Hi, I just wanted to ask the community for help if ever my problem can be solved.
I searched and researched and couldn't find anybody with my problem.
Basically, certain shaderpacks do not work and just give me huge chunk errors, the world is only loaded one chunk in front of me, no matter the settings I put, it's all the same.
EDIT: I use forge 1.8 11.14.0.1299 and tried many other versions, including the most recent but the same bug appears, I also use optifine HD U D1 and the latest/last version of Camera Studio
EDIT 2: The bug only occurs when using a shderpack which has shadows. The bug doesn't accur for packs like acidic shaders of waving plants
The Meaning of Life, the Universe, and Everything.
Join Date:
12/31/2014
Posts:
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Usa
Minecraft:
Knewtonwako
Member Details
Problem has been found, its your cam studio mod, it has a glitch to where is only lets you see a few blocks ahead of you, use the pixel cam mod, its always updated
EDIT: The error was caused by the NotEnoughItems-Mod, sorry!
Well,
I found a Problem:
-Game crashes when trying to render the Light of a glowing Redstone Ore (that's what I think), Launcher starts to lagg after Game crashed, Java says "Pure Virtual Function Call"
Crash-report:
---- Minecraft Crash Report ----
// I let you down. Sorry
java.lang.IllegalArgumentException: Cannot get property PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]} as it does not exist in BlockState{block=minecraft:lit_redstone_ore, properties=[]}
at net.minecraft.block.state.BlockState$StateImplementation.func_177229_b(BlockState.java:158)
at codechicken.nei.DefaultHighlightHandler.handleTextData(DefaultHighlightHandler.java:32)
at codechicken.nei.api.ItemInfo.getText(ItemInfo.java:498)
at codechicken.nei.HUDRenderer.renderOverlay(HUDRenderer.java:52)
at codechicken.nei.ClientHandler.tickEvent(ClientHandler.java:157)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_10_ClientHandler_tickEvent_RenderTickEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.fml.common.FMLCommonHandler.onRenderTickEnd(FMLCommonHandler.java:348)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1051)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.block.state.BlockState$StateImplementation.func_177229_b(BlockState.java:158)
at codechicken.nei.DefaultHighlightHandler.handleTextData(DefaultHighlightHandler.java:32)
at codechicken.nei.api.ItemInfo.getText(ItemInfo.java:498)
at codechicken.nei.HUDRenderer.renderOverlay(HUDRenderer.java:52)
at codechicken.nei.ClientHandler.tickEvent(ClientHandler.java:157)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_10_ClientHandler_tickEvent_RenderTickEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:138)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_76, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 295489064 bytes (281 MB) / 669515776 bytes (638 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.10 FML v8.0.20.1295 Minecraft Forge 11.14.0.1295 Optifine OptiFine_1.8_HD_U_D1 6 mods loaded, 6 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{8.0.20.1295} [Forge Mod Loader] (forge-1.8-11.14.0.1295-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{11.14.0.1295} [Minecraft Forge] (forge-1.8-11.14.0.1295-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.5.34} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.5.82} [Not Enough Items] (NotEnoughItems-1.8-1.0.5.82-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.3.3} [Damage Indicators] ([1.8]DamageIndicatorsMod-3.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.8
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7700 Series GL version 4.3.12618 Compatibility Profile Context 13.251.0.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [faithful32pack.zip] Current Language: Deutsch (Deutschland)
Profiler Position: N/A (disabled)
My installed Mods:
-Damage Indicators
-CodeChicken Core
-CodeChicken Lib
-Noteblockdisplay
-VoxelMap
-NEI
-OptiFine HD U D1
-ShadersMod
-Forge
-Liteloader
-Minecraft 1.8 (Well, that's no Mod, but who cares??)
Note:
ShadersMod is running by the LiteLoader, not by Forge (doesn't make sense)
Also Happens, when no Shader selected
ShadersMod v2.4.10 Installer for Minecraft 1.8 (updated 2015-03-01) Download1
Release Note
-- It can work with OptiFine_1.8.0_HD_U_D1. (install OptiFine before ShadersMod)
-- Forge/FML can load it from mods folder but it still has some graphics glitch.
