Quick query, the shader mod core conflicts with custom NPC's in 1.7.10. I had a look in the config for cnpc to see if I could do anything in there that would help but nothing (that I could understand) was useful. The conflict is when trying to use custom url's to skin the NPC's, it refuses to change. I have posted here first and I will also be posting on the cnpc thread too. But yeah, I tested it without the shader mod core and I can use custom urls perfectly fine. Not sure if anyone else has brought this up but yeah.
Just installed a fresh copy of Minecraft to my Windows machine. I can get into my world, but after 2 seconds in the game world, Minecraft crashes with an error. This has not happened to me before. Tested without the shaders, with the internal shaders and it just seems to be the Mod that causes the issue.
I was using Chocpai's Shaders V6 High
Error Report is as follows:
---- Minecraft Crash Report ----
// Don't do that.
Time: 1/12/17 5:51 PM
Description: Rendering entity in world
java.lang.NullPointerException: Rendering entity in world
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Client thread
-- System Details --
Minecraft Version: 1.11.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 139776088 bytes (133 MB) / 487276544 bytes (464 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.11.2-ShadersMod2.6.1
OpenGL: AMD Radeon R9 200 / HD 7900 Series GL version 4.5.13447 Compatibility Profile Context 16.300.2311.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz