Mhm, in other words; it's more complicated than writing your own shaders for your own application, in your own application you write the GL calls to feed the data to the pipeline, in Minecraft the data is fed to the pipeline for you and you need to know what data you have access to and what values to expect out of each variable.
thankyou thats what i meant.
Rollback Post to RevisionRollBack
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
[06:51:56] [main/INFO]: Loading tweak class name optifine.OptiFineTweaker
[06:51:56] [main/INFO]: Using primary tweak class name optifine.OptiFineTweaker
[06:51:56] [main/INFO]: Loading tweak class name shadersmod.launch.SMCTweaker
[06:51:56] [main/INFO]: Calling tweak class optifine.OptiFineTweaker
OptiFineTweaker: acceptOptions
OptiFineTweaker: injectIntoClassLoader skipped, OptiFine is loaded as a library
[06:51:56] [main/INFO]: Calling tweak class shadersmod.launch.SMCTweaker
[SMC INF]ShadersMod 2.4.11
OptiFineTweaker: getLaunchArguments
OptiFineTweaker: getLaunchTarget
[06:51:56] [main/INFO]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[SMC FNE]transforming bsu bsu
[SMC FNE]transforming cui cui
[06:51:56] [Client thread/INFO]: Setting user: SirMeowFace
[06:51:56] [Client thread/INFO]: (Session ID is token:3d9573c7ef124b579f8ccd6add794bed:54d2bd5676d04264b576a0351676aa64)
[SMC FNE]transforming atr atr
[SMC INF] blockAoLight
[SMC FNE]transforming aju aju
[OptiFine] (Reflector) Method not pesent: atr.func_149713_g
[06:51:58] [Client thread/INFO]: LWJGL Version: 2.9.1
[SMC FNE]transforming dax dax
[SMC FNT] set activeTexUnit
[OptiFine]
[OptiFine] OptiFine_1.8_HD_U_D2
[OptiFine] Mon Apr 13 06:51:58 CEST 2015
[OptiFine] OS: Windows 8.1 (amd64) version 6.3
[OptiFine] Java: 1.8.0_25, Oracle Corporation
[OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[OptiFine] LWJGL: 2.9.1
[OptiFine] OpenGL: Intel(R) HD Graphics 4400, version 4.2.0 - Build 10.18.10.3379, Intel
[OptiFine] OpenGL Version: 4.0
[OptiFine] OpenGL Fancy fog: Not available (GL_NV_fog_distance)
[OptiFine] Maximum texture size: 8192x8192
[OptiFine] Checking for new version
[SMC FNE]transforming ctp ctp
[SMC FNE]transforming cto cto
[SMC FNE]transforming cua cua
[SMC FNT] loadRes
[SMC FNT] loadRes
[SMC FNT] allocateTextureMap
[SMC FNT] setSprite setIconName
[SMC FNT] uploadTexSubForLoadAtlas
[SMC FNT] uploadTexSubForLoadAtlas
[06:51:58] [Client thread/INFO]: Reloading ResourceManager: Default
[SMC FNE]transforming cug cug
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[SMC FNE]transforming ciy ciy
[SMC FNE]transforming civ civ
[OptiFine] (Reflector) Class not present: ModLoader
[OptiFine] (Reflector) Class not present: net.minecraft.src.FMLRenderAccessLibrary
[OptiFine] (Reflector) Class not present: LightCache
[OptiFine] (Reflector) Class not present: BlockCoord
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.MinecraftForge
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.ForgeHooks
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.MinecraftForgeClient
[SMC FNE]visiting net.minecraftforge.client.ForgeHooksClient net.minecraftforge.client.ForgeHooksClient
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.ForgeHooksClient
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.FMLCommonHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.client.FMLClientHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.IItemRenderer$ItemRenderType
[OptiFine] (Reflector) Method not pesent: bgd.getSkyRenderer
[OptiFine] (Reflector) Method not pesent: bgd.getCloudRenderer
[OptiFine] (Reflector) Method not pesent: bgd.getWeatherRenderer
[OptiFine] Version found: D2
[OptiFine] (Reflector) Method not pesent: aqu.countEntities
[OptiFine] (Reflector) Method not pesent: aqu.getPerWorldStorage
