The recipe: (Requires Ascendant Gauntlet Tier 2) Adamantium Helms
Protection: same as Diamond Durability: Slightly more than Diamond The recipe: Once you have this you can upgrade it using Empyrium. Tier 1 Protection: same as Diamond Durability: Slightly more than Diamond Special Abilities: - Allows wearer to breathe underwater Catalyst: Raw Fish The recipe: Once you have this you can upgrade it again with Empyrium. Tier 2 Protection: same as Diamond Durability: Slightly more than Diamond Special Abilities: - Allows wearer to breathe underwater - Gives you the ability to climb vertical surfaces like a spider Catalyst: Spider eyes The recipe:(requires Ascendant Helm Tier 1) This can then be upgraded to, you guessed it: Tier 3 Protection: same as Diamond Durability: Slightly more than Diamond Special Abilities (to be implemented in future updates): - Allows wearer to breathe underwater - Gives you the ability to climb vertical surfaces like a spider - Heals half a heart of health every 5 seconds. Catalyst: golden apple The recipe:(requires Ascendant Helm Tier 2) Adamantium Chestplates
Protection: same as Diamond Durability: Slightly more than Diamond The recipe: Wash, rinse, repeat. Tier 1 Protection: same as Diamond Durability: Slightly more than Diamond Special Abilities (to be implemented in future updates): - Hold spacebar while falling to glide to a safe landing. Catalyst: Feather The recipe: Tier 2 Protection: same as Diamond Durability: Slightly more than Diamond Special Abilities (to be implemented in future updates): - Hold spacebar while falling to glide to a safe landing. - Any mobs that come within 4 blocks of wearer are set on fire. Catalyst: Blaze Powder The recipe: (Requires Ascendant Chestplate Tier 1) Tier 3 Protection: same as Diamond Durability: Slightly more than Diamond Special Abilities (to be implemented in future updates): - Hold spacebar while falling to glide to a safe landing. - Any mobs that come within 4 blocks of wearer are set on fire. - Double tap spacebar to fly. Flying uses up 1 durability per second. Catalyst: Ghast tears The recipe: (Requires Ascendant Chestplate Tier 2) Same as above, just use ghast tears. Adamantium Leggings
Protection: same as Diamond Durability: Slightly more than Diamond The recipe: Tier 1 Protection: same as Diamond Durability: Slightly more than Diamond Special Abilities (to be implemented in future updates): - Speed is 1.5X normal Catalyst: sugar The recipe: Tier 2 Protection: same as Diamond Durability: Slightly more than Diamond Special Abilities: - Speed is 2X normal Catalyst: Ender Pearls The recipe: (Requires Ascendant Leggings Tier 1) Tier 3 Protection: same as Diamond Durability: Slightly more than Diamond Special Abilities (to be implemented in future updates): - Speed is 2.5X normal Catalyst: Glistering Melons The recipe: (Requires Ascendant Leggings Tier 2) Adamantium Boots
Protection: same as DiamondDurability: Slightly more than DiamondThe recipe:Tier 1Protection: same as DiamondDurability: Slightly more than DiamondSpecial Abilities (to be implemented in future updates):- Double jump.- Fall damage reduced 25%.Catalyst: BonesThe recipe:Tier 2Protection: same as DiamondDurability: Slightly more than DiamondSpecial Abilities (to be implemented in future updates):- Triple jump.- Fall damage reduced to half.Catalyst: Slime ballsThe recipe: (Requires Ascendant Boots Tier 2)Tier 3Protection: same as DiamondDurability: Slightly more than DiamondSpecial Abilities (to be implemented in future updates):- Quad jump.- No fall damage.Catalyst: Magma CreamThe recipe: (Requires Ascendant Boots Tier 2)
1) Install the latest version of forge for 1.7.10.
2) Drop the mods .jar into the mods folder.
Changelog
0.5.0 PR8 -
- Updated to 1.7.10.
