I'm getting that same error for the shadow framebuffer. The message says "Failed creating shadow framebuffer! (Status 36060)"
I'm on a MacBook Pro (late 2014 edition) with an Nvidia GeForce GT 750M 2048MB card. I have Forge 1.8-11.14.1.1322 installed with OptiFine_1.8.0_HD_U_D1. I'm running Sildur's Vibrant Shaders 1.053 Lite (Beta). I get this error when running the Lite and Medium. Sildur's Basic Shaders work, but doesn't look like shadows are even part of that shaderpack anyway.
Any thoughts on how to fix?
I have the same problem as you!
I'm on an iMac from the mid 2010 with an ATI Radeon 4760 256 MB. I've tried all of the shader packs and except for the one provided in the thread, none of them work with shadows. They give me the same error as the person above.
I dont know if somebody can help me how you can see in the pictures i have a problem with a group of shaderpacks like Chocapic and Seus 10, slimes, the beacon and the items looks pixelated. Please somebody help me
I have the same problem as you!
I'm on an iMac from the mid 2010 with an ATI Radeon 4760 256 MB. I've tried all of the shader packs and except for the one provided in the thread, none of them work with shadows. They give me the same error as the person above.
Which shader pack works for you? Would be awesome to have at least one working shader
Are there any ways to give different light color to different color source block? Most shader packs use a orange-ish light color for torches/lamps. But since sea lantern is introduced in 1.8, such a uniform treatment is far from satisfactory.
I'm sure this has come up, and I'm sorry for the redundancy if it has, but why does the 1.8.0 version not support connected textures? And is this indicative of future updates? Because my server has an awesome RP that uses connected textures, and I have to choose that over the shaders mod at the moment because of this, but the two compliment each other extremely well.
I'm sure this has come up, and I'm sorry for the redundancy if it has, but why does the 1.8.0 version not support connected textures? And is this indicative of future updates? Because my server has an awesome RP that uses connected textures, and I have to choose that over the shaders mod at the moment because of this, but the two compliment each other extremely well.
Connected texture code is in OptiFine. It is somewhat more difficult to mod than vanilla. And I have been busy.
It is fixed in next version (2.4.9).
I am sure similar questions have been asked a million times, but I have to ask again:
Shouldnt I be getting a little more frames?
My speccs:
i5 4690 @ 3,7Ghz
8Gb RAM (3Gb reserved for MC)
R9 280X
Samsung EVO 840
1920x1200 TFT
I use MC 1.7.10, MCPatcher for HD-Texture-Support and Misas Texturepack.
I tried various shaders (SEUS, Sildur, Chocapic13), on Medium i get ~20-30 frames, but with horrible Lag every few seconds.
For camparison I tried Chocapic13s Lite-Shader which gets me 40+ frames, but still with a lot of Lag.
I know Java is possibly the worst language to write a game in, I know AMD-drivers have horrible openGL-performance, but still...
best regards
Hadan
Have you tried running with the default resource pack? Misa's resource pack gives me a terrible frame rate as well. Furthermore, try lower the Shadow Resolution and disabling Normal and Specular maps on the Shaders Menu, and lower the Render Distance.
ShadersMod v2.4.9 Installer for Minecraft 1.8 (updated 2015-02-23) Download1
Release Note
-- It can work with OptiFine_1.8.0_HD_U_D1. (install OptiFine before ShadersMod)
-- Forge/FML can load it from mods folder but it still has some graphics glitch.
---- It is normal that ShadersMod does not appear in Forge/FML mod list.
Recent Change
-- Fixed: Compatibility with OptiFine connected textures
Known issues
-- Mobs do not flash red when hit. Creepers do not flash when they are about to explode.
-- Vanilla lighting are not completely eliminated when "old lighting" option is off.
-- With Forge, player,animal,mob shadows are not visible.
-- Beacon beam glitch on AMD Catalyst 14.12 Omega driver
-- Poor performance chunk clipping
How to install (without Forge)
1. Before running ShadersMod installer:
1.1 Use minecraft Launcher. Run Minecraft 1.8 at least once and close it.
---- If you have only other versions installed, click "New Profile" or "Edit Profile" and select "Use version" "release 1.8", save, then selected the new/edited profile and click play.
1.2 Install ASM 5.0.3 in minecraft libraries.
---- If you have installed Forge for Minecraft 1.8, it should have already installed ASM, so skip this step.
---- Use this ASM v5.0.3 Installer for Minecraft
1.3 Close Minecraft Launcher before you run ShadersMod installer.
2. Run ShadersMod installer
2A. In Windows Explorer, double-click ShadersMod-v2.4.9mc1.8.jar
2B. Alternatively, you may run java from command line or batch file.
