Maybe it could only generate aspects that are nearby? So people couldn't get aspects they don't already have, just aspects they might not want to use a lot of for research.
Even then though it seems a little broken, considering how easy it is to just pack up and move if the aura gets too low/the flux gets too high.
A salient point. My issue is that the "scavenger hunt" side of research is often tedious, and this can be compounded by the resources needed not being evident. This is particularly true with some later research, where several aspects have to be discovered before you even have a name to go off of (the general theories are a particular nuisance to learn). Having, even as a mid to high tier item, something more akin to the old Quaesitum, where it is possible to make progress even without ideal research materials, would do a lot to alleviate this. Thematically, it also seems fitting to imagine a magus sitting in his tower, making offerings to spirits and otherworldly beings through seances and rituals in order to gain secret knowledge. Since there are already some devices that act as upgraded workstations at the cost of vis drain and/or taint production, I imagine a research upgrade could work the same way. I will offer, though, that based on existing items like the infernal furnace and infusion altar, it might work batter to make it a multi-block structure than a crafted item.
Another possibility, rather than simply generating extra research, is that different aspects could be tied to different otherworldly beings. Thus they would be made into groupings. For example, "Flower, Herb, and Tree" might all belong to a "Dryad", "Harvest, Food, and Body" to "Brownie", "Decay, Body, and Poison" to "Ghoul", "Malice, Fire, and Darkness" to "Daemon", "Rock, Metal, and Precious" to "Kobold", "Din, Binding, and Soul" to "Banshee", etc... The simple method would be that sacrificing an aspect has a reduced chance of generating research for any other aspect in the same group. For the complex method, the being associated to each aspect group could be an actual mob. The research station would be a summoning circle. First you would have to draw out the magic circle, with dye or maybe special vis-infused dust, using either a menu or in-world placement on the ground. Maybe also lay out some candles. Then you place an offering for the spirits. The dominant grouping among the aspects of that you offer determines the spirit you summon, and maybe how powerful it is. Depending on how your circle is made, it might be weaker, stronger, or just better at containing certain spirits than others, so the spirit might break free of the circle. If it does, it will attack you. Otherwise, you can "commune" with the spirit, offering it things in exchange for research in the areas it specializes in, until you choose to banish it or it breaks free, but its mere presence creates flux of those aspects as long as it stays. Flux of a spirit's type could also give it an increased chance of breaking free of a circle, making it more dangerous the more you rely on it. Also, if candles are part of the circle, then they might burn down, needing to be periodically replaced to keep the circle active.
Well, that would deviate from Thaumcraft A LOT, IMO. TC isn't about elemental gods and summoning and that stuff, TC is about energy that exists in all things and using it to achieve your objectives.
minor creatures formed from ambient magic to cleanse aspects from the air
as for your other points you seem to be ignoring the fluff in the thauminominominomicon for example in the reasearch table you poke and prod items examining them in a corsoury manor or pull them apart for a mor thorough examination of how they work(this may be form a fourm post actualy Im in the middle of updateing minecrafts and dont realy want to swap them out again at the moment
If Magical Energy is a body, Wisps are the tumors.
I think of them as more like a pearl or booger myself
also thaumcraft errored in these ones so here first one has thaumic bees in it second one dosent
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\admin\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-14_06.38.12-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT a509d973 --------
Full report at:
C:\Users\admin\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-14_06.38.12-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 1/14/13 6:38 AM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.6.0_31, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
Memory: 347612656 bytes (331 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 70 mods loaded, 70 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forestry [Forestry for Minecraft] (forestry-A-1.7.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
Condensed Block [Condensed Block] ([1.4.6] Condensed Blocks.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Backpack [Backpack] (backpack-latest.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Knives [Call of Duty Knives] (Call Of Duty Knives V2 - 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ChestTransporter [Chest Transporter] (chestTransporter_1.1.3_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-3.2.3.23.zip) Unloaded->Constructed->Pre-initialized->Initialized
DamageIndicatorsMod [Damage Indicators] (DamageIndicators[1.4.6]2.3.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
PocketDimensions [PocketDimensionsMod] (Dimensional Doors Beta v.Whatever.zip) Unloaded->Constructed->Pre-initialized->Initialized
DragonMounts [Dragon Mounts (WIP)] (dragonmount_v0.92_mc1.4.6_forge.zip) Unloaded->Constructed->Pre-initialized->Initialized
DustMod [Runic Dust Mod] (dustmod-v1.2_CORE.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustDeco [Runic Dust Mod: Decorative dusts pack] (dustmod-v1.2_DECORATIVE-PACK.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustModDefaults [Runic Dust Mod: Default runes and inscriptions pack] (dustmod-v1.2_DEFAULT-RUNES.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustModTestPack [Runic Dust Mod: Pre-Release rune and inscriptions pack] (dustmodtestpack.jar) Unloaded->Constructed->Pre-initialized->Initialized
EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized
BinnieCore [Binnie Core] (extrabees-1.4.9.17-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtraBees [Extra Bees] (extrabees-1.4.9.17-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized
factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
GoluiUtils [GoluiUtils] (GoluiUtils - 1.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
GreyGooMod [Grey Goo Mod] (Grey Goo Mod v2.3.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized
Machetes [Machetes] (Machetes V2 - 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Mark-Crops [Magic Crops] (magical_crops_1.0_firstrelease.zip) Unloaded->Constructed->Pre-initialized->Initialized
MagicYarn [Magic Yarn] (MagicYarn_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
darkhax_msm [MoreSwordMod] (More Swords Mod 2.3.2 For 1.4.7 .zip) Unloaded->Constructed->Pre-initialized->Initialized
MutantCreatures [Mutant Creatures] (Mutant Creatures v1.2.0 mc1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
NetherOres [Nether Ores] (NetherOres_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_GenTest [mod_GenTest] (NewDun.1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
PonyPowers [Pony Powers] (PonyPowers_146_PRERELEASE.zip) Unloaded->Constructed->Pre-initialized->Initialized
PortalGun [Portal Gun] (PortalGun1.4.7v2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RopesPlus [Ropes+] (RopePlus_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a43.zip) Unloaded->Constructed->Pre-initialized->Initialized
SwordPedestal [Sword Pedestal] (SwordPedestal - 1.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
SwordPedestalCustomiser [Sword Pedestal Customiser] (SwordPedestalCustomiser-1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Errored
