Excellent it's open season on those annoying spies for their Protoss masters..... (is it just me or do the wisps sound a hell of a lot like the Observer from Starcraft, or has the stupidly large amount of SC I've played warped my mind :D)
Thanks for the quick fix.
Here's a crash report X3no, just thought you might wanna take a look. Crashes right after i shoot a concussion shot.
---- Minecraft Crash Report ----
// My bad.
Time: 1/7/13 2:55 PM
Description: Ticking entity
java.lang.ClassCastException: ays cannot be cast to iq
at xeno.reliquary.Reliquary.customConcussiveExplosion(Reliquary.java:115)
at xeno.reliquary.entities.EntityConcussiveShot.doBurstEffect(EntityConcussiveShot.java:391)
at xeno.reliquary.entities.EntityConcussiveShot.groundImpact(EntityConcussiveShot.java:387)
at xeno.reliquary.entities.EntityConcussiveShot.onImpact(EntityConcussiveShot.java:360)
at xeno.reliquary.entities.EntityConcussiveShot.j_(EntityConcussiveShot.java:244)
at yc.a(World.java:2295)
at yc.g(World.java:2257)
at yc.h(World.java:2103)
at net.minecraft.client.Minecraft.l(Minecraft.java:1863)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
So the blindness splash potion says I am likely to get eaten by a grue. I say, add a grue to the game.
Also, does the altar of light work with artificial light or does it have to be sunlight?
This is awesome. One request/suggestion to add: A bandoleer (holds 6 clips worth of ammo) and advanced bandoleer (holds 12 clips worth of ammo) to store ammo and reload from.
It seems that the world ends when you use the exploding bullets. Or at least it crashes at the point where the bullet is supposed to explode:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Ticking entity
A full error report has been saved to D:\Minecraft\instances\Technomagical\minecraft\crash-reports\crash-2013-01-07_17.45.29-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 9aca4b2d --------
Full report at:
D:\Minecraft\instances\Technomagical\minecraft\crash-reports\crash-2013-01-07_17.45.29-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 1/7/13 5:45 PM
-- Head --
Stacktrace:
at xeno.reliquary.Reliquary.customConcussiveExplosion(Reliquary.java:115)
at xeno.reliquary.entities.EntityConcussiveShot.onImpact(EntityConcussiveShot.java:369)
at xeno.reliquary.entities.EntityConcussiveShot.onImpact(EntityConcussiveShot.java:357)
at xeno.reliquary.entities.EntityConcussiveShot.j_(EntityConcussiveShot.java:244)
at yc.a(World.java:2295)
at yc.g(World.java:2257)
-- Entity being ticked --
Details:
Entity Type: XReliquary.entityConcussiveShot (xeno.reliquary.entities.EntityConcussiveShot)
Entity ID: 1226
Name: entity.XReliquary.entityConcussiveShot.name
Exact location: 218.89, 67.38, 90.36
Block location: World: (218,67,90), Chunk: (at 10,4,10 in 13,5; contains blocks 208,0,80 to 223,255,95), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Momentum: -0.43, 0.15, 1.12
Stacktrace:
at yc.h(World.java:2103)
java.lang.ClassCastException: ays cannot be cast to iq
at xeno.reliquary.Reliquary.customConcussiveExplosion(Reliquary.java:115)
at xeno.reliquary.entities.EntityConcussiveShot.onImpact(EntityConcussiveShot.java:369)
at xeno.reliquary.entities.EntityConcussiveShot.onImpact(EntityConcussiveShot.java:357)
at xeno.reliquary.entities.EntityConcussiveShot.j_(EntityConcussiveShot.java:244)
at yc.a(World.java:2295)
at yc.g(World.java:2257)
at yc.h(World.java:2103)
at net.minecraft.client.Minecraft.l(Minecraft.java:1863)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1de4634b ----------
Just a quick edit, the crash seems to extend from hitting mobs. Was watching my son play with it and he was blowing up the terrain with no issues. As soon as he shot a zombie with it the game crashed. My crash came from trying to shoot a zombie.
Yeah, I'm sorry about the explosive shots, I've had a complete devil of a time getting it to work.
First my explosive shots wouldn't work correctly, then I switched them to using a non-custom explosion (because it seemed to cause the least number of problems) - unfortunately my tests weren't as thorough as I'd assumed, apparently.
Avoid using the explosive rounds (sorry for pointing out the obvious) until I can figure out what new devilry is causing them to crash. If I could figure out the original custom explosive effect I had intended in the first place, it would be even better. I didn't have time to come up with a suitable fix for those.
All the more reason to try again, since they're already broken. I get back on Wednesday, I'll try to hack it then.
The mob-related crash gives me a good idea of where to look though. Thanks for the reports guys.
So the blindness splash potion says I am likely to get eaten by a grue. I say, add a grue to the game.
Also, does the altar of light work with artificial light or does it have to be sunlight?
It does require real sunlight. Specifically, it must see the sky and be daytime. It doesn't even care about light level, because the previous two requirements kind of overshadow all light level mechanics. Give them a sound thrashing, as they weren't working at all in previous versions. I'm hopeful I got them completely fixed (I tested them with a short timer and they worked but.. I noticed a quirk in their speed. I think they may be updating too quickly, as 200 "update ticks" lasted only 2 seconds, which means they're far faster than I'd previously intended to allow).
Further testing is required. For science.
----
As an aside I've got some new "doodads" planned when I get back on Wednesday, sitting in a notebook on my desk. Nothing hugely huge but a few things I thought might be fun. I'll see if I can sneak them in with a round of bug fixes (assuming the explosive shots aren't alone).
Alright, I made it in fairly early tonight and managed to fix the explosive bug stupidly fast. (It was just concussive shot that was broken) - again, I really appreciate crash logs, so thanks for posting them!
The items I've sprited so far are as follows:
2 new bullets
- sand shot, causes blindness and "stills the skies", it's like the desert in a bullet. Creepers hate these.
- storm shot, pretty much the opposite of sand shot, creates rain and a storm if fired twice. Don't shoot it at creepers.