- Finally actually for real fixed the glimmerwood sapling placing.
- Fixed arcane tall grass dropping itself when broken.
- Changed the prometheus chamber recipe to return 1 instead of 4. Oops.
- The island core is no longer breakable.
- Registered stuff into the OreDictionary.
- Renamed the Arcane Tree to the Enchanted Fir.
- Renamed the Arcane Crystals to Elysian Crystals.
- Doubled the rarity of the islands.
- Prometheus Chamber now smelts 18 items instead of 17.
- Fixed Ascendant Gauntlets to work properly like paxels. Updated the damage for each tier.
- The havenbloom can now be crafted with Arcane Ascension tools and armor to repair them.
0.5.0 PR7 - Fixed glimmer leaves to drop their saplings. Fixed the prometheus chamber crafting recipe. Fixed glimmer saplings to be able to be placed on arcane dirt and grass. Started adding trinkets. These will only be of use to you if you install the Baubles mod, 1.0.0.12+. They are unobtainable and are incomplete at the moment.
0.5.0 PR6 - Fixed the creative tab to show an empyrium paragon. Fixed the fast graphics leaves missing texture. Added an arcane variant to stone, mossy stone, dirt and grass. Added a tree variant for the floating islands. Added vines that hang from the islands. Added crystals that generate below the islands. Added an island core that generates in the centre of the island. Other misc stuff...
0.5.0 PR5 - Began rewriting for 1.7.2.
0.5.0 PR4 - Improved nether generation.Changed the terrain block IDs to below 256.Temporarly removed glimmerdust arrow entity.Fixed prometheus chamber duplication bug.
0.5.0 PR3 - Added prometheum chamber flames when active.Added glimmer dust as a drop from glimmerwood leaves.Added glimmerleaves particle effect.Improved glimmerwood bow.Added glimmerdust arrow. (WIP)Fixed empyrium core not rendering when thrown.Fixed glimmerwood log dropping oak log.
0.5.0 PR2 - Added config options to disable overworld prometheum ore generation and to change island spawn rate. Changed the tracestone returning prometheum embers in the prometheus chamber to clay. Fixed ascendant speed legs. Added fall damage reduction to boots. Armor is now visible in 3rd person mode and in the inventory. 0.5.0 PR1 - Initial Update Released.
Permission
Special Thanks
The original makers of the mod.
Terms and Conditions
You must not redistribute the mediafire download link for this mod, if you want to share the mod, tell them the adf.ly link or forum post link.
If you make a video/spotlight you must send me the link to it after its been uploaded, and must point towards the forum post in the comments.
You must not edit, and redistribute the contents of this mod, and share it as your own work.
Copyright
This mod (Arcane Ascension) is Copyright (calebmanley) and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.
Arcane Ascension may be used in your modpack if you provide a link back to this forum thread, you give credit where due, and don't make any money from your pack. If you are adding this to your website or creating a video, please provide a link back to this thread. Do not mirror the download link, only provide the adfly link.
Caleb, you might want to edit the copyright section of the OP, since atm it is referring to Herblore and not this mod
Question: will the prometheum and adamantium ores be interchangeable with those same ores from Metallurgy? If not, could you plan to make it so? Metallurgy is a staple in any mod-loadout I use, and I tend to shut off duplicate ores in other mods to avoid having different types of the same ore in the game. I'm guessing it is, since it uses forge and that's supposed to be what the ore dictionary is supposed to be for, but I'm not 100% clear on all that. If they are interchangeable, would you recommend leaving the ores in this mod active and turning them off in Metallurgy instead, considering you may have special conditions in which those ores may spawn?
Tell you what, I don't have a magic version of MC done up yet, but this mod & the release of AltriaCraft (Swords+) are making me want to get it started.....