---- It is normal that ShadersMod does not appear in Forge/FML mod list.
Known issues
-- Mobs do not flash red when hit. Creepers do not flash when they are about to explode.
-- Vanilla lighting are not completely eliminated when "old lighting" option is off.
-- With Forge, player,animal,mob shadows are not visible.
-- Poor performance chunk clipping
How to install (without Forge)
1. Before running ShadersMod installer:
1.1 Use minecraft Launcher. Run Minecraft 1.8 at least once and close it.
---- If you have only other versions installed, click "New Profile" or "Edit Profile" and select "Use version" "release 1.8", save, then selected the new/edited profile and click play.
1.2 Install ASM 5.0.3 in minecraft libraries.
---- If you have installed Forge for Minecraft 1.8, it should have already installed ASM, so skip this step.
---- Use this ASM v5.0.3 Installer for Minecraft
1.3 Close Minecraft Launcher before you run ShadersMod installer.
2. Run ShadersMod installer
2A. In Windows Explorer, double-click ShadersMod-v2.4.10mc1.8.jar
2B. Alternatively, you may run java from command line or batch file.
---- This is the command to use "java -jar ShadersMod-v2.4.10mc1.8.jar"
---- You may have to use full path to java.exe if it is not in your PATH environment.
3. After you run installer successfully:
3.1 Open Minecraft Launcher. Select Profile 1.8-ShadersMod and click Play.
3.2 Open Option screen. There should be Shaders button. Click it to open Shaders screen.
How to install (with Forge)
1. Open mods folder in your minecraft game directory.
2. Copy ShadersMod-v2.4.10mc1.8.jar to mods folder or mods/1.8 subfolder.
You also need shaderpack for use with this mod.
-- Download and copy shaderpack zip file to shaderpacks folder in game directory.
---- There is a button in Shaders screen to open shaderpacks folder.
-- You can select shaderpack in Shaders screen.
Source code ShadersMod v2.4.10 for Minecraft 1.8 link
ShadersMod v2.4.10 Installer for Minecraft 1.8 (updated 2015-03-01) Downloaddownload page or alternative 1
Release Note
-- It can work with OptiFine_1.8.0_HD_U_D1. (install OptiFine before ShadersMod)
-- Forge/FML can load it from mods folder but it still has some graphics glitch.
---- It is normal that ShadersMod does not appear in Forge/FML mod list.
Known issues
-- Mobs do not flash red when hit. Creepers do not flash when they are about to explode.
-- Vanilla lighting are not completely eliminated when "old lighting" option is off.
-- With Forge, player,animal,mob shadows are not visible.
-- Poor performance chunk clipping
How to install (without Forge)
1. Before running ShadersMod installer:
1.1 Use minecraft Launcher. Run Minecraft 1.8 at least once and close it.
---- If you have only other versions installed, click "New Profile" or "Edit Profile" and select "Use version" "release 1.8", save, then selected the new/edited profile and click play.
1.2 Install ASM 5.0.3 in minecraft libraries.
---- If you have installed Forge for Minecraft 1.8, it should have already installed ASM, so skip this step.
---- Use this ASM v5.0.3 Installer for Minecraft
1.3 Close Minecraft Launcher before you run ShadersMod installer.
2. Run ShadersMod installer
2A. In Windows Explorer, double-click ShadersMod-v2.4.10mc1.8.jar
2B. Alternatively, you may run java from command line or batch file.
---- This is the command to use "java -jar ShadersMod-v2.4.10mc1.8.jar"
---- You may have to use full path to java.exe if it is not in your PATH environment.
3. After you run installer successfully:
3.1 Open Minecraft Launcher. Select Profile 1.8-ShadersMod and click Play.
3.2 Open Option screen. There should be Shaders button. Click it to open Shaders screen.
How to install (with Forge)
1. Open mods folder in your minecraft game directory.
2. Copy ShadersMod-v2.4.10mc1.8.jar to mods folder or mods/1.8 subfolder.
You also need shaderpack for use with this mod.
