1.7.10

Shaders Mod v2.3.18 (updated by karyonix)

  • #2161
    Quote from Avantar45

    So I can run the shader mod on an unmodded client just fine. However when I install my mods I get this error.



    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    Time: 5/28/13 8:56 PM
    Description: Failed to start game

    java.lang.ClassCastException: net.minecraft.client.renderer.texture.Texture cannot be cast to TextureNM
    at TextureNM.func_94281_a(TextureNM.java:46)
    at net.minecraft.client.renderer.texture.Stitcher.func_94306_e(Stitcher.java:69)
    at net.minecraft.client.renderer.texture.TextureMap.func_94247_b(TextureMap.java:158)
    at net.minecraft.client.renderer.RenderEngine.func_94152_c(RenderEngine.java:699)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:444)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:733)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_21, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 607121688 bytes (578 MB) / 940376064 bytes (896 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.51 FML v5.2.17.715 Minecraft Forge 7.8.0.715 Optifine OptiFine_1.5.2_HD_U_D3 49 mods loaded, 49 mods active
    mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{5.2.17.715} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
    Forge{7.8.0.715} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
    CodeChickenCore{0.8.6.9} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized
    CoFHCore{1.5.2.2} [CoFH Core] (coremods) Unloaded->Constructed->Pre-initialized
    NotEnoughItems{1.5.2.16} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized
    PowerCrystalsCore{1.1.6} [PowerCrystals Core] (coremods) Unloaded->Constructed->Pre-initialized
    mod_bspkrsCore{v2.06(1.5.2)} [bspkrsCore] ([1.5.2]bspkrsCorev2.06.zip) Unloaded->Constructed->Pre-initialized
    TreeCapitator{Forge 1.5.2.r01} [TreeCapitator] ([1.5.2]TreeCapitator.Forge.1.5.2.r01.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized
    CoFHNetwork{1.5.2.2} [CoFHNetwork] (CoFHCore-1.5.2.2.jar) Unloaded->Constructed->Pre-initialized
    CoFHWorld{1.5.2.2} [CoFHWorld] (CoFHCore-1.5.2.2.jar) Unloaded->Constructed->Pre-initialized
    denLib{3.0.12} [denLib] (denLib-1.5.2-3.0.12.jar) Unloaded->Constructed->Pre-initialized
    GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded->Constructed->Pre-initialized
    mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_06.zip) Unloaded->Constructed->Pre-initialized
    ArsMagica{5.52.003} [Ars Magica] (ArsMagica_5.52.003.zip) Unloaded->Constructed->Pre-initialized
    BiomesOPlenty{0.5.3} [Biomes O' Plenty] (Biomes-O-Plenty-0.5.3.zip) Unloaded->Constructed->Pre-initialized
    BuildCraft|Core{3.5.3} [BuildCraft] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Builders{3.5.3} [BC Builders] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Energy{3.5.3} [BC Energy] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Factory{3.5.3} [BC Factory] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Transport{3.5.3} [BC Transport] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Silicon{3.5.3} [BC Silicon] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