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.IRenderHandler
[OptiFine] (Reflector) Class not present: net.minecraftforge.common.DimensionManager
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.WorldEvent$Load
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Pre
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.GuiScreenEvent$DrawScreenEvent$Post
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogColors
[SMC FNE]transforming cji cji
[SMC FNR] patch method cji.b(FI)V
[SMC FNR] patch method cji.h()V
[SMC FNR] patch method cji.i()V
[SMC FNR] patch method cji.a(FJ)V
[SMC FNR] patch method cji.a(IFJ)V
[SMC FNR] patch method cji.a(Lckn;FI)V
[SMC FNR] patch method cji.j(F)V
[SMC FNR] patch method cji.a(IF)V
[SMC FNR] patch method cji.a(FFFF)Ljava/nio/FloatBuffer;
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$FogDensity
[OptiFine] (Reflector) Class not present: net.minecraftforge.client.event.EntityViewRenderEvent$RenderFogEvent
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.EventBus
[OptiFine] (Reflector) Class not present: net.minecraftforge.fml.common.eventhandler.Event$Result
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.ForgeEventFactory
[OptiFine] (Reflector) Class not present: net.minecraftforge.event.world.ChunkWatchEvent$UnWatch
[OptiFine] (Reflector) Method not pesent: atr.getBedDirection
[OptiFine] (Reflector) Method not pesent: atr.isBedFoot
[OptiFine] (Reflector) Method not pesent: atr.hasTileEntity
[OptiFine] (Reflector) Method not pesent: atr.canCreatureSpawn
[OptiFine] (Reflector) Method not pesent: atr.addHitEffects
[OptiFine] (Reflector) Method not pesent: atr.addDestroyEffects
[OptiFine] (Reflector) Method not pesent: atr.isAir
[OptiFine] (Reflector) Method not pesent: atr.canRenderInLayer
[OptiFine] (Reflector) Field not present: wv.captureDrops
[OptiFine] (Reflector) Field not present: wv.capturedDrops
[OptiFine] (Reflector) Method not pesent: wv.shouldRenderInPass
[OptiFine] (Reflector) Method not pesent: wv.canRiderInteract
[OptiFine] (Reflector) Method not pesent: bcm.shouldRenderInPass
[OptiFine] (Reflector) Method not pesent: bcm.getRenderBoundingBox
[OptiFine] (Reflector) Method not pesent: bcm.canRenderBreaking
[OptiFine] (Reflector) Method not pesent: alq.onEntitySwing
[OptiFine] (Reflector) Method not pesent: wq.isCurativeItem
[OptiFine] (Reflector) Method not pesent: amy.getRecordResource
[OptiFine] (Reflector) Method not pesent: cuw.preDraw
[OptiFine] (Reflector) Method not pesent: cuw.postDraw
[06:51:59] [Sound Library Loader/INFO]: Starting up SoundSystem...
[06:51:59] [Thread-8/INFO]: Initializing LWJGL OpenAL
[06:51:59] [Thread-8/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[SMC FNE]transforming ctv ctv
[SMC FNR] loadSimpleTexture
[SMC INF]ShadersMod version : 2.4.11
OpenGL Version : 4.2.0 - Build 10.18.10.3379
Vendor : Intel
Renderer : Intel(R) HD Graphics 4400
Capabilities 2.0 2.1 3.0 3.2 4.0
GL_MAX_DRAW_BUFFERS = 8
GL_MAX_COLOR_ATTACHMENTS_EXT = 8
GL_MAX_TEXTURE_IMAGE_UNITS = 32
[SMC INF]Load ShadersMod configuration.
[SMC INF]Did not load shaderpack.
[SMC FNE]transforming cue cue
[SMC FNE]transforming cum cum
[SMC FNE]transforming cun cun
[SMC FNE]transforming cmp cmp
[SMC FNR] patch method cmp.makeQuadVertexData(Lclx;Lcue;Lej;[FLnet/minecraftforge/client/model/ITransformation;Lclz;ZZ)[I
[SMC FNR] patch method cmp.a([IIILjavax/vecmath/Vector3d;ILcue;Lcma;)V
[SMC FNR] patch method cmp.a([I)Lej;
[SMC FNR] patch method cmp.a([ILej;)V
[SMC FNR] patch method cmp.a(I[ILej;Lcma;Lcue;)V
AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80004005
AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80004005
[06:51:59] [Thread-8/ERROR]: Error in class 'LibraryLWJGLOpenAL'
[06:51:59] [Thread-8/ERROR]: Unable to initialize OpenAL. Probable cause: OpenAL not supported.