1 upgrade to the Salamander's Eye, which will do precisely what the lidless eye did in the LP, in addition to the Salamander's eye's power of fire-negation. Lidless eye = right click to condense your inventory (or a target inventory) into a single item, to be broken later.
1 "Lethe's Tear" - This is what the Eye of Eternity creates when you right click (an inventory) - it contains the items and spits them out when broken.
1 new splash potion - Fertility potion, not to be confused with the Love Potion, this is basically going to be a splash bonemeal potion, for people who love farming as much as I do. Whether I can make it work with mod crops is a different matter entirely.
1 new block - Lilypad of Fertility - Since most crops require a nearby water source to really thrive, I thought it fitting. It's kinda like a harvest goddess band that you don't have to wear, only not nearly as strong. Chunk rules may still apply, but I'm brainstorming methods of accomplishing its potent effects using tick events. The forgecraft guys are awesome at being clever. I am not.
1 secret item of secrecy - Pahimar is gonna hate me for bringing this back. Don't get excited though, I'm nerfing the crap out of it. And it's definitely still a secret. If you know what it is, say nothing.
For some reason I doubt that Pah will hate for bringing back this particular item, he might just ask something along the lines of, "Why?" or something else completely. Aside from him going nuts with the TNT and nukes in the finale episode of DW20's ForgeCraft series, he seems to be a rather chill guy (although I can't blame him, it's fun to mess those blocks).
I have a feeling I know what it is. It'll be interesting to see the nerfs you'll be applying.
Those bullets seem to be fun. Can't really say much else about the rest of the additions,
For some reason I doubt that Pah will hate for bringing back this particular item, he might just ask something along the lines of, "Why?" or something else completely. Aside from him going nuts with the TNT and nukes in the finale episode of DW20's ForgeCraft series, he seems to be a rather chill guy (although I can't blame him, it's fun to mess those blocks).
I have a feeling I know what it is. It'll be interesting to see the nerfs you'll be applying.
Those bullets seem to be fun. Can't really say much else about the rest of the additions,
For the most part, people who are familiar with the LP will remember me very briefly using the Lidless Eye, and it was new. Experimenting with it destroyed a great deal of my inventory in the process, but once I got it working perfectly it was awesome.
For the price of a ghast tear it converts your inventory (chest/furnace/insert inventory here) into a single item. So, for example, you have a chest full of dirt. Right click with the Lidless Eye, bam, an entire chest full of dirt is now a single item. Right clicking converts the contents back into your inventory OR (right click on an inventory) dumps the contents of the tear into a chest.
More importantly, when you "crack" the tear, you get the ghast tear back. Much like the bullet casings, it's an investment cost rather than an actual cost.
The rest of it, yeah, pretty straightforward stuff. I'm mostly full of EE-similar ideas and things I wanted to re-implement. None of it is groundbreaking. It's all mostly stuff I've done before with a twist. I'm not precisely short on ideas, but I question their value severely so I'm trying to keep a tight leash on my imagination this time around.
Pah's exact words were "I hate you", but he was being facetious. "This item" is one of the game-breakers. I'm bringing it back in a different light, with a different balance. I think it will be an acceptable level of change, compared to vanilla. Compared to EE.. folks will be tremendously underwhelmed. Still a secret.
EDIT: There was another LP item I never had a chance to play with, the Wraith's Eye, which created Wraithwalls (name totally stolen from Morrowind), transparent walls of indestructible force relatively similar to the forcefields in IC2. You created them by placing "nodes" and the nodes actively detected nodes present in a line in all 6 directions and connected to them accordingly. This theoretically allowed you to create entire buildings using next to no materials, relatively speaking.
There's a formula for it. Something like "a fraction of the square root of the materials you would have used for this building". I never did the math but imagine creating a building that used to take 6400 blocks and doing it in 80-200 ghast tears instead. And the placement of those blocks would be stupidly simple.
Need to expand? Move the node. It was a fun item. I may bring it back as well.
For the price of a ghast tear it converts your inventory (chest/furnace/insert inventory here) into a single item. So, for example, you have a chest full of dirt. Right click with the Lidless Eye, bam, an entire chest full of dirt is now a single item. Right clicking converts the contents back into your inventory OR (right click on an inventory) dumps the contents of the tear into a chest.
what is this feeling of awesomeness.... as if im reading about the Holy Grail of minecraft?....
ok maybe thats a bit of overstatement... but oh man that sounds awesome
Rollback Post to RevisionRollBack
"my build. I push the buttons" -DW
He's a mad man with a box
lol it's no holy grail. The forestry backpacks already do this, more or less. It was a compound concept I put into play in my LP. I designed it to have a price, on use, and a return on disuse. I consider "investment cost" to be an actual tiering concept, even if it really isn't.
The more ghast tears you collect the better you can manage your inventory. Compounding inventory-management such as alchemy bags (EE3) or backpacks (Forestry) would further facilitate the use of Lethe's Tears.
Also Xycraft is adding something employing a similar design. Soaryn picked my brain a little bit about "itemballs" and I think he's doing something very similar to what the lidless eye did. He even added an itempickup event. Lethe's Tear will not have such an event, as it is not designed for automation.
For anyone who doesn't know what Xycraft is, you should check it out. While a vast majority of it remains purely aesthetic... it is totally gorgeous. If you want your awesome base to look and feel awesome, Xycraft already does that much, at least. Every time Soaryn adds something it just gets a little more epic. (He added the pretty before he added the functionality. The functionality is an ongoing, and stable, process.)
Definitely worth looking into, for you fans of awesome. Check it out.
Got a white screen after i installed this mod. Uses MultiMCs Consolscreen to get the error it showed.
http://paste.ubuntu.com/1504815/
Fixed Minecraft Path: Field was private static java.io.File net.minecraft.client.Minecraft.an
Launching with applet wrapper...
