Ok. First. Make the Special Weapons Dalek Forge as well. Second. Cybermen Conversion and ranged attacks in both ModLoader and Forge. Third. Cybermen need to attack Daleks without being attacked first. Fourth. FOCUS ON THE FORGE UPDATE!
Ok. First. Make the Special Weapons Dalek Forge as well. Second. Cybermen Conversion and ranged attacks in both ModLoader and Forge. Third. Cybermen need to attack Daleks without being attacked first. Fourth. FOCUS ON THE FORGE UPDATE!
Ok ok ok
I am going to try and get the forge version 100% at the same place as the modloader version this weekend!
Hi, I have had this mod since it started and loved it. I'm just wondering if you can put the date you last updated in the title so you don't have to look so hard to see any changes. thnx
Hi, I have had this mod since it started and loved it. I'm just wondering if you can put the date you last updated in the title so you don't have to look so hard to see any changes. thnx
Sure
I'll add the date to the title on the next update!
Is there a use for the TARDIS? (Sorry if you didn't know it's TARDIS which stands for Time And Relevant in Space that's why it's all caps)And also what's the wire do?
Is there a use for the TARDIS? (Sorry if you didn't know it's TARDIS which stands for Time And Relevant in Space that's why it's all caps)And also what's the wire do?
the wire dosnt really do anythin and the TARDIS has no use yet but he will do something really epic with it
Rollback Post to RevisionRollBack
For those who need to contact me my email is [email protected] and Skype OrionTheConstilation
I am just finishing something on my Java Game engine then I will post the update which includes the Special Weapons Dalek!
After This I am going to start work on forge and try and get it to the same place as the modloader version and also add in some of the feature posted by creeperman999
It should still work, however you will have to make sure you don't put the atr.class file into your minecraft jar, as this file is overwriting a base class from the Too Many Items mod
Still didn't work :/ Took out the atr.class but still crashes. Should I post a crash report? Okay here
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 2/8/13 11:21 AM
Description: Failed to start game
java.lang.ClassCastException: mod_TooManyItems cannot be cast to cpw.mods.fml.common.modloader.BaseModProxy
at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:501)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (i386) version 10.7.5
Java Version: 1.6.0_35, Apple Inc.
Java VM Version: Java HotSpot™ Client VM (mixed mode), Apple Inc.
Memory: 500310072 bytes (477 MB) / 535232512 bytes (510 MB) up to 1070399488 bytes (1020 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 15 mods loaded, 15 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Errored
mod_dalek [mod_dalek] (minecraft.jar) Unloaded->Errored
HarkenScythe_Core [HarkenScythe] (1.4.7HarkenScythe_v1.1.5Forge.zip) Unloaded->Constructed
CatapultMod [Catapult Mod] (Catapult_Mod-0.8.6.133-alpha-MC146.zip) Unloaded->Constructed
Myths&Monsters [Myths&Monsters] (ForgeMyths&MonstersModmcv1.4.6d30.12.12.zip) Unloaded->Constructed
LegendGear [Legend Gear] (NMcCoy-LegendGear-1.1.0.zip) Unloaded->Constructed
PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed
SimplyHorses [Simply Horses] (SimplyHorses_1.4.7_pre6.1.zip) Unloaded->Constructed
TrailMix [TrailMix] (TrailMix1.4.7v3.zip) Unloaded->Constructed
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed
necromancy [Necromancy] (necromancy-universal-open_beta_4-1.4.6.zip) Unloaded->Constructed
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 2400 OpenGL Engine GL version 2.1 ATI-7.32.12, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Still didn't work :/ Took out the atr.class but still crashes. Should I post a crash report? Okay here
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 2/8/13 11:21 AM
Description: Failed to start game
java.lang.ClassCastException: mod_TooManyItems cannot be cast to cpw.mods.fml.common.modloader.BaseModProxy
at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:501)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (i386) version 10.7.5
Java Version: 1.6.0_35, Apple Inc.
Java VM Version: Java HotSpot™ Client VM (mixed mode), Apple Inc.