[06:51:59] [Thread-8/WARN]: ERROR MESSAGE:
[06:51:59] [Thread-8/INFO]: Could not locate OpenAL library.
[06:51:59] [Thread-8/WARN]: STACK TRACE:
[06:51:59] [Thread-8/INFO]: org.lwjgl.openal.AL.create(AL.java:151)
[06:51:59] [Thread-8/INFO]: org.lwjgl.openal.AL.create(AL.java:102)
[06:51:59] [Thread-8/INFO]: org.lwjgl.openal.AL.create(AL.java:201)
[06:51:59] [Thread-8/INFO]: paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
[06:51:59] [Thread-8/INFO]: paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
[06:51:59] [Thread-8/INFO]: paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
[06:51:59] [Thread-8/INFO]: paulscode.sound.CommandThread.run(CommandThread.java:121)
[06:52:00] [Sound Library Loader/WARN]: ERROR MESSAGE:
[06:52:00] [Sound Library Loader/INFO]: Could not locate OpenAL library.
[06:52:00] [Sound Library Loader/INFO]: Starting up SoundSystem...
[06:52:00] [Twitch authenticator/ERROR]: Given twitch access token is invalid
[06:52:00] [Thread-10/INFO]: Switching to No Sound
[06:52:00] [Thread-10/INFO]: (Silent Mode)
[06:52:00] [Sound Library Loader/INFO]: Sound engine started
[SMC FNE]transforming ConnectedTextures ConnectedTextures
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] Multitexture: false
[06:52:02] [Client thread/INFO]: Created: 1024x512 textures-atlas
[SMC INF]allocateTextureMap 4 1024 512
[SMC FNE]transforming cmn cmn
[SMC FNR] patch method cmn.a(I)V
[SMC FNE]transforming cpt cpt
[SMC FNE]transforming cpu cpu
[SMC FNR] conditionally skip default shadow
[SMC FNE]transforming cqv cqv
[SMC SEVERE]state 0 expected 7
[SMC FNE]transforming cdy cdy
[SMC FNE]transforming ccu ccu
[SMC FNE]transforming csu csu
[SMC FNE]transforming csl csl
[SMC FNE]transforming csb csb
[SMC FNR] patch method csb.a(Lxm;Lccq;FFFFFFF)V
[SMC FNE]transforming csk csk
[SMC FNE]transforming cqg cqg
[SMC FNE]transforming cki cki
[SMC FNR] patch method cki.a()V
[SMC FNE]transforming cll cll
[SMC FNE]transforming cln cln
[SMC FNR] patch method cln.a(Latr;[ILej;[FLjava/util/BitSet;)V
[SMC FNE]transforming ckn ckn
[SMC FNR] patch method ckn.a(Lwv;Lcox;F)V
[SMC SEVERE] ends in bad state State9
[SMC FNR] patch method ckn.a(Lwv;DLcox;IZ)V
[SMC FNR] patch method ckn.a(Laql;)V
[SMC FNR] patch method ckn.a(FI)V
[SMC FNR] patch method ckn.s()V
[SMC FNR] patch method ckn.t()V
[SMC FNR] patch method ckn.a(Lahd;Lbru;IF)V
[SMC FNE]transforming cky cky
[SMC FNR] patch method cky.a()V
[SMC FNE]transforming cop cop
[SMC FNR] patch method cop.b(FFFLcoa;)V
[SMC FNE]transforming bwv bwv
[SMC FNT] decrease language button size
[SMC FNT] add shaders button
[SMC FNT] shaders button action
[OptiFine] *** Reloading custom textures ***
[OptiFine] Loading custom colors: textures/colormap/grass.png
[OptiFine] Loading custom colors: textures/colormap/foliage.png
[SMC INF]Loaded shaderpack.
[SMC INF]Loaded shaderpack.
[SMC INF]Save ShadersMod configuration.
[06:52:24] [Client thread/INFO]: Connecting to play.cubecraftgames.net, 25565
[SMC FNE]transforming ctq ctq
[06:52:26] [Client thread/INFO]: [CHAT] Player visibility has been set to only see friends, change this in the settings menu.
