What is this?
This mod allows for you to enter a custom port, IP, and MOTD*! I did not stop there. I saw the opportunity to add more features, and I did. Now you can edit almost everything you could edit on a normal, vanilla, server! I also added some basic options to get your LAN feeling a bit more like a real server. It's like starting a server, but with your own Single Player worlds, and with your own Single Player mods. *Stands for Message Of The Day. Visible under your server name in the servers list.
What are the requirements?
Forge, of course! Unless you're using older versions. Standalone versions don't need anything to run.
How do I install it?
Ah. The infamous question asked by many. Yet, it almost always has the same answer. Follow the steps: All:
Download the installer
Select your desired version
Click install
????
Profit
Forge:
Download the Forge version of the mod
Put it in your mods folder (coremods if you're using a version older than 1.6.4)
????
Profit
Other:
Download the mod
Backup your minecraft.jar
Delete the META-INF folder from your minecraft.jar
Extract the mod into your minecraft.jar
????
Profit
How do I use it?
It's very simple. First, go to Options > Multiplayer Options and edit the settings to your liking. In the latest Forge version, this is located in Mods > Custom LAN > Config. After you are satisfied with the settings, go to one of your worlds. Press pause (ESC) and choose Open to LAN. Now, for the IP field, it is strongly recommended to keep it to the default value, unless you know what you are doing. The IP field should be you Local IP ONLY! You will get an error if you try to use your Public IP! In the port field, choose a port of your liking. 25565 is recommended, since it is the default on a real Minecraft server. If you want people outside your internet (Non-LAN) to join your game, port forward the port you entered. You can find more information on how to do that here Now, you've come to the final part! Just click Start LAN World, and watch your SinglePlayer world turn into a MultiPlayer Server! Now, if you port forwarded and want other people to join your server, give them your Public IP (you can find it here) followed by a ":" and your port number. For example, 0.0.0.0:25565. If you launched a server and you have a mod installed that adds a block or an item, make sure that everyone who joins your server has the same mods, too!
What commands are available?
/Back (Teleports you to latest deathpoint)
/Broadcast (Broadcasts a purple colored message to everyone on the server.)
/Ban [reason]
/BanIp [reason] (name of player will be changed to his IP automatically.)
/Unban
/UnbanIp
/BanList (lists people who are banned)
/Kick [reason]
/Op
/Deop
/Fireball
/Lightning
/God [OptionalPlayerName]
/GetTime (Returns a nice representation of the current world's time)
/Hat (Puts whatever item in your hand as a helmet!)
/Heal [OptionalPlayerName]
/Eat [OptionalPlayerName]
/PM
/Save-All
/Save-Off
/Save-On
/Stop
/SetHome
/SpawnMob [X] [Y] [Z]
/Home
/ViewMOTD (View's server MOTD)
/SetWarp
/Warp
/RemoveWarp
/WarpList
/Spawn
/SetSpawn
/Reload
And more to come!
Screenshots:
Installer (.JAR):
Installer (.EXE):
Mod Spotlight:
By Finalclaw:(Most current spotlight, and an interview!)
By thisisdwood1: (Thank you very much, great spotlight!)
By mrmacmm: (English and German, Bilingual! Great spotlight!)
Downloads (If the links are down, try again later. I don't have the greatest host):
Installers:
AUTOMATIC JAR INSTALLER(.JAR -
AUTOMATIC EXE INSTALLER (.EXE) Currently updating this, sorry!
Forge Versions (I am only making Forge versions from now on):(.JAR)
Different approach on hooks, this mod doesn't edit any base classes now!
/Stop command now stops the actual server instead of exiting the world.
/Reload works more effeciently now
Added /Eat
Permissions GUI now is automatic, meaning all future commands will have a permission automatically!
Bug fixes
General imporvements
2.3.1: Fixed /help bug
V2.2
Added 1.5.2 support
Fixed IP fields not working correctly
Added optional X Y Z coordinates in SpawnMob command
General, minor, bug fixes
V2.1
Added 1.5.1 support
Added /spawnmob
Fixed max players with Forge version
Fixed ops with Standalone version
Code improvements
V2.0
Added /Fly.
Added /ReloadOps.
Added /Explosion.
You do not have to type the whole name anymore, for example, if you want to teleport FirstPlayer to SencondPlayer, you can type "/tp fir sec" and it will work.
Enhanced GUI.
Added more permissions.
V1.9
Added /Broadcast.
Added /ViewMOTD.
Added /GetTime.
Forge version is more stable.