ThaumicBees [ThaumicBees] (thaumicbees-1.0.701-56.jar) Unloaded->Constructed->Pre-initialized->Errored
mod_TheBlanks [mod_TheBlanks] (TheBlanksMod1.0.0a.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_Timber [Timber!] (Timber! (1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized
ZapApples [Zap Apple Mod] (ZapApples v1.6 1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4350 GL version 2.1.8537 Release, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.NullPointerException
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:246)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:220)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:210)
at thaumcraft.common.CommonProxy.registerBlocks(CommonProxy.java:127)
at thaumcraft.client.ClientProxy.registerBlocks(ClientProxy.java:278)
at thaumcraft.common.Thaumcraft.load(Thaumcraft.java:98)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:239)
... 35 more
--- END ERROR REPORT b337c1cc ----------
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\admin\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-14_06.45.00-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 27389976 --------
Full report at:
C:\Users\admin\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-14_06.45.00-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 1/14/13 6:45 AM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.6.0_31, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
Memory: 352682208 bytes (336 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 69 mods loaded, 69 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forestry [Forestry for Minecraft] (forestry-A-1.7.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
Condensed Block [Condensed Block] ([1.4.6] Condensed Blocks.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Backpack [Backpack] (backpack-latest.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Knives [Call of Duty Knives] (Call Of Duty Knives V2 - 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ChestTransporter [Chest Transporter] (chestTransporter_1.1.3_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-3.2.3.23.zip) Unloaded->Constructed->Pre-initialized->Initialized
DamageIndicatorsMod [Damage Indicators] (DamageIndicators[1.4.6]2.3.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
PocketDimensions [PocketDimensionsMod] (Dimensional Doors Beta v.Whatever.zip) Unloaded->Constructed->Pre-initialized->Initialized
DragonMounts [Dragon Mounts (WIP)] (dragonmount_v0.92_mc1.4.6_forge.zip) Unloaded->Constructed->Pre-initialized->Initialized
DustMod [Runic Dust Mod] (dustmod-v1.2_CORE.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustDeco [Runic Dust Mod: Decorative dusts pack] (dustmod-v1.2_DECORATIVE-PACK.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustModDefaults [Runic Dust Mod: Default runes and inscriptions pack] (dustmod-v1.2_DEFAULT-RUNES.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustModTestPack [Runic Dust Mod: Pre-Release rune and inscriptions pack] (dustmodtestpack.jar) Unloaded->Constructed->Pre-initialized->Initialized
EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized
BinnieCore [Binnie Core] (extrabees-1.4.9.17-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtraBees [Extra Bees] (extrabees-1.4.9.17-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized
factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
GoluiUtils [GoluiUtils] (GoluiUtils - 1.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
GreyGooMod [Grey Goo Mod] (Grey Goo Mod v2.3.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized
Machetes [Machetes] (Machetes V2 - 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Mark-Crops [Magic Crops] (magical_crops_1.0_firstrelease.zip) Unloaded->Constructed->Pre-initialized->Initialized
MagicYarn [Magic Yarn] (MagicYarn_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
darkhax_msm [MoreSwordMod] (More Swords Mod 2.3.2 For 1.4.7 .zip) Unloaded->Constructed->Pre-initialized->Initialized
MutantCreatures [Mutant Creatures] (Mutant Creatures v1.2.0 mc1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
NetherOres [Nether Ores] (NetherOres_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_GenTest [mod_GenTest] (NewDun.1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
PonyPowers [Pony Powers] (PonyPowers_146_PRERELEASE.zip) Unloaded->Constructed->Pre-initialized->Initialized
PortalGun [Portal Gun] (PortalGun1.4.7v2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RopesPlus [Ropes+] (RopePlus_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a43.zip) Unloaded->Constructed->Pre-initialized->Initialized
SwordPedestal [Sword Pedestal] (SwordPedestal - 1.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
SwordPedestalCustomiser [Sword Pedestal Customiser] (SwordPedestalCustomiser-1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Errored
mod_TheBlanks [mod_TheBlanks] (TheBlanksMod1.0.0a.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_Timber [Timber!] (Timber! (1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized
ZapApples [Zap Apple Mod] (ZapApples v1.6 1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4350 GL version 2.1.8537 Release, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.NullPointerException
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:246)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:220)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:210)
at thaumcraft.common.CommonProxy.registerBlocks(CommonProxy.java:127)
at thaumcraft.client.ClientProxy.registerBlocks(ClientProxy.java:278)
at thaumcraft.common.Thaumcraft.load(Thaumcraft.java:98)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:239)
... 35 more
--- END ERROR REPORT 7f5d7797 ----------
There's a difference between "Mysterious entities that shoot lightning and are based on a documented but unstudied phenomenon" (Ball lightning and bog fires, of course, which are... Well, ball lightning and bog gas?) and "High fantasy dryads"
Also if you're going to be summoning things, give me a coder and a few hours and I'll give you bloody GoeticDemonCraft so I can summon Sabnock and we can go around and spread disease to all my foes while he fills my castle with weapons
Actually, screw that. Dantalion because he is a demon with the faces of many people who knows the thoughts of all men. How would you program this into Minecraft aside from letting him teleport you around
Rollback Post to RevisionRollBack
The Emperor's Rage echoes through the hills. The Emperor's Strength grips this land with fists of iron. The Emperor's Courage burns everlasting. The Endless Army will crush the Emperor's foes.
If Magical Energy is a body, Wisps are the tumors.
Tumours which have a degree of awareness, however. They're clearly some sort of spiritual being, and some of the lore seems to indicate that spiritual entities are "a thing" in Thaumcraft. While it's only a suggestion, I don't really think my idea isn't all that much in keeping. Thaumcraft presents a ritual and formulaic system of magic, relying on preparation and infrastructure as opposed to outright spells. Anything more than that is just speculation. Currently, I'm speculating on the possibility of a more powerful class of spirits existing, that are a step up from Wisps, and associated with multiple aspects. I offer the idea of summoning and binding them to gain insight into the forces they are tied to, because a] it's fairly iconic, and b] it requires preparation, has established concepts of cost and risk, and isn't something you can just pack up and move. The names I offer to different spirits are purely speculative, mainly for the sake of being able to easily categorize, by associating aspects to recognizable concepts. They could be just as formless as wisps and be without names, just bigger and more powerful, for what that matters. Call them Eidolons, if that's more acceptable.
