So um, if you recall I suggested an underground bunker for villagers. Well, I made a model of what I think it would look like. Here are some pics. ( I made this with the end is extremely nigh texture pack. It goes really well with this mod.)
Outside
Inside (ground floor)
Top floor (storage)
top floor (semi-hidden chest <3)
Sub-level (stairs)
Sub-level(room)
Sub-level (Bathroom(1))
Sub-level (Bathroom(2))
I hope you consider adding some thing like this. It'd be really cool!
So um, if you recall I suggested an underground bunker for villagers. Well, I made a model of what I think it would look like. Here are some pics. ( I made this with the end is extremely nigh texture pack. It goes really well with this mod.)
<snip>
I hope you consider adding some thing like this. It'd be really cool!
It looks very pretty, but could you please retake your screenshots with the default texture pack on, so people don't have to download a new texture pack just to understand what blocks you're using? I have problems with processing things spatially and it's very visually-confusing to me as-is.
It looks very pretty, but could you please retake your screenshots with the default texture pack on, so people don't have to download a new texture pack just to understand what blocks you're using? I have problems with processing things spatially and it's very visually-confusing to me as-is.
sorry. It just seemed to fit in. I'll take some new shots but there are only 3 blocks people shouldn't be able to recognize. I'll post'em this weekend.
it would be cool if there were more structures and maybe some kind of military outposts
you could also add a nice big place and a villager witch, which was added in 1.4 but mojang added it in a pathetic way, they made witches the rarest mob in the game and made them in tiny awful little shacks only generated in swamps
where other good mods like better dungeons added a huge tower with a witch with like an enchanting table and stuff
you could add like frozen pirate ships in snow biomes frozen in time or sticking out of the ground or in ice
or huge ice glaciers
you could also change water's color to purple or something
and just any cool adventurious structure you can think of and rarer is NOT better.
I bet you could even find schematics of all that stuff, idk how that works though
you made a fantastic mod and I can't wait to see updates
Well, the problem with the majority of those ideas is that in this world, it's a post-apoc setting with civilizations extremely rare for a a reason. You start adding in crazy stuff and the bare-minimum survival challenge is gone.
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
Well, the problem with the majority of those ideas is that in this world, it's a post-apoc setting with civilizations extremely rare for a a reason. You start adding in crazy stuff and the bare-minimum survival challenge is gone.
I crashed when I want to lunch the game. I use forge
Oh Wait I see! Slot 202 is used
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 12年12月2日 下午6:14
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 202 is already occupied by pixelmon.blocks.BlockHealer@dc492 when adding modBlockLight@1e462cf
at amj.<init>(Block.java:292)
at modBlockLight.<init>(modBlockLight.java:10)
at mod_CaveWorld.load(mod_CaveWorld.java:51)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:544)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:469)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 404194816 bytes (385 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.22 FML v4.5.1.445 Minecraft Forge 6.4.0.380 15 mods loaded, 15 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CaveWorld [mod_CaveWorld] (CaveGen2.1[1.4.5].zip) Unloaded->Constructed->Pre-initialized->Errored
Flora Berries [Flora and Soma Berries] (FloraSoma-Berries_1.4.5_2012.11.28.zip) Unloaded->Constructed->Pre-initialized->Initialized
Flora Clouds [Flora and Soma Clouds] (FloraSoma-Clouds_1.4.5_2012.11.28.zip) Unloaded->Constructed->Pre-initialized->Initialized
Flora Corruptor [Flora and Soma Corruptor] (FloraSoma-Corruptor_1.4.5_2012.11.25.zip) Unloaded->Constructed->Pre-initialized->Initialized
Flora Crops [Flora and Soma Crops] (FloraSoma-Crops_1.4.5_2012.11.28.zip) Unloaded->Constructed->Pre-initialized->Initialized