    CarpentersSlope{v1.25} [Carpenter's Slope] (Carpenter's Slope v1.25 - MC 1.5+.zip) Unloaded->Constructed->Pre-initialized
    CustomSpawner{2.2.2} [DrZhark's CustomSpawner] (CustomMobSpawner 2.2.2.zip) Unloaded->Constructed->Pre-initialized
    MoCreatures{5.2.2} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v5.2.2.zip) Unloaded->Constructed->Pre-initialized
    Forestry{2.2.4.3} [Forestry for Minecraft] (forestry-A-2.2.4.3.jar) Unloaded->Constructed->Pre-initialized
    ThermalExpansion{2.4.3.0} [Thermal Expansion] (ThermalExpansion-2.4.3.0.jar) Unloaded->Constructed->Pre-initialized
    IC2{1.115.338-lf} [IndustrialCraft 2] (industrialcraft-2_1.115.338-lf.jar) Unloaded->Constructed->Pre-initialized
    inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized
    Lanterns{1.3} [Lanterns] (Lanterns 1.3.2 Universal.zip) Unloaded->Constructed->Pre-initialized
    mod_MAtmos{r24 for 1.5.2} [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized
    More Pistons{1.3.3 for [1.5.2 Build Smeagol]} [More Pistons] (More Pistons - 1.5.2 - 1.3.3 build Smeagol.zip) Unloaded->Constructed->Pre-initialized
    NEIAddons{1.6.r10} [NEI Addons] (neiaddons-1.5.2-1.6.r10.jar) Unloaded->Constructed->Pre-initialized
    NEIAddons|AE{1.6.r10} [NEI Addons: Applied Energistics] (neiaddons-1.5.2-1.6.r10.jar) Unloaded->Constructed->Pre-initialized
    NEIAddons|CraftingTables{1.6.r10} [NEI Addons: Crafting Tables] (neiaddons-1.5.2-1.6.r10.jar) Unloaded->Constructed->Pre-initialized
    NEIAddons|ExtraBees{1.6.r10} [NEI Addons: Extra Bees] (neiaddons-1.5.2-1.6.r10.jar) Unloaded->Constructed->Pre-initialized
    NEIAddons|Forestry{1.6.r10} [NEI Addons: Forestry] (neiaddons-1.5.2-1.6.r10.jar) Unloaded->Constructed->Pre-initialized
    NEIPlugins{1.0.9.1} [NEI Plugins] (NEIPlugins-1.0.9.1a.jar) Unloaded->Constructed->Pre-initialized
    PluginsforForestry{3.0.13} [PluginsforForestry] (PluginsforForestry-1.5.2-3.0.13.jar) Unloaded->Constructed->Pre-initialized
    Railcraft{7.1.0.0} [Railcraft] (Railcraft_1.5.1-7.1.0.0.jar) Unloaded->Constructed->Pre-initialized
    PowerConverters{1.5.1R2.3.0} [Power Converters] (PowerConverters-2.3.0-54.jar) Unloaded->Constructed->Pre-initialized
    secretroomsmod{4.6.0} [SecretRoomsMod] (SecretRoomsMod-universal-4.6.0.283.zip) Unloaded->Constructed->Pre-initialized
    StevesCarts{2.0.0.a117} [Steve's Carts] (StevesCarts2.0.0.a117.zip) Unloaded->Constructed->Pre-initialized
    Thaumcraft{3.0.5e} [Thaumcraft] (Thaumcraft3.0.5e.zip) Unloaded->Constructed->Pre-initialized
    ThaumicBees{1.4.7b - 185} [ThaumicBees] (thaumicbees-1.4.7b.jar) Unloaded->Constructed->Pre-initialized
    TC{4.0.0_035} [Traincraft] (traincraft-4.0.0_035.jar) Unloaded->Constructed->Pre-initialized
    tukmc_Vz{Version [3.0.5] for 1.5.2} [TukMC] (TukMC_latest.zip) Unloaded->Constructed->Pre-initialized
    TwilightForest{1.18.1} [The Twilight Forest] (twilightforest-1.18.1.zip) Unloaded->Constructed->Pre-initialized
    OmniTools{3.1.4.0} [OmniTools] (OmniTools-3.1.4.0.jar) Unloaded->Constructed->Pre-initialized
    LWJGL: 2.9.0
    OpenGL: AMD Radeon HD 6800 Series GL version 4.2.12198 Compatibility Profile Context 12.102.3.0, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: PureBDcraftRCTF 128x.zip
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null