-- Download and copy shaderpack zip file to shaderpacks folder in game directory.
---- There is a button in Shaders screen to open shaderpacks folder.
-- You can select shaderpack in Shaders screen.
Source code ShadersMod v2.4.10 for Minecraft 1.8 link
so um... yes or no? *Im really nervous*
also great update!
I am not sure did I do anything wrong, but seems that I am not able to install Forge and successfully run the shader mod with the jar folder placed in the mods folder of forge.
Either my installation went wrong, or is it that you haven't updated the installation steps for "How to install (with Forge)" even your release of mod has changed to jar installer? Seems that "Copy ShadersMod-v2.4.10mc1.8.jar to mods folder or mods/1.8 subfolder" does not work anymore because your mod has been released as an installer now.
I am trying to install:
-forge-1.8-11.14.1.1309 (I am using this version since you've noted that ShadersMod-v2.4.10 is compatible with OptiFine_1.8.0_HD_U_D1, while OptiFine_1.8.0_HD_U_D1 is compatible with this version of forge)
-OptiFine_1.8.0_HD_U_D1
-ShadersMod-v2.4.10mc1.8
My option of shader pack is "none", and language of minecraft client is English US.
And this is what I got after installing the mods, black screen ingame while able to interact with objects ingame, able to hear ingame sound, and strange texture for menus:
I sincerely hope that your shader mod would be compatible with Optifine, with or without forge. Hope that you could dig into the issue.
I am not sure did I do anything wrong, but seems that I am not able to install Forge and successfully run the shader mod with the jar folder placed in the mods folder of forge.
Either my installation went wrong, or is it that you haven't updated the installation steps for "How to install (with Forge)" even your release of mod has changed to jar installer? Seems that "Copy ShadersMod-v2.4.10mc1.8.jar to mods folder or mods/1.8 subfolder" does not work anymore because your mod has been released as an installer now.
I am trying to install:
-forge-1.8-11.14.1.1309 (I am using this version since you've noted that ShadersMod-v2.4.10 is compatible with OptiFine_1.8.0_HD_U_D1, while OptiFine_1.8.0_HD_U_D1 is compatible with this version of forge)
-OptiFine_1.8.0_HD_U_D1
-ShadersMod-v2.4.10mc1.8
My option of shader pack is "none", and language of minecraft client is English US.
And this is what I got after installing the mods, black screen ingame while able to interact with objects ingame, able to hear ingame sound, and strange texture for menus:
I sincerely hope that your shader mod would be compatible with Optifine, with or without forge. Hope that you could dig into the issue.
Optifine 1.8 HD U D1 and GLSL 2.4.8-10 are compatible with Forge 1309+.
I've tested 1309, 1313, 1319, 1322, and 1329. Going to check out the latest 1333.
If you are using MultiMC or MagicLauncher, you need to put ShadersMod and Optifine into the MODS folder manually. You cannot add them into the mods list, as the launcher does not inject them properly!
Just go to %appdata%\.minecraft\mods and drop them into the folder.
1. Beacon beam is not render correctly on AMD with Catalyst 14.12 omega driver. (Catalyst 14.9 does not have this problem.)
It also cause glitch on other block entities.
It will be fixed or at least will have some temporary workaround that will work on Catalyst 14.12 soon.
2. Enchanted armor also has similar problem.
I will need new shader in shaderpack to fix this properly.
A temporary workaround that does not require new shader is possible but have some minor glitch.
3. Mac problem is very difficult to fix from PC. I may buy a Mac in the future. But there is no ETA.
You can just install Linux and try to find out what happens under Linux, which (I thought) handles OpenGL 3 just like Mac did.
You can just install Linux and try to find out what happens under Linux, which (I thought) handles OpenGL 3 just like Mac did.
Nope, Linux and Windows handle OpenGL the same. The 2.0 and 3.2+ contexts can run together in the same namespace.