[06:52:26] [Client thread/INFO]: [CHAT] OpenGL 4.2.0 - Build 10.18.10.3379
Intel Intel(R) HD Graphics 4400
[SMC INF]Program gbuffers_basic loaded
[SMC INF]Program gbuffers_textured loaded
[SMC INF]Info log: /shaders/gbuffers_textured_lit.fsh
WARNING: 0:22: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:22: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:22: Only GLSL version > 110 allows postfix "F" or "f" for float
[SMC INF]Program gbuffers_textured_lit loaded
[SMC INF]Program gbuffers_skybasic loaded
[SMC INF]Program gbuffers_skytextured loaded
[SMC INF]Info log: /shaders/gbuffers_terrain.vsh
WARNING: 0:104: Only GLSL version > 110 allows postfix "F" or "f" for float
gdepth format: R8
gnormal format: RGB16
composite format: RGBA16
gaux2 format: RGBA16
gcolor format: RGBA8
[SMC INF]Info log: /shaders/gbuffers_terrain.fsh
WARNING: 0:73: Only GLSL version > 110 allows postfix "F" or "f" for float
[SMC INF]Program gbuffers_terrain loaded
[SMC INF]Info log: /shaders/gbuffers_water.vsh
WARNING: 0:30: Only GLSL version > 110 allows postfix "F" or "f" for float
[SMC INF]Info log: /shaders/gbuffers_water.fsh
WARNING: 0:125: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:125: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:125: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:134: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:134: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:134: Only GLSL version > 110 allows postfix "F" or "f" for float
[SMC INF]Program gbuffers_water loaded
[SMC INF]Info log: /shaders/gbuffers_entities.fsh
WARNING: 0:35: Only GLSL version > 110 allows postfix "F" or "f" for float
[SMC INF]Program gbuffers_entities loaded
[SMC INF]Info log: /shaders/gbuffers_hand.fsh
WARNING: 0:50: Only GLSL version > 110 allows postfix "F" or "f" for float
[SMC INF]Program gbuffers_hand loaded
[SMC INF]Program gbuffers_weather loaded
[SMC INF]Info log: /shaders/composite.vsh
ERROR: 0:52: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:119: 'ToD' : undeclared identifier
ERROR: 0:119: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:119: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:120: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:120: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:122: Only GLSL version > 110 allows postfix "F" or "f" for float
[SMC INF]Shadow map resolution: 1572
[SMC INF]Shadow map distance: 80.0f
[SMC INF]Wetness halflife: 70.0f
[SMC INF]Dryness halflife: 70.0f
[SMC INF]Sun path rotation: -40.0f
[SMC INF]Hardware shadow filtering enabled.
[SMC INF]Noise texture enabled
[SMC INF]Noise texture resolution: 1024
[SMC INF]Info log: /shaders/composite.fsh
WARNING: 0:29: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:66: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:67: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:68: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:173: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:173: Only GLSL version > 110 allows postfix "F" or "f" for float
ERROR: 0:191: 'const 2-component vector of float' : cannot declare arrays of this qualifier
WARNING: 0:304: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:304: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:304: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:329: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:329: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:329: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:329: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:550: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:564: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:564: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:564: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:564: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:564: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:564: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:564: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:628: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:629: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:630: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:630: Only GLSL version > 110 allows postfix "F" or "f" for float
GL error 0x0502: Invalid operation at useProgram composite
GL error 0x0501: Invalid value at useProgram composite
[SMC SEVERE][Shaders] Error : Invalid program composite
[06:52:26] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite
[SMC INF]Info log: /shaders/composite1.vsh
ERROR: 0:53: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:120: 'ToD' : undeclared identifier
ERROR: 0:120: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:120: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:121: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:121: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:123: Only GLSL version > 110 allows postfix "F" or "f" for float
GL error 0x0502: Invalid operation at useProgram composite1
GL error 0x0501: Invalid value at useProgram composite1
[SMC SEVERE][Shaders] Error : Invalid program composite1
[06:52:26] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program composite1
[SMC INF]Info log: /shaders/final.vsh
ERROR: 0:53: 'const 4-component vector of int' : cannot declare arrays of this qualifier
ERROR: 0:120: 'ToD' : undeclared identifier
ERROR: 0:120: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:120: '=' : cannot convert from 'float' to '4-component vector of int'
ERROR: 0:121: 'ToD' : left of '[' is not of type array, matrix, or vector
ERROR: 0:121: '=' : cannot convert from 'float' to '4-component vector of int'
WARNING: 0:123: Only GLSL version > 110 allows postfix "F" or "f" for float
composite mipmap enabled for /shaders/final.fsh
[SMC INF]Info log: /shaders/final.fsh
WARNING: 0:122: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:122: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:122: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:123: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:123: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:239: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:239: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:239: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:239: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:239: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:239: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:243: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:243: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:243: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:417: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:417: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:417: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:417: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:417: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:417: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:417: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:445: Only GLSL version > 110 allows postfix "F" or "f" for float
GL error 0x0502: Invalid operation at useProgram final
GL error 0x0501: Invalid value at useProgram final
[SMC SEVERE][Shaders] Error : Invalid program final
[06:52:26] [Client thread/INFO]: [CHAT] [Shaders] Error : Invalid program final
[SMC INF]Info log: /shaders/shadow.vsh
WARNING: 0:25: Only GLSL version > 110 allows postfix "F" or "f" for float
WARNING: 0:27: Only GLSL version > 110 allows postfix "F" or "f" for float
[SMC INF]Program shadow loaded
[SMC INF]Framebuffer created.