2013-01-07 10:53:01 [INFO] [ForgeModLoader] Forge Mod Loader version 4.7.4.520 for Minecraft 1.4.7 loading
2013-01-07 10:53:02 [INFO] [STDOUT] Adding transformer map: mcore_at.cfg
2013-01-07 10:53:02 [INFO] [ForgeModLoader] Found valid fingerprint for Minecraft Forge. Certificate fingerprint de4cf8a3f3bc15635810044c39240bf96804ea7d
2013-01-07 10:53:02 [INFO] [STDOUT] Adding Accesstransformer map: codechickencore_at.cfg
2013-01-07 10:53:02 [INFO] [STDOUT] Adding AccessTransformer: chickenchunks_at.cfg
2013-01-07 10:53:02 [INFO] [STDOUT] Adding Accesstransformer map: temp.dat
2013-01-07 10:53:02 [INFO] [STDOUT] Adding Accesstransformer map: nei_at.cfg
2013-01-07 10:53:02 [INFO] [ForgeModLoader] MCore >> Modifying class EntityLiving
2013-01-07 10:53:02 [INFO] [ForgeModLoader] MCore >> Applying class modification: net.minecraft.src.EntityLiving.
2013-01-07 10:53:02 [INFO] [ForgeModLoader] MCore >> Applying class modification: net.minecraft.src.EntityLiving.writeEntityToNBT(Lnet/minecraft/src/NBTTagCompound;)V
2013-01-07 10:53:02 [INFO] [ForgeModLoader] MCore >> Applying class modification: net.minecraft.src.EntityLiving.readEntityFromNBT(Lnet/minecraft/src/NBTTagCompound;)V
2013-01-07 10:53:02 [INFO] [ForgeModLoader] MCore >> Modifying class EntityPlayer
2013-01-07 10:53:02 [INFO] [ForgeModLoader] MCore >> Applying class modification: net.minecraft.src.EntityPlayer.fall(F)V
2013-01-07 10:53:02 [INFO] [STDOUT] Inserted super call into avz.c
2013-01-07 10:53:02 [INFO] [STDOUT] avf was overriden from NotEnoughItems 1.4.4.0.jar
2013-01-07 10:53:03 [INFO] [ForgeModLoader] MCore >> Modifying class GuiIngame
2013-01-07 10:53:03 [INFO] [ForgeModLoader] MCore >> Applying class modification: net.minecraft.src.GuiIngame.renderGameOverlay(FZII)V
2013-01-07 10:53:03 [INFO] [STDOUT] Generated BlockMobSpawner helper method.
2013-01-07 10:53:04 [INFO] [STDOUT] Inserted GameData hook
2013-01-07 10:53:04 [INFO] [STDOUT] 27 achievements
2013-01-07 10:53:04 [INFO] [STDOUT] 210 recipes
2013-01-07 10:53:04 [INFO] [STDOUT] Setting user: WTFFFS, 3361566096007622891
2013-01-07 10:53:04 [INFO] [STDOUT] LWJGL Version: 2.4.2
2013-01-07 10:53:04 [INFO] [STDOUT] OptiFine_1.4.6_HD_U_B2
2013-01-07 10:53:04 [INFO] [STDOUT] Mon Jan 07 10:53:04 EST 2013
2013-01-07 10:53:04 [INFO] [STDOUT] OS: Windows XP (x86) version 5.1
2013-01-07 10:53:04 [INFO] [STDOUT] Java: 1.7.0_09, Oracle Corporation
2013-01-07 10:53:04 [INFO] [STDOUT] VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
2013-01-07 10:53:04 [INFO] [STDOUT] LWJGL: 2.4.2
2013-01-07 10:53:04 [INFO] [STDOUT] OpenGL: GeForce 9800 GT/PCIe/SSE2 version 3.3.0, NVIDIA Corporation
2013-01-07 10:53:04 [INFO] [STDOUT] OpenGL Version: 3.3
2013-01-07 10:53:04 [INFO] [STDOUT] Checking for new version
2013-01-07 10:53:05 [INFO] [STDOUT] (Reflector) Class not present: LightCache
2013-01-07 10:53:05 [INFO] [STDOUT] (Reflector) Class not present: BlockCoord
2013-01-07 10:53:05 [INFO] [STDOUT] Version found: A3
2013-01-07 10:53:05 [INFO] [STDOUT] setupTexture: "/title/mojang.png", id: 1
2013-01-07 10:53:05 [INFO] [ForgeModLoader] Attempting early MinecraftForge initialization
2013-01-07 10:53:05 [INFO] [STDOUT] MinecraftForge v6.6.0.497 Initialized
2013-01-07 10:53:05 [INFO] [ForgeModLoader] MinecraftForge v6.6.0.497 Initialized
2013-01-07 10:53:05 [INFO] [STDOUT] Replaced 84 ore recipies
2013-01-07 10:53:05 [INFO] [ForgeModLoader] Completed early MinecraftForge initialization
2013-01-07 10:53:05 [INFO] [ForgeModLoader] Forge Mod Loader has detected optifine OptiFine_1.4.6_HD_U_B2, enabling compatibility features
2013-01-07 10:53:05 [INFO] [ForgeModLoader] Searching H:\Documents and Settings\DIRT\Application Data\MultiMC\instances\My World\.minecraft\mods for mods
2013-01-07 10:53:07 [INFO] [ForgeModLoader] Forge Mod Loader has identified 63 mods to load
2013-01-07 10:53:07 [WARNING] [ForgeModLoader] Mod MCore has been disabled through configuration
2013-01-07 10:53:07 [INFO] [ForgeModLoader] FML has found a non-mod file NEI_RedPowerPlugin 1.4.3.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
2013-01-07 10:53:09 [INFO] [STDOUT] setupTexture: "/ic2/sprites/block_0.png", id: 4
2013-01-07 10:53:09 [INFO] [STDOUT] setupTexture: "/ic2/sprites/block_cable.png", id: 5
2013-01-07 10:53:09 [INFO] [STDOUT] setupTexture: "/ic2/sprites/block_electric.png", id: 6
2013-01-07 10:53:09 [INFO] [STDOUT] setupTexture: "/ic2/sprites/block_generator.png", id: 7
2013-01-07 10:53:09 [INFO] [STDOUT] setupTexture: "/ic2/sprites/block_machine.png", id: 8
2013-01-07 10:53:09 [INFO] [STDOUT] setupTexture: "/ic2/sprites/block_machine2.png", id: 9
2013-01-07 10:53:09 [INFO] [STDOUT] setupTexture: "/ic2/sprites/block_personal.png", id: 10
2013-01-07 10:53:09 [INFO] [STDOUT] setupTexture: "/ic2/sprites/item_0.png", id: 11
2013-01-07 10:53:09 [INFO] [STDOUT] setupTexture: "/ic2/sprites/crops_0.png", id: 12
2013-01-07 10:53:09 [INFO] [STDOUT] TextureFX registered: ic2.core.TextureLiquidFX@14e3cc8, texId: 11, index: 202
2013-01-07 10:53:10 [INFO] [FZ] This is Factorization 0.7.10