So, when MC is running in the 2.0 context, the shaders can use the 3.2+ context functions still.
In MacOS, they are completely separate, and not backwards compatible. Shaders runs in 2.0, and 3.2+ functions are not available.
He could get an i3/i5/i7 series computer that has a UEFI BIOS, and install MacOS onto that. Just google Hackintosh. Might have a 'Mac Wannabe' for next to nothing if you can find one second hand ;).
OS X only have core profile. What it calls "capability profile" is just old school OpenGL 2.1 instead of OpenGL 3.2 compliant capability profile.
So it's super easy to simulate this case--just force use OpenGL 2.1 driver(like LLVM pipe) on linux or manage to get Minecraft work in pure core profile(which i don't think is possible currently).
Nope, Linux and Windows handle OpenGL the same. The 2.0 and 3.2+ contexts can run together in the same namespace.
So, when MC is running in the 2.0 context, the shaders can use the 3.2+ context functions still.
In MacOS, they are completely separate, and not backwards compatible. Shaders runs in 2.0, and 3.2+ functions are not available.
He could get an i3/i5/i7 series computer that has a UEFI BIOS, and install MacOS onto that. Just google Hackintosh. Might have a 'Mac Wannabe' for next to nothing if you can find one second hand ;).
And another question, where are the documentations of this mod? I can only find examples, i.e. other peoples shaders, instead of complete API docs.
As a programmer, I really want to read something like MSDN or Apple Doc&API Reference for this mod.
It's hard to google this since all tutorial of GLSL mod are installation guide.
--
EDIT : There is no need for a separate test build. Please test v2.4.10.
I searched and researched and couldn't find anybody with my problem.
Basically, certain shaderpacks do not work and just give me huge chunk errors, the world is only loaded one chunk in front of me, no matter the settings I put, it's all the same.
EDIT: I use forge 1.8 11.14.0.1299 and tried many other versions, including the most recent but the same bug appears, I also use optifine HD U D1 and the latest/last version of Camera Studio
EDIT 2: The bug only occurs when using a shderpack which has shadows. The bug doesn't accur for packs like acidic shaders of waving plants
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2361627-life-nexus-shaders
and here is the link to pixel cam: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2327429-pixelcam-camera-studio-for-minecraft-1-8
its just like cam studio, accept working
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2361627-life-nexus-shaders
Well,
I found a Problem:
-Game crashes when trying to render the Light of a glowing Redstone Ore (that's what I think), Launcher starts to lagg after Game crashed, Java says "Pure Virtual Function Call"
Crash-report:
// I let you down. Sorry
Time: 01.03.15 18:10
Description: Unexpected error
java.lang.IllegalArgumentException: Cannot get property PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]} as it does not exist in BlockState{block=minecraft:lit_redstone_ore, properties=[]}
at net.minecraft.block.state.BlockState$StateImplementation.func_177229_b(BlockState.java:158)
at codechicken.nei.DefaultHighlightHandler.handleTextData(DefaultHighlightHandler.java:32)
at codechicken.nei.api.ItemInfo.getText(ItemInfo.java:498)
at codechicken.nei.HUDRenderer.renderOverlay(HUDRenderer.java:52)
at codechicken.nei.ClientHandler.tickEvent(ClientHandler.java:157)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_10_ClientHandler_tickEvent_RenderTickEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.fml.common.FMLCommonHandler.onRenderTickEnd(FMLCommonHandler.java:348)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1051)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.block.state.BlockState$StateImplementation.func_177229_b(BlockState.java:158)
at codechicken.nei.DefaultHighlightHandler.handleTextData(DefaultHighlightHandler.java:32)
at codechicken.nei.api.ItemInfo.getText(ItemInfo.java:498)
at codechicken.nei.HUDRenderer.renderOverlay(HUDRenderer.java:52)
at codechicken.nei.ClientHandler.tickEvent(ClientHandler.java:157)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_10_ClientHandler_tickEvent_RenderTickEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:138)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['Darnok2221'/185, l='MpServer', x=6,30, y=86,00, z=234,15]]
Chunk stats: MultiplayerChunkCache: 289, 289
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: 36,00,64,00,256,00 - World: (36,64,256), Chunk: (at 4,4,0 in 2,16; contains blocks 32,0,256 to 47,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 1562 game time, 1562 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 88 total; [EntitySkeleton['Skelett'/2201, l='MpServer', x=2,50, y=47,00, z=309,50], EntitySkeleton['Skelett'/2202, l='MpServer', x=2,50, y=47,00, z=307,50], EntityPig['Schwein'/51, l='MpServer', x=-47,50, y=69,00, z=239,50], EntityRabbit['Kaninchen'/50, l='MpServer', x=-50,56, y=77,00, z=166,53], EntityRabbit['Kaninchen'/49, l='MpServer', x=-43,66, y=78,00, z=162,34], EntityRabbit['Kaninchen'/48, l='MpServer', x=-43,50, y=78,00, z=160,50], EntityPig['Schwein'/54, l='MpServer', x=-55,50, y=66,00, z=244,50], EntityPig['Schwein'/53, l='MpServer', x=-52,50, y=67,00, z=241,50], EntityPig['Schwein'/52, l='MpServer', x=-50,50, y=67,00, z=240,50], EntityPig['Schwein'/59, l='MpServer', x=-33,50, y=73,00, z=242,50], EntityPig['Schwein'/63, l='MpServer', x=-36,50, y=77,00, z=308,50], EntityPig['Schwein'/62, l='MpServer', x=-37,50, y=73,00, z=241,50], EntityPig['Schwein'/61, l='MpServer', x=-36,50, y=74,00, z=244,50], EntityPig['Schwein'/60, l='MpServer', x=-36,53, y=78,00, z=247,19], EntityPig['Schwein'/64, l='MpServer', x=-39,50, y=78,00, z=308,50], EntityPig['Schwein'/65, l='MpServer', x=-36,50, y=79,22, z=310,56], EntityPig['Schwein'/66, l='MpServer', x=-35,50, y=77,00, z=310,50], EntityItem['item.tile.flower1.dandelion'/85, l='MpServer', x=-14,88, y=38,00, z=295,75], EntityPig['Schwein'/84, l='MpServer', x=5,97, y=70,00, z=263,91], EntityPig['Schwein'/87, l='MpServer', x=18,50, y=70,00, z=312,50], EntityPig['Schwein'/81, l='MpServer', x=7,78, y=71,00, z=276,19], EntityPig['Schwein'/83, l='MpServer', x=7,47, y=72,00, z=281,69], EntityPig['Schwein'/82, l='MpServer', x=6,00, y=71,00, z=276,34], EntityRabbit['Kaninchen'/93, l='MpServer', x=47,09, y=65,00, z=241,28], EntityChicken['Huhn'/95, l='MpServer', x=33,50, y=70,00, z=305,50], EntityRabbit['Kaninchen'/94, l='MpServer', x=43,41, y=65,00, z=236,66], EntityPig['Schwein'/88, l='MpServer', x=15,50, y=69,00, z=313,50], EntityPig['Schwein'/102, l='MpServer', x=37,09, y=71,01, z=256,00], EntityPig['Schwein'/100, l='MpServer', x=42,81, y=71,00, z=266,72], EntityPig['Schwein'/101, l='MpServer', x=45,94, y=71,00, z=262,81], EntityChicken['Huhn'/98, l='MpServer', x