...in fact, that's probably a much better idea. Wisps are little balls of a single aspect. Eidolons are big balls of several. Works conceptually, as it is easily recognizable as "more powerful Wisp". Works linguistically, as "eidolon" means both "Spirit or apparition" and "An image of an ideal"...so its name would literally mean an embodiment of aspects. As a side benefit, this offers a solution to "dangerous" flux composed of several aspects, or to particularly high flux, as both could release more powerful Eidolons into the world in place of Wisps. So, rather than "summoning demons", try to imagine the idea as deliberately forcing a powerful variant of Wisp to form within a ward prepared to contain it, so that you can gain knowledge by studying it...as long as your containment measures don't fail. (Heck, even just a device that forces random Wisps/hypothetical super-wisps to spawn, so you can murder them, would make research less of a chore, and keep it from grinding the game to a halt.)
Tumours which have a degree of awareness, however. They're clearly some sort of spiritual being, and some of the lore seems to indicate that spiritual entities are "a thing" in Thaumcraft. While it's only a suggestion, I don't really think my idea isn't all that much in keeping. Thaumcraft presents a ritual and formulaic system of magic, relying on preparation and infrastructure as opposed to outright spells. Anything more than that is just speculation. Currently, I'm speculating on the possibility of a more powerful class of spirits existing, that are a step up from Wisps, and associated with multiple aspects. I offer the idea of summoning and binding them to gain insight into the forces they are tied to, because a] it's fairly iconic, and b] it requires preparation, has established concepts of cost and risk, and isn't something you can just pack up and move. The names I offer to different spirits are purely speculative, mainly for the sake of being able to easily categorize, by associating aspects to recognizable concepts. They could be just as formless as wisps and be without names, just bigger and more powerful, for what that matters. Call them Eidolons, if that's more acceptable.
...in fact, that's probably a much better idea. Wisps are little balls of a single aspect. Eidolons are big balls of several. Works conceptually, as it is easily recognizable as "more powerful Wisp". Works linguistically, as "eidolon" means both "Spirit or apparition" and "An image of an ideal"...so its name would literally mean an embodiment of aspects. As a side benefit, this offers a solution to "dangerous" flux composed of several aspects, or to particularly high flux, as both could release more powerful Eidolons into the world in place of Wisps. So, rather than "summoning demons", try to imagine the idea as deliberately forcing a powerful variant of Wisp to form within a ward prepared to contain it, so that you can gain knowledge by studying it...as long as your containment measures don't fail. (Heck, even just a device that forces random Wisps/hypothetical super-wisps to spawn, so you can murder them, would make research less of a chore, and keep it from grinding the game to a halt.)
this actualy seems interesting didnt likeyour previous idea much because thaumcraft seems more like a mage determined to figure out magic for himself than a shaman depending on the aid of spirits shure you have less conections among the spirits of the area but you dont need to be careful to not stepp on anyones toes to keep casting your spells
but this really looks lke it would be neat captured super wisps that you study do get a deeper understanding of the aspect(glowy numbers in your reasearch table)
"They're aware yes, but sentient?" the mage chuckles "Not realy, I've been studying the forces of magic long enough to detrmine that. ...Are they trainable you say?" he pauses scratching his chin" ...I'm curios to try, who wouldent be after all? Just imagine those little buggers attacking someone else for once!" his eyes gain a... disturbing gleam at this sstatment" just, one problem. where to even begin training a wisp, binding one to an object is a simple task. I can do it blindfolded, its actualy easyer that way to be ohnest. training one however, thats another story entirely. Its just a semi aware blob of magic mixed with an aspect or two afterall, not quite the grand entitys one thinks of when one hears about a spirit."
If Magical Energy is a body, Wisps are the tumors.
I always thought of them like white blood cells. You, the thaumaturge, are pumping nastiness into the local Aura (in the form of unused aspects) and eventually blobs of magic attack and surround the "germs." Pearls might be a more apt analogy, though... wisp forms around an irritant, and is colored by the impurities in the local environment.
Regardless, I kind of like the idea of being able to trap the little beasties in a thaumic cage or something, and then magically vivisect them..
So last night I was laying in my bed, and my mind began to wander, and I started to think about what would happen if Steve drank liquid Essentia. Here are some of the ideas I've come up with:
Aura: No idea.
Motus: Similar to a speed potion.
Vacuous: Instantly drains a large section of the food bar.
Visum: Similar to a nightvision potion.
Cognitio: Makes him smarter.
Volito: Similar to a jump boost potion.
Ignis: Spontaneous combustion
Fractus: The next time Steve dies, he explodes like a creeper
Lux: He can be seen from afar in the dark, similar to a burning mob
Potentia: Similar to a strength potion.
Machina: Any armour he's wearing merges into his body. What this means I have no idea.
Saxum: Steve turns to stone and becomes completely immobile but invincible to non-creepers for a short time.
Metallum: Steve gains the ability to eat metals to regain hunger until it wears off. (OP, I know)
Permutatio: Whatever he ate last turns into something else inside his stomach, assuming you have the right food in your inventory. (Beef->pork, apple->carrot, mushroom soup->chicken->potato, cookie->melon slice). Somehow the food you get back isn't digested at all, and the food that comes out of your inventory simply takes the place of it.
Pannus: No idea.
Solum: Steve becomes heavy and sluggish.
Tutamen: Bonus armour points!
Telum: Any sword Steve uses acts as though it has 1 extra level of Sharpness.
Instrumentum: Same as Telum, except with Efficiency on tools instead. (Like a haste potion.)
Vitreus: No idea
Aqua: Steve gains the ability to breathe underwater
Aer: No idea. (Maybe when he farts it causes a rainstorm?)
Gelum: Ice begins to form on Steve's insides, damaging him and causing him slowness.
Sonus: Any sound he makes can be heard from a much larger distance.
Sano: Like a Healing II potion.
Victus: Restores X amount of hunger instantly.
Mortuus: Inflicts the Wither effect.
Vinculum: Any mob Steve hits will be rendered immobile. (Skeletons can still shoot, and Endermen are not affected.)
Venenum: Inflicts Poison II.
Animus: No idea.
Carus: In multiplayer, mobs will be more likely to attack the drinker of this Essentia. In SSP mobs can see Steve from farther away. (Because he's expensive and precious, so they want to get him, you know?)
Lignum: Grants Steve invisibility, but ONLY in forest and taiga biomes. (Because he blends into the trees)
Flos: Bonemealing grass has a MUCH higher chance of making flowers. (Alternatively, flowers grow wherever Steve walks)
Fungus: Mushrooms grow wherever he walks
Messis: Harvesting wheat will give double drops. (Both wheat and seeds)
Herba: Any edible plant (Apples, carrots, potatoes, etc., not bread because it has to be processed from wheat) will restore double the hunger until it wears off
Purus: Until it wears off, drinking other essentia will have no effect. (Vanilla potions still will, just to be clear)
Praecantatio: When Steve farts, it charges the aura.