Caleb, you might want to edit the copyright section of the OP, since atm it is referring to Herblore and not this mod
Question: will the prometheum and adamantium ores be interchangeable with those same ores from Metallurgy? If not, could you plan to make it so? Metallurgy is a staple in any mod-loadout I use, and I tend to shut off duplicate ores in other mods to avoid having different types of the same ore in the game. I'm guessing it is, since it uses forge and that's supposed to be what the ore dictionary is supposed to be for, but I'm not 100% clear on all that. If they are interchangeable, would you recommend leaving the ores in this mod active and turning them off in Metallurgy instead, considering you may have special conditions in which those ores may spawn?
Tell you what, I don't have a magic version of MC done up yet, but this mod & the release of AltriaCraft (Swords+) are making me want to get it started.....
Sorry about that, I was in 'rush mode'
I did have the ores registered in the ore dictionary but later removed it, I didnt think any other mods used these ores.
But if metallurgy has them I probably should add it back in.
I would suggest blocking the metallurgy mod from spawning their version of the ore if possible though, because the rareness of the ores in this mod is crucial for balance.
I used to have a magically modded minecraft, was heaps of fun!
should add some kind of boss in a dungeon or something thats only found on or in the floating islands, that'd be really cool, should make it pretty tough, i like a challenge haha and maybe also another mob thats a bit strong so it can put up with these weapons and armor and it spawns in both the normal world and nether but needs to be a little uncommon, so you dont get killed every 2 minutes when you only got iron armor and tools or something at that moment
anyways, just a suggestion, might give you some different ideas. keep up the great work
should add some kind of boss in a dungeon or something thats only found on or in the floating islands, that'd be really cool, should make it pretty tough, i like a challenge haha and maybe also another mob thats a bit strong so it can put up with these weapons and armor and it spawns in both the normal world and nether but needs to be a little uncommon, so you dont get killed every 2 minutes when you only got iron armor and tools or something at that moment
anyways, just a suggestion, might give you some different ideas. keep up the great work
That would be pretty nice!
I'd like to play around with an arcane dimension too, which can only be entered when wearing full tier 3 ascendant armour maybe... NOT SURE!
Some stronger mobs would make it more interesting.
It would be cool having a sense of danger even when wearing iron or diamond armour, to make you take the long route or make your way around it. At the moment, once you have armour nothings worrying!
Would it be possible to add an option do disable floating islands, or limit the number that appears? They're kind of laggy due to the lightning bug shadows.
Would it be possible to add an option do disable floating islands, or limit the number that appears? They're kind of laggy due to the lightning bug shadows.
Well considering floating islands are one of the main features of the mod, I reckon that would be kinda silly, but I could!
How frequent are they for you?
I thought I made them quite alot rarer.
I updated the download link.
It now must be used with the latest version of forge!
Sorry for those who couldn't get it working. They changed a few things in forge 6.4.1!
Empyrium [em-PEER-ee-uhm]
A rare magic crystal said to be able to imbue items with arcane abilities. These paragons are so powerful they even cause the earth itself to defy gravity and raise into the air. They also infuse the soil so special plants grow from the earth.Mining it will give you an Empyrium Paragon.