---- This is the command to use "java -jar ShadersMod-v2.4.9mc1.8.jar"
---- You may have to use full path to java.exe if it is not in your PATH environment.
3. After you run installer successfully:
3.1 Open Minecraft Launcher. Select Profile 1.8-ShadersMod and click Play.
3.2 Open Option screen. There should be Shaders button. Click it to open Shaders screen.
How to install (with Forge)
1. Open mods folder in your minecraft game directory.
2. Copy ShadersMod-v2.4.9mc1.8.jar to mods folder or mods/1.8 subfolder.
You also need shaderpack for use with this mod.
-- Download and copy shaderpack zip file to shaderpacks folder in game directory.
---- There is a button in Shaders screen to open shaderpacks folder.
-- You can select shaderpack in Shaders screen.
Source code ShadersMod v2.4.9 for Minecraft 1.8 link
Quote from enderkevin13jumpI'd Like To Use This Mod Without The Lag. Oh And Add Some Fries?
First things first, do NOT use capital letter in each of your words. Only use them at the beginning of a sentence.
It's hard to read your words.
And if you what to use any shader without lag, you need a better GPU. A mobile GPU usually has less than half performance of the desktop one with similar name. GT760M(mobile) is even slower than a desktop GT750. So a desktop PC is strongly recommended to play Minecraft with shaders.
I saw that forge was updated to 1.8 a few days ago so I tried to install this shader mod, I tried a lot of differents shaders but I had every time the same trouble, I have an issue with the light in underground, here are 2 screenshot of that :
<snip>
Outside the shaders work perfectly and my fps are not that bad, I play with a GTX 660m wich is not the best graphic card but I think good enough.
This bug prevent me from playing in survival with thoses amazing shaders, do some of you have the same problem ?
Thanks for reading and please excuse my poor English level
PS: Anyway amazing shader mod and shader packs, good job to all the authors
<snip>
Edit : I installed the last nvidia driver than the 335.23 but I still have the same problem.
First things first, do NOT use capital letter in each of your words. Only use them at the beginning of a sentence.
It's hard to read your words.
And if you what to use any shader without lag, you need a better GPU. A mobile GPU usually has less than half performance of the desktop one with similar name. GT760M(mobile) is even slower than a desktop GT750. So a desktop PC is strongly recommended to play Minecraft with shaders.
First off, mikeztm, who are you talking to? Sinelas? Because his english is just fine ... !
There are a few glitches with 1.8, as it is still in Alpha.
Thank for your reply Jonnybrando, I think Mikeztm was talking to EnderKevin13.
I didn't try to install this shader mod for the 1.7.10, I will try it maybe this would solve my problem, so I will just have to wait for a fixed version for the 1.8.
I will keep you updated, thank for you help.
EDIT:
I don't know if the gpu is the real problem for those who have fps problems with the shaders, personally, I have just a gtx660m and the SEUS ultra shaders work perfectly with everytime more than 40 fps, But I have a great cpu (I7-3).Maybe you can try to decrease the resolution for the shadows, when I do that it increase greatly my fps.
You can check too if you have more trouble when near some water, I think we can find somewhere a way to decrease the resolution of the reflection in water, I noticed that some shaders reduce a lot more than others your fps when near an ocean.
1.7.10 is much more stable, when it comes to shadows / rendering / mod support.
If your display is fine in 1.7.10, but not in 1.8 than it either boils down to the ShadersMod still being Alpha (lighting underground is currently a known issue, but I believe the issue is particular to sunlight shining into caves, and the end being pitch black) or perhaps the shaderpack that you are using.
The GPU is extremely important when it comes to how quickly a shaderpack can be rendered...
You are, however, right if you are using a high-end shader you can decrease the shadow & render resolutions to lessen the strain on your GPU and keep a decent FPS rate.
Shaderpacks are getting a lot better, Chocapic (and the many variants branched off of his work), and Sildur's for example run excellent on a wide range of graphics card (including Intel embedded graphics). SEUS is leading the pack when it comes to features and advancement. Cody got pulled away from MC & SEUS, but has recently started getting back into things, according to his FB page. So, in SEUS unless you have a really beefy graphics card (or you kill the res), it generally runs at a low FPS -- most people would recommend a GTX670 or greater card.
On that note, MC 1.8 renders much faster than previous versions. My FPS has doubled or greater compared to 1.7.10!
I have the same problem as you!
I'm on an iMac from the mid 2010 with an ATI Radeon 4760 256 MB. I've tried all of the shader packs and except for the one provided in the thread, none of them work with shadows. They give me the same error as the person above.