Memory: 500310072 bytes (477 MB) / 535232512 bytes (510 MB) up to 1070399488 bytes (1020 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 15 mods loaded, 15 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Errored
mod_dalek [mod_dalek] (minecraft.jar) Unloaded->Errored
HarkenScythe_Core [HarkenScythe] (1.4.7HarkenScythe_v1.1.5Forge.zip) Unloaded->Constructed
CatapultMod [Catapult Mod] (Catapult_Mod-0.8.6.133-alpha-MC146.zip) Unloaded->Constructed
Myths&Monsters [Myths&Monsters] (ForgeMyths&MonstersModmcv1.4.6d30.12.12.zip) Unloaded->Constructed
LegendGear [Legend Gear] (NMcCoy-LegendGear-1.1.0.zip) Unloaded->Constructed
PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed
SimplyHorses [Simply Horses] (SimplyHorses_1.4.7_pre6.1.zip) Unloaded->Constructed
TrailMix [TrailMix] (TrailMix1.4.7v3.zip) Unloaded->Constructed
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed
necromancy [Necromancy] (necromancy-universal-open_beta_4-1.4.6.zip) Unloaded->Constructed
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 2400 OpenGL Engine GL version 2.1 ATI-7.32.12, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I see you are using forge, The modloader version is not comparable with forge however there is a forge version which can be downloaded here.
The forge version will be updated in the next few days to make it be at the same place as the modloader version.
Ok. First. Make the Special Weapons Dalek Forge as well. Second. Cybermen Conversion and ranged attacks in both ModLoader and Forge. Third. Cybermen need to attack Daleks without being attacked first. Fourth. FOCUS ON THE FORGE UPDATE!
Ok ok ok
I am going to try and get the forge version 100% at the same place as the modloader version this weekend!
Thanks.
Sure
I'll add the date to the title on the next update!
I added in a spoiler at the top of the main post, I'll update it and add in some more info
The dalek mod
After This I am going to start work on forge and try and get it to the same place as the modloader version and also add in some of the feature posted by creeperman999
Still didn't work :/ Took out the atr.class but still crashes. Should I post a crash report? Okay here
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 2/8/13 11:21 AM
Description: Failed to start game
java.lang.ClassCastException: mod_TooManyItems cannot be cast to cpw.mods.fml.common.modloader.BaseModProxy
at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:501)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:479)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (i386) version 10.7.5
Java Version: 1.6.0_35, Apple Inc.
Java VM Version: Java HotSpot™ Client VM (mixed mode), Apple Inc.
Memory: 500310072 bytes (477 MB) / 535232512 bytes (510 MB) up to 1070399488 bytes (1020 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 15 mods loaded, 15 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Errored
mod_dalek [mod_dalek] (minecraft.jar) Unloaded->Errored
HarkenScythe_Core [HarkenScythe] (1.4.7HarkenScythe_v1.1.5Forge.zip) Unloaded->Constructed
CatapultMod [Catapult Mod] (Catapult_Mod-0.8.6.133-alpha-MC146.zip) Unloaded->Constructed
Myths&Monsters [Myths&Monsters] (ForgeMyths&MonstersModmcv1.4.6d30.12.12.zip) Unloaded->Constructed
LegendGear [Legend Gear] (NMcCoy-LegendGear-1.1.0.zip) Unloaded->Constructed
PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed
SimplyHorses [Simply Horses] (SimplyHorses_1.4.7_pre6.1.zip) Unloaded->Constructed
TrailMix [TrailMix] (TrailMix1.4.7v3.zip) Unloaded->Constructed
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed
necromancy [Necromancy] (necromancy-universal-open_beta_4-1.4.6.zip) Unloaded->Constructed
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 2400 OpenGL Engine GL version 2.1 ATI-7.32.12, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I see you are using forge, The modloader version is not comparable with forge however there is a forge version which can be downloaded here.
The forge version will be updated in the next few days to make it be at the same place as the modloader version.
Download Here
Oh. It used to be compatible a while back. Well, thanks! Sorry, it was so simple :/