2013-01-07 10:53:12 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.VerifyError: (class: xeno/reliquary/Reliquary, method: customConcussiveExplosion signature: (Llq;Lqx;DDDFZZ)Lxeno/reliquary/ConcussiveExplosion;) Incompatible argument to function
2013-01-07 10:53:12 [INFO] [STDERR] at java.lang.Class.forName0(Native Method)
2013-01-07 10:53:12 [INFO] [STDERR] at java.lang.Class.forName(Unknown Source)
2013-01-07 10:53:12 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:416)
2013-01-07 10:53:12 [INFO] [STDERR] at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
2013-01-07 10:53:12 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-01-07 10:53:12 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2013-01-07 10:53:12 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
2013-01-07 10:53:12 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-01-07 10:53:12 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
2013-01-07 10:53:12 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
2013-01-07 10:53:12 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
2013-01-07 10:53:12 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
2013-01-07 10:53:12 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-01-07 10:53:12 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-01-07 10:53:12 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-01-07 10:53:12 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2013-01-07 10:53:12 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
2013-01-07 10:53:12 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-01-07 10:53:12 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
2013-01-07 10:53:12 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
2013-01-07 10:53:12 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
2013-01-07 10:53:12 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
2013-01-07 10:53:12 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
2013-01-07 10:53:12 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
2013-01-07 10:53:12 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:410)
2013-01-07 10:53:12 [INFO] [STDERR] at asq.a(SourceFile:56)
2013-01-07 10:53:12 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:744)
2013-01-07 10:53:12 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
Minecraft successfully killed
Minecraft exited with code -1.
Minecraft was killed.
no slughterin' wisps yet, ah well til it's fixed I'll just have to run away and create more to slaughter later
Threw it into the DW20 FTB Modpack without changing anything else, and it works.
Not sure if the pack is 1.4.6, or 1.4.7. Says .6, but I dunno.
Thanks for the quick fix.
---- Minecraft Crash Report ----
// My bad.
Time: 1/7/13 2:55 PM
Description: Ticking entity
java.lang.ClassCastException: ays cannot be cast to iq
at xeno.reliquary.Reliquary.customConcussiveExplosion(Reliquary.java:115)
at xeno.reliquary.entities.EntityConcussiveShot.doBurstEffect(EntityConcussiveShot.java:391)
at xeno.reliquary.entities.EntityConcussiveShot.groundImpact(EntityConcussiveShot.java:387)
at xeno.reliquary.entities.EntityConcussiveShot.onImpact(EntityConcussiveShot.java:360)
at xeno.reliquary.entities.EntityConcussiveShot.j_(EntityConcussiveShot.java:244)
at yc.a(World.java:2295)
at yc.g(World.java:2257)
at yc.h(World.java:2103)
at net.minecraft.client.Minecraft.l(Minecraft.java:1863)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
Also, does the altar of light work with artificial light or does it have to be sunlight?
You are resigning right after you said swag?
Check out my Let's Play Series:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Ticking entity
A full error report has been saved to D:\Minecraft\instances\Technomagical\minecraft\crash-reports\crash-2013-01-07_17.45.29-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 9aca4b2d --------
Full report at:
D:\Minecraft\instances\Technomagical\minecraft\crash-reports\crash-2013-01-07_17.45.29-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 1/7/13 5:45 PM
-- Head --
Stacktrace:
at xeno.reliquary.Reliquary.customConcussiveExplosion(Reliquary.java:115)
at xeno.reliquary.entities.EntityConcussiveShot.onImpact(EntityConcussiveShot.java:369)
at xeno.reliquary.entities.EntityConcussiveShot.onImpact(EntityConcussiveShot.java:357)
at xeno.reliquary.entities.EntityConcussiveShot.j_(EntityConcussiveShot.java:244)
at yc.a(World.java:2295)
at yc.g(World.java:2257)
-- Entity being ticked --
Details:
Entity Type: XReliquary.entityConcussiveShot (xeno.reliquary.entities.EntityConcussiveShot)
Entity ID: 1226
Name: entity.XReliquary.entityConcussiveShot.name
Exact location: 218.89, 67.38, 90.36
Block location: World: (218,67,90), Chunk: (at 10,4,10 in 13,5; contains blocks 208,0,80 to 223,255,95), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Momentum: -0.43, 0.15, 1.12
Stacktrace:
at yc.h(World.java:2103)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ays['sloejack'/561, l='MpServer', x=224.60, y=65.62, z=75.90]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (20,64,256), Chunk: (at 4,4,0 in 1,16; contains blocks 16,0,256 to 31,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 18730 game time, 18730 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 171 total; [qr['Zombie'/567, l='MpServer', x=225.50, y=37.00, z=68.50], qn['Skeleton'/566, l='MpServer', x=228.50, y=37.00, z=72.50], qn['Skeleton'/565, l='MpServer', x=227.50, y=37.00, z=70.50], qr['Zombie'/564, l='MpServer', x=222.66, y=36.00, z=75.53], qr['Zombie'/563, l='MpServer', x=226.50, y=37.00, z=73.50], qr['Zombie'/562, l='MpServer', x=226.00, y=38.00, z=66.47], px['item.item.porkchopRaw'/572, l='MpServer', x=228.31, y=64.13, z=76.81], lz['Experience Orb'/571, l='MpServer', x=233.25, y=64.25, z=76.34], px['item.item.porkchopRaw'/570, l='MpServer', x=234.72, y=64.13, z=73.94], qr['Zombie'/569, l='MpServer', x=224.54, y=37.00, z=70.50], qr['Zombie'/568, l='MpServer', x=227.50, y=37.00, z=72.50], lz['Experience Orb'/524, l='MpServer', x=209.19, y=64.25, z=69.75], lz['Experience Orb'/525, l='MpServer', x=208.06, y=64.25, z=64.34], qr['Zombie'/526, l='MpServer', x=209.09, y=26.00, z=92.72], qr['Zombie'/527, l='MpServer', x=218.34, y=66.00, z=92.07], qr['Zombie'/521, l='MpServer', x=217.91, y=38.00, z=73.44], qp['Spider'/522, l='MpServer', x=222.19, y=39.00, z=65.28], lz['Experience Orb'/523, l='MpServer', x=214.38, y=64.25, z=65.53], qn['Skeleton'/532, l='MpServer', x=216.50, y=66.00, z=125.50], lz['Experience Orb'/534, l='MpServer', x=6744.00, y=1944.04, z=6056.00], pd['Pig'/770, l='MpServer', x=304.66, y=65.00, z=75.19], pd['Pig'/529, l='MpServer', x=213.06, y=26.00, z=105.06], pd['Pig'/528, l='MpServer', x=214.56, y=28.00, z=106.69], qc['Creeper'/531, l='MpServer', x=221.00, y=31.00, z=125.44], qp['Spider'/530, l='MpServer', x=213.31, y=29.00, z=114.41], lz['Experience Orb'/537, l='MpServer', x=6664.00, y=1954.03, z=6393.00], lz['Experience Orb'/536, l='MpServer', x=7026.00, y=1944.04, z=5705.00], ow['Bat'/614, l='MpServer', x=156.25, y=21.10, z=3.34], qn['Skeleton'/615, l='MpServer', x=156.66, y=14.12, z=1.40], ow['Bat'/613, l='MpServer', x=159.96, y=15.09, z=-0.69], qn['Skeleton'/616, l='MpServer', x=156.38, y=15.00, z=5.16], qc['Creeper'/617, l='MpServer', x=155.50, y=64.00, z=12.50], ow['Bat'/622, l='MpServer', x=162.25, y=14.00, z=14.28], qn['Skeleton'/623, l='MpServer', x=156.13, y=15.00, z=6.38], qp['Spider'/621, l='MpServer', x=157.59, y=16.00, z=5.34], qc['Creeper'/627, l='MpServer', x=168.50, y=35.00, z=46.50], qp['Spider'/626, l='MpServer', x=161.50, y=65.00, z=16.00], ow['Bat'/625, l='MpServer', x=155.74, y=15.90, z=0.09], ow['Bat'/624, l='MpServer', x=169.33, y=11.37, z=21.38], EntityBrainyZombie['Angry Zombie'/630, l='MpServer', x=174.50, y=64.00, z=35.50], EntityBrainyZombie['Angry Zombie'/629, l='MpServer', x=171.50, y=64.00, z=34.50], EntityBrainyZombie['Angry Zombie'/628, l='MpServer', x=175.50, y=64.00, z=32.50], qn['Skeleton'/635, l='MpServer', x=182.38, y=21.88, z=40.47], qp['Spider'/634, l='MpServer', x=184.34, y=64.00, z=18.22], qn['Skeleton'/633, l='MpServer', x=180.94, y=57.00, z=24.47], ow['Bat'/636, l='MpServer', x=194.16, y=33.52, z=41.16], ow['Bat'/410, l='MpServer', x=161.34, y=56.73, z=84.50], qc['Creeper'/687, l='MpServer', x=228.62, y=41.00, z=132.99], qc['Creeper'/686, l='MpServer', x=226.50, y=32.00, z=122.50], lz['Experience Orb'/685, l='MpServer', x=239.22, y=64.25, z=102.75], lz['Experience Orb'/684, l='MpServer', x=236.69, y=64.25, z=103.19], pd['Pig'/683, l='MpServer', x=227.19, y=63.00, z=111.63], lz['Experience Orb'/682, l='MpServer', x=227.15, y=65.25, z=81.74], lz['Experience Orb'/681, l='MpServer', x=228.25, y=63.25, z=51.03], px['item.item.rottenFlesh'/680, l='MpServer', x=231.78, y=63.13, z=47.78], px['item.item.bone'/679, l='MpServer', x=238.91, y=64.13, z=31.47], px['item.item.arrow'/678, l='MpServer', x=238.81, y=64.13, z=31.53], px['item.item.bow'/677, l='MpServer', x=238.56, y=64.13, z=31.44], qn['Skeleton'/676, l='MpServer', x=233.50, y=13.00, z=19.50], qn['Skeleton'/675, l='MpServer', x=235.50, y=13.00, z=19.50], ays['sloejack'/561, l='MpServer', x=224.60, y=65.62, z=75.90], EntityConcussiveShot['entity.XReliquary.entityConcussiveShot.name'/1226, l='MpServer', x=218.89, y=67.38, z=90.36], qr['Zombie'/702, l='MpServer', x=243.72, y=64.00, z=71.47], px['item.item.porkchopRaw'/703, l='MpServer', x=241.97, y=64.13, z=99.84], pd['Pig'/700, l='MpServer', x=250.03, y=64.00, z=30.06], EntityWisp['Wisp'/701, l='MpServer', x=247.13, y=59.78, z=51.25], lz['Experience Orb'/698, l='MpServer', x=241.25, y=64.25, z=31.25], lz['Experience Orb'/699, l='MpServer', x=240.66, y=64.25, z=28.66], qn['Skeleton'/396, l='MpServer', x=146.50, y=62.00, z=118.07], ow['Bat'/697, l='MpServer', x=252.28, y=28.52, z=14.75], ow['Bat'/690, l='MpServer', x=226.56, y=43.00, z=144.38], ow['Bat'/691, l='MpServer', x=228.73, y=42.69, z=152.71], pd['Pig'/688, l='MpServer', x=229.52, y=68.28, z=138.53], pd['Pig'/689, l='MpServer', x=232.97, y=68.00, z=142.06], lz['Experience