Flora Trees [Flora and Soma Trees] (FloraSoma-Trees_1.4.5_2012.11.28.zip) Unloaded->Constructed->Pre-initialized->Initialized
InfiBlocks [InfiBlocks] (InfiBlocks_1.4.5_2012.11.25.zip) Unloaded->Constructed->Pre-initialized->Initialized
Infi2x2 [Infi2x2] (InfiTools-2x2Extended_1.4.5_2012.11.28.zip) Unloaded->Constructed->Pre-initialized->Initialized
InfiTools [InfiTools] (InfiTools-Base_1.4.5_2012.11.25.zip) Unloaded->Constructed->Pre-initialized->Initialized
InfiHybrids [InfiHybrids] (InfiTools-Hybrids_1.4.5_2012.11.25.zip) Unloaded->Constructed->Pre-initialized->Initialized
InfiBase [InfiBase] (InfiTools-Library_1.4.5_2012.11.25.zip) Unloaded->Constructed->Pre-initialized->Initialized
Pixelmon [Pixelmon] (Pixelmon1.8.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: GeForce GTX 460/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
So um, if you recall I suggested an underground bunker for villagers. Well, I made a model of what I think it would look like. Here are some pics. ( I made this with the end is extremely nigh texture pack. It goes really well with this mod.)
Outside
Inside (ground floor)
Top floor (storage)
top floor (semi-hidden chest <3)
Sub-level (stairs)
Sub-level(room)
Sub-level (Bathroom(1))
Sub-level (Bathroom(2))
I hope you consider adding some thing like this. It'd be really cool!
You made a really good job making it, but I don't want to add more new structures, at least not for now. I think if would ruin the gameplay.
Maybe you missed a file, It looks like it's trying to load something that isn't there.
Try a full re-install (New jar -then- modloader 1.4.5 -then- Cave-gen 2.1).
Edit: Looking at the crash report, the problem is with the Spider Entity. Unless -reaper- has included a secret change, I don't think the mod is causing the error.
it would be cool if there were more structures and maybe some kind of military outposts
you could also add a nice big place and a villager witch, which was added in 1.4 but mojang added it in a pathetic way, they made witches the rarest mob in the game and made them in tiny awful little shacks only generated in swamps
where other good mods like better dungeons added a huge tower with a witch with like an enchanting table and stuff
you could add like frozen pirate ships in snow biomes frozen in time or sticking out of the ground or in ice
or huge ice glaciers
you could also change water's color to purple or something
and just any cool adventurious structure you can think of and rarer is NOT better.
I bet you could even find schematics of all that stuff, idk how that works though
you made a fantastic mod and I can't wait to see updates
I don't really think that adding many more stuff would improve the gameplay of this mod. Also, changing colors is made via biomes. I tried to add support of biomes to this mod, but I tried everything I know and still failed
Btw. finding schematics is no help to actually adding the structures to the mod
Well, the problem with the majority of those ideas is that in this world, it's a post-apoc setting with civilizations extremely rare for a a reason. You start adding in crazy stuff and the bare-minimum survival challenge is gone.
I don't know they could be rare but there just needs to be more to find if you are just in a big cave there is alot of good ideas usable
and especially if you have to fight a mob to get things
it only takes away the challenge if you're an idiot about it
besides that, it's not like you need to have loot chests all over the place, just because there is cool stuff in the terrain generation
and at this point it would only add more variety because if you think adding stuff to the game would take away the challange then i'm afraid it's already been stolen with those huge walled off villages (game still seems pretty damn playable with them present)
Uh, maybe a small fenced-off/lit "yard" area in front of the villager huts to keep zombies from killing them through the door? That was a huge disappointment.
Uh, maybe a small fenced-off/lit "yard" area in front of the villager huts to keep zombies from killing them through the door? That was a huge disappointment.
Uh, maybe a small fenced-off/lit "yard" area in front of the villager huts to keep zombies from killing them through the door? That was a huge disappointment.
