1.7.2 Forge SMP SSP

In-Game NBTEdit! Edit Mob Spawners & Attributes in game! FINALLY UPDATED!

  • #366
    Quote from tulir 293

    I wish this was a modloader mod because I don't want to use forge in my main client.


    What do you mean by your main client?
  • #367
    What??? Since when does this excist?! I searched for it a few months ago and didn't find anything.
    SH*T this is amazing.... I'm going to try it right now...

    THANK YOU!!
  • #368
    After using it for a while here's my opinion:
    It's really nice, you can do a lot of neat stuff with it. I had some errors though, but I think that's because of forge, or because of myself because I'm giving a tile entity the wrong tags.
    But it's way easier then using sethblings filters in mcedit.
    There's one thing though: you can't select not clickable entities such as item drops, arrows fire charge. But except for that, it's the most useful mod I've seen so far.
  • #369
    Quote from jespertheend

    But it's way easier then using sethblings filters in mcedit.
    How?
    There's one thing though: you can't select not clickable entities such as item drops, arrows fire charge. But except for that, it's the most useful mod I've seen so far.
    It's pretty useless to set custom tags for arrows and fire charge entities - they're gonna quickly despawn.
    Make a custom spawner for that - it's way easier.
    For items, put it in a chest.
    Completed maps: Sunburn Islands, Nightmare Realm, Uncharted Territory III, Inferno Mines, Terraria
    Currently playing: Infernal Sky II, The Fire Beneath, Spelunky


    Currently playing: The Binding of Isaac, Minecraft CrackPack
  • #370
    Quote from WaterTipper



    Maybe he means items that are on the ground, you could change the decay time and health.
  • #371
    Quote from Gavenom

    Maybe he means items that are on the ground, you could change the decay time and health.

    AFAIK that's not possible with any NBT editors or Sethbling's filters that I know of.
    Only way to do that would be to make a custom spawner with position data and all that, which would be a hassle to do.
    Completed maps: Sunburn Islands, Nightmare Realm, Uncharted Territory III, Inferno Mines, Terraria
    Currently playing: Infernal Sky II, The Fire Beneath, Spelunky


    Currently playing: The Binding of Isaac, Minecraft CrackPack
  • #372
    Quote from WaterTipper

    AFAIK that's not possible with any NBT editors or Sethbling's filters that I know of.
    Only way to do that would be to make a custom spawner with position data and all that, which would be a hassle to do.

    It is possible with an NBT editor, but you would have to search for the entity which is very hard.
    Anyway, I didn't really need to change the properties of drops/arrows/firecharges etc. But I wanted to copy their NBT tags to use in a spawner. That's handier since my game keeps crashing, because sometimes I make a mistake when trying to change the spawner properties.
  • #373
    Quote from jespertheend

    It is possible with an NBT editor, but you would have to search for the entity which is very hard.
    Anyway, I didn't really need to change the properties of drops/arrows/firecharges etc. But I wanted to copy their NBT tags to use in a spawner. That's handier since my game keeps crashing, because sometimes I make a mistake when trying to change the spawner properties.

    Look up the wiki on how to edit NBT tags.
    Completed maps: Sunburn Islands, Nightmare Realm, Uncharted Territory III, Inferno Mines, Terraria
    Currently playing: Infernal Sky II, The Fire Beneath, Spelunky


    Currently playing: The Binding of Isaac, Minecraft CrackPack
  • #374
    Quote from WaterTipper

    Look up the wiki on how to edit NBT tags.

    I did, but it's very hard to find blocks and entities with a not ingame nbt editor when you have a lot of entities.
  • #375
    Quote from jespertheend

    I did, but it's very hard to find blocks and entities with a not ingame nbt editor when you have a lot of entities.

    .....then use an in-game NBT editor. Simple as that.
    Completed maps: Sunburn Islands, Nightmare Realm, Uncharted Territory III, Inferno Mines, Terraria
    Currently playing: Infernal Sky II, The Fire Beneath, Spelunky


    Currently playing: The Binding of Isaac, Minecraft CrackPack
  • #376
    Quote from WaterTipper


    .....then use an in-game NBT editor. Simple as that.

    Yeah, but I can't select drops/arrows etc. Wait... No... We're getting in a loop here...
  • #377
    Quote from jespertheend

    Yeah, but I can't select drops/arrows etc. Wait... No... We're getting in a loop here...

    Items on the ground have to do with chunk NBTs, and this mod doesn't have the ability to edit the world yet.
  • #378
    Quote from Gavenom


    Items on the ground have to do with chunk NBTs, and this mod doesn't have the ability to edit the world yet.

    A drop is an entity just like any other entity. The only reason why you can't select it (I think) is because it has no colision box.
  • #379
    Quote from jespertheend

    Yeah, but I can't select drops/arrows etc. Wait... No... We're getting in a loop here...

    *facepalm*

    Just tell me what you need, I'll code it for you.
    This is getting nowhere.
    Completed maps: Sunburn Islands, Nightmare Realm, Uncharted Territory III, Inferno Mines, Terraria
    Currently playing: Infernal Sky II, The Fire Beneath, Spelunky


    Currently playing: The Binding of Isaac, Minecraft CrackPack
  • #380
    Quote from WaterTipper


    *facepalm*

    Just tell me what you need, I'll code it for you.
    This is getting nowhere.

    Well it's not really necessary, but being able to select all the 'currently-not-selectable-entities' would be nice.
  • #381
    Quote from Gavenom

    What do you mean by your main client?

    I have a lot of different clients. Survival modpack, newest snapshot and a few others. The main client is of course the one that I use the most. It has mods that I use on multiplayer and singleplayer when I build things.
  • #382
    Quote from tulir 293

    I have a lot of different clients. Survival modpack, newest snapshot and a few others. The main client is of course the one that I use the most. It has mods that I use on multiplayer and singleplayer when I build things.


    You can just make another client for Forge mods.
  • #383
    Can you make it so we can save things that we copy? That way i dont have to retype everything
  • #384
    Quote from tomswift123

    Can you make it so we can save things that we copy? That way i dont have to retype everything

    What do you mean?
  • #385
    Quote from romangvk

    What do you mean?

    He means you can load nbt tags in to the game in case you closed minecraft.
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