Imperito: Steve can touch a mob to control it, similar to the mind-control helmet from explosives+.
Tenebris: Similar to the blindness potion effect.
Fabrico: Steve's inventory crafting grid becomes 3x3 instead of 2x2 for a single craft.
Bestia: He can ride ANY passive mob, not just pigs.
Corpus: He grows to double his normal size.
Bestiola: Spiders and silverfish will not attack him.
Malum: He regains hearts when in the nether, but get damaged elsewhere.
Mutatio: Same as Praecantatio, except farts cause flux.
Alienis: Instantly teleports him to the End to probably be pummeled by the dragon.
So, what do you guys think? Got any ideas on the ones I was stumped on? Think of a better effect for drinking a type of Essentia?
Hello, guys!
This mod is amazing, but i have a problem. When I'm taking anything from this mod in my hands, I can see only a half of these things.
Proofpic:
java.lang.ClassCastException: thaumcraft.common.blocks.TileTable cannot be cast to ljdp.minechem.common.gates.IMinechemTriggerProvider
at ljdp.minechem.common.gates.TriggerFullEnergy.isTriggerActive(TriggerFullEnergy.java:26)
at buildcraft.transport.Pipe.isNearbyTriggerActive(Pipe.java:488)
at buildcraft.transport.gui.ContainerGateInterface.isNearbyTriggerActive(ContainerGateInterface.java:420)
at buildcraft.transport.gui.ContainerGateInterface.calculateTriggerState(ContainerGateInterface.java:241)
at buildcraft.transport.gui.ContainerGateInterface.b(ContainerGateInterface.java:251)
at iq.j_(EntityPlayerMP.java:222)
at yc.a(World.java:2291)
at in.a(WorldServer.java:647)
at yc.g(World.java:2253)
at yc.h(World.java:2107)
at in.h(WorldServer.java:516)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at ho.r(DedicatedServer.java:270)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ljdp.minechem.common.gates.TriggerFullEnergy.isTriggerActive(TriggerFullEnergy.java:26)
at buildcraft.transport.Pipe.isNearbyTriggerActive(Pipe.java:488)
at buildcraft.transport.gui.ContainerGateInterface.isNearbyTriggerActive(ContainerGateInterface.java:420)
at buildcraft.transport.gui.ContainerGateInterface.calculateTriggerState(ContainerGateInterface.java:241)
at buildcraft.transport.gui.ContainerGateInterface.b(ContainerGateInterface.java:251)
at iq.j_(EntityPlayerMP.java:222)
at yc.a(World.java:2291)
at in.a(WorldServer.java:647)
at yc.g(World.java:2253)
-- Entity being ticked --
Details:
Entity Type: null (iq)
Entity ID: 554278
Name: netwilk
Exact location: 26.70, 45.00, 346.95
Block location: World: (26,45,346), Chunk: (at 10,2,10 in 1,21; contains blocks 16,0,336 to 31,255,351), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Momentum: 0.00, -0.08, 0.00
Stacktrace:
at yc.h(World.java:2107)
at in.h(WorldServer.java:516)
-- Affected level --
Details:
Level name: world
All players: 1 total; [iq['netwilk'/554278, l='world', x=26.70, y=45.00, z=346.95]]
Chunk stats: ServerChunkCache: 801 Drop: 0
Level seed: 2007614483422002392
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (192,64,256), Chunk: (at 0,4,0 in 12,16; contains blocks 192,0,256 to 207,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 7288942 game time, 7299468 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 96375 (now: false), thunder time: 2207 (now: true)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at ho.r(DedicatedServer.java:270)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
orepiles= ingot + nuggets(what I think). azanor quicky discovered that you could place oreblocks after you mined them to farm nuggets btw, real thaumcraft lurkers would remember the good'ol stuff from tc1, I miss the eldritch tree, the warp wand,the huge explosive slime,warpgates(its in ars magica now) and ofc the vis filled slimechunks(reis minimaps was better than the vis finding wand).
btw, I came up with an idea: Animated chests ! its a travelling trunk,but it acts like a hungry chest and a wooden golem and stone/clay golems can interact with it! its crafted by combining a hungry chest, a brainy golem and a few aspects.
the chest has 3 modes: following, idle and automatic; the automatic mode will make the chest act like a wooden golem, the idle mode will make it stand still and act like a hungry chest, and the following mode will make it follow the player like a tc2 trunk.( I know this idea is unoriginal, but i really miss the trunk...)
sorry for making this post appear to be a wall of text, nothing happens when i press enter in explorer and im running windows 8.
edit: im using crome now, i can actually make paragraphs now
orepiles= ingot + nuggets(what I think). azanor quicky discovered that you could place oreblocks after you mined them to farm nuggets btw, real thaumcraft lurkers would remember the good'ol stuff from tc1, I miss the eldritch tree, the warp wand,the huge explosive slime,warpgates(its in ars magica now) and ofc the vis filled slimechunks(reis minimaps was better than the vis finding wand). btw, I came up with an idea: Animated chests ! its a travelling trunk,but it acts like a hungry chest and a wooden golem and stone/clay golems can interact with it! its crafted by combining a hungry chest, a brainy golem and a few aspects. the chest has 3 modes: following, idle and automatic; the automatic mode will make the chest act like a wooden golem, the idle mode will make it stand still and act like a hungry chest, and the following mode will make it follow the player like a tc2 trunk.( I know this idea is unoriginal, but i really miss the trunk...) sorry for making this post appear to be a wall of text, nothing happens when i press enter in explorer and im running windows 8.
You have no idea how sad I was when I completed research on the Hungry Chest and found out it wouldn't be my pet.
You have no idea how sad I was when I completed research on the Hungry Chest and found out it wouldn't be my pet.
i know how it feels... the trunk has been my pet since tc1
edit: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO, the pickaxe of the core's texture has changed... i loved the old texture, it made it look big and powerfull
btw, azanor, can you make dusts drop nuggets too, or maybe you should make the orepiles drop 2 ingots when smelted in an infernal furnace and maybe a nugget every now and then?
edit: also wher do i dl industrialcraft for 1.4.6/7 all i can find are 1.4.5 dls
It is a Ruby Sword... From RedPower... It is my own texture to make it look pretty with the Forgotten Lands texture pack (of which I am the person that does the most Mod Texture support for it, though it bits and pieces... xD). :3
*sigh* if only Xycraft textures didn't flicker when looking at structures made out of them from a distance... that's my only beef with Xycraft... well there is also them not showing a proper color texture in the Rei's minimap as well... it's the damn same thing with greatwood trees from TC3, Acadia, Redwood, and Fir trees from extrabiomes XL.