Orb'/653, l='MpServer', x=214.19, y=64.25, z=8.28], lz['Experience Orb'/652, l='MpServer', x=213.66, y=64.25, z=3.75], lz['Experience Orb'/655, l='MpServer', x=215.66, y=64.25, z=13.16], lz['Experience Orb'/654, l='MpServer', x=218.53, y=64.25, z=6.34], pd['Pig'/649, l='MpServer', x=220.94, y=64.00, z=-4.03], qn['Skeleton'/645, l='MpServer', x=195.51, y=56.00, z=63.54], qn['Skeleton'/644, l='MpServer', x=195.24, y=56.00, z=62.67], qp['Spider'/641, l='MpServer', x=207.50, y=34.00, z=40.50], qn['Skeleton'/640, l='MpServer', x=188.34, y=34.00, z=48.46], qn['Skeleton'/643, l='MpServer', x=196.02, y=56.00, z=61.53], qp['Spider'/642, l='MpServer', x=200.05, y=33.82, z=37.97], qn['Skeleton'/427, l='MpServer', x=174.23, y=41.00, z=71.93], qr['Zombie'/426, l='MpServer', x=171.50, y=44.00, z=73.50], EntityBrainyZombie['Angry Zombie'/429, l='MpServer', x=175.50, y=95.00, z=130.50], lz['Experience Orb'/664, l='MpServer', x=208.88, y=64.25, z=63.03], qc['Creeper'/428, l='MpServer', x=166.00, y=21.00, z=100.38], lz['Experience Orb'/431, l='MpServer', x=5556.00, y=1954.03, z=6251.00], qp['Spider'/660, l='MpServer', x=207.06, y=35.00, z=49.66], ow['Bat'/661, l='MpServer', x=192.29, y=40.43, z=41.30], px['item.item.miniumShard'/662, l='MpServer', x=208.66, y=64.13, z=62.88], px['item.item.sulphur'/663, l='MpServer', x=208.97, y=64.13, z=62.38], lz['Experience Orb'/656, l='MpServer', x=211.81, y=64.25, z=10.97], lz['Experience Orb'/657, l='MpServer', x=213.81, y=64.25, z=10.47], qn['Skeleton'/658, l='MpServer', x=212.50, y=35.00, z=47.50], qn['Skeleton'/659, l='MpServer', x=208.50, y=34.00, z=42.09], qn['Skeleton'/478, l='MpServer', x=189.50, y=38.00, z=146.50], oz['Cow'/747, l='MpServer', x=301.77, y=65.00, z=106.21], qc['Creeper'/479, l='MpServer', x=189.50, y=33.00, z=153.50], oz['Cow'/746, l='MpServer', x=301.41, y=65.00, z=109.57], qr['Zombie'/476, l='MpServer', x=181.50, y=95.00, z=132.50], oz['Cow'/745, l='MpServer', x=298.19, y=65.00, z=108.50], ow['Bat'/477, l='MpServer', x=187.56, y=40.10, z=146.75], oz['Cow'/744, l='MpServer', x=299.78, y=65.00, z=108.50], qn['Skeleton'/474, l='MpServer', x=184.50, y=40.00, z=141.31], qr['Zombie'/475, l='MpServer', x=181.50, y=95.00, z=130.50], oz['Cow'/750, l='MpServer', x=302.50, y=64.00, z=114.50], qr['Zombie'/749, l='MpServer', x=294.34, y=65.00, z=103.50], EntityBrainyZombie['Angry Zombie'/472, l='MpServer', x=178.50, y=34.00, z=127.50], pd['Pig'/748, l='MpServer', x=293.72, y=65.00, z=98.78], EntityBrainyZombie['Angry Zombie'/473, l='MpServer', x=180.47, y=95.00, z=126.03], ow['Bat'/739, l='MpServer', x=296.68, y=31.14, z=12.08], ow['Bat'/470, l='MpServer', x=183.25, y=27.29, z=103.75], qn['Skeleton'/738, l='MpServer', x=296.50, y=18.00, z=14.50], EntityBrainyZombie['Angry Zombie'/471, l='MpServer', x=184.22, y=36.00, z=120.50], pd['Pig'/737, l='MpServer', x=298.22, y=65.00, z=3.85], ph['Squid'/468, l='MpServer', x=184.69, y=60.38, z=84.50], pd['Pig'/736, l='MpServer', x=293.50, y=64.00, z=-4.50], ph['Squid'/469, l='MpServer', x=181.78, y=58.31, z=80.34], oz['Cow'/743, l='MpServer', x=288.06, y=66.00, z=101.09], ph['Squid'/466, l='MpServer', x=188.50, y=59.00, z=78.56], ph['Squid'/467, l='MpServer', x=178.84, y=59.38, z=83.81], pd['Pig'/742, l='MpServer', x=298.94, y=65.00, z=82.94], ph['Squid'/464, l='MpServer', x=184.41, y=57.00, z=70.44], pd['Pig'/741, l='MpServer', x=302.41, y=65.00, z=81.22], ph['Squid'/465, l='MpServer', x=185.09, y=57.22, z=68.25], pd['Pig'/740, l='MpServer', x=298.91, y=65.00, z=74.03], ph['Squid'/463, l='MpServer', x=180.53, y=59.31, z=73.59], qn['Skeleton'/462, l='MpServer', x=179.50, y=44.00, z=74.50], pd['Pig'/713, l='MpServer', x=257.50, y=63.00, z=86.16], qr['Zombie'/712, l='MpServer', x=256.97, y=66.00, z=47.50], pd['Pig'/715, l='MpServer', x=268.50, y=66.00, z=90.69], pd['Pig'/714, l='MpServer', x=260.72, y=64.00, z=76.17], qr['Zombie'/717, l='MpServer', x=262.00, y=63.00, z=151.44], pd['Pig'/716, l='MpServer', x=255.15, y=64.00, z=100.01], ow['Bat'/718, l='MpServer', x=258.28, y=45.20, z=154.02], pd['Pig'/705, l='MpServer', x=241.18, y=64.00, z=141.44], pd['Pig'/500, l='MpServer', x=206.53, y=42.00, z=92.34], pd['Pig'/704, l='MpServer', x=248.44, y=63.00, z=135.10], qp['Spider'/501, l='MpServer', x=197.97, y=63.00, z=99.81], qn['Skeleton'/502, l='MpServer', x=192.43, y=22.00, z=151.23], qn['Skeleton'/503, l='MpServer', x=192.50, y=38.00, z=145.50], lz['Experience Orb'/496, l='MpServer', x=200.88, y=64.25, z=73.28], lz['Experience Orb'/497, l='MpServer', x=199.59, y=64.25, z=71.75], lz['Experience Orb'/498, l='MpServer', x=202.75, y=64.25, z=72.13], ow['Bat'/711, l='MpServer', x=260.50, y=23.10, z=17.44], qr['Zombie'/710, l='MpServer', x=263.50, y=65.00, z=-4.50], pd['Pig'/499, l='MpServer', x=202.47, y=25.59, z=95.53], qn['Skeleton'/728, l='MpServer', x=276.78, y=66.00, z=148.22], px['item.item.arrow'/493, l='MpServer', x=202.16, y=64.13, z=73.88], pd['Pig'/729, l='MpServer', x=282.50, y=66.00, z=148.50], px['item.item.miniumShard'/492, l='MpServer', x=202.66, y=64.13, z=74.19], pd['Pig'/730, l='MpServer', x=283.06, y=66.00, z=150.19], lz['Experience Orb'/495, l='MpServer', x=199.16, y=64.25, z=75.97], pd['Pig'/731, l='MpServer', x=28