=29,50, y=70,00, z=306,50], EntityPig['Schwein'/99, l='MpServer', x=44,50, y=71,00, z=267,50], EntityChicken['Huhn'/96, l='MpServer', x=30,50, y=71,00, z=305,50], EntityChicken['Huhn'/97, l='MpServer', x=31,50, y=71,00, z=303,50], EntityRabbit['Kaninchen'/115, l='MpServer', x=69,50, y=92,00, z=179,16], EntityRabbit['Kaninchen'/114, l='MpServer', x=68,34, y=99,00, z=180,34], EntityRabbit['Kaninchen'/113, l='MpServer', x=65,50, y=99,00, z=180,50], EntitySquid['Tintenfisch'/6443, l='MpServer', x=-50,94, y=62,34, z=188,00], EntitySquid['Tintenfisch'/6445, l='MpServer', x=-48,91, y=60,84, z=188,06], EntitySquid['Tintenfisch'/6444, l='MpServer', x=-53,75, y=60,69, z=190,47], EntityWitch['Hexe'/6497, l='MpServer', x=11,50, y=20,00, z=272,50], EntityWitch['Hexe'/6498, l='MpServer', x=10,50, y=20,00, z=271,50], EntityBat['Fledermaus'/6470, l='MpServer', x=-48,07, y=21,83, z=176,36], EntityBat['Fledermaus'/6467, l='MpServer', x=-2,38, y=42,54, z=305,43], EntityZombie['Zombie'/2146, l='MpServer', x=-52,66, y=47,00, z=296,34], EntityCreeper['Creeper'/2463, l='MpServer', x=-8,50, y=12,00, z=196,50], EntityPlayerSP['Darnok2221'/185, l='MpServer', x=6,30, y=86,00, z=234,15], EntityBat['Fledermaus'/6371, l='MpServer', x=-34,73, y=31,02, z=166,86], EntitySkeleton['Skelett'/2537, l='MpServer', x=19,50, y=38,00, z=300,50], EntitySkeleton['Skelett'/2538, l='MpServer', x=18,50, y=38,00, z=300,50], EntitySpider['Spinne'/6188, l='MpServer', x=23,50, y=31,00, z=290,50], EntityBat['Fledermaus'/483, l='MpServer', x=-19,47, y=40,00, z=312,09], EntityBat['Fledermaus'/684, l='MpServer', x=58,44, y=51,84, z=304,34], EntityCreeper['Creeper'/800, l='MpServer', x=38,50, y=14,00, z=301,50], EntityCreeper['Creeper'/971, l='MpServer', x=-10,50, y=41,00, z=313,50], EntityZombie['Zombie'/969, l='MpServer', x=10,50, y=28,00, z=310,50], EntityCreeper['Creeper'/1251, l='MpServer', x=47,50, y=36,00, z=303,50], EntitySkeleton['Skelett'/1268, l='MpServer', x=12,50, y=22,00, z=299,50], EntityZombie['Zombie'/5506, l='MpServer', x=0,53, y=22,00, z=284,88], EntityZombie['Zombie'/5507, l='MpServer', x=4,50, y=21,00, z=286,50], EntityZombie['Zombie'/5505, l='MpServer', x=5,50, y=21,00, z=288,50], EntityItem['item.item.seeds'/5238, l='MpServer', x=-22,13, y=64,00, z=212,78], EntityItem['item.item.seeds'/5234, l='MpServer', x=54,34, y=71,00, z=266,63], EntityCreeper['Creeper'/5313, l='MpServer', x=16,50, y=15,00, z=239,50], EntityZombie['Zombie'/5294, l='MpServer', x=34,94, y=34,00, z=282,53], EntityCreeper['Creeper'/5981, l='MpServer', x=21,50, y=33,00, z=301,50], EntitySpider['Spinne'/6011, l='MpServer', x=81,00, y=17,00, z=307,03], EntityCreeper['Creeper'/5914, l='MpServer', x=25,50, y=17,00, z=306,50], EntityCreeper['Creeper'/5912, l='MpServer', x=24,50, y=17,00, z=306,50], EntityCreeper['Creeper'/5913, l='MpServer', x=22,50, y=17,00, z=306,50], EntityCreeper['Creeper'/5911, l='MpServer', x=28,50, y=17,00, z=309,50], EntityZombie['Zombie'/1770, l='MpServer', x=9,50, y=65,00, z=156,50], EntityCreeper['Creeper'/1774, l='MpServer', x=6,50, y=65,00, z=160,50], EntityZombie['Zombie'/6082, l='MpServer', x=11,50, y=14,00, z=300,50], EntityCreeper['Creeper'/6126, l='MpServer', x=1,50, y=27,00, z=295,50], EntityBat['Fledermaus'/6037, l='MpServer', x=57,79, y=38,63, z=295,75], EntityBat['Fledermaus'/6035, l='MpServer', x=58,51, y=38,05, z=296,33], EntityZombie['Zombie'/6023, l='MpServer', x=20,50, y=18,00, z=297,50], EntityZombie['Zombie'/5721, l='