Well, Rei's Minimap hardly gets any updates anymore... Besides being updated to the newest version... The newest version's Biome Map currently doesn't even show the Biomes for ExtraBiomesXL anymore...
A salient point. My issue is that the "scavenger hunt" side of research is often tedious, and this can be compounded by the resources needed not being evident. This is particularly true with some later research, where several aspects have to be discovered before you even have a name to go off of (the general theories are a particular nuisance to learn). Having, even as a mid to high tier item, something more akin to the old Quaesitum, where it is possible to make progress even without ideal research materials, would do a lot to alleviate this. Thematically, it also seems fitting to imagine a magus sitting in his tower, making offerings to spirits and otherworldly beings through seances and rituals in order to gain secret knowledge. Since there are already some devices that act as upgraded workstations at the cost of vis drain and/or taint production, I imagine a research upgrade could work the same way. I will offer, though, that based on existing items like the infernal furnace and infusion altar, it might work batter to make it a multi-block structure than a crafted item.
Another possibility, rather than simply generating extra research, is that different aspects could be tied to different otherworldly beings. Thus they would be made into groupings. For example, "Flower, Herb, and Tree" might all belong to a "Dryad", "Harvest, Food, and Body" to "Brownie", "Decay, Body, and Poison" to "Ghoul", "Malice, Fire, and Darkness" to "Daemon", "Rock, Metal, and Precious" to "Kobold", "Din, Binding, and Soul" to "Banshee", etc... The simple method would be that sacrificing an aspect has a reduced chance of generating research for any other aspect in the same group. For the complex method, the being associated to each aspect group could be an actual mob. The research station would be a summoning circle. First you would have to draw out the magic circle, with dye or maybe special vis-infused dust, using either a menu or in-world placement on the ground. Maybe also lay out some candles. Then you place an offering for the spirits. The dominant grouping among the aspects of that you offer determines the spirit you summon, and maybe how powerful it is. Depending on how your circle is made, it might be weaker, stronger, or just better at containing certain spirits than others, so the spirit might break free of the circle. If it does, it will attack you. Otherwise, you can "commune" with the spirit, offering it things in exchange for research in the areas it specializes in, until you choose to banish it or it breaks free, but its mere presence creates flux of those aspects as long as it stays. Flux of a spirit's type could also give it an increased chance of breaking free of a circle, making it more dangerous the more you rely on it. Also, if candles are part of the circle, then they might burn down, needing to be periodically replaced to keep the circle active.
Explain wisps.
If Magical Energy is a body, Wisps are the tumors.
minor creatures formed from ambient magic to cleanse aspects from the air
as for your other points you seem to be ignoring the fluff in the thauminominominomicon for example in the reasearch table you poke and prod items examining them in a corsoury manor or pull them apart for a mor thorough examination of how they work(this may be form a fourm post actualy Im in the middle of updateing minecrafts and dont realy want to swap them out again at the moment
I think of them as more like a pearl or booger myself
also thaumcraft errored in these ones so here first one has thaumic bees in it second one dosent
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\admin\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-14_06.38.12-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT a509d973 --------
Full report at:
C:\Users\admin\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-14_06.38.12-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 1/14/13 6:38 AM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.6.0_31, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
Memory: 347612656 bytes (331 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 70 mods loaded, 70 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forestry [Forestry for Minecraft] (forestry-A-1.7.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
Condensed Block [Condensed Block] ([1.4.6] Condensed Blocks.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Backpack [Backpack] (backpack-latest.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Knives [Call of Duty Knives] (Call Of Duty Knives V2 - 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ChestTransporter [Chest Transporter] (chestTransporter_1.1.3_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-3.2.3.23.zip) Unloaded->Constructed->Pre-initialized->Initialized
DamageIndicatorsMod [Damage Indicators] (DamageIndicators[1.4.6]2.3.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
PocketDimensions [PocketDimensionsMod] (Dimensional Doors Beta v.Whatever.zip) Unloaded->Constructed->Pre-initialized->Initialized
DragonMounts [Dragon Mounts (WIP)] (dragonmount_v0.92_mc1.4.6_forge.zip) Unloaded->Constructed->Pre-initialized->Initialized
DustMod [Runic Dust Mod] (dustmod-v1.2_CORE.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustDeco [Runic Dust Mod: Decorative dusts pack] (dustmod-v1.2_DECORATIVE-PACK.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustModDefaults [Runic Dust Mod: Default runes and inscriptions pack] (dustmod-v1.2_DEFAULT-RUNES.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustModTestPack [Runic Dust Mod: Pre-Release rune and inscriptions pack] (dustmodtestpack.jar) Unloaded->Constructed->Pre-initialized->Initialized
EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized
BinnieCore [Binnie Core] (extrabees-1.4.9.17-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtraBees [Extra Bees] (extrabees-1.4.9.17-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized
factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
GoluiUtils [GoluiUtils] (GoluiUtils - 1.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
GreyGooMod [Grey Goo Mod] (Grey Goo Mod v2.3.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized
Machetes [Machetes] (Machetes V2 - 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Mark-Crops [Magic Crops] (magical_crops_1.0_firstrelease.zip) Unloaded->Constructed->Pre-initialized->Initialized
MagicYarn [Magic Yarn] (MagicYarn_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
darkhax_msm [MoreSwordMod] (More Swords Mod 2.3.2 For 1.4.7 .zip) Unloaded->Constructed->Pre-initialized->Initialized
MutantCreatures [Mutant Creatures] (Mutant Creatures v1.2.0 mc1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
NetherOres [Nether Ores] (NetherOres_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_GenTest [mod_GenTest] (NewDun.1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
PonyPowers [Pony Powers] (PonyPowers_146_PRERELEASE.zip) Unloaded->Constructed->Pre-initialized->Initialized
PortalGun [Portal Gun] (PortalGun1.4.7v2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RopesPlus [Ropes+] (RopePlus_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a43.zip) Unloaded->Constructed->Pre-initialized->Initialized
SwordPedestal [Sword Pedestal] (SwordPedestal - 1.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
SwordPedestalCustomiser [Sword Pedestal Customiser] (SwordPedestalCustomiser-1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Errored
ThaumicBees [ThaumicBees] (thaumicbees-1.0.701-56.jar) Unloaded->Constructed->Pre-initialized->Errored
