Having an error with the latest 1.1.1.1 version when trying to install on a server.
---- Minecraft Crash Report ----
// I feel sad now
Time: 11/6/12 12:38 AM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: DamageIndicators/DITicker
at DamageIndicatorsServer.DamageIndicatorsMod.<clinit>(DamageIndicatorsMod.java:42)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:410)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:80)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:342)
at hg.c(DedicatedServer.java:49)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:459)
at fp.run(SourceFile:818)
Caused by: java.lang.ClassNotFoundException: DamageIndicators.DITicker
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 29 more
Caused by: java.lang.RuntimeException: Attempted to load class DamageIndicators/DITicker for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:38)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
... 31 more
Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 1757234240 bytes (1675 MB) / 2058027008 bytes (1962 MB) up to 2058027008 bytes (1962 MB)
- JVM Flags: 2 total; -Xms2048M -Xmx2048M
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: ~ERROR~ NullPointerException: null
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Type: Dedicated Server
I have no idea what is causing this. I have v1.0.9 and it works perfectly. I'm using that until I can find a way to make the newest version work right. Any ideas?
Okay, unfortunately discovered one more glitch, but it's the only one, though its annoying:
Sky and water color somehow keep glitching from this (normal):
To this (bugged/too dark):
The water/sky color keeps swapping between light and dark as shown in the pictures in the spoiler, kinda happens randomly, when looking in a certain direction, sometimes it flashes rapidly from one to the other, which is quite annoying.
This is with both versions the latest versions of your mod. Tested using Optifine B4.
Okay, unfortunately discovered one more glitch, but it's the only one, though its annoying:
Sky and water color somehow keep glitching from this (normal):
To this (bugged/too dark):
The water/sky color keeps swapping between light and dark as shown in the pictures in the spoiler, kinda happens randomly, when looking in a certain direction, sometimes it flashes rapidly from one to the other, which is quite annoying.
This is with both versions the latest versions of your mod. Tested using Optifine B4.
Optifine is such a pain -_-, Are you using the clear waters setting? Let me know your settings so i can duplicate this.
Having an error with the latest 1.1.1.1 version when trying to install on a server.
---- Minecraft Crash Report ----
// I feel sad now
Time: 11/6/12 12:38 AM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: DamageIndicators/DITicker
at DamageIndicatorsServer.DamageIndicatorsMod.<clinit>(DamageIndicatorsMod.java:42)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:410)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:80)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:342)
at hg.c(DedicatedServer.java:49)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:459)
at fp.run(SourceFile:818)
Caused by: java.lang.ClassNotFoundException: DamageIndicators.DITicker
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 29 more
Caused by: java.lang.RuntimeException: Attempted to load class DamageIndicators/DITicker for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:38)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
... 31 more
Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 1757234240 bytes (1675 MB) / 2058027008 bytes (1962 MB) up to 2058027008 bytes (1962 MB)
- JVM Flags: 2 total; -Xms2048M -Xmx2048M
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: ~ERROR~ NullPointerException: null
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Type: Dedicated Server
I have no idea what is causing this. I have v1.0.9 and it works perfectly. I'm using that until I can find a way to make the newest version work right. Any ideas?
Having an error with the latest 1.1.1.1 version when trying to install on a server.
---- Minecraft Crash Report ----
// I feel sad now
Time: 11/6/12 12:38 AM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: DamageIndicators/DITicker
at DamageIndicatorsServer.DamageIndicatorsMod.<clinit>(DamageIndicatorsMod.java:42)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:410)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:80)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:342)
at hg.c(DedicatedServer.java:49)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:459)
at fp.run(SourceFile:818)
Caused by: java.lang.ClassNotFoundException: DamageIndicators.DITicker
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 29 more
Caused by: java.lang.RuntimeException: Attempted to load class DamageIndicators/DITicker for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:38)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
... 31 more
Relevant Details:
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 1757234240 bytes (1675 MB) / 2058027008 bytes (1962 MB) up to 2058027008 bytes (1962 MB)
- JVM Flags: 2 total; -Xms2048M -Xmx2048M
- AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- FML: ~ERROR~ NullPointerException: null
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Type: Dedicated Server
I have no idea what is causing this. I have v1.0.9 and it works perfectly. I'm using that until I can find a way to make the newest version work right. Any ideas?
Optifine is such a pain , Are you using the clear waters setting? Let me know your settings so i can duplicate this.
I can imagine the pain Optifine causes
But no, clear water setting was off, I was using a texturepack though if that helps. I had this bug somewhere in the earlier versions of your mod as well, with the B-series from Optifine. Switching to A fixed it for me, so I'll try this again and post the result overhere.
But no, clear water setting was off, I was using a texturepack though if that helps. I had this bug somewhere in the earlier versions of your mod as well, with the B-series from Optifine. Switching to A fixed it for me, so I'll try this again and post the result overhere.
