hey. idk if its a bug so i wanted to ask. every time i sleep in bed to skip the night my /home is REset to the bed spot.
It's not a bug, /home is basically a spawn chunk in which a player spawns in, so is used by both /home and sleeping in a bed. If you would like to save a location unrelated to bed location, you can use /setwarp and /warp.
Alright guys, I'm coding a new version that adds basic commands like /ban, /ban-ip, /unban, /unban-ip /sethome, /home, /op, /deop, /god, and /spawn. I'll add more if I think of any along the way.
Thank you, that fixes the problem i had before because of the added /op and /deop commands
I normally use a mod that allows me to clear all of the text in the chat window using the /clear command.
Imagine my surprise when, after getting some spam about "You can only sleep at night." and using the /clear command to get rid of it, my inventory is completely wiped instead. This is in a singleplayer survival world, where inventory contents are quite valuable, and I don't keep a backup for obvious reasons (my multiplayer server automatically makes nightly backups for instance).
Is the /clear command absolutely necessary in a mod that was only really meant to make it easier to allow friends to join you in single player?
Edit: Oh wow, that's lucky, Windows took a backup of my level.dat and WillWill56.dat file for no reason yesterday at 10:44 PM, which is just after I stopped playing. I have all my stuff back exactly as it should be.
I would like to note that the official inventory clearing mod includes a "/clear undo" command to restore the items you just cleared from your inventory, which you should probably add if you're intent on keeping the /clear command included with this mod.
I normally use a mod that allows me to clear all of the text in the chat window using the /clear command.
Imagine my surprise when, after getting some spam about "You can only sleep at night." and using the /clear command to get rid of it, my inventory is completely wiped instead. This is in a singleplayer survival world, where inventory contents are quite valuable, and I don't keep a backup for obvious reasons (my multiplayer server automatically makes nightly backups for instance).
Is the /clear command absolutely necessary in a mod that was only really meant to make it easier to allow friends to join you in single player?
Edit: Oh wow, that's lucky, Windows took a backup of my level.dat and WillWill56.dat file for no reason yesterday at 10:44 PM, which is just after I stopped playing. I have all my stuff back exactly as it should be.
I would like to note that the official inventory clearing mod includes a "/clear undo" command to restore the items you just cleared from your inventory, which you should probably add if you're intent on keeping the /clear command included with this mod.
My mod does no include a /clear command, that is a command included in Minecraft itself. Also, I will not do anything to modify it, since I have modified enough core classes already, modifying more adds more incompatibility with other mods. That being said, Minecraft hides any written text after ~10 seconds, except you will see it again whenever you bring up the chat dialog. I might add a /clearchat, but I honestly don't see the benefit of having it.
I updated the installer (as requested) to select custom JARs. However, I am still working on the coremods folder compatibility. Hopefully released sometime this week, if I get the hang of it.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/29/2011
Posts:
42
Minecraft:
E_leader
Member Details
when i click a button to change an option from yes to no or no to yes i get this crash
---- Minecraft Crash Report ----
// Oops.
Time: 1/10/13 11:56 AM
Description: Updating screen events
java.lang.NullPointerException
at net.minecraft.client.gui.GuiCustomLan.a(GuiCustomLan.java:93)
at aul.a(SourceFile:72)
at net.minecraft.client.gui.GuiCustomLan.a(GuiCustomLan.java:196)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.gui.GuiCustomLan.a(GuiCustomLan.java:93)
at aul.a(SourceFile:72)
at net.minecraft.client.gui.GuiCustomLan.a(GuiCustomLan.java:196)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
-- Affected screen --
Details:
Screen name: net.minecraft.client.gui.GuiCustomLan
Stacktrace:
at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
when i click a button to change an option from yes to no or no to yes i get this crash
---- Minecraft Crash Report ----
// Oops.
Time: 1/10/13 11:56 AM
Description: Updating screen events
java.lang.NullPointerException
at net.minecraft.client.gui.GuiCustomLan.a(GuiCustomLan.java:93)
at aul.a(SourceFile:72)
at net.minecraft.client.gui.GuiCustomLan.a(GuiCustomLan.java:196)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.gui.GuiCustomLan.a(GuiCustomLan.java:93)
at aul.a(SourceFile:72)
at net.minecraft.client.gui.GuiCustomLan.a(GuiCustomLan.java:196)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
-- Affected screen --
Details:
Screen name: net.minecraft.client.gui.GuiCustomLan
Stacktrace:
at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
Thank you for the feedback! Seems to be an issue with Forge not returning null if no server is running. I fixed it, however, and I hope you enjoy it :)!
It's not a bug, /home is basically a spawn chunk in which a player spawns in, so is used by both /home and sleeping in a bed. If you would like to save a location unrelated to bed location, you can use /setwarp and /warp.