Prometheum [pro-MEE-thee-uhm]
A volatile fuel used in a Prometheus Chamber. It can be found in the regular world but it's more common in the Nether. When mined it drops Prometheum Embers. Adamantium [ad-uh-MANT-ee-uhm]
This metal is the hardest material in existence. It's also the only metal capable of being enhanced with an Empyrium Paragon. A regular furnace doesn't get hot enough to smelt it. It must be smelted in a Prometheus Chamber. The metal is so hard it can only be smelted with Prometheum. When smelted it returns an Adamantium Ingot. Trace-Stone [TREYS-stohn]
Some stone has trace amounts of other ores in it. Normally the amounts are too small to be detected let alone extracted. Through the wonders of the Prometheus Chamber these ores will no longer go to waste.Arcane Constructs----------------------------------------------------------------------------------------------------------Prometheus Chamber
This is the only machine capable of harnessing the power of Prometheum and the only thing that gets hot enough to smelt Adamantium. It's able to smelt items slightly faster than a regular furnace and is able to extract ores from Trace Stone. Here's a shot of the Prometheus Chamber GUI in action. There are 10 output slots for the different material returned from Trace-Stone. The recipe: I recognize the gold and obsidian but what's that thing in the middle you say? Well glad you asked!Empyrium Core
This is needed to craft a Prometheus Chamber. This is a very powerful and volatile item and great care must be taken with it. Throwing it can have catastrophic consequences. However, since it doesn't destroy ores it can be a very valuable mining tool in the proper hands. Before: After: The recipe: Glimmerwood Trees----------------------------------------------------------------------------------------------------------
Glimmerwood trees spawn all over, and only on floating islands. They emit light and act the same as any other regular tree would. Floating Islands----------------------------------------------------------------------------------------------------------
These are places where Empyrium is concentrated to the point the earth has risen into the air. This is also the only place Glimmerwood trees grow naturally though the saplings can be planted anywhere regular trees would grow.Havenbloom----------------------------------------------------------------------------------------------------------
(PIC COMING) Empyrium can be very difficult to find. Fortunately these flowers grow anywhere there's a high concentration of Empyrium. Look for the flower and you're sure to find the prize. This flower can also be burned in the Prometheus Chamber to repair any items made with Adamantium or Glimmerwood. This is very useful since an item must be at 100% in order to be upgraded. Future plans: This flower will repel mobs so they can be planted outside your base as protection.Arcane Tools and Armour----------------------------------------------------------------------------------------------------------
Adamantium Pickaxe
This is one of the only tools worthy of being crafted in Adamantium. All other tools are considered too mundane to use an ore as precious as Adamantium on. Mining Speed: Same as gold. Durability: 1600 uses. It's crafted with Adamantium Ingots and Glimmerwood sticks The recipe: Enchanted Pickaxe (no picture up)
On right click is mines the block your looking at with a silk touch effect and drops it at your feet, but costs 10 times the durability.(it also picks up ice and glass ) Mining Speed: Same as gold. Durability: 2400 uses. Crafted with Adamantium ingots Glimmerwood sticks and a Empyrium Paragon. Adamantium Sword
Damage: 5 hearts Durability: 1600 uses The recipe: Glimmerwood Bow (no picture)
Last longer than a normal bow. Does more damage that normal bow. (Hopefully shoots homing arrows if I can code it) Ascendant Gaunlets
Tier 1 This acts as a pickaxe, shovel and sword all in one. Mining Speed: Same as iron. Digging Speed: Same as iron. Durability: 1600 uses. Damage: 8 health (4 hearts) The recipe: You can then upgrade this to the next level. Tier 2 Mining Speed: Same as diamond. Digging Speed: Same as diamond. Durability: 1600 uses. Damage: 11 health(5.5 hearts) Special Abilities: - Right click on a mob to pick it up.. Right click again to fling them away. This uses 5 durability. (Very glitchy) - Requires nether wart for use. The recipe: (Requires Ascendant Gauntlet Tier 1) Upgrade again if you like. Tier 3 Mining Speed: Same as gold. Digging Speed: Same as gold. Durability: 1600 uses. Damage: 14 health (7 hearts) Special Abilities: - Right click on a mob to pick it up. It cannot attack you while held. Release to throw the mob 10 blocks in the air. This uses 1 durability. (Very glitchy) - Right click on a block to super punch. This causes an explosion that doesn't harm entities or ores but does mine other blocks. - Requires gunpowder to use. The recipe: (Requires Ascendant Gauntlet Tier 2) Adamantium Helms