V1.8
Out of development (BETA) stage.
Added /Back.
Added /Stop.
Added /PM.
Added /Save-All.
Added /Save-Off.
Added /Save-On.
Added /Lightning.
Added /Fireball.
More customizable permissions.
Fixed MOTD bug in 1.4.7.
V1.7
Added /warplist.
Added /removewarp.
Added /reload.
Bug fixes, yet again.
V1.6
Fixed big where server hoster/Ops could not use Op-specifc commands.
V1.5
Added support for Player API and a couple of other mods.
V1.4
Added a message that states you have to reload the world whenever you need it to apply changes.
Minor GUI bug fix
V1.3
Fixed permissions for /ban|/unban. I am ashamed for releasing a version where anyone can use them, glad someone reported it though.
V1.2
Improved usage of /ban, /banip, and /kick.
Disabled the ability to kick/ban the host.
Fixed a permission bug where /banip's permission did not work.
V1.1
Added /setspawn command.
Fixed /spawn command.
Fixed permission bugs.
V1.0
Added feature where you can edit permissions of certain commands.
Seperated GUI so it's not as piled up as it was with earlier versions.
A couple of bug fixes from here and there.
V0.9
Added a Max Players option.
Added /ban|/unban.
Added /banIp|/unbanIp.
Added /banList.
Added /op|/deop.
Added /kick.
Added /sethome|/home.
Added /spawn.
Added /god.
Added /setwarp|/warp.
Added /hat.
Fixed MOTD being always "Null". (surprised no one commented on this particular issue...)
V0.8
Added a reset button on the IP field, so you can quickly set it to default.
Added a debug when leaving the port field empty.
Added 1.4.6 support
Fixed a bug where Minecraft sometimes crashes after players join.
V0.7
BETA Stage.
Added Online Mode option.
Added Allow PvP option.
Added Allow Monsters option.
Added Allow Animals option.
Added Allow Flight option.
Added feature where all settings save on exit, including IP and Port fields.
A lot of bug fixes.
Stability enhancements.
Fixed IP field accepting wrong IPs on Standalone.
V0.6
Added feature where MOTD saves on exit.
V0.5
Added support for OptiFine and many other mods.
V0.4
GUI upgrade.
Bug fixes.
V0.3
A lot of bug fixes with Forge version, used to be unstable.
V0.2
Added support for Forge and ModLoader.
Bug fixes.
V0.1
Released (Alpha).
Please, help me out by donating if you can! Every cent counts
I just installed this, and it works great. Finally my roommate can save Waypoints from Rei's Minimap when he joins. A comment on the MOTD though, it doesn't seem to allow the Entities Radar function to work. Is this a true MOTD, or just a description under the LAN Server?
I just installed this, and it works great. Finally my roommate can save Waypoints from Rei's Minimap when he joins. A comment on the MOTD though, it doesn't seem to allow the Entities Radar function to work. Is this a true MOTD, or just a description under the LAN Server?
Well that's what a MOTD is, basically, so what exactly do you mean by real MOTD? Another question, is the Entities Radar function built in into Rei's Minimap? If so, I'll look into it and try to fix the bugs. Thank you for the feedback!
What I mean by real MOTD is text that appears on screen when you first log in to the server.
Yes, I was speaking about Rei's Minimap entities radar. I know it's not your mod, but I was hoping the MOTD could be used to enable entities and cave mapping on a LAN server. Rei has stated that you need MOTD functionality to set the variables. That mod actually uses what I consider a MOTD. When you open a world, it will display how many waypoints were loaded.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/18/2012
Posts:
52
Member Details
That's not a true MOTD, that's merely Rei's functionality. However, if you look on the Rei's thread, there's a small MOTD mod that you can install to provide the functionality for enabling radar. For single player/LAN worlds, you want to use the client version.
What I mean by real MOTD is text that appears on screen when you first log in to the server.
Yes, I was speaking about Rei's Minimap entities radar. I know it's not your mod, but I was hoping the MOTD could be used to enable entities and cave mapping on a LAN server. Rei has stated that you need MOTD functionality to set the variables. That mod actually uses what I consider a MOTD. When you open a world, it will display how many waypoints were loaded.
Oh, I see. Then no, it's not to what you refer as a real MOTD, it is just the description under your server :).
That's not a true MOTD, that's merely Rei's functionality. However, if you look on the Rei's thread, there's a small MOTD mod that you can install to provide the functionality for enabling radar. For single player/LAN worlds, you want to use the client version.
