This is 1.8 development build screenshot.
I don't know why there are strange strips on some blocks.
The development build cannot run on normal game client, so don't ask for early access.
It needs some more work to convert it to a form that can be installed on user's machine.
Progress so far is amazing, Karyonix! Keep up the amazing work :D!
How is performance so far, compared to 1.7.10? 53 FPS looks pretty good, but it is very incomplete yet, and I understand will be extremely difficult to say how much (if any) gain there will be.
Normal and specular maps aren't even in the equation yet.. They have a fairly large impact on performance, but it can be disabled, so works either way I suppose ;).
Can you still calculate the sun's angle & vector even if it is not in your view (for shadows)? Isn't that what 1.8 did? Something about only loading chunks/rendering what is directly in-front of you?
I don't want to dig too much, and take away from your work. Just curious about some of the obstacles you are overcoming with the latest update, considering what Mojang/MS were touting about performance increases ;).
I did update my graphic driver and i can run the shader pack its seus but i only can run it at about 30 fps cause intel HD graphics doesnt work well with seus
You mind clarifing what you where trying to say here? Because right now it sounds like you've managed to run SEUS on Intel HD at 30 FPS. Which is outright impossible.
I tried to use the HD4600 and transcend axe ram 2133MHz 4G*2 to run shader
the best FPS was about 20,lol.
I remember that I used SEUS V10.0 lite shader pack
I found the bug of GLSL Shaders Mod v2.3.30 Forge Edition for 1.7.2
My graphics card is R9 270,driver is catalyst 14.11
4 place have this problem.
1.sign 2.beacon 3.the point sign of voxelmap-1.7.2-1.0 4.Chest
it will happen both under the sunlight or not
shaderpack is seus-v10.1-Preview2 that I change something.
I am sure this will not happen under the version GLSL Shaders Mod v2.3.30 Forge Edition for 1.7.2
by the way,chest on the train don't have the problem
Progress so far is amazing, Karyonix! Keep up the amazing work :D!
How is performance so far, compared to 1.7.10? 53 FPS looks pretty good, but it is very incomplete yet, and I understand will be extremely difficult to say how much (if any) gain there will be.
Normal and specular maps aren't even in the equation yet.. They have a fairly large impact on performance, but it can be disabled, so works either way I suppose ;).
Can you still calculate the sun's angle & vector even if it is not in your view (for shadows)? Isn't that what 1.8 did? Something about only loading chunks/rendering what is directly in-front of you?
I don't want to dig too much, and take away from your work. Just curious about some of the obstacles you are overcoming with the latest update, considering what Mojang/MS were touting about performance increases ;).
Performance is bad when you move around.
Chunk update may cause slow performance.
When you stand still, frame rate is acceptable.
Sun position is always calculated. It does not matter it is in view or not.
Chunks that are out of view are not rendered. They don't have shadow.
This means there is sunlight in cave again until this is fixed.
We will need to add some new code to render the missing shadow. Maybe later.
Performance is bad when you move around.
Chunk update may cause slow performance.
When you stand still, frame rate is acceptable.
Sun position is always calculated. It does not matter it is in view or not.
Chunks that are out of view are not rendered. They don't have shadow.
This means there is sunlight in cave again until this is fixed.
We will need to add some new code to render the missing shadow. Maybe later.
Hmm, so, because only what is infront of you in chunk loaded/rendered ... that means more frequent chunk loading in smaller batches.
I can see how this makes sense...
How true is the multi-core functionality that they added (Mojang did add this, correct)? Else, I suppose you would need one heck of a CPU. For those missing what I'm getting at: It wouldn't matter how many cores you have, it's how fast each one of those cores are...
EDIT: And, yeah, I remember all of the sunlight in caves bugs we had... Ugh... I'm sure you'll find a way around it, though! Brilliant minds man ... wha!
There is a preview for Optifine available, incomplete, custom colors is 90% complete and it is missing AA/AF and has a water lag bug (just turn off water particles for now).
Not sure if it would benefit performance, or make things easier/harder for you!
I saw some dev's on 1.8 which is sweet! but also wondering if there is going to be any added support for the Oculus Rift? i've had it some time now, and just would love to have the added realistic shaders for minecraft. I also know several other people have requested it, but if it isn't too much at least for 1.7.10 release or onward Oculus Rift shaders mod would be amazing.