MpServer', x=56,50, y=51,02, z=311,50], EntityZombie['Zombie'/5722, l='MpServer', x=56,50, y=51,00, z=310,50], EntityZombie['Zombie'/1851, l='MpServer', x=48,50, y=36,00, z=314,50], EntityBat['Fledermaus'/5652, l='MpServer', x=26,75, y=25,10, z=270,25], EntityBat['Fledermaus'/5653, l='MpServer', x=26,63, y=23,78, z=278,53], EntityBat['Fledermaus'/5654, l='MpServer', x=23,44, y=21,50, z=285,16], EntityZombie['Zombie'/5836, l='MpServer', x=45,50, y=68,00, z=200,50], EntityCreeper['Creeper'/5807, l='MpServer', x=16,50, y=23,00, z=308,50], EntityCreeper['Creeper'/5809, l='MpServer', x=20,50, y=23,00, z=305,50], EntityZombie['Zombie'/5808, l='MpServer', x=21,50, y=23,00, z=307,50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:399)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2489)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:374)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_76, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 295489064 bytes (281 MB) / 669515776 bytes (638 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.10 FML v8.0.20.1295 Minecraft Forge 11.14.0.1295 Optifine OptiFine_1.8_HD_U_D1 6 mods loaded, 6 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{8.0.20.1295} [Forge Mod Loader] (forge-1.8-11.14.0.1295-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{11.14.0.1295} [Minecraft Forge] (forge-1.8-11.14.0.1295-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.5.34} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.5.82} [Not Enough Items] (NotEnoughItems-1.8-1.0.5.82-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.3.3} [Damage Indicators] ([1.8]DamageIndicatorsMod-3.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.8
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7700 Series GL version 4.3.12618 Compatibility Profile Context 13.251.0.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [faithful32pack.zip] Current Language: Deutsch (Deutschland)
Profiler Position: N/A (disabled)
My installed Mods:
-Damage Indicators
-CodeChicken Core
-CodeChicken Lib
-Noteblockdisplay
-VoxelMap
-NEI
-OptiFine HD U D1
-ShadersMod
-Forge
-Liteloader
-Minecraft 1.8 (Well, that's no Mod, but who cares??)
Note:
ShadersMod is running by the LiteLoader, not by Forge (doesn't make sense)
Also Happens, when no Shader selected
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
Download 1
Release Note
-- It can work with OptiFine_1.8.0_HD_U_D1. (install OptiFine before ShadersMod)
-- Forge/FML can load it from mods folder but it still has some graphics glitch.
---- It is normal that ShadersMod does not appear in Forge/FML mod list.
Recent Change
-- Partially fixed: beacon beam glitch with AMD Catalyst 14.12 omega driver.
-- Partially fixed: enchanted armor glitch with AMD Catalyst 14.12 omega driver.
-- Changed: shadow read buffer parameter.
Known issues
-- Mobs do not flash red when hit. Creepers do not flash when they are about to explode.
-- Vanilla lighting are not completely eliminated when "old lighting" option is off.
-- With Forge, player,animal,mob shadows are not visible.
-- Poor performance chunk clipping
How to install (without Forge)
1. Before running ShadersMod installer:1.1 Use minecraft Launcher. Run Minecraft 1.8 at least once and close it.
---- If you have only other versions installed, click "New Profile" or "Edit Profile" and select "Use version" "release 1.8", save, then selected the new/edited profile and click play.
