Ever wanted a form of lighting which you could hold (or wear)?
This mod adds lanterns which can be carried and will emit light around the player when switched on. The light will be seen by other players on SMP.
The lantern require fuel to run, which can be made from animal fat or fermented sugar.
If carrying the lantern around becomes tiresome, why not craft it into a head-torch, which will emit light around the player when worn on the head and switched on (default key is F). The head-torch will change its texture to indicate to other players whether it is on or off.
Also included is a handy way of storing your lanterns - the lantern hook.
The lanterns mod is heavily inspired by VIII's Lanterns mod, but rewritten for Forge and SMP.
Videos
v1.3.5 by 125Videos
v1.3.5 by GAMINGmodsFTW
v1.2 by darkwolfstudios2
v1.1.5 by JKapGaming
v1.1.5 by piedudeaus
v1.1.2
Screenshots
Held Lantern
Head-Torch
Lantern Hook
Lantern Hook with lantern (unlit)
Lantern Hook with lantern (lit)
Lanterns and Head-torches
Once crafted, a lantern can be switched on or off when it is right-clicked. Holding shift will prevent this from happening. A lantern will automatically extinguish itself if removed from the player's hotbar. The lantern can be placed anywhere on the hotbar to emit light.
A head-torch is a wearable form of lantern which can be worn on the head. It is crafted from a leather helmet and a lantern, but will not provide any protection from damage. To light and extinguish head-torches, a key is pressed on the keyboard (default: F, configurable from the controls menu)
A flint and steel is required to be anywhere in the player's inventory to light a lantern or head-torch (but not to extinguish it).
Both lanterns and head-torches will consume fuel when lit, but lanterns will not use any fuel when lit on a lantern hook. Lanterns and head-torches have tooltips which show how much fuel is left in them, and their damage bars will reflect this also.
Fuel
Lanterns and head-torches will require fuel to run. There are 2 kinds of fuel available - lantern oil made from animal fat, and bio oil made from fermented sugar water.
Lantern oil is the easiest to make: Smelting cooked pork or beef in a furnace will yield a piece of animal fat. Combining this with an empty bottle will give bottled fat, which can then be smelted in a furnace to give lantern oil.
Animal fat can also be made by rendering down large slabs of zombie flesh, called Slabs of Meat. These are crafted from 9 rotten flesh, and will yield the same amount of fuel as a piece of pork or beef.
Bio oil is more renewable than lantern oil, but takes longer to produce. 8 Sugar and a water bottle can be combined to give a bottle of sugar water. This must be held in a player's inventory for a total of 15 minutes to ferment into bio oil. A tooltip on the sugar water gives a percentage of how fermented it is, and the damage bar will reflect this too. Note that whilst fermenting, sugar water does not stack, but once it has become bio oil, it will stack up to 64.
Each bottle of fuel will give 5 minutes of light in either a lantern or head-torch.
To refuel a lantern or head-torch, combine it in a crafting table with bottles of fuel (either kind of fuel will work and can be combined). Each bottle added will add 5 minutes of fuel to the lantern or head-torch. The recipe will not allow you to overfill the lantern or head-torch.
Lamplighter Villagers
Lantern Hooks will now generate in NPC villages, along with special lamplighter villagers with lantern-related trades. The new villagers have custom AI (probably very buggy) which makes them light the lanterns at dusk and extinguish them in the morning. If you can lead them away from the village they spawned at, they will happily continue lighting and extinguishing lantern hooks at your base. They can see lantern hooks up to about 16 blocks away.
Lantern Hooks
The lantern hook can be placed on the side of any solid block.
Right-clicking on the hook whilst holding a lantern will hang it on the hook for storage. Right-clicking on a stored lantern with an empty hand will retreive it.
When a lantern is hung on a hook, shift+right-clicking on it will toggle it on or off.
A flint and steel is still required to light lanterns if they are on hooks, but the lanterns will not use any fuel whilst hung up (allowing for infinite decorative lighting with lanterns)
Lantern Minecarts
Lantern minecarts are the first kind of mobile lantern which works without a player. They are crafted from a lantern and an empty minecart. Note that all the fuel in the lantern will be consumed during the crafting process, and lantern minecarts currently do not require any fuel to function.
Shift+right-clicking on the lantern minecart will toggle it on or off.
When lantern minecarts travel over an activator rail, they will change their state based on the config option. One option makes the cart match its state to the powered state of the activator rail - unpowered rails switch the lantern off, powered rails switch it on. The other option is to have the carts toggle when they travel over a powered rail and remain the same when they travel over an unpowered rail.
Config Options
Server admins can configure the way Lanterns works on their server via the config file. The following options are available:
FuelMinutesPerBottle: The number of minutes of fuel each bottle provides. Default is 5.
FermentationTime: The number of minutes it takes to ferment sugar water to bio fuel. Default is 15.
LanternFuelCapacity: The number of minutes of fuel which a lantern or head-torch can store. Default is 30.