[SMC INF]Shadow framebuffer created.
[SMC INF]Reset world renderers
[SMC INF].
[06:52:27] [Client thread/INFO]: [CHAT] -----------------------------
[06:52:27] [Client thread/INFO]: [CHAT]
[06:52:27] [Client thread/INFO]: [CHAT] Store: buy.cubecraftgames.net
[06:52:27] [Client thread/INFO]: [CHAT]
[06:52:27] [Client thread/INFO]: [CHAT] -----------------------------
[SMC FNE]transforming cuq cuq
[SMC FNE]transforming cnn cnn
[SMC FNR] patch method cnn.a(Lbck;DDDFI)V
[SMC INF]Reset model renderers
Don't blame you if you're too lazy to read this.
Basically, nothing changes except for the sky going black and chunks loading slow as hell.
Intel hd 4400
asus intel graphics driver (2014.02.08)
Windows 8.1
4gb ram
What Shader Did You Use ? And If So Update Your Graphic Card.. And Yes I'm Too Lazy To Read All Of That
Basically, nothing changes except for the sky going black and chunks loading slow as hell.
Intel hd 4400
asus intel graphics driver (2014.02.08)
Windows 8.1
4gb ram
Good lord, please use spoilers!!!!!
Bottom line, video drivers need to be updated, you can't use any driver ending in 34XX - 36XX.
Intel fixed the issue in the 39XX-40XX drivers.
We need to know which specific ASUS model you have, so that we can get you the correct driver.
If you just went from MC 1.6 or 1.7 to 1.8, also, delete the options.txt / optionsof.txt / optionsshaders.txt and let MC rebuild them. A lot of the options are NOT compatible at the moment still.
Bottom line, video drivers need to be updated, you can't use any driver ending in 34XX - 36XX.
Intel fixed the issue in the 39XX-40XX drivers.
We need to know which specific ASUS model you have, so that we can get you the correct driver.
If you just went from MC 1.6 or 1.7 to 1.8, also, delete the options.txt / optionsof.txt / optionsshaders.txt and let MC rebuild them. A lot of the options are NOT compatible at the moment still.
Game Gives Me This Error. I Am Using NVIDIA Geforce 840M. Minecraft Version Is 1.8
Please use spoilers, it was just said like 2 posts up!
First off, it uses up extreme amounts of bandwidth for mobile users (Karyonix himself has mentioned this I don't know how many times), and secondly it is very annoying to scroll down 4 pages of content every time you want to read a new post or reply.
Your notebook is using the INTEL graphics for Minecraft instead of the GF 840M. I think this is mentioned in the OP.
Go into the nVidia Control Panel, Manage 3D Settings, Program Settings.
Add profiles for minecraft.exe / java.exe / javaw.exe and set them to use the nVidia Graphics Adapter as the primary.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/4/2012
Posts:
108
Member Details
You might not want to have all java applications use the nvidia graphic card, especially if you're on a laptop. But hey, who cares about battery usage, right ?
You might not want to have all java applications use the nvidia graphic card, especially if you're on a laptop. But hey, who cares about battery usage, right ?
Pfffttt, no one cares about battery usage these days..
On that note, there probably aren't that many people who are going to play games when they aren't plugged in. If you're mobile, chances are, you're browsing the web or watching a video or something. Maybe sitting on the couch, but it'll save you, what 15-20 minutes on your battery?
There is some Java on webpages, but not much. Games I suppose, where you'd want the performance anyways. Most games and websites are Adobe Flash, which is fine on the Intel card.