That's quite not my fault, since I did'n made the door
Also, it might prevent zombies from killing them, but I think it wouldn't look very good. Also, living in caves is remoted sheds is pretty dangerous. On the top, I never seen zombie killing villager through the door. If you are referring to the houses in the village, it may be caused by the fact, that vilagers actually don't treat their houses as houses in regular MC villages, so they don't go and hide there. This is because of their AI. And once you kill monsters inside the village and light the area well, no more monsters will be able to kill them
I mean the isolated huts. What happened is the villager would get right up to the door in the same square as it, and somehow, presumably by a clipping error (which I know isn't your fault since you didn't make the door. :P), one of a gang of about 4 zombies that were mobbing the door managed to somehow hit him while I was busy making an extension on his house.
You do make a good point about it being a dangerous lifestyle, though. I guess I'll just have to be more careful next time.
I mean the isolated huts. What happened is the villager would get right up to the door in the same square as it, and somehow, presumably by a clipping error (which I know isn't your fault since you didn't make the door. ), one of a gang of about 4 zombies that were mobbing the door managed to somehow hit him while I was busy making an extension on his house.
You do make a good point about it being a dangerous lifestyle, though. I guess I'll just have to be more careful next time.
I was afraid of that. I hope it won't happen very often
Also, I'm actually considering moving this to Forge. I always used and supported ModLoader, but unfortunatelly I bumped into problem which I wasn't able to solve using only ModLoader, but it is piece of cake with Forge. I hope this wouldn't discourage you from using my mod I will think about it for a while and tell you when I decide
Well when that happens this mod's a goner for me, I always failed at forge
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
Well when that happens this mod's a goner for me, I always failed at forge
Well, I don't like the change either, but it would allow me to add full support of underground biomes. No more straight lines suddenly changing from snow to moss.
Also, I'm actually considering moving this to Forge. I always used and supported ModLoader, but unfortunatelly I bumped into problem which I wasn't able to solve using only ModLoader, but it is piece of cake with Forge. I hope this wouldn't discourage you from using my mod I will think about it for a while and tell you when I decide
PLEASE make it forge, I want this to be my 40th mod lol
Inside (ground floor)
Top floor (storage)
top floor (semi-hidden chest <3)
Sub-level (stairs)
Sub-level(room)
Sub-level (Bathroom(1))
Sub-level (Bathroom(2))
Where did you put the Cave Gen Mod?
It looks very pretty, but could you please retake your screenshots with the default texture pack on, so people don't have to download a new texture pack just to understand what blocks you're using? I have problems with processing things spatially and it's very visually-confusing to me as-is.
you could also add a nice big place and a villager witch, which was added in 1.4 but mojang added it in a pathetic way, they made witches the rarest mob in the game and made them in tiny awful little shacks only generated in swamps
where other good mods like better dungeons added a huge tower with a witch with like an enchanting table and stuff
you could add like frozen pirate ships in snow biomes frozen in time or sticking out of the ground or in ice
or huge ice glaciers
you could also change water's color to purple or something
and just any cool adventurious structure you can think of and rarer is NOT better.
