Thaumcraft 3.0.5i (Outdated)

  • #7513
    Quote from djchrisblue

    Check the official thread: beam weapons, bound magical tools, and wands oh my!

    peace

    Heh, I checked the thread half an hour before he posted that. Just my luck.
  • #7514
    sprinting with haste 3 is better than walking with haste 3 or is just a waste of hunger?
    Sorry about my english, my native language is spanish!
    If you and I put 20$ in a box, and I sell you the box for 30$, we both make a 10$ profit, right?
  • #7515
    Ok, something is wrong with dart launchers. In ssp golems use them but I make two golems in smp one strong and one smart ( +armor+visors+hats ) and they both refuse to use dart launchers. I wonder is it only me or it's general ?
    Another one thing. Boots of traveler gives you ability to step one block but when i take them of or change to other boots this ability remains until I relog or change dimension ( smp ).

    The same with standard golems and only dart launchers :|.
    Last edited by MrGraphic: 2/1/2013 11:16:02 AM
  • #7516
    Hello Azanor, the wand of nine hells charge bar position seems overlap the thirst mod thirst gauge position, can you add an option to change the position of the charge bar of your wand? Thanks, this is a fantastic mod.
  • #7517
    bug (or feature?) quick silver doesn't give XP when taken out of the furnace.
    Sorry about my english, my native language is spanish!
    If you and I put 20$ in a box, and I sell you the box for 30$, we both make a 10$ profit, right?
  • #7518
    Quote from wiiv

    Hello Azanor, the wand of nine hells charge bar position seems overlap the thirst mod thirst gauge position, can you add an option to change the position of the charge bar of your wand? Thanks, this is a fantastic mod.

    The Wand Of Nine Hells Is W.I.P. Soo... It Can Be Changed.
  • #7519
    Hey Azanor!

    First of, I've been playing a good amount of time with Thaumcraft 3 in the last two months and it has been a real pleasure. So thank you for that!

    Second matter : animal farms.
    I'm a long time player of the mod "Better Than Wolves" (TC3 being the only other mod I've been playing since I booted up BTW more than a year and a half ago) and there is one part of the gameplay that I am eager to see you revisit : animal farms.
    As things are (and I do understand you are still working on new features), there is no way –to my knowledge– to automate cow, pig and sheep (for wool) farms. Even chicken ones aren't really possible –again, to my knowledge– due to the lack of a way to differentiate babies from adults.

    So, thanks to this mod (http://www.minecraftforum.net/topic/1599403-146-forge-icynewyears-minimods-all-ssp-smp/) that I will install in the next 10 minutes, I will be able to breed animals automatically every five minutes. But still won't be able to kill those.

    tl;dr :
    So my question is simple : do you plan to do something about animal farms or is it something that you don't see as a fitting piece of the mod?


    Whatever the answer is, please let me thank you again for all the work you have done so far and... damn, those effects are neat!

    For further information on this issue, you can click on the banner.
  • #7520
    a tip dungeon crawler may be incredably useful but it breaks aspects for most vanila items, though the torches with corpus are somewhat amuseing the 3 tree 1 vacus chests and the crafting tables with 1 fabrico are not
  • #7521
    Quote from Gormador

    Hey Azanor!

    First of, I've been playing a good amount of time with Thaumcraft 3 in the last two months and it has been a real pleasure. So thank you for that!

    Second matter : animal farms.
    I'm a long time player of the mod "Better Than Wolves" (TC3 being the only other mod I've been playing since I booted up BTW more than a year and a half ago) and there is one part of the gameplay that I am eager to see you revisit : animal farms.
    As things are (and I do understand you are still working on new features), there is no way –to my knowledge– to automate cow, pig and sheep (for wool) farms. Even chicken ones aren't really possible –again, to my knowledge– due to the lack of a way to differentiate babies from adults.

    So, thanks to this mod (http://www.minecraft...ds-all-ssp-smp/) that I will install in the next 10 minutes, I will be able to breed animals automatically every five minutes. But still won't be able to kill those.

    tl;dr :
    So my question is simple : do you plan to do something about animal farms or is it something that you don't see as a fitting piece of the mod?


    Whatever the answer is, please let me thank you again for all the work you have done so far and... damn, those effects are neat!

    Use Iron Golems :)
  • #7522
    Quote from Alexey5555

    The Wand Of Nine Hells Is W.I.P. Soo... It Can Be Changed.


    Yes, that is why I am asking in advance. ;)
  • #7523
    Azanor, a couple of suggestions if you don't mind:

    -A wand crafted with dull shards, holding right click recharges it and if you release it a crystal will fire from it, the longer the hold, the more damage it takes/deals, you use it to craft an elemental bow (name to change) and when you shoot with it shots straight/2 arrows maybe? (you can of course change what they do but you get the idea)

    -A new golem capable to breed animals, can hold 16 of an item at the same time, brainy breeds 2 types (with 2 slots), and strong carries 32 instead of 16.

    -A way to zoom out the thaumonomicon.

    thanks in advance :)
    Last edited by Bunkaz94: 2/1/2013 3:54:43 PM
    Sorry about my english, my native language is spanish!
    If you and I put 20$ in a box, and I sell you the box for 30$, we both make a 10$ profit, right?
  • #7524
    WOO! Found one of those obsidian totem sites with a wisp spawner. That came as a surprise. Didn't want to destroy the spawner, so mining the obsidian totems and tiles was a real pain.
  • #7525
    Wisp spawner? D:
  • #7526
    Quote from Gormador

    Hey Azanor!