    Any ideas how to fix this?


    Quick Answer. Dont install mods.

    I just made a new page!
    Last edited by KaosC57: 5/28/2013 3:13:25 PM
  • #2162
    Karyonix, I know you have worked hard on this mod, but I noticed a lot of the shaders I get are laggy, and I know those are the shaders, not the mod. I was wondering if you could somehow make a FPS Boost mod for this mod other than Optifine, so it removes almost ALL lag. I think this would help many.

    If you can't do it, I can live with laggy shaders :D

    Also, I love your mod, and can't wait for more updates! :D

    -Pugin94


    Nevermind. This would be impossible. I can just use Optifine and FPS++. :D
    Last edited by Pugin94: 5/28/2013 3:56:13 PM
  • #2163
    Quote from Pugin94

    Karyonix, I know you have worked hard on this mod, but I noticed a lot of the shaders I get are laggy, and I know those are the shaders, not the mod. I was wondering if you could somehow make a FPS Boost mod for this mod other than Optifine, so it removes almost ALL lag. I think this would help many.

    Also, I love your mod, and can't wait for more updates! :D

    -Pugin94


    That would literaly be Impossible. Get a better GPU and CPU and you will be fine.
  • #2164
    Quote from Avantar45

    So I can run the shader mod on an unmodded client just fine. However when I install my mods I get this error.



    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    Time: 5/28/13 8:56 PM
    Description: Failed to start game

    java.lang.ClassCastException: net.minecraft.client.renderer.texture.Texture cannot be cast to TextureNM
    at TextureNM.func_94281_a(TextureNM.java:46)
    at net.minecraft.client.renderer.texture.Stitcher.func_94306_e(Stitcher.java:69)
    at net.minecraft.client.renderer.texture.TextureMap.func_94247_b(TextureMap.java:158)
    at net.minecraft.client.renderer.RenderEngine.func_94152_c(RenderEngine.java:699)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:444)
    at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:733)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_21, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 607121688 bytes (578 MB) / 940376064 bytes (896 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.51 FML v5.2.17.715 Minecraft Forge 7.8.0.715 Optifine OptiFine_1.5.2_HD_U_D3 49 mods loaded, 49 mods active
    mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{5.2.17.715} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
    Forge{7.8.0.715} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
    CodeChickenCore{0.8.6.9} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized
    CoFHCore{1.5.2.2} [CoFH Core] (coremods) Unloaded->Constructed->Pre-initialized
    NotEnoughItems{1.5.2.16} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized
    PowerCrystalsCore{1.1.6} [PowerCrystals Core] (coremods) Unloaded->Constructed->Pre-initialized
    mod_bspkrsCore{v2.06(1.5.2)} [bspkrsCore] ([1.5.2]bspkrsCorev2.06.zip) Unloaded->Constructed->Pre-initialized
    TreeCapitator{Forge 1.5.2.r01} [TreeCapitator] ([1.5.2]TreeCapitator.Forge.1.5.2.r01.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized
    CoFHNetwork{1.5.2.2} [CoFHNetwork] (CoFHCore-1.5.2.2.jar) Unloaded->Constructed->Pre-initialized
    CoFHWorld{1.5.2.2} [CoFHWorld] (CoFHCore-1.5.2.2.jar) Unloaded->Constructed->Pre-initialized
    denLib{3.0.12} [denLib] (denLib-1.5.2-3.0.12.jar) Unloaded->Constructed->Pre-initialized
    GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded->Constructed->Pre-initialized
    mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] ([1.5.2]ReiMinimap_v3.3_06.zip) Unloaded->Constructed->Pre-initialized
    ArsMagica{5.52.003} [Ars Magica] (ArsMagica_5.52.003.zip) Unloaded->Constructed->Pre-initialized
    BiomesOPlenty{0.5.3} [Biomes O' Plenty] (Biomes-O-Plenty-0.5.3.zip) Unloaded->Constructed->Pre-initialized
