Thaumcraft 3.0.5i (Outdated)

  • #5666
    Hello, guys!
    This mod is amazing, but i have a problem. When I'm taking anything from this mod in my hands, I can see only a half of these things.
    Proofpic:


  • #5667
    I just leave it here :-D
  • #5668
    Oh yeah, baby, Axe of the Stream. Now we're talking. And what is that red wand? o-o
    Looks like a scepter.
  • #5669
    Quote from Sage Harpuia

    Also the old legendary lurkers will love what Azanor is holding around the 2 minutes mark...

    Quote from Red_Stalker

    I just leave it here :-D

    The sword, the pickaxe, the axe... some of my fondest memories. also for some reason I mistook the ore pile thingies for the original TC1 crystalline thaum
  • #5670
    Have a very weird crash report O.O


    ---- Minecraft Crash Report ----
    // Don't be sad, have a hug! <3

    Time: 13/01/13 11:48 PM
    Description: Ticking entity

    java.lang.ClassCastException: thaumcraft.common.blocks.TileTable cannot be cast to ljdp.minechem.common.gates.IMinechemTriggerProvider
    at ljdp.minechem.common.gates.TriggerFullEnergy.isTriggerActive(TriggerFullEnergy.java:26)
    at buildcraft.transport.Pipe.isNearbyTriggerActive(Pipe.java:488)
    at buildcraft.transport.gui.ContainerGateInterface.isNearbyTriggerActive(ContainerGateInterface.java:420)
    at buildcraft.transport.gui.ContainerGateInterface.calculateTriggerState(ContainerGateInterface.java:241)
    at buildcraft.transport.gui.ContainerGateInterface.b(ContainerGateInterface.java:251)
    at iq.j_(EntityPlayerMP.java:222)
    at yc.a(World.java:2291)
    at in.a(WorldServer.java:647)
    at yc.g(World.java:2253)
    at yc.h(World.java:2107)
    at in.h(WorldServer.java:516)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
    at ho.r(DedicatedServer.java:270)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at ljdp.minechem.common.gates.TriggerFullEnergy.isTriggerActive(TriggerFullEnergy.java:26)
    at buildcraft.transport.Pipe.isNearbyTriggerActive(Pipe.java:488)
    at buildcraft.transport.gui.ContainerGateInterface.isNearbyTriggerActive(ContainerGateInterface.java:420)
    at buildcraft.transport.gui.ContainerGateInterface.calculateTriggerState(ContainerGateInterface.java:241)
    at buildcraft.transport.gui.ContainerGateInterface.b(ContainerGateInterface.java:251)
    at iq.j_(EntityPlayerMP.java:222)
    at yc.a(World.java:2291)
    at in.a(WorldServer.java:647)
    at yc.g(World.java:2253)

    -- Entity being ticked --
    Details:
    Entity Type: null (iq)
    Entity ID: 554278
    Name: netwilk
    Exact location: 26.70, 45.00, 346.95
    Block location: World: (26,45,346), Chunk: (at 10,2,10 in 1,21; contains blocks 16,0,336 to 31,255,351), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Momentum: 0.00, -0.08, 0.00
    Stacktrace:
    at yc.h(World.java:2107)
    at in.h(WorldServer.java:516)