Protection: same as Diamond Durability: Slightly more than Diamond The recipe: Once you have this you can upgrade it using Empyrium. Tier 1 Protection: same as Diamond Durability: Slightly more than Diamond Special Abilities: - Allows wearer to breathe underwater Catalyst: Raw Fish The recipe: Once you have this you can upgrade it again with Empyrium. Tier 2 Protection: same as Diamond Durability: Slightly more than Diamond Special Abilities: - Allows wearer to breathe underwater - Gives you the ability to climb vertical surfaces like a spider Catalyst: Spider eyes The recipe:(requires Ascendant Helm Tier 1) This can then be upgraded to, you guessed it: Tier 3 Protection: same as Diamond Durability: Slightly more than Diamond Special Abilities (to be implemented in future updates): - Allows wearer to breathe underwater - Gives you the ability to climb vertical surfaces like a spider - Heals half a heart of health every 5 seconds. Catalyst: golden apple The recipe:(requires Ascendant Helm Tier 2) Adamantium Chestplates
Protection: same as Diamond Durability: Slightly more than Diamond The recipe: Wash, rinse, repeat. Tier 1 Protection: same as Diamond Durability: Slightly more than Diamond Special Abilities (to be implemented in future updates): - Hold spacebar while falling to glide to a safe landing. Catalyst: Feather The recipe: Tier 2 Protection: same as Diamond Durability: Slightly more than Diamond Special Abilities (to be implemented in future updates): - Hold spacebar while falling to glide to a safe landing. - Any mobs that come within 4 blocks of wearer are set on fire. Catalyst: Blaze Powder The recipe: (Requires Ascendant Chestplate Tier 1) Tier 3 Protection: same as Diamond Durability: Slightly more than Diamond Special Abilities (to be implemented in future updates): - Hold spacebar while falling to glide to a safe landing. - Any mobs that come within 4 blocks of wearer are set on fire. - Double tap spacebar to fly. Flying uses up 1 durability per second. Catalyst: Ghast tears The recipe: (Requires Ascendant Chestplate Tier 2) Same as above, just use ghast tears. Adamantium Leggings
Protection: same as Diamond Durability: Slightly more than Diamond The recipe: Tier 1 Protection: same as Diamond Durability: Slightly more than Diamond Special Abilities (to be implemented in future updates): - Speed is 1.5X normal Catalyst: sugar The recipe: Tier 2 Protection: same as Diamond Durability: Slightly more than Diamond Special Abilities: - Speed is 2X normal Catalyst: Ender Pearls The recipe: (Requires Ascendant Leggings Tier 1) Tier 3 Protection: same as Diamond Durability: Slightly more than Diamond Special Abilities (to be implemented in future updates): - Speed is 2.5X normal Catalyst: Glistering Melons The recipe: (Requires Ascendant Leggings Tier 2) Adamantium Boots
Protection: same as DiamondDurability: Slightly more than DiamondThe recipe:Tier 1Protection: same as DiamondDurability: Slightly more than DiamondSpecial Abilities (to be implemented in future updates):- Double jump.- Fall damage reduced 25%.Catalyst: BonesThe recipe:Tier 2Protection: same as DiamondDurability: Slightly more than DiamondSpecial Abilities (to be implemented in future updates):- Triple jump.- Fall damage reduced to half.Catalyst: Slime ballsThe recipe: (Requires Ascendant Boots Tier 2)Tier 3Protection: same as DiamondDurability: Slightly more than DiamondSpecial Abilities (to be implemented in future updates):- Quad jump.- No fall damage.Catalyst: Magma CreamThe recipe: (Requires Ascendant Boots Tier 2)
2) Drop the mods .jar into the mods folder.
- Updated to 1.7.10.
- Finally actually for real fixed the glimmerwood sapling placing.
- Fixed arcane tall grass dropping itself when broken.
- Changed the prometheus chamber recipe to return 1 instead of 4. Oops.
- The island core is no longer breakable.
- Registered stuff into the OreDictionary.
- Renamed the Arcane Tree to the Enchanted Fir.
- Renamed the Arcane Crystals to Elysian Crystals.
- Doubled the rarity of the islands.
- Prometheus Chamber now smelts 18 items instead of 17.