    BuildCraft|Core{3.5.3} [BuildCraft] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Builders{3.5.3} [BC Builders] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Energy{3.5.3} [BC Energy] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Factory{3.5.3} [BC Factory] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Transport{3.5.3} [BC Transport] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
    BuildCraft|Silicon{3.5.3} [BC Silicon] (buildcraft-A-3.5.3.jar) Unloaded->Constructed->Pre-initialized
    CarpentersSlope{v1.25} [Carpenter's Slope] (Carpenter's Slope v1.25 - MC 1.5+.zip) Unloaded->Constructed->Pre-initialized
    CustomSpawner{2.2.2} [DrZhark's CustomSpawner] (CustomMobSpawner 2.2.2.zip) Unloaded->Constructed->Pre-initialized
    MoCreatures{5.2.2} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v5.2.2.zip) Unloaded->Constructed->Pre-initialized
    Forestry{2.2.4.3} [Forestry for Minecraft] (forestry-A-2.2.4.3.jar) Unloaded->Constructed->Pre-initialized
    ThermalExpansion{2.4.3.0} [Thermal Expansion] (ThermalExpansion-2.4.3.0.jar) Unloaded->Constructed->Pre-initialized
    IC2{1.115.338-lf} [IndustrialCraft 2] (industrialcraft-2_1.115.338-lf.jar) Unloaded->Constructed->Pre-initialized
    inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized
    Lanterns{1.3} [Lanterns] (Lanterns 1.3.2 Universal.zip) Unloaded->Constructed->Pre-initialized
    mod_MAtmos{r24 for 1.5.2} [mod_MAtmos] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized
    More Pistons{1.3.3 for [1.5.2 Build Smeagol]} [More Pistons] (More Pistons - 1.5.2 - 1.3.3 build Smeagol.zip) Unloaded->Constructed->Pre-initialized
    NEIAddons{1.6.r10} [NEI Addons] (neiaddons-1.5.2-1.6.r10.jar) Unloaded->Constructed->Pre-initialized
    NEIAddons|AE{1.6.r10} [NEI Addons: Applied Energistics] (neiaddons-1.5.2-1.6.r10.jar) Unloaded->Constructed->Pre-initialized
    NEIAddons|CraftingTables{1.6.r10} [NEI Addons: Crafting Tables] (neiaddons-1.5.2-1.6.r10.jar) Unloaded->Constructed->Pre-initialized
    NEIAddons|ExtraBees{1.6.r10} [NEI Addons: Extra Bees] (neiaddons-1.5.2-1.6.r10.jar) Unloaded->Constructed->Pre-initialized
    NEIAddons|Forestry{1.6.r10} [NEI Addons: Forestry] (neiaddons-1.5.2-1.6.r10.jar) Unloaded->Constructed->Pre-initialized
    NEIPlugins{1.0.9.1} [NEI Plugins] (NEIPlugins-1.0.9.1a.jar) Unloaded->Constructed->Pre-initialized
    PluginsforForestry{3.0.13} [PluginsforForestry] (PluginsforForestry-1.5.2-3.0.13.jar) Unloaded->Constructed->Pre-initialized
    Railcraft{7.1.0.0} [Railcraft] (Railcraft_1.5.1-7.1.0.0.jar) Unloaded->Constructed->Pre-initialized
    PowerConverters{1.5.1R2.3.0} [Power Converters] (PowerConverters-2.3.0-54.jar) Unloaded->Constructed->Pre-initialized
    secretroomsmod{4.6.0} [SecretRoomsMod] (SecretRoomsMod-universal-4.6.0.283.zip) Unloaded->Constructed->Pre-initialized
    StevesCarts{2.0.0.a117} [Steve's Carts] (StevesCarts2.0.0.a117.zip) Unloaded->Constructed->Pre-initialized
    Thaumcraft{3.0.5e} [Thaumcraft] (Thaumcraft3.0.5e.zip) Unloaded->Constructed->Pre-initialized
    ThaumicBees{1.4.7b - 185} [ThaumicBees] (thaumicbees-1.4.7b.jar) Unloaded->Constructed->Pre-initialized
    TC{4.0.0_035} [Traincraft] (traincraft-4.0.0_035.jar) Unloaded->Constructed->Pre-initialized
    tukmc_Vz{Version [3.0.5] for 1.5.2} [TukMC] (TukMC_latest.zip) Unloaded->Constructed->Pre-initialized
    TwilightForest{1.18.1} [The Twilight Forest] (twilightforest-1.18.1.zip) Unloaded->Constructed->Pre-initialized
    OmniTools{3.1.4.0} [OmniTools] (OmniTools-3.1.4.0.jar) Unloaded->Constructed->Pre-initialized
    LWJGL: 2.9.0
    OpenGL: AMD Radeon HD 6800 Series GL version 4.2.12198 Compatibility Profile Context 12.102.3.0, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: PureBDcraftRCTF 128x.zip
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null