mod_TheBlanks [mod_TheBlanks] (TheBlanksMod1.0.0a.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_Timber [Timber!] (Timber! (1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized
ZapApples [Zap Apple Mod] (ZapApples v1.6 1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4350 GL version 2.1.8537 Release, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.NullPointerException
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:246)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:220)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:210)
at thaumcraft.common.CommonProxy.registerBlocks(CommonProxy.java:127)
at thaumcraft.client.ClientProxy.registerBlocks(ClientProxy.java:278)
at thaumcraft.common.Thaumcraft.load(Thaumcraft.java:98)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:239)
... 35 more
--- END ERROR REPORT b337c1cc ----------
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\admin\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-14_06.45.00-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 27389976 --------
Full report at:
C:\Users\admin\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-14_06.45.00-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 1/14/13 6:45 AM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.6.0_31, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
Memory: 352682208 bytes (336 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 69 mods loaded, 69 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forestry [Forestry for Minecraft] (forestry-A-1.7.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized
Condensed Block [Condensed Block] ([1.4.6] Condensed Blocks.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Backpack [Backpack] (backpack-latest.zip) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Knives [Call of Duty Knives] (Call Of Duty Knives V2 - 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ChestTransporter [Chest Transporter] (chestTransporter_1.1.3_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-3.2.3.23.zip) Unloaded->Constructed->Pre-initialized->Initialized
DamageIndicatorsMod [Damage Indicators] (DamageIndicators[1.4.6]2.3.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
PocketDimensions [PocketDimensionsMod] (Dimensional Doors Beta v.Whatever.zip) Unloaded->Constructed->Pre-initialized->Initialized
DragonMounts [Dragon Mounts (WIP)] (dragonmount_v0.92_mc1.4.6_forge.zip) Unloaded->Constructed->Pre-initialized->Initialized
DustMod [Runic Dust Mod] (dustmod-v1.2_CORE.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustDeco [Runic Dust Mod: Decorative dusts pack] (dustmod-v1.2_DECORATIVE-PACK.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustModDefaults [Runic Dust Mod: Default runes and inscriptions pack] (dustmod-v1.2_DEFAULT-RUNES.jar) Unloaded->Constructed->Pre-initialized->Initialized
DustModTestPack [Runic Dust Mod: Pre-Release rune and inscriptions pack] (dustmodtestpack.jar) Unloaded->Constructed->Pre-initialized->Initialized
EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized
BinnieCore [Binnie Core] (extrabees-1.4.9.17-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized
ExtraBees [Extra Bees] (extrabees-1.4.9.17-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized
factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized
GoluiUtils [GoluiUtils] (GoluiUtils - 1.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
GreyGooMod [Grey Goo Mod] (Grey Goo Mod v2.3.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_1.46.zip) Unloaded->Constructed->Pre-initialized->Initialized
Machetes [Machetes] (Machetes V2 - 1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Mark-Crops [Magic Crops] (magical_crops_1.0_firstrelease.zip) Unloaded->Constructed->Pre-initialized->Initialized
MagicYarn [Magic Yarn] (MagicYarn_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
darkhax_msm [MoreSwordMod] (More Swords Mod 2.3.2 For 1.4.7 .zip) Unloaded->Constructed->Pre-initialized->Initialized
MutantCreatures [Mutant Creatures] (Mutant Creatures v1.2.0 mc1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized
NetherOres [Nether Ores] (NetherOres_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_GenTest [mod_GenTest] (NewDun.1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
PonyPowers [Pony Powers] (PonyPowers_146_PRERELEASE.zip) Unloaded->Constructed->Pre-initialized->Initialized
PortalGun [Portal Gun] (PortalGun1.4.7v2.zip) Unloaded->Constructed->Pre-initialized->Initialized
Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized
RopesPlus [Ropes+] (RopePlus_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a43.zip) Unloaded->Constructed->Pre-initialized->Initialized
SwordPedestal [Sword Pedestal] (SwordPedestal - 1.1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
SwordPedestalCustomiser [Sword Pedestal Customiser] (SwordPedestalCustomiser-1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Errored
mod_TheBlanks [mod_TheBlanks] (TheBlanksMod1.0.0a.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_Timber [Timber!] (Timber! (1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized
ZapApples [Zap Apple Mod] (ZapApples v1.6 1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4350 GL version 2.1.8537 Release, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.NullPointerException
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:246)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:220)
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:210)
at thaumcraft.common.CommonProxy.registerBlocks(CommonProxy.java:127)
at thaumcraft.client.ClientProxy.registerBlocks(ClientProxy.java:278)
at thaumcraft.common.Thaumcraft.load(Thaumcraft.java:98)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException
at cpw.mods.fml.common.registry.GameRegistry.registerBlock(GameRegistry.java:239)
... 35 more
--- END ERROR REPORT 7f5d7797 ----------
There's a difference between "Mysterious entities that shoot lightning and are based on a documented but unstudied phenomenon" (Ball lightning and bog fires, of course, which are... Well, ball lightning and bog gas?) and "High fantasy dryads"
Also if you're going to be summoning things, give me a coder and a few hours and I'll give you bloody GoeticDemonCraft so I can summon Sabnock and we can go around and spread disease to all my foes while he fills my castle with weapons
Actually, screw that. Dantalion because he is a demon with the faces of many people who knows the thoughts of all men. How would you program this into Minecraft aside from letting him teleport you around
Tumours which have a degree of awareness, however. They're clearly some sort of spiritual being, and some of the lore seems to indicate that spiritual entities are "a thing" in Thaumcraft. While it's only a suggestion, I don't really think my idea isn't all that much in keeping. Thaumcraft presents a ritual and formulaic system of magic, relying on preparation and infrastructure as opposed to outright spells. Anything more than that is just speculation. Currently, I'm speculating on the possibility of a more powerful class of spirits existing, that are a step up from Wisps, and associated with multiple aspects. I offer the idea of summoning and binding them to gain insight into the forces they are tied to, because a] it's fairly iconic, and b] it requires preparation, has established concepts of cost and risk, and isn't something you can just pack up and move. The names I offer to different spirits are purely speculative, mainly for the sake of being able to easily categorize, by associating aspects to recognizable concepts. They could be just as formless as wisps and be without names, just bigger and more powerful, for what that matters. Call them Eidolons, if that's more acceptable.