I have a "crash" when I try to load a world. I have forge installed, but I don't think that it is going to make problems :s, it doesn't crash, it just stop working. :/ (I use 1.4.5)
Don't worry, I'm already on my way coding for ModLoader and Forge versions
I have a "crash" when I try to load a world. I have forge installed, but I don't think that it is going to make problems :s, it doesn't crash, it just stop working. :/ (I use 1.4.5)
Added ModLoader and Forge versions ;). Try them out
When I updated Minecraft to 1.4.4 (and 1.4.5 now), no one has been able to join my minecraft LAN world. When they try to, it just says connection timed out. Even when we type in the actual IP of the LAN world into the Direct Connection, it still says the same thing. This is unrelated to your mod, but do you have any Idea why? Help would be greatly appreciated... And I love the mod
When I updated Minecraft to 1.4.4 (and 1.4.5 now), no one has been able to join my minecraft LAN world. When they try to, it just says connection timed out. Even when we type in the actual IP of the LAN world into the Direct Connection, it still says the same thing. This is unrelated to your mod, but do you have any Idea why? Help would be greatly appreciated... And I love the mod
Hmm... did you port forward your port? If yes, then your IP might have changed. Go back into your router and double check everything ;).
What is this?
This mod allows for you to enter a custom port, IP, and MOTD*! I did not stop there. I saw the opportunity to add more features, and I did. Now you can edit almost everything you could edit on a normal, vanilla, server! I also added some basic options to get your LAN feeling a bit more like a real server. It's like starting a server, but with your own Single Player worlds, and with your own Single Player mods.
*Stands for Message Of The Day. Visible under your server name in the servers list.
What are the requirements?
Forge, of course! Unless you're using older versions. Standalone versions don't need anything to run.
How do I install it?
Ah. The infamous question asked by many. Yet, it almost always has the same answer. Follow the steps:
All:
It's very simple. First, go to Options > Multiplayer Options and edit the settings to your liking. In the latest Forge version, this is located in Mods > Custom LAN > Config. After you are satisfied with the settings, go to one of your worlds. Press pause (ESC) and choose Open to LAN. Now, for the IP field, it is strongly recommended to keep it to the default value, unless you know what you are doing. The IP field should be you Local IP ONLY! You will get an error if you try to use your Public IP! In the port field, choose a port of your liking. 25565 is recommended, since it is the default on a real Minecraft server. If you want people outside your internet (Non-LAN) to join your game, port forward the port you entered. You can find more information on how to do that here Now, you've come to the final part! Just click Start LAN World, and watch your SinglePlayer world turn into a MultiPlayer Server! Now, if you port forwarded and want other people to join your server, give them your Public IP (you can find it here) followed by a ":" and your port number. For example, 0.0.0.0:25565. If you launched a server and you have a mod installed that adds a block or an item, make sure that everyone who joins your server has the same mods, too!
What commands are available?
Screenshots:
Installer (.JAR):
Installer (.EXE):
Mod Spotlight:
By thisisdwood1: (Thank you very much, great spotlight!)
By mrmacmm: (English and German, Bilingual! Great spotlight!)
Downloads (If the links are down, try again later. I don't have the greatest host):
AUTOMATIC JAR INSTALLER (.JAR -AUTOMATIC EXE INSTALLER (.EXE)Currently updating this, sorry!Known Bugs:
Team:
Well that's what a MOTD is, basically, so what exactly do you mean by real MOTD? Another question, is the Entities Radar function built in into Rei's Minimap? If so, I'll look into it and try to fix the bugs. Thank you for the feedback!
Yes, I was speaking about Rei's Minimap entities radar. I know it's not your mod, but I was hoping the MOTD could be used to enable entities and cave mapping on a LAN server. Rei has stated that you need MOTD functionality to set the variables. That mod actually uses what I consider a MOTD. When you open a world, it will display how many waypoints were loaded.
Oh, I see. Then no, it's not to what you refer as a real MOTD, it is just the description under your server :).
Thank you for the help ^^
Don't worry, I'm already on my way coding for ModLoader and Forge versions
Added ModLoader and Forge versions ;). Try them out
Wait, how do you have 1.4.5? Are you using a development version of Forge?
Thank you very much, kind sir ^^
Hmm... did you port forward your port? If yes, then your IP might have changed. Go back into your router and double check everything ;).
Forge version seems to be a bit unstable. For now, I suggest sticking to the other two versions.Fixed
You could, but it would be buggy. No worries, though, Forge version is fixed now ;).