Unfortunately, Minecraft.exe calls Javaw.exe. If you tell Minecraft.exe to use the nV card, but not Java.exe/Javaw.exe than you'll still be in the same boat. They've all got to be in there.
Other option, update your Intel drivers (2nd paragraph in the OP), and use lower-end shaderpacks -- which you'll probably have to use with a GF 840M anyways. Sildur's are great. Check out yShaders, MrMeepz, Stazzas, or DeDelnurs.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/4/2012
Posts:
108
Member Details
Well, first, minecraft has now it's own java version on windows machines. It's fine and safe to create a profile for those java applications. If you're still on the old launcher though, if you don't want to use the NVidia GPU for all java applications, launching minecraft's launcher with the NVGPU on will launch java with the NVGPU on subsequently. At least it was the case last time I checked.
Well, first, minecraft has now it's own java version on windows machines. It's fine and safe to create a profile for those java applications. If you're still on the old launcher though, if you don't want to use the NVidia GPU for all java applications, launching minecraft's launcher with the NVGPU on will launch java with the NVGPU on subsequently. At least it was the case last time I checked.
Yes, true....
The new MC Launcher (MSI Installer) creates its own Java Runtime.
You could add the Minecraft.exe, and the Java.exe/Javaw.exe from that path ('C:\Program Files **(x86)**\Minecraft\runtime\jre-x64\1.8.0_25' as opposed to 'C:\Program Files\Java\jre7\bin') to make only MC run on the nVidia card.
Thus, leaving the regular Java / Flash apps to run on the Intel card..
Pfffttt, no one cares about battery usage these days..
On that note, there probably aren't that many people who are going to play games when they aren't plugged in. If you're mobile, chances are, you're browsing the web or watching a video or something. Maybe sitting on the couch, but it'll save you, what 15-20 minutes on your battery?
There is some Java on webpages, but not much. Games I suppose, where you'd want the performance anyways. Most games and websites are Adobe Flash, which is fine on the Intel card.
Unfortunately, Minecraft.exe calls Javaw.exe. If you tell Minecraft.exe to use the nV card, but not Java.exe/Javaw.exe than you'll still be in the same boat. They've all got to be in there.
Other option, update your Intel drivers (2nd paragraph in the OP), and use lower-end shaderpacks -- which you'll probably have to use with a GF 840M anyways. Sildur's are great. Check out yShaders, MrMeepz, Stazzas, or DeDelnurs.
Actually it saves quite a lot of charge. And no, the 840M can handle high-end packs pretty well, KUDA Ultra with SI enabled runs a 60 FPS, SEUS 10.1 Ultra 30-40 FPS, SEUS 10.2 same as 10.1 Ultra, Chocapic's v5 Extreme 50-60 FPS. What's with people thinking that entry-level cards on laptops are crap?
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
I
am having a problem, whenever I have any shader pack on, the gui in the
survival inventory is messed up, there is no box behind the item name
you are scrolling over and blocks look messed up and lighter. Only when
inside survival inventory. Resource packs do not effect this, have
redone .minecraft and re-downloaded shaders, have tried running with no
other mods, has worked before. Seems to only happen on some servers, and
not on singleplayer.
I
am having a problem, whenever I have any shader pack on, the gui in the
survival inventory is messed up, there is no box behind the item name
you are scrolling over and blocks look messed up and lighter. Only when
inside survival inventory. Resource packs do not effect this, have
redone .minecraft and re-downloaded shaders, have tried running with no
other mods, has worked before. Seems to only happen on some servers, and
not on singleplayer.
At what resolution and render distance? We tend to gloss this over because we mostly assume, when talking about FPS, that people are trying to play at 1080p fullscreen. But for weaker cards resolution and render distance make a LOT of difference.
And to be fair about the 840M, it's benchmark scores are crap. "Marginally better then Intel HD 4600" level crap. Though being a discreet GPU saves it from a lot of problems a mere integrated faker chip has.
768p (full-screened Minecraft on a 1366x768 display) and on normal render distance (8).
Rollback Post to RevisionRollBack
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
thankyou thats what i meant.
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
How Many Days, Months, Years Have You Been Doing Shader Dev. Cybox ?
about 2 months. 3 if you count messing around with other peoples shaders (before i made one myself)
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
What Shader Did You Use ? And If So Update Your Graphic Card.. And Yes I'm Too Lazy To Read All Of That
Good lord, please use spoilers!!!!!