Thanks for everything btw, its really stunning!
A few people have mentioned/requested it in this thread.
Karyonix made mention of it as well, but it's difficult to program when he doesn't have one ;).
If someone wants to donate one to him, we may see support for it come to light.....
I has never done VR. It is interesting. I may buy a VR headset next year or in a few years.
While it is possible for me to be interested enough to make VR mod, it is very unlikely that I have enough time.
I think doing it from modder's side is more complicated.
I don't know how powerful graphics card is needed to render 2 costly pictures at 60 FPS or more.
Less than that is probably nauseating.
Using 2 graphics cards is also difficult.
This is 1.8 development build screenshot.
I don't know why there are strange strips on some blocks.
The development build cannot run on normal game client, so don't ask for early access.
It needs some more work to convert it to a form that can be installed on user's machine.
Awesome job, Karyonix. It's nice to know that the Shaders for 1.8 is making progress. Keep up the good work.
1440p requires atleast 50% more horsepower to run than 1080p, and those who are running at 1080 get 60FPS on around 8 chunks. Which leads on to my next question, what is your draw distance? It should be less than 8 if you want good FPS. If you're at 10+ and 1440P, there's your problem. Find out which one you can give up more, draw distance or 1440P.
I'd like to say I run Battlefield 4, the hater of video cards, at 100+ frames...
Rollback Post to RevisionRollBack
iMac Retina i7- 2013+2015 MacBook Air 13 i5 - 2014 Retina MacBook 15 i7 - all run Mac OS X El Capitan main, but have W10 BootCamp |
Because of a power failure today, just a few seconds, mostmany some of my mod source files are destroyed.
The source folder is in mirrored drive, but that does not help. The files are broken. They are still there but their content are NUL characters.
"Luckily", I have an archive of yesterday's source, so "only" a day of progress is lost.
It is still a big loss.
I don't know what other files out of this mod are affect. I hope it does not involve too much.
My old UPS is broken last month. I ordered a new one around 2.5 weeks ago. It has not arrived.
The shop worker says it will arrive tomorrow.
----
After more inspection some of the files are still intact. Only 3 files are lost.
2 of them are names database (names of classes, fields, methods). Without these 2 files, all of my class transformers cannot be compiled, so a lot of errors are shown in the IDE. They can be refilled without much thought but it's a long boring work.
1 of them is a class transformer which has only small change today.
GLSL Shaders Mod (alpha version) v2.4.1 Non-Forge Edition Installer for Minecraft 1.8 (2014-11-16)
For testing.
- Not compatible with Optifine,FML,Forge.
- Minecraft 1.8 is required. It must be installed before you install this mod.
Warning : If it crashes, it may corrupt your save game. Backup your save game before running or run it only with test-world.
The jar file is installer. Double-click in Windows Explorer to run the installer.
Don't use "Open with..." command in Windows Explorer. It will not work.
Alternatively, run it from command-line java -jar path\filename.jar.
After installation, open Minecraft Launcher and play with the 1.8-ShadersMod profile.
There should be "Shaders..." button in Option screen.
Known issue
- Chunks outside of view have no shadow. There is sunlight in cave.
- Lines appear on some block types with SEUS-v10.1.
- Sometimes, player model become black after change of shaderpack.
Progress so far is amazing, Karyonix! Keep up the amazing work :D!
How is performance so far, compared to 1.7.10? 53 FPS looks pretty good, but it is very incomplete yet, and I understand will be extremely difficult to say how much (if any) gain there will be.
Normal and specular maps aren't even in the equation yet.. They have a fairly large impact on performance, but it can be disabled, so works either way I suppose ;).
Can you still calculate the sun's angle & vector even if it is not in your view (for shadows)? Isn't that what 1.8 did? Something about only loading chunks/rendering what is directly in-front of you?
I don't want to dig too much, and take away from your work. Just curious about some of the obstacles you are overcoming with the latest update, considering what Mojang/MS were touting about performance increases ;).
How well do the world distortion shaders work with 1.8, such as Acid Shaders? Is waving grass, leaves, etc still possible?
Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
and the bukkit now has some problem,so update the server is very hard.
my own server use these
Maybe these mod is not used in most server...