    -- Affected level --
    Details:
    Level name: world
    All players: 1 total; ['netwilk'/554278, l='world', x=26.70, y=45.00, z=346.95]]
    Chunk stats: ServerChunkCache: 801 Drop: 0
    Level seed: 2007614483422002392
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: World: (192,64,256), Chunk: (at 0,4,0 in 12,16; contains blocks 192,0,256 to 207,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 7288942 game time, 7299468 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 96375 (now: false), thunder time: 2207 (now: true)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Stacktrace:
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
    at ho.r(DedicatedServer.java:270)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_07, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 1898809544 bytes (1810 MB) / 2121531392 bytes (2023 MB) up to 2121531392 bytes (2023 MB)
    JVM Flags: 2 total; -Xmx2048M -Xms2048M
    AABB Pool Size: 7454 (417424 bytes; 0 MB) allocated, 3273 (183288 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
    FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 63 mods loaded, 63 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    denLib [denLib] (denLib-2.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    LoginMessage [LoginMessage] ([forge_universal][1.4.6]LoginMessage_v0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Dynmap [Dynmap] (Dynmap-1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forestry [Forestry for Minecraft] (forestry-A-1.7.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BinnieCore [Binnie Core] (extrabees-1.4.9.14-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ExtraBees [Extra Bees] (extrabees-1.4.9.14-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    OmniTools [OmniTools] (OmniTools-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.2.207.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MetallurgyCore [Metallurgy Core] (Metallurgy Core 2.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MetallurgyBase [Metallurgy Base] (Metallurgy Base Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MetallurgyEnder [Metallurgy Ender] (Metallurgy Ender Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy Fantasy Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MetallurgyNether [Metallurgy Nether] (Metallurgy Nether Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MetallurgyPrecious [Metallurgy Precious] (Metallurgy Precious Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    MetallurgyUtility [Metallurgy Utility] (Metallurgy Utility Ores 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    minechem [MineChem] (MineChem-2.0.0pr6.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ObsidiPlates [Obsidian Pressure Plates] (obsidiplates-universal-1.2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    LiquidRoundup [Liquid Roundup] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PluginsforForestry|Core [PluginsforForestry|Core] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PluginsforForestry|BlueFood [PluginsforForestry|BlueFood] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PluginsforForestry|BuildCraft [PluginsforForestry|BuildCraft] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PluginsforForestry|Forestry [PluginsforForestry|Forestry] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PluginsforForestry|Ic2 [PluginsforForestry|Ic2] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PluginsforForestry|Railcraft [PluginsforForestry|Railcraft] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PluginsforForestry|RedPower2 [PluginsforForestry|RedPower2] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PluginsforForestry|Thaumcraft [PluginsforForestry|Thaumcraft] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PluginsforForestry|Tweaks [PluginsforForestry|Tweaks] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    teleportation [Teleportation Stones] (teleportationStones.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThaumicBees [ThaumicBees] (thaumicbees-1.1.702-67.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    snyke7_Transformers [Transformers] (Transformers v1.7b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    TwilightForest [The Twilight Forest] (twilightforest-1.15.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    WirelessRedstoneCore [Wireless Redstone] (WirelessRedstoneHNY.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    WirelessRedstoneExtras [Wireless Redstone Extras] (WirelessRedstoneHNY.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 2641 (147896 bytes; 0 MB) allocated, 446 (24976 bytes; 0 MB) used
    Player Count: 1 / 20; ['netwilk'/554278, l='world', x=26.70, y=45.00, z=346.95]]
    Is Modded: Definitely; Server brand changed to 'fml'
    Type: Dedicated Server (map_server.txt)
  • #5671
    orepiles= ingot + nuggets(what I think). azanor quicky discovered that you could place oreblocks after you mined them to farm nuggets :P btw, real thaumcraft lurkers would remember the good'ol stuff from tc1, I miss the eldritch tree, the warp wand,the huge explosive slime,warpgates(its in ars magica now) and ofc the vis filled slimechunks(reis minimaps was better than the vis finding wand).

    btw, I came up with an idea: Animated chests ! its a travelling trunk,but it acts like a hungry chest and a wooden golem and stone/clay golems can interact with it! its crafted by combining a hungry chest, a brainy golem and a few aspects.

    the chest has 3 modes: following, idle and automatic; the automatic mode will make the chest act like a wooden golem, the idle mode will make it stand still and act like a hungry chest, and the following mode will make it follow the player like a tc2 trunk.( I know this idea is unoriginal, but i really miss the trunk...)

    sorry for making this post appear to be a wall of text, nothing happens when i press enter in explorer and im running windows 8.