    First of, I've been playing a good amount of time with Thaumcraft 3 in the last two months and it has been a real pleasure. So thank you for that!

    Second matter : animal farms.
    I'm a long time player of the mod "Better Than Wolves" (TC3 being the only other mod I've been playing since I booted up BTW more than a year and a half ago) and there is one part of the gameplay that I am eager to see you revisit : animal farms.
    As things are (and I do understand you are still working on new features), there is no way –to my knowledge– to automate cow, pig and sheep (for wool) farms. Even chicken ones aren't really possible –again, to my knowledge– due to the lack of a way to differentiate babies from adults.

    So, thanks to this mod (http://www.minecraft...ds-all-ssp-smp/) that I will install in the next 10 minutes, I will be able to breed animals automatically every five minutes. But still won't be able to kill those.

    tl;dr :
    So my question is simple : do you plan to do something about animal farms or is it something that you don't see as a fitting piece of the mod?


    Whatever the answer is, please let me thank you again for all the work you have done so far and... damn, those effects are neat!
    yeah, animal breeding one thing that always messes me up switching between BTW and forge (the other changes BTW makes just end up being good practice or self imposed challenges)

    it's easy to take things like animals eating from the ground or baby animals being unable to jump, for granted until you realize "oh yeah, they were part of BTW, not vanilla"


    a solution could be to add a setting to brainy iron golems to either kill all non-hostiles or kill ONLY adults (specifically, only adults of breedable species, so they won't kill unbreedable animals if that option is enabled)

    or maybe just make it so they won't kill a child or it's parents (after all, regular iron golems have the Laputa: Castle In The Sky thing of giving children flowers, so even the dumb ones have a sense of protection towards children)

    Quote from Scarrboros

    Use Iron Golems :)


    a clarification for you :P

    in BTW, baby animals cannot jump, and it also includes areas that mobs will think is solid ground.

    if you have a breeding pair of animals dropping babies into a pit where one block higher is a deeper pit covered in the non solid blocks, they will stay there until they grow up, where they will then try to path onto the non-solid blocks and fall through into a meat grin... happy place where no slaughter happens.

    the end result is a more efficient mob farm since only adult mobs actually give products


    edit:

    actually, thinking of that, it could be a use of tempus, an age detector :P
    it triggers when there is a sufficient buildup of time (ie, something has lived long enough to be an adult)
    upon which a redstone signal will be triggered RELEASING THE MURDEROUS DEATHBOTS AHAHAAHA *ahem* I mean, releasing the golems to harvest their delicious fleshmeats (no wait that still sounds evil...)
    Last edited by Calcifire3691: 2/1/2013 2:44:21 PM
  • #7527
    Quote from Calcifire3691

    a clarification for you :P

    in BTW, baby animals cannot jump, and it also includes areas that mobs will think is solid ground.

    if you have a breeding pair of animals dropping babies into a pit where one block higher is a deeper pit covered in the non solid blocks, they will stay there until they grow up, where they will then try to path onto the non-solid blocks and fall through into a meat grin... happy place where no slaughter happens.

    the end result is a more efficient mob farm since only adult mobs actually give products



    You can in some ways still do this. You only need a breeding cell set up that breeds two adults together every five minutes or so and seperate the children that way and then kill them after 20 minutes with the Golems. Just an idea, and it should work.

    And I know about Better Than Wolves things, man. :) I don't play it as much now as before but I still love the mod and keep to the updates to see what is new. You don't really need to say all those things. Knew them already.
    Last edited by Scarrboros: 2/1/2013 2:51:21 PM
  • #7528
    Quote from Scarrboros

    You can in some ways still do this. You only need a breeding cell set up that breeds two adults together every five minutes or so and seperate the children that way and then kill them after 20 minutes with the Golems. Just an idea, and it should work.

    And I know about Better Than Wolves things, man. :) I don't play it as much now as before but I still love the mod and keep to the updates to see what is new. You don't really need to say all those things. Knew them already.

    apologies for the presumption :P
    I need to figure out a way of timing things longer than a few ticks still though (again, tempus use :P)
    maybe a timer based on item despawn times?
  • #7529
    Quote from moonra

    Wisp spawner? D:


    Suddenly, I want it. I don't know why, but I want a wisp spawner.

    Question though... does it spawn random wisp types? Can you get the 'weather' aspect wisps as well?
  • #7530
    Now that I think about it... have anyone tried getting them into Soul Shards?
  • #7531
    Moonra: Just tried that, the shards doen't regonize them as a mob.
    Quote from Calcifire3691

    ...
    actually, thinking of that, it could be a use of tempus, an age detector :P
    it triggers when there is a sufficient buildup of time (ie, something has lived long enough to be an adult)
    upon which a redstone signal will be triggered RELEASING THE MURDEROUS DEATHBOTS AHAHAAHA *ahem* I mean, releasing the golems to harvest their delicious fleshmeats (no wait that still sounds evil...)


    I love this idea, except make it so that it will scan an area, not just an improveded pressure plate. Besides the plate could activate for an adult while there are still young in the pen.
    I left the enderman to observe and emulate the steves, I want to know more about them. Wish me luck.
  • #7532
    A question to all and espesically Azanor. Why did you add more aspects to the torches? Please explain.
    Last edited by Block_Splicer: 2/1/2013 3:28:02 PM
    I left the enderman to observe and emulate the steves, I want to know more about them. Wish me luck.
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