Still appreciate mod developer
I tried to use the HD4600 and transcend axe ram 2133MHz 4G*2 to run shader
the best FPS was about 20,lol.
I remember that I used SEUS V10.0 lite shader pack
My graphics card is R9 270,driver is catalyst 14.11
4 place have this problem.
1.sign 2.beacon 3.the point sign of voxelmap-1.7.2-1.0 4.Chest
it will happen both under the sunlight or not
shaderpack is seus-v10.1-Preview2 that I change something.
I am sure this will not happen under the version GLSL Shaders Mod v2.3.30 Forge Edition for 1.7.2
by the way,chest on the train don't have the problem
After I test 14.9, it run well and no the problem above.
Performance is bad when you move around.
Chunk update may cause slow performance.
When you stand still, frame rate is acceptable.
Sun position is always calculated. It does not matter it is in view or not.
Chunks that are out of view are not rendered. They don't have shadow.
This means there is sunlight in cave again until this is fixed.
We will need to add some new code to render the missing shadow. Maybe later.
Hmm, so, because only what is infront of you in chunk loaded/rendered ... that means more frequent chunk loading in smaller batches.
I can see how this makes sense...
How true is the multi-core functionality that they added (Mojang did add this, correct)? Else, I suppose you would need one heck of a CPU. For those missing what I'm getting at: It wouldn't matter how many cores you have, it's how fast each one of those cores are...
EDIT: And, yeah, I remember all of the sunlight in caves bugs we had... Ugh... I'm sure you'll find a way around it, though! Brilliant minds man ... wha!
There is a preview for Optifine available, incomplete, custom colors is 90% complete and it is missing AA/AF and has a water lag bug (just turn off water particles for now).
Not sure if it would benefit performance, or make things easier/harder for you!
Keep up the great work, Karyonix! Thank you!
A few people have mentioned/requested it in this thread.
Karyonix made mention of it as well, but it's difficult to program when he doesn't have one ;).
If someone wants to donate one to him, we may see support for it come to light.....
EDIT: Found it!
Look at the very top of this page m8. Karyonix's last update was on the prior page, but I quoted it above asking him some technical q's.
Awesome job, Karyonix. It's nice to know that the Shaders for 1.8 is making progress. Keep up the good work.
I'd like to say I run Battlefield 4, the hater of video cards, at 100+ frames...
iMac Retina i7- 2013+2015 MacBook Air 13 i5 - 2014 Retina MacBook 15 i7 - all run Mac OS X El Capitan main, but have W10 BootCamp |
Does Battlefield 4 has millions blocks of user-content and user's texture and moving sun ?
In addition to Karyonix said:
mostmanysome of my mod source files are destroyed.The source folder is in mirrored drive, but that does not help. The files are broken. They are still there but their content are NUL characters.
"Luckily", I have an archive of yesterday's source, so "only" a day of progress is lost.
It is still a big loss.
I don't know what other files out of this mod are affect. I hope it does not involve too much.
My old UPS is broken last month. I ordered a new one around 2.5 weeks ago. It has not arrived.
The shop worker says it will arrive tomorrow.
----
After more inspection some of the files are still intact. Only 3 files are lost.
2 of them are names database (names of classes, fields, methods). Without these 2 files, all of my class transformers cannot be compiled, so a lot of errors are shown in the IDE. They can be refilled without much thought but it's a long boring work.
1 of them is a class transformer which has only small change today.
Estimated repair time is 1-2 hours.
For testing.
- Not compatible with Optifine,FML,Forge.
- Minecraft 1.8 is required. It must be installed before you install this mod.
Warning : If it crashes, it may corrupt your save game. Backup your save game before running or run it only with test-world.
Download : download page 1
The jar file is installer. Double-click in Windows Explorer to run the installer.
Don't use "Open with..." command in Windows Explorer. It will not work.
Alternatively, run it from command-line java -jar path\filename.jar.
After installation, open Minecraft Launcher and play with the 1.8-ShadersMod profile.
There should be "Shaders..." button in Option screen.
Known issue
- Chunks outside of view have no shadow. There is sunlight in cave.
- Lines appear on some block types with SEUS-v10.1.
- Sometimes, player model become black after change of shaderpack.