...in fact, that's probably a much better idea. Wisps are little balls of a single aspect. Eidolons are big balls of several. Works conceptually, as it is easily recognizable as "more powerful Wisp". Works linguistically, as "eidolon" means both "Spirit or apparition" and "An image of an ideal"...so its name would literally mean an embodiment of aspects. As a side benefit, this offers a solution to "dangerous" flux composed of several aspects, or to particularly high flux, as both could release more powerful Eidolons into the world in place of Wisps. So, rather than "summoning demons", try to imagine the idea as deliberately forcing a powerful variant of Wisp to form within a ward prepared to contain it, so that you can gain knowledge by studying it...as long as your containment measures don't fail. (Heck, even just a device that forces random Wisps/hypothetical super-wisps to spawn, so you can murder them, would make research less of a chore, and keep it from grinding the game to a halt.)
this actualy seems interesting didnt likeyour previous idea much because thaumcraft seems more like a mage determined to figure out magic for himself than a shaman depending on the aid of spirits shure you have less conections among the spirits of the area but you dont need to be careful to not stepp on anyones toes to keep casting your spells
but this really looks lke it would be neat captured super wisps that you study do get a deeper understanding of the aspect(glowy numbers in your reasearch table)
"They're aware yes, but sentient?" the mage chuckles "Not realy, I've been studying the forces of magic long enough to detrmine that. ...Are they trainable you say?" he pauses scratching his chin" ...I'm curios to try, who wouldent be after all? Just imagine those little buggers attacking someone else for once!" his eyes gain a... disturbing gleam at this sstatment" just, one problem. where to even begin training a wisp, binding one to an object is a simple task. I can do it blindfolded, its actualy easyer that way to be ohnest. training one however, thats another story entirely. Its just a semi aware blob of magic mixed with an aspect or two afterall, not quite the grand entitys one thinks of when one hears about a spirit."
I always thought of them like white blood cells. You, the thaumaturge, are pumping nastiness into the local Aura (in the form of unused aspects) and eventually blobs of magic attack and surround the "germs." Pearls might be a more apt analogy, though... wisp forms around an irritant, and is colored by the impurities in the local environment.
Regardless, I kind of like the idea of being able to trap the little beasties in a thaumic cage or something, and then magically vivisect them..
You were the one who said aura couldn't be made.
Motus: Similar to a speed potion.
Vacuous: Instantly drains a large section of the food bar.
Visum: Similar to a nightvision potion.
Cognitio: Makes him smarter.
Volito: Similar to a jump boost potion.
Ignis: Spontaneous combustion
Fractus: The next time Steve dies, he explodes like a creeper
Lux: He can be seen from afar in the dark, similar to a burning mob
Potentia: Similar to a strength potion.
Machina: Any armour he's wearing merges into his body. What this means I have no idea.
Saxum: Steve turns to stone and becomes completely immobile but invincible to non-creepers for a short time.
Metallum: Steve gains the ability to eat metals to regain hunger until it wears off. (OP, I know)
Permutatio: Whatever he ate last turns into something else inside his stomach, assuming you have the right food in your inventory. (Beef->pork, apple->carrot, mushroom soup->chicken->potato, cookie->melon slice). Somehow the food you get back isn't digested at all, and the food that comes out of your inventory simply takes the place of it.
Pannus: No idea.
Solum: Steve becomes heavy and sluggish.
Tutamen: Bonus armour points!
Telum: Any sword Steve uses acts as though it has 1 extra level of Sharpness.
Instrumentum: Same as Telum, except with Efficiency on tools instead. (Like a haste potion.)
Vitreus: No idea
Aqua: Steve gains the ability to breathe underwater
Aer: No idea. (Maybe when he farts it causes a rainstorm?)
Gelum: Ice begins to form on Steve's insides, damaging him and causing him slowness.
Sonus: Any sound he makes can be heard from a much larger distance.
Sano: Like a Healing II potion.
Victus: Restores X amount of hunger instantly.
Mortuus: Inflicts the Wither effect.
Vinculum: Any mob Steve hits will be rendered immobile. (Skeletons can still shoot, and Endermen are not affected.)
Venenum: Inflicts Poison II.
Animus: No idea.
Carus: In multiplayer, mobs will be more likely to attack the drinker of this Essentia. In SSP mobs can see Steve from farther away. (Because he's expensive and precious, so they want to get him, you know?)
Lignum: Grants Steve invisibility, but ONLY in forest and taiga biomes. (Because he blends into the trees)
Flos: Bonemealing grass has a MUCH higher chance of making flowers. (Alternatively, flowers grow wherever Steve walks)
Fungus: Mushrooms grow wherever he walks
Messis: Harvesting wheat will give double drops. (Both wheat and seeds)
Herba: Any edible plant (Apples, carrots, potatoes, etc., not bread because it has to be processed from wheat) will restore double the hunger until it wears off
Purus: Until it wears off, drinking other essentia will have no effect. (Vanilla potions still will, just to be clear)
Praecantatio: When Steve farts, it charges the aura.
Imperito: Steve can touch a mob to control it, similar to the mind-control helmet from explosives+.
Tenebris: Similar to the blindness potion effect.
Fabrico: Steve's inventory crafting grid becomes 3x3 instead of 2x2 for a single craft.
Bestia: He can ride ANY passive mob, not just pigs.
Corpus: He grows to double his normal size.
Bestiola: Spiders and silverfish will not attack him.
Malum: He regains hearts when in the nether, but get damaged elsewhere.
Mutatio: Same as Praecantatio, except farts cause flux.
Alienis: Instantly teleports him to the End to probably be pummeled by the dragon.
So, what do you guys think? Got any ideas on the ones I was stumped on? Think of a better effect for drinking a type of Essentia?
Put it in your post!
EDIT: Put the list of effects in a spoiler.
GitHub: dalapo | Minecraft/Curseforge: ProfessorLucario
Did you know that 83.1% of statistics are made up on the spot?
This mod is amazing, but i have a problem. When I'm taking anything from this mod in my hands, I can see only a half of these things.
Proofpic:
Looks like a scepter.