Bottom line, video drivers need to be updated, you can't use any driver ending in 34XX - 36XX.
Intel fixed the issue in the 39XX-40XX drivers.
We need to know which specific ASUS model you have, so that we can get you the correct driver.
If you just went from MC 1.6 or 1.7 to 1.8, also, delete the options.txt / optionsof.txt / optionsshaders.txt and let MC rebuild them. A lot of the options are NOT compatible at the moment still.
Sounds like that was my issue
@Kitza11 You're not using your nvidia card at all. Launch minecraft using the nvidia card.
Please use spoilers, it was just said like 2 posts up!
First off, it uses up extreme amounts of bandwidth for mobile users (Karyonix himself has mentioned this I don't know how many times), and secondly it is very annoying to scroll down 4 pages of content every time you want to read a new post or reply.
Your notebook is using the INTEL graphics for Minecraft instead of the GF 840M. I think this is mentioned in the OP.
Go into the nVidia Control Panel, Manage 3D Settings, Program Settings.
Add profiles for minecraft.exe / java.exe / javaw.exe and set them to use the nVidia Graphics Adapter as the primary.
EDIT: Bang on Weby
You might not want to have all java applications use the nvidia graphic card, especially if you're on a laptop. But hey, who cares about battery usage, right ?
Good Shaderpacks For Intel Cards Are YShaders, And Cybox Shaders.
PMC: enderkevin13
Pfffttt, no one cares about battery usage these days..
On that note, there probably aren't that many people who are going to play games when they aren't plugged in. If you're mobile, chances are, you're browsing the web or watching a video or something. Maybe sitting on the couch, but it'll save you, what 15-20 minutes on your battery?
There is some Java on webpages, but not much. Games I suppose, where you'd want the performance anyways. Most games and websites are Adobe Flash, which is fine on the Intel card.
Unfortunately, Minecraft.exe calls Javaw.exe. If you tell Minecraft.exe to use the nV card, but not Java.exe/Javaw.exe than you'll still be in the same boat. They've all got to be in there.
Other option, update your Intel drivers (2nd paragraph in the OP), and use lower-end shaderpacks -- which you'll probably have to use with a GF 840M anyways. Sildur's are great. Check out yShaders, MrMeepz, Stazzas, or DeDelnurs.
Well, first, minecraft has now it's own java version on windows machines. It's fine and safe to create a profile for those java applications. If you're still on the old launcher though, if you don't want to use the NVidia GPU for all java applications, launching minecraft's launcher with the NVGPU on will launch java with the NVGPU on subsequently. At least it was the case last time I checked.
Yes, true....
The new MC Launcher (MSI Installer) creates its own Java Runtime.
You could add the Minecraft.exe, and the Java.exe/Javaw.exe from that path ('C:\Program Files **(x86)**\Minecraft\runtime\jre-x64\1.8.0_25' as opposed to 'C:\Program Files\Java\jre7\bin') to make only MC run on the nVidia card.
Thus, leaving the regular Java / Flash apps to run on the Intel card..
Actually it saves quite a lot of charge. And no, the 840M can handle high-end packs pretty well, KUDA Ultra with SI enabled runs a 60 FPS, SEUS 10.1 Ultra 30-40 FPS, SEUS 10.2 same as 10.1 Ultra, Chocapic's v5 Extreme 50-60 FPS. What's with people thinking that entry-level cards on laptops are crap?
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
Shaders mod Installer for 1.8.3, when is it coming out?
We Don't Know Yet
When MCP and/or Forge update; ie when it does. Patience, young lad.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!
I
am having a problem, whenever I have any shader pack on, the gui in the
survival inventory is messed up, there is no box behind the item name
you are scrolling over and blocks look messed up and lighter. Only when
inside survival inventory. Resource packs do not effect this, have
redone .minecraft and re-downloaded shaders, have tried running with no
other mods, has worked before. Seems to only happen on some servers, and
not on singleplayer.
Yes, I can run shaders.
Without shaders:
http://gyazo.com/11b32353bb6ae212d50155892740ff01
With shaders:
http://gyazo.com/14774c16fba034f083841762aa59ba80
Please help.
I Think Thats Fine
768p (full-screened Minecraft on a 1366x768 display) and on normal render distance (8).
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
My Github page.
The entire Minecraft shader development community now has its own Discord server! Feel free to join and chat with all the developers!