[b]Version 1.3 for Minecraft 1.5.1 is up, see change log below[/b]
[b]This wall of text needs to go methinks[/b]
Have you ever wanted to transplant an animal farm from one location to another? Killed all the pigs near your home and can't be bothered luring pigs all the way back? Well then this mod is for you!
The Animal Packer mod adds three new machines that enable easy transport of Cows, Pigs, Sheep and Chickens and now damn Mooshrooms as well (also the bebbies).
Cocanuta made a video for v1.1 =D
First the Animal Packer, when powered with a redstone signal, will lure nearby animals and then put them into it's inventory, then if you supply the machine with paper, 4 pieces of paper per animal, the machine will begin to wrap up those adorable animals into neat little packages, packages that you can put into your pockitz and then transport as you see fit.
The Animal Packer does have a little intelligence to it, it can only hold 5 of an animal type at one time, since, well, animals are big, when the packer is full it will stop attracting other animals, also, for example, if the packer has a pig in it it wont attract a cow, sheep or chicken, just to prevent ridiculous swamping of animals.From my testing the range that the packer can attract animals is a bit less than holding a specific lure.Then when you're at your destination, you can utilise the Animal Unpacker!
This wonderful machine, when supplied with a redstone signal will begin to unpack those packaged animals back into their natural state! What convenience!Since this is my first post and my first mod I thought I should say hi, hello =D
I'm an Android developer and always wanted to make a mod for Minecraft but never had an idea that I thought would be useful. I got the idea for this mod while watching a recent episode of Yogscast Tekkit when Simon went back to Pig Island and it was overrun with pigs and he wanted to transport them, instead he slaughtered a whole lot of them, so I'm hoping someone can find this mod useful!
This mod adds 3 blocks and 21 items, though 10 of those items you can't touch... I hope.
If you break an Animal Packer while it still has animals inside they will pop out, if you find they pop out a tad too far, tell me and I'll see about tweaking the variables, I haven't really played with it much yet.
So to get started you'll need to make 3 'Packing Machines', each one of these requires 1 redstone, 2 paper, 2 iron and 3 wood planks.Then you'll be able to make the Packer and Unpacker, for the Packer you'll need, 1 wheat, 1 seeds, 1 carrot, 2 'Packing Machines', 1 redstone and 3 iron ingots, the wheat, seeds and carrot are in there as the lure for the cows, pigs, sheep and chickens, good idea!
Finally the Unpacker is simply a 'Packing Machine', 2 iron ingots and 3 wood planks.
Pretty screenshots of the recipes are found below! Or there used to be... will update soon
Until I can make new images, here are the recipes in text format
Paper | Empty | Paper
Iron | Redstone | Iron
Plank | Plank | Plank
Wheat | Seed | Carrot
Packing Machine | Redstone | Packing Machine
Iron | Iron | Iron
Empty | Empty | Empty
Iron | Packing Machine | Iron
Plank | Plank | Plank
Advanced Animal Packer
First you'll need to have the Forge API installed, you can find the official Forge install instructions here http://www.minecraft...ation/Universal
I built the mod using Forge 184.108.40.2062, so I assume that would have the best compatibility.
Once Forge is installed simply drop this mod's zip file into your .minecraft/mods directory.
For server side do the same, drop this mod's zip file into your server's /mods directory.
It's a universal package, huzzah!
My mod shouldn't have conflicting ID's with other mods, but in case you need to change the block/item ID's you can find the config file in the .minecraft/config directory
Updated to support Minecraft 1.5.1
Baby animals can now be packaged
Mooshrooms and baby mooshrooms can also be packaged
Added hopper support, top and sides can add paper, bottom can take out packages
Fixed Buildcraft pipe support - wooden pipes will only pull out packaged animals from any side of the packers, pipes can input paper and packages into packers and unpackers respectively
[b]Issues and Quirks:[/b]
Sometimes the inventory of the packers stops working and you can't get items off of your cursor, can still press escape to exit the gui and drop the items on the ground, not sure of the cause yet.
When I piped into the top of the unpacker I found that the unpacked animals would get suck inside the machine when they popped out and subsequently suffocated, sadness all around =( so just pipe into the side instead.