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 13/01/13 11:48 PM
Description: Ticking entity
java.lang.ClassCastException: thaumcraft.common.blocks.TileTable cannot be cast to ljdp.minechem.common.gates.IMinechemTriggerProvider
at ljdp.minechem.common.gates.TriggerFullEnergy.isTriggerActive(TriggerFullEnergy.java:26)
at buildcraft.transport.Pipe.isNearbyTriggerActive(Pipe.java:488)
at buildcraft.transport.gui.ContainerGateInterface.isNearbyTriggerActive(ContainerGateInterface.java:420)
at buildcraft.transport.gui.ContainerGateInterface.calculateTriggerState(ContainerGateInterface.java:241)
at buildcraft.transport.gui.ContainerGateInterface.b(ContainerGateInterface.java:251)
at iq.j_(EntityPlayerMP.java:222)
at yc.a(World.java:2291)
at in.a(WorldServer.java:647)
at yc.g(World.java:2253)
at yc.h(World.java:2107)
at in.h(WorldServer.java:516)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at ho.r(DedicatedServer.java:270)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ljdp.minechem.common.gates.TriggerFullEnergy.isTriggerActive(TriggerFullEnergy.java:26)
at buildcraft.transport.Pipe.isNearbyTriggerActive(Pipe.java:488)
at buildcraft.transport.gui.ContainerGateInterface.isNearbyTriggerActive(ContainerGateInterface.java:420)
at buildcraft.transport.gui.ContainerGateInterface.calculateTriggerState(ContainerGateInterface.java:241)
at buildcraft.transport.gui.ContainerGateInterface.b(ContainerGateInterface.java:251)
at iq.j_(EntityPlayerMP.java:222)
at yc.a(World.java:2291)
at in.a(WorldServer.java:647)
at yc.g(World.java:2253)
-- Entity being ticked --
Details:
Entity Type: null (iq)
Entity ID: 554278
Name: netwilk
Exact location: 26.70, 45.00, 346.95
Block location: World: (26,45,346), Chunk: (at 10,2,10 in 1,21; contains blocks 16,0,336 to 31,255,351), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Momentum: 0.00, -0.08, 0.00
Stacktrace:
at yc.h(World.java:2107)
at in.h(WorldServer.java:516)
-- Affected level --
Details:
Level name: world
All players: 1 total; [iq['netwilk'/554278, l='world', x=26.70, y=45.00, z=346.95]]
Chunk stats: ServerChunkCache: 801 Drop: 0
Level seed: 2007614483422002392
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (192,64,256), Chunk: (at 0,4,0 in 12,16; contains blocks 192,0,256 to 207,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 7288942 game time, 7299468 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 96375 (now: false), thunder time: 2207 (now: true)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
at ho.r(DedicatedServer.java:270)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1898809544 bytes (1810 MB) / 2121531392 bytes (2023 MB) up to 2121531392 bytes (2023 MB)
JVM Flags: 2 total; -Xmx2048M -Xms2048M
AABB Pool Size: 7454 (417424 bytes; 0 MB) allocated, 3273 (183288 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 63 mods loaded, 63 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
denLib [denLib] (denLib-2.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LoginMessage [LoginMessage] ([forge_universal][1.4.6]LoginMessage_v0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Dynmap [Dynmap] (Dynmap-1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-1.7.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BinnieCore [Binnie Core] (extrabees-1.4.9.14-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtraBees [Extra Bees] (extrabees-1.4.9.14-prerelease.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
OmniTools [OmniTools] (OmniTools-3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.2.207.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyCore [Metallurgy Core] (Metallurgy Core 2.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyBase [Metallurgy Base] (Metallurgy Base Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyEnder [Metallurgy Ender] (Metallurgy Ender Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy Fantasy Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyNether [Metallurgy Nether] (Metallurgy Nether Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyPrecious [Metallurgy Precious] (Metallurgy Precious Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyUtility [Metallurgy Utility] (Metallurgy Utility Ores 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
minechem [MineChem] (MineChem-2.0.0pr6.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ObsidiPlates [Obsidian Pressure Plates] (obsidiplates-universal-1.2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LiquidRoundup [Liquid Roundup] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PluginsforForestry|Core [PluginsforForestry|Core] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PluginsforForestry|BlueFood [PluginsforForestry|BlueFood] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PluginsforForestry|BuildCraft [PluginsforForestry|BuildCraft] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PluginsforForestry|Forestry [PluginsforForestry|Forestry] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PluginsforForestry|Ic2 [PluginsforForestry|Ic2] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PluginsforForestry|Railcraft [PluginsforForestry|Railcraft] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PluginsforForestry|RedPower2 [PluginsforForestry|RedPower2] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PluginsforForestry|Thaumcraft [PluginsforForestry|Thaumcraft] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PluginsforForestry|Tweaks [PluginsforForestry|Tweaks] (PluginsforForestry2-MC1.4.7-Complete-Build25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
teleportation [Teleportation Stones] (teleportationStones.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThaumicBees [ThaumicBees] (thaumicbees-1.1.702-67.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
snyke7_Transformers [Transformers] (Transformers v1.7b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TwilightForest [The Twilight Forest] (twilightforest-1.15.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
WirelessRedstoneCore [Wireless Redstone] (WirelessRedstoneHNY.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
WirelessRedstoneExtras [Wireless Redstone Extras] (WirelessRedstoneHNY.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 2641 (147896 bytes; 0 MB) allocated, 446 (24976 bytes; 0 MB) used
Player Count: 1 / 20; [iq['netwilk'/554278, l='world', x=26.70, y=45.00, z=346.95]]
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
btw, I came up with an idea: Animated chests ! its a travelling trunk,but it acts like a hungry chest and a wooden golem and stone/clay golems can interact with it! its crafted by combining a hungry chest, a brainy golem and a few aspects.
the chest has 3 modes: following, idle and automatic; the automatic mode will make the chest act like a wooden golem, the idle mode will make it stand still and act like a hungry chest, and the following mode will make it follow the player like a tc2 trunk.( I know this idea is unoriginal, but i really miss the trunk...)
sorry for making this post appear to be a wall of text, nothing happens when i press enter in explorer and im running windows 8.
edit: im using crome now, i can actually make paragraphs now
You have no idea how sad I was when I completed research on the Hungry Chest and found out it wouldn't be my pet.
i know how it feels... the trunk has been my pet since tc1
edit: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO, the pickaxe of the core's texture has changed... i loved the old texture, it made it look big and powerfull
btw, azanor, can you make dusts drop nuggets too, or maybe you should make the orepiles drop 2 ingots when smelted in an infernal furnace and maybe a nugget every now and then?
maybe not since it would be unbalanced
It is a Ruby Sword... From RedPower... It is my own texture to make it look pretty with the Forgotten Lands texture pack (of which I am the person that does the most Mod Texture support for it, though it bits and pieces... xD). :3
Well, Rei's Minimap hardly gets any updates anymore... Besides being updated to the newest version... The newest version's Biome Map currently doesn't even show the Biomes for ExtraBiomesXL anymore...
I'm wondering what the Blue one does and what the little clumps of what look like nuggets are.