    edit: im using crome now, i can actually make paragraphs now :D
    Last edited by d95: 1/14/2013 11:04:55 AM
  • #5672
    Quote from d95

    orepiles= ingot + nuggets(what I think). azanor quicky discovered that you could place oreblocks after you mined them to farm nuggets :P btw, real thaumcraft lurkers would remember the good'ol stuff from tc1, I miss the eldritch tree, the warp wand,the huge explosive slime,warpgates(its in ars magica now) and ofc the vis filled slimechunks(reis minimaps was better than the vis finding wand). btw, I came up with an idea: Animated chests ! its a travelling trunk,but it acts like a hungry chest and a wooden golem and stone/clay golems can interact with it! its crafted by combining a hungry chest, a brainy golem and a few aspects. the chest has 3 modes: following, idle and automatic; the automatic mode will make the chest act like a wooden golem, the idle mode will make it stand still and act like a hungry chest, and the following mode will make it follow the player like a tc2 trunk.( I know this idea is unoriginal, but i really miss the trunk...) sorry for making this post appear to be a wall of text, nothing happens when i press enter in explorer and im running windows 8.


    You have no idea how sad I was when I completed research on the Hungry Chest and found out it wouldn't be my pet.
    Check out my 5 Rules of Game Design!
  • #5673
    Quote from AnonTheMouse

    You have no idea how sad I was when I completed research on the Hungry Chest and found out it wouldn't be my pet.



    i know how it feels... the trunk has been my pet since tc1

    edit: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO, the pickaxe of the core's texture has changed... i loved the old texture, it made it look big and powerfull



    btw, azanor, can you make dusts drop nuggets too, or maybe you should make the orepiles drop 2 ingots when smelted in an infernal furnace and maybe a nugget every now and then?

    maybe not since it would be unbalanced
    Last edited by d95: 1/14/2013 11:14:43 AM
  • #5674
    BTW, how was TC1? I started with TC2 and never really searched for videos. What was unique in this mods beginnings?
  • #5675
    Quote from Red_Stalker

    I just leave it here :-D

    the pickaxe... i had a sex dream with it, no really, i love it, it was my favorite/outstandingly OP tool ever, will it be in the next update?
    also, this version isn't compatible with mc 1.4.7 right?
    If you want me to read your answer quote my post.
  • #5676
    Quote from Red_Stalker

    I just leave it here :-D

    Without commenting on the obvious elemental tools, I also see ore pieces? Oh, and a strange wand and a thaumic vest...as well power ups for golems, ranging from armor, arrows and...robocop? *giggles and faints*
  • #5677
    Quote from elemenster

    is that a bacon sword?

    edit: also wher do i dl industrialcraft for 1.4.6/7 all i can find are 1.4.5 dls

    It is a Ruby Sword... From RedPower... It is my own texture to make it look pretty with the Forgotten Lands texture pack (of which I am the person that does the most Mod Texture support for it, though it bits and pieces... xD). :3

    Quote from Aeraesoria

    on the industrialcraft2 forums.

    Go into the support section and you'll see 1.112 beta

    better yet... here's a link

    http://forum.industr...d&threadID=8607

    *sigh* if only Xycraft textures didn't flicker when looking at structures made out of them from a distance... that's my only beef with Xycraft... well there is also them not showing a proper color texture in the Rei's minimap as well... it's the damn same thing with greatwood trees from TC3, Acadia, Redwood, and Fir trees from extrabiomes XL.

    Well, Rei's Minimap hardly gets any updates anymore... Besides being updated to the newest version... The newest version's Biome Map currently doesn't even show the Biomes for ExtraBiomesXL anymore...

    Quote from Red_Stalker

    I just leave it here :-D

    Quote from moonra

    Oh yeah, baby, Axe of the Stream. Now we're talking. And what is that red wand? o-o
    Looks like a scepter.