1.2 Install ASM 5.0.3 in minecraft libraries.
---- If you have installed Forge for Minecraft 1.8, it should have already installed ASM, so skip this step.
---- Use this ASM v5.0.3 Installer for Minecraft
1.3 Close Minecraft Launcher before you run ShadersMod installer.
2. Run ShadersMod installer
2A. In Windows Explorer, double-click ShadersMod-v2.4.10mc1.8.jar
2B. Alternatively, you may run java from command line or batch file.
---- This is the command to use "java -jar ShadersMod-v2.4.10mc1.8.jar"
---- You may have to use full path to java.exe if it is not in your PATH environment.
3. After you run installer successfully:
3.1 Open Minecraft Launcher. Select Profile 1.8-ShadersMod and click Play.
3.2 Open Option screen. There should be Shaders button. Click it to open Shaders screen.
How to install (with Forge)
1. Open mods folder in your minecraft game directory.2. Copy ShadersMod-v2.4.10mc1.8.jar to mods folder or mods/1.8 subfolder.
You also need shaderpack for use with this mod.
-- Download and copy shaderpack zip file to shaderpacks folder in game directory.
---- There is a button in Shaders screen to open shaderpacks folder.
-- You can select shaderpack in Shaders screen.
Source code ShadersMod v2.4.10 for Minecraft 1.8
link
so um... yes or no? *Im really nervous*
also great update!
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
PMC: enderkevin13
Either my installation went wrong, or is it that you haven't updated the installation steps for "How to install (with Forge)" even your release of mod has changed to jar installer? Seems that "Copy ShadersMod-v2.4.10mc1.8.jar to mods folder or mods/1.8 subfolder" does not work anymore because your mod has been released as an installer now.
I am trying to install:
-forge-1.8-11.14.1.1309 (I am using this version since you've noted that ShadersMod-v2.4.10 is compatible with OptiFine_1.8.0_HD_U_D1, while OptiFine_1.8.0_HD_U_D1 is compatible with this version of forge)
-OptiFine_1.8.0_HD_U_D1
-ShadersMod-v2.4.10mc1.8
My option of shader pack is "none", and language of minecraft client is English US.
And this is what I got after installing the mods, black screen ingame while able to interact with objects ingame, able to hear ingame sound, and strange texture for menus:
I sincerely hope that your shader mod would be compatible with Optifine, with or without forge. Hope that you could dig into the issue.
Optifine 1.8 HD U D1 and GLSL 2.4.8-10 are compatible with Forge 1309+.
I've tested 1309, 1313, 1319, 1322, and 1329. Going to check out the latest 1333.
If you are using MultiMC or MagicLauncher, you need to put ShadersMod and Optifine into the MODS folder manually. You cannot add them into the mods list, as the launcher does not inject them properly!
Just go to %appdata%\.minecraft\mods and drop them into the folder.
You can just install Linux and try to find out what happens under Linux, which (I thought) handles OpenGL 3 just like Mac did.
Nope, Linux and Windows handle OpenGL the same. The 2.0 and 3.2+ contexts can run together in the same namespace.
So, when MC is running in the 2.0 context, the shaders can use the 3.2+ context functions still.
In MacOS, they are completely separate, and not backwards compatible. Shaders runs in 2.0, and 3.2+ functions are not available.
He could get an i3/i5/i7 series computer that has a UEFI BIOS, and install MacOS onto that. Just google Hackintosh. Might have a 'Mac Wannabe' for next to nothing if you can find one second hand ;).
So it's super easy to simulate this case--just force use OpenGL 2.1 driver(like LLVM pipe) on linux or manage to get Minecraft work in pure core profile(which i don't think is possible currently).
And another question, where are the documentations of this mod? I can only find examples, i.e. other peoples shaders, instead of complete API docs.
As a programmer, I really want to read something like MSDN or Apple Doc&API Reference for this mod.
It's hard to google this since all tutorial of GLSL mod are installation guide.