Well if you can't replicate that effect, I wouldn't be surprised. Optifine causes many issues with many mods, and usually it is best to try different versions until you get one that works best, which not only relies on mods installed, but also on your hardware configuration and OS. Although java is platform independent the opengl implementation is more of a platform independent wrapper for platform dependent libraries, which can cause small but noticeable differences depending on hardware and platform configurations. I will still try to patch it up however if you can replicate it.
I replicated it, I'll see if anything can be done. I might add the option to use an old rendering method, so someone can choose which issue to put up with xD
Optifine B-series flickering water bug fixed. Also added an option in the config to use the old method that does not cause pop off lag from Optifine multi-core editions, caused by Optifine throttling my throttle. Update will be available shortly
Also added an option in the config to use the old method that does not cause pop off lag from Optifine multi-core editions
THANK YOU! I changed my optifine version and this started happening, but i didn't realize what caused it. I can live with the overlapping digits more than the delay caused by optifine. Appreciate it!
1.1.4 released. The damage number queue is now multi-threaded, and now runs along side optifine multi-core editions more smoothly. I recommend changing the DamagePopupSpeed to 12 if you are using optifine for the best experience.
I have a tendency of playing RPG games (just gotta love them!)
I love the feature they had when you hit a monster that the text of damage shows up everytime you hit a monster (which exactly what this mod does) And thank you for updating the mod!
I have a tendency of playing RPG games (just gotta love them!)
I love the feature they had when you hit a monster that the text of damage shows up everytime you hit a monster (which exactly what this mod does) And thank you for updating the mod!
It seems optifine is the only reason it is necessary lately.
It seems optifine is the only reason it is necessary lately.
I only downloaded the mod because it is awesome and cool at the same time (I use optifine too but I didn't download this mod just because I downloaded optifine)
Maybe it's because some people saw a mod review that reviewed this mod and optifine and thought it was needed for them to work together? idk...
I only downloaded the mod because it is awesome and cool at the same time (I use optifine too but I didn't download this mod just because I downloaded optifine)
Maybe it's because some people saw a mod review that reviewed this mod and optifine and thought it was needed for them to work together? idk...
Almost all mods that have to do something special with rendering run into issues with optifine at one point or another, it's normal.
Sorry about that, must of copied the wrong link from adf.ly, its fixed now.
I have no idea what is causing this. I have v1.0.9 and it works perfectly. I'm using that until I can find a way to make the newest version work right. Any ideas?
Sky and water color somehow keep glitching from this (normal):
To this (bugged/too dark):
The water/sky color keeps swapping between light and dark as shown in the pictures in the spoiler, kinda happens randomly, when looking in a certain direction, sometimes it flashes rapidly from one to the other, which is quite annoying.
This is with both versions the latest versions of your mod. Tested using Optifine B4.
Click on the image to visit my Soundcloud profile! Alternatively, visit my site: http://www.aquanova-mp.com/
Optifine is such a pain -_-, Are you using the clear waters setting? Let me know your settings so i can duplicate this.
Fixing it now, thanks for the report.
fixed
I can imagine the pain Optifine causes
But no, clear water setting was off, I was using a texturepack though if that helps. I had this bug somewhere in the earlier versions of your mod as well, with the B-series from Optifine. Switching to A fixed it for me, so I'll try this again and post the result overhere.
Click on the image to visit my Soundcloud profile! Alternatively, visit my site: http://www.aquanova-mp.com/
Well if you can't replicate that effect, I wouldn't be surprised. Optifine causes many issues with many mods, and usually it is best to try different versions until you get one that works best, which not only relies on mods installed, but also on your hardware configuration and OS. Although java is platform independent the opengl implementation is more of a platform independent wrapper for platform dependent libraries, which can cause small but noticeable differences depending on hardware and platform configurations. I will still try to patch it up however if you can replicate it.
I replicated it, I'll see if anything can be done. I might add the option to use an old rendering method, so someone can choose which issue to put up with xD
Damage Indicators [1.4.2]v1.1.3
THANK YOU! I changed my optifine version and this started happening, but i didn't realize what caused it. I can live with the overlapping digits more than the delay caused by optifine. Appreciate it!
You sir...Are awesome! All problems fixed and working perfectly. Thanks.
Subscribe to keep updated on the Latest Minecraft Mods-
Embedded, thanks.
I love the feature they had when you hit a monster that the text of damage shows up everytime you hit a monster (which exactly what this mod does) And thank you for updating the mod!
It seems optifine is the only reason it is necessary lately.
Maybe it's because some people saw a mod review that reviewed this mod and optifine and thought it was needed for them to work together? idk...
Almost all mods that have to do something special with rendering run into issues with optifine at one point or another, it's normal.
Hey, I make a video review of this mod in portuguese ( Brazil )
You can put in your topic?
[video][/video]