Yes. You just have to port forward the port you selected.
http://www.mcschematics.com/index.php
... Genius. How did I not think of that? Adding it ASAP!
Anything can become a weapon in my hands. ~tipd
Imagine my surprise when, after getting some spam about "You can only sleep at night." and using the /clear command to get rid of it, my inventory is completely wiped instead. This is in a singleplayer survival world, where inventory contents are quite valuable, and I don't keep a backup for obvious reasons (my multiplayer server automatically makes nightly backups for instance).
Is the /clear command absolutely necessary in a mod that was only really meant to make it easier to allow friends to join you in single player?
Edit: Oh wow, that's lucky, Windows took a backup of my level.dat and WillWill56.dat file for no reason yesterday at 10:44 PM, which is just after I stopped playing. I have all my stuff back exactly as it should be.
I would like to note that the official inventory clearing mod includes a "/clear undo" command to restore the items you just cleared from your inventory, which you should probably add if you're intent on keeping the /clear command included with this mod.
My mod does no include a /clear command, that is a command included in Minecraft itself. Also, I will not do anything to modify it, since I have modified enough core classes already, modifying more adds more incompatibility with other mods. That being said, Minecraft hides any written text after ~10 seconds, except you will see it again whenever you bring up the chat dialog. I might add a /clearchat, but I honestly don't see the benefit of having it.
Here is a quote from the wiki: (http://www.minecraftwiki.net/wiki/Commands)
As you can see, it is included in the original Minecraft code, and not my mod.
I will work on both of those suggestions. Thanks for the heads up!
generation. Social experiment.
I'll provide some later on today
---- Minecraft Crash Report ----
// Oops.
Time: 1/10/13 11:56 AM
Description: Updating screen events
java.lang.NullPointerException
at net.minecraft.client.gui.GuiCustomLan.a(GuiCustomLan.java:93)
at aul.a(SourceFile:72)
at net.minecraft.client.gui.GuiCustomLan.a(GuiCustomLan.java:196)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.gui.GuiCustomLan.a(GuiCustomLan.java:93)
at aul.a(SourceFile:72)
at net.minecraft.client.gui.GuiCustomLan.a(GuiCustomLan.java:196)
at aul.d(SourceFile:127)
at aul.m(SourceFile:111)
-- Affected screen --
Details:
Screen name: net.minecraft.client.gui.GuiCustomLan
Stacktrace:
at net.minecraft.client.Minecraft.l(Minecraft.java:1511)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 900571952 bytes (858 MB) / 1357447168 bytes (1294 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -Xmx2048m -Xms1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_U_A3 68 mods loaded, 68 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights [Dynamic Lights] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_onFire [Dynamic Lights on burning] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_creepers [Dynamic Lights on Creepers] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_dropItems [Dynamic Lights on ItemEntities] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_flameArrows [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_otherPlayers [Dynamic Lights Other Player Light] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DynamicLights_thePlayer [Dynamic Lights Player Light] (DynamicLights_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
SAP_Man [SanAndreasPs Managers] (0_SAPManPack_v13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_BackTools [mod_BackTools] (BackTools1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ChargePads [Charge Pads] (chargepads-universal-2.3.0.58.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ChickenChunks [ChickenChunks] (ChickenChunks 1.2.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.6-3.2.0.21.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ClaySoldiersMod [Clay Soldiers Mod] (CSM_v9_05.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-1.4.7-3.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
factorization [Factorization] (Factorization-0.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FlansMod [Flan's Mod] (Flans Mod 2.1.1 for Minecraft 1.4.6 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forestry [Forestry for Minecraft] (forestry-A-1.7.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GraviGun [GraviGun] (GravityGun1.4.6v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_InvTweaks [Inventory Tweaks] (InventoryTweaks_v1.49_(1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IronChest [Iron Chest] (ironchest-universal-1.4.7-4.5.2.213.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MiscPeripherals [MiscPeripherals] (miscperipherals-2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MutantCreatures [Mutant Creatures] (Mutant Creatures v1.2.0 mc1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ObsidiPlates [Obsidian Pressure Plates] (obsidiplates-universal-1.2.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OmniTools [OmniTools] (OmniTools-2.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
PortalGun [Portal Gun] (PortalGun1.4.7v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_SmartMoving [Smart Moving] (Smart Moving Client for ModLoader.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_SmartRender [Smart Render] (Smart Moving Client for ModLoader.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ThirstMod [Thirst Mod] (ThirstMod) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_Timber [Timber!] (Timber! (1.4.6).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics Family GL version 3.1.0 - Build 8.15.10.2509, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: 1357351781.2347.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Thank you for the feedback! Seems to be an issue with Forge not returning null if no server is running. I fixed it, however, and I hope you enjoy it :)!