2.50, y=66.00, z=148.50], px['item.item.bone'/494, l='MpServer', x=202.47, y=64.13, z=73.72], pd['Pig'/732, l='MpServer', x=286.78, y=66.00, z=153.28], pd['Pig'/734, l='MpServer', x=292.50, y=64.00, z=-2.50], lz['Experience Orb'/491, l='MpServer', x=207.25, y=64.25, z=64.47], pd['Pig'/735, l='MpServer', x=293.50, y=64.00, z=-4.50], lz['Experience Orb'/490, l='MpServer', x=207.22, y=64.25, z=67.41], pd['Pig'/723, l='MpServer', x=273.97, y=66.00, z=75.13], lz['Experience Orb'/481, l='MpServer', x=5675.00, y=1954.03, z=6161.00], pd['Pig'/724, l='MpServer', x=275.50, y=66.00, z=86.78], pd['Pig'/725, l='MpServer', x=281.44, y=66.00, z=91.57], pd['Pig'/726, l='MpServer', x=275.19, y=66.00, z=85.50], lz['Experience Orb'/482, l='MpServer', x=5653.00, y=1954.03, z=6173.00], pd['Pig'/727, l='MpServer', x=281.38, y=66.00, z=89.25]]
Retry entities: 0 total; []
Stacktrace:
at ayp.a(WorldClient.java:440)
at net.minecraft.client.Minecraft.b(Minecraft.java:2401)
at net.minecraft.client.Minecraft.run(Minecraft.java:787)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows NT (unknown) (amd64) version 6.2
Java Version: 1.7.0, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 598826744 bytes (571 MB) / 928841728 bytes (885 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -Xms512m -Xmx2048m
AABB Pool Size: 4355 (243880 bytes; 0 MB) allocated, 2194 (122864 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.25 FML v4.6.15.514 Minecraft Forge 6.5.0.486 Optifine OptiFine_1.4.6_HD_U_B1 69 mods loaded, 69 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LoginMessage [LoginMessage] ([forge_universal][1.4.6]LoginMessage_v0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_Biosphere [mod_Biosphere] (Biosphere.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ChargePads [Charge Pads] (chargepads-universal-2.3.0.58.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ChickenChunks [ChickenChunks] (ChickenChunks 1.2.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.6-3.2.0.21.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-1.7.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BinnieCore [Binnie Core] (extrabees-1.4.9.10-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtraBees [Extra Bees] (extrabees-1.4.9.10-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ForgeIRC [ForgeIRC] (ForgeIRC-v1.0.14-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.1.199.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MiscPeripherals [MiscPeripherals] (miscperipherals-2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_3_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.2.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ObsidiPlates [Obsidian Pressure Plates] (obsidiplates-universal-1.2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
OmniTools [OmniTools] (OmniTools-2.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PortalGun [Portal Gun] (portalgun1.4.6v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] (Railcraft_1.4.6-6.13.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SecretRoomsMod [The SecretRoomsMod] (SecretRoomsMod-universal-4.4.1.158.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2.SeedManager [SeedManager] (SeedManager-3.0.3-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a42.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
snyke7_Transformers [Transformers] (Transformers v1.7a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TwilightForest [The Twilight Forest] (twilightforest-1.14.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
XReliquary [Xeno's Reliquary] (XReliquary1.04a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
XyCraft [XyCraft] (xycraft-universal-1.4.6-0.9.44.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LWJGL: 2.8.5
OpenGL: AMD Radeon HD 7800 Series GL version 4.2.11931 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1824 (102144 bytes; 0 MB) allocated, 1041 (58296 bytes; 0 MB) used
java.lang.ClassCastException: ays cannot be cast to iq
at xeno.reliquary.Reliquary.customConcussiveExplosion(Reliquary.java:115)
at xeno.reliquary.entities.EntityConcussiveShot.onImpact(EntityConcussiveShot.java:369)
at xeno.reliquary.entities.EntityConcussiveShot.onImpact(EntityConcussiveShot.java:357)
at xeno.reliquary.entities.EntityConcussiveShot.j_(EntityConcussiveShot.java:244)
at yc.a(World.java:2295)
at yc.g(World.java:2257)
at yc.h(World.java:2103)
at net.minecraft.client.Minecraft.l(Minecraft.java:1863)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1de4634b ----------
Just a quick edit, the crash seems to extend from hitting mobs. Was watching my son play with it and he was blowing up the terrain with no issues. As soon as he shot a zombie with it the game crashed. My crash came from trying to shoot a zombie.