I bet you could even find schematics of all that stuff, idk how that works though
you made a fantastic mod and I can't wait to see updates
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
Absolutely agree
Oh Wait I see! Slot 202 is used
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 12年12月2日 下午6:14
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 202 is already occupied by pixelmon.blocks.BlockHealer@dc492 when adding modBlockLight@1e462cf
at amj.<init>(Block.java:292)
at modBlockLight.<init>(modBlockLight.java:10)
at mod_CaveWorld.load(mod_CaveWorld.java:51)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:544)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:196)
at net.minecraft.client.Minecraft.a(Minecraft.java:469)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_07, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 404194816 bytes (385 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.22 FML v4.5.1.445 Minecraft Forge 6.4.0.380 15 mods loaded, 15 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CaveWorld [mod_CaveWorld] (CaveGen2.1[1.4.5].zip) Unloaded->Constructed->Pre-initialized->Errored
Flora Berries [Flora and Soma Berries] (FloraSoma-Berries_1.4.5_2012.11.28.zip) Unloaded->Constructed->Pre-initialized->Initialized
Flora Clouds [Flora and Soma Clouds] (FloraSoma-Clouds_1.4.5_2012.11.28.zip) Unloaded->Constructed->Pre-initialized->Initialized
Flora Corruptor [Flora and Soma Corruptor] (FloraSoma-Corruptor_1.4.5_2012.11.25.zip) Unloaded->Constructed->Pre-initialized->Initialized
Flora Crops [Flora and Soma Crops] (FloraSoma-Crops_1.4.5_2012.11.28.zip) Unloaded->Constructed->Pre-initialized->Initialized
Flora Trees [Flora and Soma Trees] (FloraSoma-Trees_1.4.5_2012.11.28.zip) Unloaded->Constructed->Pre-initialized->Initialized
InfiBlocks [InfiBlocks] (InfiBlocks_1.4.5_2012.11.25.zip) Unloaded->Constructed->Pre-initialized->Initialized
Infi2x2 [Infi2x2] (InfiTools-2x2Extended_1.4.5_2012.11.28.zip) Unloaded->Constructed->Pre-initialized->Initialized
InfiTools [InfiTools] (InfiTools-Base_1.4.5_2012.11.25.zip) Unloaded->Constructed->Pre-initialized->Initialized
InfiHybrids [InfiHybrids] (InfiTools-Hybrids_1.4.5_2012.11.25.zip) Unloaded->Constructed->Pre-initialized->Initialized
InfiBase [InfiBase] (InfiTools-Library_1.4.5_2012.11.25.zip) Unloaded->Constructed->Pre-initialized->Initialized
Pixelmon [Pixelmon] (Pixelmon1.8.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: GeForce GTX 460/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
202 Lantern
203 Snow Brick
204 Icelele
205 Mossy Stone
Yay! Finally finished configing!
Also I spawned on the surface after dying in the not enough space bug (Tested 2 times)
You made a really good job making it, but I don't want to add more new structures, at least not for now. I think if would ruin the gameplay.
Yep, I agree.
I don't really think that adding many more stuff would improve the gameplay of this mod. Also, changing colors is made via biomes. I tried to add support of biomes to this mod, but I tried everything I know and still failed
Btw. finding schematics is no help to actually adding the structures to the mod
This. I absolutelly agree! +1 for you!
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
and especially if you have to fight a mob to get things
it only takes away the challenge if you're an idiot about it
besides that, it's not like you need to have loot chests all over the place, just because there is cool stuff in the terrain generation
and at this point it would only add more variety because if you think adding stuff to the game would take away the challange then i'm afraid it's already been stolen with those huge walled off villages (game still seems pretty damn playable with them present)
And also an iron golem in the yard?
That's quite not my fault, since I did'n made the door
Also, it might prevent zombies from killing them, but I think it wouldn't look very good. Also, living in caves is remoted sheds is pretty dangerous. On the top, I never seen zombie killing villager through the door. If you are referring to the houses in the village, it may be caused by the fact, that vilagers actually don't treat their houses as houses in regular MC villages, so they don't go and hide there. This is because of their AI. And once you kill monsters inside the village and light the area well, no more monsters will be able to kill them
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
You do make a good point about it being a dangerous lifestyle, though. I guess I'll just have to be more careful next time.
I was afraid of that. I hope it won't happen very often
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
Well, I don't like the change either, but it would allow me to add full support of underground biomes. No more straight lines suddenly changing from snow to moss.
Divine smoker mod - Hookah in Minecraft: http://www.minecraftforum.net/topic/1689980-172splanspdivine-smoker-water-pipe-modhookahshisha-11/
PLEASE make it forge, I want this to be my 40th mod lol