    Any ideas how to fix this?


    Add the mods a few a time a figure out which one is causing the crash.

    It's got to be something that is injecting textures.

    Someone else mentioned a few pages back that the CodeChicken mods are causing greif in the latest GLSL release (ender storage / etc).
    My archive of Optifine and GLSL Shaders releases:
  • #2165
    Quote from JonnyBrando

    Add the mods a few a time a figure out which one is causing the crash.

    It's got to be something that is injecting textures.

    Someone else mentioned a few pages back that the CodeChicken mods are causing greif in the latest GLSL release (ender storage / etc).


    Thanks for the reply. I'll try removing NEI.

    *update*

    Removing NEI didnt work. Guess I'll start adding mod by mod.
    Last edited by Avantar45: 5/28/2013 3:34:59 PM
  • #2166
    Quote from KaosC57

    That would literaly be Impossible. Get a better GPU and CPU and you will be fine.


    Ok, I will try. I was just hoping there could be a mod other than Optifine that made the shaders less laggy, even by a little bit. But thanks for the help!
  • #2167
    Quote from Pugin94

    Karyonix, I know you have worked hard on this mod, but I noticed a lot of the shaders I get are laggy, and I know those are the shaders, not the mod. I was wondering if you could somehow make a FPS Boost mod for this mod other than Optifine, so it removes almost ALL lag. I think this would help many.

    If you can't do it, I can live with laggy shaders :D

    Also, I love your mod, and can't wait for more updates! :D

    -Pugin94


    Do you know why running with shaders can cause lag compared to vanilla?

    It renders the geometry twice, once for shadows and once for visible shapes, the latter pass fills 8 buffers (on vanilla with no shaders it's 1 buffer) then it has to combine all of the buffers and the shadow into a composite image and copy it into a final buffer, and it's doing all of this in real time to everything in your chosen draw distance.
    EskimoNoise's Texture Pack Conversions For Shaders
  • #2168
    Quote from EskimoNoise

    Do you know why running with shaders can cause lag compared to vanilla?

    It renders the geometry twice, once for shadows and once for visible shapes, the latter pass fills 8 buffers (on vanilla with no shaders it's 1 buffer) then it has to combine all of the buffers and the shadow into a composite image and copy it into a final buffer, and it's doing all of this in real time to everything in your chosen draw distance.


    Wow, that's kind of confusing...

    But thanks for helping.

    By the way, I have turned most of my video settings to fast, not fancy, or off, and I notice this is reducing lag. Are there any settings I should turn off that might make it less laggy?
    Last edited by Pugin94: 5/28/2013 3:59:24 PM
  • #2169
    Quote from Pugin94

    Wow, that's kind of confusing...

    But thanks for helping.

    By the way, I have turned most of my video settings to fast, not fancy, or off, and I notice this is reducing lag. Are there any settings I should turn off that might make it less laggy?



    Always make sure you have the latest drivers (320.18 for Nvidia or for AMD it's 13.4)
    There's a few things you can do to speed things up, lowering draw distance and resolution are the two big ones.
    The quickest boost to your framerate are draw distance and resolution. Put the game in a window press F3 to view your framerate, and shrink the window until you get the sort of frame rate you want, take a screenshot and look at the dimensions of the pic and then you can go into the Other Settings section in minecraft and change your fullscreen mode to the resolution you want (or just do it all through changing the fullscreen mode, but it's a lot slower).
    After that you'll have to start losing the pretties.
    You could turn off waving grass, wheat and trees by going into gbuffers_terrain.vsh and putting // in front of #define WAVING_GRASS #define WAVING_WHEAT #define WAVING_LEAVES #define WAVING_FIRE
    You can disable POM (parallax occlusion mapping) by putting // in front of #define POM in gbuffers_entities.fsh gbuffers_hand.fsh and gbuffers_terrain.fsh
    You could lower the shadow render distance in composite.fsh by changing the values of SHADOWDISTANCE and SHADOWHPL (make sure they have the same value)
    While you're in composite.fsh you can reduce the shadow resolution by lowering the value of SHADOW_RES
    Some people have said that disabling SSAO in composite.fsh helped them a lot, although I only got a couple of extra frames out of it. (you have to comment out // every line with #define SSAO in it)
    If none of that makes a big enough difference, try a different set of shaders.
    v08 is the lowest, has no water, and is really for people who get single figures in v10
    I wouldn't recommend anything before v10 RC6 to begin with, purely because they need things like custom lightmaps or modified texture packs to work properly.
    Chocapic has a modified version of v10 RC6, and even has cut down Lite versions which perform almost as well as v08. So those are a good choice if you want speed but still want it looking halfway decent.

    Yes it's copied and pasted, saves having to type it every time someone asks for performance tips.
    Last edited by EskimoNoise: 5/28/2013 4:03:25 PM
    EskimoNoise's Texture Pack Conversions For Shaders
  • #2170
    Quote from EskimoNoise

    -snip-


    Thanks for the help! When I shrink my windows down, I get WAY less lag. It is kinda annoying that I will have to shrink it down everytime, but it's worth it for the beauty of shaders! Thanks so much for the help! :D :D :D

    -Pugin94
    Last edited by Pugin94: 5/28/2013 4:11:28 PM
  • #2171
    Quote from Pugin94

    Thanks for the help! When I shrink my windows down, I get WAY less lag. It is kinda annoying that I will have to shrink it down everytime, but it's worth it for the beauty of shaders! Thanks so much for the help! :D :D :D