First my explosive shots wouldn't work correctly, then I switched them to using a non-custom explosion (because it seemed to cause the least number of problems) - unfortunately my tests weren't as thorough as I'd assumed, apparently.
Avoid using the explosive rounds (sorry for pointing out the obvious) until I can figure out what new devilry is causing them to crash. If I could figure out the original custom explosive effect I had intended in the first place, it would be even better. I didn't have time to come up with a suitable fix for those.
All the more reason to try again, since they're already broken. I get back on Wednesday, I'll try to hack it then.
The mob-related crash gives me a good idea of where to look though. Thanks for the reports guys.
It does require real sunlight. Specifically, it must see the sky and be daytime. It doesn't even care about light level, because the previous two requirements kind of overshadow all light level mechanics. Give them a sound thrashing, as they weren't working at all in previous versions. I'm hopeful I got them completely fixed (I tested them with a short timer and they worked but.. I noticed a quirk in their speed. I think they may be updating too quickly, as 200 "update ticks" lasted only 2 seconds, which means they're far faster than I'd previously intended to allow).
Further testing is required. For science.
----
As an aside I've got some new "doodads" planned when I get back on Wednesday, sitting in a notebook on my desk. Nothing hugely huge but a few things I thought might be fun. I'll see if I can sneak them in with a round of bug fixes (assuming the explosive shots aren't alone).
The items I've sprited so far are as follows:
2 new bullets
- sand shot, causes blindness and "stills the skies", it's like the desert in a bullet. Creepers hate these.
- storm shot, pretty much the opposite of sand shot, creates rain and a storm if fired twice. Don't shoot it at creepers.
1 upgrade to the Salamander's Eye, which will do precisely what the lidless eye did in the LP, in addition to the Salamander's eye's power of fire-negation. Lidless eye = right click to condense your inventory (or a target inventory) into a single item, to be broken later.
1 "Lethe's Tear" - This is what the Eye of Eternity creates when you right click (an inventory) - it contains the items and spits them out when broken.
1 new splash potion - Fertility potion, not to be confused with the Love Potion, this is basically going to be a splash bonemeal potion, for people who love farming as much as I do. Whether I can make it work with mod crops is a different matter entirely.
1 new block - Lilypad of Fertility - Since most crops require a nearby water source to really thrive, I thought it fitting. It's kinda like a harvest goddess band that you don't have to wear, only not nearly as strong. Chunk rules may still apply, but I'm brainstorming methods of accomplishing its potent effects using tick events. The forgecraft guys are awesome at being clever. I am not.
1 secret item of secrecy - Pahimar is gonna hate me for bringing this back. Don't get excited though, I'm nerfing the crap out of it. And it's definitely still a secret. If you know what it is, say nothing.
I have a feeling I know what it is. It'll be interesting to see the nerfs you'll be applying.
Those bullets seem to be fun. Can't really say much else about the rest of the additions,
For the most part, people who are familiar with the LP will remember me very briefly using the Lidless Eye, and it was new. Experimenting with it destroyed a great deal of my inventory in the process, but once I got it working perfectly it was awesome.
For the price of a ghast tear it converts your inventory (chest/furnace/insert inventory here) into a single item. So, for example, you have a chest full of dirt. Right click with the Lidless Eye, bam, an entire chest full of dirt is now a single item. Right clicking converts the contents back into your inventory OR (right click on an inventory) dumps the contents of the tear into a chest.
More importantly, when you "crack" the tear, you get the ghast tear back. Much like the bullet casings, it's an investment cost rather than an actual cost.
The rest of it, yeah, pretty straightforward stuff. I'm mostly full of EE-similar ideas and things I wanted to re-implement. None of it is groundbreaking. It's all mostly stuff I've done before with a twist. I'm not precisely short on ideas, but I question their value severely so I'm trying to keep a tight leash on my imagination this time around.
Pah's exact words were "I hate you", but he was being facetious. "This item" is one of the game-breakers. I'm bringing it back in a different light, with a different balance. I think it will be an acceptable level of change, compared to vanilla. Compared to EE.. folks will be tremendously underwhelmed. Still a secret.
EDIT: There was another LP item I never had a chance to play with, the Wraith's Eye, which created Wraithwalls (name totally stolen from Morrowind), transparent walls of indestructible force relatively similar to the forcefields in IC2. You created them by placing "nodes" and the nodes actively detected nodes present in a line in all 6 directions and connected to them accordingly. This theoretically allowed you to create entire buildings using next to no materials, relatively speaking.
There's a formula for it. Something like "a fraction of the square root of the materials you would have used for this building". I never did the math but imagine creating a building that used to take 6400 blocks and doing it in 80-200 ghast tears instead. And the placement of those blocks would be stupidly simple.
Need to expand? Move the node. It was a fun item. I may bring it back as well.
what is this feeling of awesomeness.... as if im reading about the Holy Grail of minecraft?....
ok maybe thats a bit of overstatement... but oh man that sounds awesome
He's a mad man with a box
The more ghast tears you collect the better you can manage your inventory. Compounding inventory-management such as alchemy bags (EE3) or backpacks (Forestry) would further facilitate the use of Lethe's Tears.
Also Xycraft is adding something employing a similar design. Soaryn picked my brain a little bit about "itemballs" and I think he's doing something very similar to what the lidless eye did. He even added an itempickup event. Lethe's Tear will not have such an event, as it is not designed for automation.
For anyone who doesn't know what Xycraft is, you should check it out. While a vast majority of it remains purely aesthetic... it is totally gorgeous. If you want your awesome base to look and feel awesome, Xycraft already does that much, at least. Every time Soaryn adds something it just gets a little more epic. (He added the pretty before he added the functionality. The functionality is an ongoing, and stable, process.)
Definitely worth looking into, for you fans of awesome. Check it out.