    I'm wondering what the Blue one does and what the little clumps of what look like nuggets are. :o
    Last edited by FryoKnight: 1/14/2013 12:19:22 PM
  • #5678
    Would you consider adding research (hidden one maybe) to be able to craft Silverwood Saplings? Perhaps using lots of Praecantation, Hebra and Lignum, as well as some Leaves/Logs.
  • #5679
    The Arcane ear should be able to respond to a iron note block from misc peripherals! that would be awesome!
  • #5680
    Quote from lucariomaster1

    So last night I was laying in my bed, and my mind began to wander, and I started to think about what would happen if Steve drank liquid Essentia. Here are some of the ideas I've come up with:

    Aura: No idea. :P

    Motus: Similar to a speed potion.

    Vacuous: Instantly drains a large section of the food bar.

    Visum: Similar to a nightvision potion.

    Cognitio: Makes him smarter. :P

    Volito: Similar to a jump boost potion.

    Ignis: Spontaneous combustion :D

    Fractus: The next time Steve dies, he explodes like a creeper :SSSS:

    Lux: He can be seen from afar in the dark, similar to a burning mob

    Potentia: Similar to a strength potion.

    Machina: Any armour he's wearing merges into his body. What this means I have no idea. :P

    Saxum: Steve turns to stone and becomes completely immobile but invincible to non-creepers for a short time.

    Metallum: Steve gains the ability to eat metals to regain hunger until it wears off. (OP, I know)

    Permutatio: Whatever he ate last turns into something else inside his stomach, assuming you have the right food in your inventory. (Beef->pork, apple->carrot, mushroom soup->chicken->potato, cookie->melon slice). Somehow the food you get back isn't digested at all, and the food that comes out of your inventory simply takes the place of it.

    Pannus: No idea. :P

    Solum: Steve becomes heavy and sluggish.

    Tutamen: Bonus armour points!

    Telum: Any sword Steve uses acts as though it has 1 extra level of Sharpness.

    Instrumentum: Same as Telum, except with Efficiency on tools instead. (Like a haste potion.)

    Vitreus: No idea :P

    Aqua: Steve gains the ability to breathe underwater

    Aer: No idea. :P (Maybe when he farts it causes a rainstorm?)

    Gelum: Ice begins to form on Steve's insides, damaging him and causing him slowness.

    Sonus: Any sound he makes can be heard from a much larger distance.

    Sano: Like a Healing II potion.

    Victus: Restores X amount of hunger instantly.

    Mortuus: Inflicts the Wither effect.

    Vinculum: Any mob Steve hits will be rendered immobile. (Skeletons can still shoot, and Endermen are not affected.)

    Venenum: Inflicts Poison II.

    Animus: No idea. :P

    Carus: In multiplayer, mobs will be more likely to attack the drinker of this Essentia. In SSP mobs can see Steve from farther away. (Because he's expensive and precious, so they want to get him, you know?)

    Lignum: Grants Steve invisibility, but ONLY in forest and taiga biomes. (Because he blends into the trees)

    Flos: Bonemealing grass has a MUCH higher chance of making flowers. (Alternatively, flowers grow wherever Steve walks)

    Fungus: Mushrooms grow wherever he walks

    Messis: Harvesting wheat will give double drops. (Both wheat and seeds)

    Herba: Any edible plant (Apples, carrots, potatoes, etc., not bread because it has to be processed from wheat) will restore double the hunger until it wears off

    Purus: Until it wears off, drinking other essentia will have no effect. (Vanilla potions still will, just to be clear)

    Praecantatio: When Steve farts, it charges the aura. :D

    Imperito: Steve can touch a mob to control it, similar to the mind-control helmet from explosives+.

    Tenebris: Similar to the blindness potion effect.

    Fabrico: Steve's inventory crafting grid becomes 3x3 instead of 2x2 for a single craft.

    Bestia: He can ride ANY passive mob, not just pigs.

    Corpus: He grows to double his normal size.

    Bestiola: Spiders and silverfish will not attack him.

    Malum: He regains hearts when in the nether, but get damaged elsewhere.

    Mutatio: Same as Praecantatio, except farts cause flux.