Fixed missing gui texture issue
Updated to support Minecraft 1.4.4
Added SMP support - running Eclipse, two instances of MC and an MC server on an oldish laptop isn't fun, but SMP appears to be working =D
Altered how much paper is needed to pack the different animals - chickens need 3 paper, pigs 4, sheep 5 and cows 6
Added Advanced Animal Packer - 4 slots to hold 5 of each animal, if there is more than one animal in the slots paper usage is basically adding the individual times then minus 1 for each animal, so if you have a chicken and pig in there, it'd take 3 + 4 - 2 = 5 paper to pack them both, lures animals twice as distant as regular version, about 16 blocks
Made sure the Animal Packers don't pack baby animals, because I'm sure that's animal cruelty or child abuse or I just don't want to do the extra code to make sure the baby pops back out as a baby right now
I have three new machines in the works:
A simple one that converts packages between the adult and baby form through the use of some techno voodoo
A machine that's able to extract the maximum goodness from an animal, so instead of that annoying streak of 0 leather drops you can process a cow package and be guaranteed 2 leather and 2 raw beef, perhaps linked to the amount of power being received
A highly advanced machine that is able to take the biomass of various animals and form them into any animal of choice
[b]Thanks:[/b]Big super thanks to FreeZzeRrR for his awesome Forge mod tutorials, I couldn't have learnt how to get anything done without those tutorials. If anyone else is interested in learning how to start modding with Forge, go see his tutorials!
Hello I read your post about your mod and its looks interesting for me, because sometimes is hard to finde animals or there are far from your house and hard to bring it to your place. I will try your mod but it will be better to know if its working on a server. Nice job
Thanks, I've updated the OP a bit, hopefully it's clear enough, I'm not sure if most people that use mods would have MC Forge installed or not, I assume they would have Forge installed since the most popular mods do use it.
When I get some more time I'll see if I can make sure it works with SMP, it should work when you open an SSP game to LAN though
I was half way through recording a spotlight of this mod (really cool idea by the way, I'll be adding this to my teams Let's Play server when we record next, love it.) but every time I unpack an animal a chicken pops out, I essentially turned 4 sheep into chickens. Don't get me wrong, that's a pretty good party trick, but I don't think it's the purpose?
I'll drop a link to the spotlight once this is fixed
EDIT: Hang on i restarted minecraft and it may have fixed itself. odd bug..
EDIT 2: Not fixed, but pigs do work, cows and sheep unpack as chickens for some reason.
Fantastic, I'm just about to upload the spotlight I've done. It runs a little longer than I intended because I did a little experiment with the range animals are attracted to the packer, and tested it out with Buildcraft (great to see it more or less works). I'll either edit the message or reply again once it's up.
(note: took me a few goes to get v1.1 because you only changed the text and not the actual link in the OP, I kept grabbing v1.0 again until I noticed then I just copied and pasted the URL.)
I fixed the link, I didn't know using forums is more annoying than programming, lol
Does anyone know how to make the link open in a new tab using the forum code? I couldn't get any HTML to work
Hopefully this weekend I'll be able to make this mod compatible with SMP, and perhaps add the Advanced Animal Packer that has 4 storage slots so you don't have to worry about it grabbing the wrong animal
I was thinking last night that I could easily make a mob packer, but... I'm not sure what would be the point
Unless perhaps there's some recipes that use packaged mobs in some way, then that's thinking way too far ahead for the moment
Packaged Creepers being used in some kind of grenade recipe? lol
I've got some other ideas I'm playing around with, would be nice if all of them are doable and don't break anything =D We'll see how it goes!
Here's the spotlight, apologies it's a little long, It's my first attempt at a Spotlight so I talked a bit much..
Love the idea of an Advanced Packer or a mob packer, it could be an interesting way of making mob farms, if you could pop one in a dark room and collect the mobs up then use them in some way to get the drops out of the packaged mob, like an Animal/Mob grinder machine. This would be far less noisy than a vanilla mob grinder, but you'd have to make it balanced some how, so every single packed mob doesn't drop good loot.
Also, tis the weekend and I said hopefully I will get SMP and the Advanced Animal Packer in, and... I did! Yay!
Making sure that a 4 slot furnace type item works properly was really annoying, but definitely worth it!
I noticed while testing today that the packers would eat up baby animals and then spit them out as adults, so I decided to not let the machines eat up the babies for now, but that lead me to another idea...
A machine that will pull off a Babality! As in sucking up adult animals and turning them into babies, just because babies are so damn cute. Nothing really to be gained by that, but I'm sure someone could make a farm of 400 babies or something.
I was thinking about the mob lure machine, and I'm not sure it's a good idea anymore, because mobs don't really care about finding food or whatever, so lore-wise it doesn't fit.
So perhaps a trap system instead? Place special blocks on the ground and when the mobs walk over them they're caught and then we can have our wicked way with them! Bwah ha haaaa