- Fixed Ascendant Gauntlets to work properly like paxels. Updated the damage for each tier.
- The havenbloom can now be crafted with Arcane Ascension tools and armor to repair them.
0.5.0 PR7 - Fixed glimmer leaves to drop their saplings. Fixed the prometheus chamber crafting recipe. Fixed glimmer saplings to be able to be placed on arcane dirt and grass. Started adding trinkets. These will only be of use to you if you install the Baubles mod, 1.0.0.12+. They are unobtainable and are incomplete at the moment.
0.5.0 PR6 - Fixed the creative tab to show an empyrium paragon. Fixed the fast graphics leaves missing texture. Added an arcane variant to stone, mossy stone, dirt and grass. Added a tree variant for the floating islands. Added vines that hang from the islands. Added crystals that generate below the islands. Added an island core that generates in the centre of the island. Other misc stuff...
0.5.0 PR5 - Began rewriting for 1.7.2.
0.5.0 PR4 - Improved nether generation.Changed the terrain block IDs to below 256.Temporarly removed glimmerdust arrow entity.Fixed prometheus chamber duplication bug.
0.5.0 PR3 - Added prometheum chamber flames when active.Added glimmer dust as a drop from glimmerwood leaves.Added glimmerleaves particle effect.Improved glimmerwood bow.Added glimmerdust arrow. (WIP)Fixed empyrium core not rendering when thrown.Fixed glimmerwood log dropping oak log.
0.5.0 PR2 - Added config options to disable overworld prometheum ore generation and to change island spawn rate. Changed the tracestone returning prometheum embers in the prometheus chamber to clay. Fixed ascendant speed legs. Added fall damage reduction to boots. Armor is now visible in 3rd person mode and in the inventory. 0.5.0 PR1 - Initial Update Released.
Question: will the prometheum and adamantium ores be interchangeable with those same ores from Metallurgy? If not, could you plan to make it so? Metallurgy is a staple in any mod-loadout I use, and I tend to shut off duplicate ores in other mods to avoid having different types of the same ore in the game. I'm guessing it is, since it uses forge and that's supposed to be what the ore dictionary is supposed to be for, but I'm not 100% clear on all that. If they are interchangeable, would you recommend leaving the ores in this mod active and turning them off in Metallurgy instead, considering you may have special conditions in which those ores may spawn?
Tell you what, I don't have a magic version of MC done up yet, but this mod & the release of AltriaCraft (Swords+) are making me want to get it started.....
Thats would be great!
I believe I did?
Cant remember, go check!
Sorry about that, I was in 'rush mode'
I did have the ores registered in the ore dictionary but later removed it, I didnt think any other mods used these ores.
But if metallurgy has them I probably should add it back in.
I would suggest blocking the metallurgy mod from spawning their version of the ore if possible though, because the rareness of the ores in this mod is crucial for balance.
I used to have a magically modded minecraft, was heaps of fun!
Im glad you approve.
Whut?
Hmm, thats strange, does it crash?
Is there a crash log?
Ill look into it, thanks!
Can anyone else confirm that its working for them?
Cant believe I forgot that. ._.
anyways, just a suggestion, might give you some different ideas. keep up the great work
The 1.3 update? o.O
That would be pretty nice!
I'd like to play around with an arcane dimension too, which can only be entered when wearing full tier 3 ascendant armour maybe... NOT SURE!
Some stronger mobs would make it more interesting.
It would be cool having a sense of danger even when wearing iron or diamond armour, to make you take the long route or make your way around it. At the moment, once you have armour nothings worrying!
Well considering floating islands are one of the main features of the mod, I reckon that would be kinda silly, but I could!
How frequent are they for you?
I thought I made them quite alot rarer.
-------------------------------------------------------------------
I updated the download link.
It now must be used with the latest version of forge!
Sorry for those who couldn't get it working. They changed a few things in forge 6.4.1!
Wooooo!
That would be great! Thanks!