PMC: enderkevin13
Which shader pack works for you? Would be awesome to have at least one working shader
The bump map waving shadow shaderpack. (the one mentioned in the thread)
It means take a look at the OP
http://pastebin.com/cmut0ziZ
'' Invalid program composite
Invalid program finale ''
Do you know I may have did wrong?
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2364704-cybox-shaderpack
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2361627-life-nexus-shaders
They are both the same jar, the JAR mod is included with the installer, just put it in your mods folder.
Connected texture code is in OptiFine. It is somewhat more difficult to mod than vanilla. And I have been busy.
It is fixed in next version (2.4.9).
Have you tried running with the default resource pack? Misa's resource pack gives me a terrible frame rate as well. Furthermore, try lower the Shadow Resolution and disabling Normal and Specular maps on the Shaders Menu, and lower the Render Distance.
Download 1
Release Note
-- It can work with OptiFine_1.8.0_HD_U_D1. (install OptiFine before ShadersMod)
-- Forge/FML can load it from mods folder but it still has some graphics glitch.
---- It is normal that ShadersMod does not appear in Forge/FML mod list.
Recent Change
-- Fixed: Compatibility with OptiFine connected textures
Known issues
-- Mobs do not flash red when hit. Creepers do not flash when they are about to explode.
-- Vanilla lighting are not completely eliminated when "old lighting" option is off.
-- With Forge, player,animal,mob shadows are not visible.
-- Beacon beam glitch on AMD Catalyst 14.12 Omega driver
-- Poor performance chunk clipping
How to install (without Forge)
1. Before running ShadersMod installer:1.1 Use minecraft Launcher. Run Minecraft 1.8 at least once and close it.
---- If you have only other versions installed, click "New Profile" or "Edit Profile" and select "Use version" "release 1.8", save, then selected the new/edited profile and click play.
1.2 Install ASM 5.0.3 in minecraft libraries.
---- If you have installed Forge for Minecraft 1.8, it should have already installed ASM, so skip this step.
---- Use this ASM v5.0.3 Installer for Minecraft
1.3 Close Minecraft Launcher before you run ShadersMod installer.
2. Run ShadersMod installer
2A. In Windows Explorer, double-click ShadersMod-v2.4.9mc1.8.jar
2B. Alternatively, you may run java from command line or batch file.
---- This is the command to use "java -jar ShadersMod-v2.4.9mc1.8.jar"
---- You may have to use full path to java.exe if it is not in your PATH environment.
3. After you run installer successfully:
3.1 Open Minecraft Launcher. Select Profile 1.8-ShadersMod and click Play.
3.2 Open Option screen. There should be Shaders button. Click it to open Shaders screen.
How to install (with Forge)
1. Open mods folder in your minecraft game directory.2. Copy ShadersMod-v2.4.9mc1.8.jar to mods folder or mods/1.8 subfolder.
You also need shaderpack for use with this mod.
-- Download and copy shaderpack zip file to shaderpacks folder in game directory.
---- There is a button in Shaders screen to open shaderpacks folder.
-- You can select shaderpack in Shaders screen.
Source code ShadersMod v2.4.9 for Minecraft 1.8
link
First things first, do NOT use capital letter in each of your words. Only use them at the beginning of a sentence.
It's hard to read your words.
And if you what to use any shader without lag, you need a better GPU. A mobile GPU usually has less than half performance of the desktop one with similar name. GT760M(mobile) is even slower than a desktop GT750. So a desktop PC is strongly recommended to play Minecraft with shaders.
why are you insulting people
First off, mikeztm, who are you talking to? Sinelas? Because his english is just fine ... !
There are a few glitches with 1.8, as it is still in Alpha.
Do you have any problems with 1.7.10?
1.7.10 is much more stable, when it comes to shadows / rendering / mod support.
If your display is fine in 1.7.10, but not in 1.8 than it either boils down to the ShadersMod still being Alpha (lighting underground is currently a known issue, but I believe the issue is particular to sunlight shining into caves, and the end being pitch black) or perhaps the shaderpack that you are using.
The GPU is extremely important when it comes to how quickly a shaderpack can be rendered...
You are, however, right if you are using a high-end shader you can decrease the shadow & render resolutions to lessen the strain on your GPU and keep a decent FPS rate.
Shaderpacks are getting a lot better, Chocapic (and the many variants branched off of his work), and Sildur's for example run excellent on a wide range of graphics card (including Intel embedded graphics). SEUS is leading the pack when it comes to features and advancement. Cody got pulled away from MC & SEUS, but has recently started getting back into things, according to his FB page. So, in SEUS unless you have a really beefy graphics card (or you kill the res), it generally runs at a low FPS -- most people would recommend a GTX670 or greater card.
On that note, MC 1.8 renders much faster than previous versions. My FPS has doubled or greater compared to 1.7.10!