    -Pugin94


    Take a screenshot while it's in a window and look at what dimensions it is, then go into the Options - Other section and change your fullscreen mode to whatever is closest to the size of the screenshot you took. It should remember that setting for each time
    EskimoNoise's Texture Pack Conversions For Shaders
  • #2172
    Quote from EskimoNoise

    Take a screenshot while it's in a window and look at what dimensions it is, then go into the Options - Other section and change your fullscreen mode to whatever is closest to the size of the screenshot you took. It should remember that setting for each time


    Can you put that in a more understandable way? It's hard to understand that...

    EDIT: Wait, are you saying I should put Minecraft IN fullscreen mode, but then change it to the dimensions I like, and it will remember that?
    Last edited by Pugin94: 5/28/2013 4:22:35 PM
  • #2173
    Quote from Pugin94

    Can you put that in a more understandable way? It's hard to understand that...


    Put minecraft in a window at the size that makes it smooth
    Press F2 to take a screenshot
    Go to your screenshots folder and hover your cursor over the screenshot, a box with it's dimensions should appear
    Remember these dimensions
    In the game, open the Options and then go to the "Other" section, you should see an option to set your Fullscreen Mode
    Set it to whatever the dimensions were that you remembered (or as close as you can get them)
    Then run the game in fullscreen

    Please don't ask for it any simpler than that, I just can't
    EskimoNoise's Texture Pack Conversions For Shaders
  • #2174
    I'm having trouble trying to use the Smart Moving mod with this one. At first I though I was doing something wrong when installing them, but the only mods that crash the game together are those two.

    Is there any way to make them work together?
  • #2175
    Quote from EskimoNoise

    Put minecraft in a window at the size that makes it smooth
    Press F2 to take a screenshot
    Go to your screenshots folder and hover your cursor over the screenshot, a box with it's dimensions should appear
    Remember these dimensions
    In the game, open the Options and then go to the "Other" section, you should see an option to set your Fullscreen Mode
    Set it to whatever the dimensions were that you remembered (or as close as you can get them)
    Then run the game in fullscreen

    Please don't ask for it any simpler than that, I just can't


    When I press fullscreen, all it does is fill the screen. I can't change it's dimensions...Or maybe I can, I don't know. I'll try it.

    Also, would I have to open Fullscreen everytime when I run Minecraft?
    Last edited by Pugin94: 5/28/2013 4:59:28 PM
  • #2176
    Quote from Pugin94

    When I press fullscreen, all it does is fill the screen. I can't change it's dimensions...Or maybe I can, I don't know. I'll try it.



    Basically if you have a 1080p screen and you set fullscreen mode to 720p it will still run the game at 720p but enlarge the pixels to fill 1080p
    It's won't be as clear, but it's probably better than trying to stare at a tiny window
    Last edited by EskimoNoise: 5/28/2013 5:04:50 PM
    EskimoNoise's Texture Pack Conversions For Shaders
  • #2177
    Quote from EskimoNoise

    Basically if you have a 1080p screen and you set fullscreen mode to 720p it will still run the game at 720p but enlarge the pixels to fill 1080p
    It's won't be as clear, but it's probably better than trying to stare at a tiny window


    Yeah it is pretty annoying staring at a tiny window. But If I make it a LITTLE bit smaller, maybe I won't notice the difference...

    But I still don't get how to get fullscreen like that.

    Thanks for the help anyway.
  • #2178
    Quote from Pugin94

    Yeah it is pretty annoying staring at a tiny window. But If I make it a LITTLE bit smaller, maybe I won't notice the difference...

    But I still don't get how to get fullscreen like that.

    Thanks for the help anyway.


    F11
    EskimoNoise's Texture Pack Conversions For Shaders
  • #2179
    When I try to download it, my antivirus says a risky connection has been blocked, and after that, I can't download it, and I certainly don't want to take down my firewall. Anyone know what to do?
    I am a future soldier with the ability to transform into and anthro-wolf and back, for those of you who are curious. (And no, I am not a cyborg!)
  • #2180
    Quote from AlphaInventor

    When I try to download it, my antivirus says a risky connection has been blocked, and after that, I can't download it, and I certainly don't want to take down my firewall. Anyone know what to do?


    Your Antivirus is derp. get Microsoft Security Essentials.
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