    Alienis: Instantly teleports him to the End to probably be pummeled by the dragon. :D

    So, what do you guys think? Got any ideas on the ones I was stumped on? Think of a better effect for drinking a type of Essentia?

    Put it in your post!
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    I really like some of the ideas
  • #5681
    New blue and red wands in that list... I can only assume it's the the blue wand is for Aqua elemental magic, frost wand maybe?
  • #5682
    With regards to the finiteness of aura, it doesn't naturally recharge, it only looks that way. Nodes recover by drawing aura away from larger nearby nodes. Those nodes recover by consuming shard ores at 10 Vis per block, leaving dull ore behind as a by product. When they run out of ore to consume, they stop recovering altogether.

    New Silverwood trees don't create aura, they destroy aura. The new node takes its Vis from the nearest node at a 3:2 rate. Even worse, the merging itself is very lossy, adding only 1/3 of the aura from the smallest node. If you plant 40 sequential silverwood saplings to build up a 1,000 point node, you will end up burning about 4500 aura. That will kill roughly 450 infused ores in your region, which is probably more than you have. Also, there will be flux everywhere. Not just in your new node, but in every node that had to lend Vis to support the operation.

    The only source I of fresh Vis that I know of are the crystal clusters. Dark nodes are rumored to produce fresh Vis, but I have yet to confirm this.
    Last edited by Remakerr: 1/14/2013 1:54:49 PM
  • #5683
    Quote from Red_Stalker

    I just leave it here :-D

    owo..... ­ THE HELL YES! what what are them ore cluster thingers? and that armor stuff.....and that ore cluster looking stuff.
  • #5684
    Quote from Aeraesoria

    New blue and red wands in that list... I can only assume it's the the blue wand is for Aqua elemental magic, frost wand maybe?


    if its like its tc2 version, it will shoot water particles that turn water into ice, but they can also creat non source waterblocks if they hit dirt. it can also turn sand into dirt.


    btw, oreclusters are like ores, azanor needed to create the clusters so the pickaxe of the core's nugget bonus couldnt be farmed(by placing mined oreblocks and mining them over and over again)

    it made me laugh when he noticed the exploit on forgecraft.



    for those who didnt play tc1, it was awesome, some items in tc1 were added to tc2.
    the singularity and the traveling trunk are 2 cool items that i miss, they were in both tc1 and 2 and i would really like to see them in tc3.

    the travelling trunk can easily fit in tc3 since you have golems and hungry chests, all you need it to add the trunk and use golems and hungry chests in the recipe to make everything about the item to make sense.

    golems for its ability to move and see, hungry chest to make it able to pick up items since chests with arms are silly.
    Last edited by d95: 1/14/2013 2:25:45 PM
  • #5685
    Quote from Remakerr

    With regards to the finiteness of aura, it doesn't naturally recharge, it only looks that way. Nodes recover by drawing aura away from larger nearby nodes. Those nodes recover by consuming shard ores at 10 Vis per block, leaving dull ore behind as a by product. When they run out of ore to consume, they stop recovering altogether.

    New Silverwood trees don't create aura, they destroy aura. The new node takes its Vis from the nearest node at a 3:2 rate. Even worse, the merging itself is very lossy, adding only 1/3 of the aura from the smallest node. If you plant 40 sequential silverwood saplings to build up a 1,000 point node, you will end up burning about 4500 aura. That will kill roughly 450 infused ores in your region, which is probably more than you have. Also, there will be flux everywhere. Not just in your new node, but in every node that had to lend Vis to support the operation.

    The only source I of fresh Vis that I know of are the crystal clusters. Dark nodes are rumored to produce fresh Vis, but I have yet to confirm this.


    You seems mistaken by something... YOU want the nodes that silverwood trees spawn because they self clense themselves of flux. The nodes created by Silverwood trees are PURE nodes. There are 4 type of nodes, normal nodes that don't have any special properties. Pure nodes which slowly bleed off their flux over time. Flux/dark nodes which are the ones you find in barrows. And finally unstable nodes which are probably the worse out of all 4 node types.
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