LanternLightLevel: The light level emitted by lanterns. Default is 16.
FlintAndSteelRequired: Whether a flint-and-steel is required to light any kind of lantern. Default is true.
MinecartActivatorToggle: How lantern minecarts respond to activator rails (see above section). Default is true.
-- MC 1.5.2 --
1.3.5
* Fixed a bug causing lamplighter villagers to repeatedly turn lanterns on and off
1.3.4
* Fixed yet another crash bug when lamplighter villagers spawn
1.3.3
* Fixed crash bug when a baby lamplighter villager spawns
1.3.2
* Fixed Villagers lighting hooks with no lamps on
* Fixed Lantern Light Blocks sometimes dropping after encountering water
1.3.1
* Fixed lanterns duplicating when Villagers light them
* Fixed Lantern Villager spawning from spawn eggs producing 2 villagers.
1.3
* Updated to use Forge's Runtime Deobfuscation so this version will work on any 1.5.x
+ Added: Lamplighter Villagers
+ Added: Vlilage Lamps
+ Added: Config option for fermentation time of sugar water
+ Added: Lantern OIl and Bio Oil to Forge Liquid Dictionary
* Fixed: Lantern Hook placement
* Fixed: Lantern cart client desync issues
* Fixed: Lantern Hooks requiring flint-and-steel in creative mode
-- MC 1.5.1 --
1.2
* Updated to 1.5.1
+ Added: Lantern Minecarts
+ Added: Slab of Meat
+ Added: Config options for most lantern mechanics
+ Added: Lantern hooks can be hung on glass blocks
* Fixed: No fuel use in creative mode
* Fixed: No flint-and-steel requirement in creative mode
* Changed: Recipe for lantern uses string instead of torch
* Changed: Lanterns can hold 30 minutes of fuel instead of 10
* Changed: Fuel bottles provide 5 minutes of fuel instead of 2
* Changed: Meat now yields 1 animal fat instead of 3 in a furnace
-- MC 1.4.6 --
1.1.5
* Updated to 1.4.6
-- MC 1.4.5 --
1.1.4
* Fixed more crafting bugs which I missed - there shouldn't be any more!
1.1.3
* Updated to 1.4.5
* Fixed crafting bugs which would consume extra items in grid
-- MC 1.4.4 --
1.1.2
* Updated to 1.4.4
-- MC 1.4.2 --
1.1.1
* Fixed some fuel-bar bugginess with head torches
1.1
* Updated to 1.4.2
+ Added fuel requirements
+ Added config file for block and item IDs
* Fixed Lantern Hooks being glitchy on SMP
-- MC 1.3.2 --
1.0.1
* FIxed lantern hooks not working at all
How about use coal in lantern. When it in inventory. And to turn it on - would need a "flint and steel". I'm not saying about redstone use in lantern. So, it would be stupid to do that. But with "Head torch" - this exactly right place for redstone. By the way, how about creating a "Head torch" with any helmets...?
Great mod! I like it.
Rollback Post to RevisionRollBack
Yes... They still have a eternal winter. They still drink vodka all day long. They still walk's on streets with bear on leash, which play on balalayka. And of course at the weekend, they repair nuclear reactor with hammer and screwdriver at home.
this is great like add to minecraft kind of great except as bothersome as it may be for other players i would recommend the use of fuel like you use a torch to light it but you dont get that torch back when it turns off.
also am i the only one who has not found naturally spawning sponges or do they not exist?
Love this mod. I have added this to the family install. It is a great precourser to the electric light helmet in IC2. Awesome job! Would like to see the flint and steel take damage each time you light the lantern, but it's no biggie. Really great job on this mod. Thanks for sharing it with the community. If you keep it updated it will always be added each version to the family install.
Everything seems to be working fine expect when I right click the lantern, it doesn't light up. It is fully fuled (shows 32) but right clicking upon it does nothing. Every recipe work great...
Everything seems to be working fine expect when I right click the lantern, it doesn't light up. It is fully fuled (shows 32) but right clicking upon it does nothing. Every recipe work great...
Have to have a flint and steel somewhere in your inventory.
I am guessing this is compatible with dynamic lights since it does not edit any base classes?(can't test right now)
Rollback Post to RevisionRollBack
There is a rare mythical button called "Search" that likes to answer questions; however, due to its nature, it often blends in with its surroundings so as to remain hidden.
Add an option in a config to make torches last about 5 minutes and this mod would be pretty killer.
If they did, I hope it would have an option to toggle whether it gives light when held. Otherwise it would have 2 lights for those using dynamic lights.
Rollback Post to RevisionRollBack
There is a rare mythical button called "Search" that likes to answer questions; however, due to its nature, it often blends in with its surroundings so as to remain hidden.
Info
Ever wanted a form of lighting which you could hold (or wear)?
This mod adds lanterns which can be carried and will emit light around the player when switched on. The light will be seen by other players on SMP.
The lantern require fuel to run, which can be made from animal fat or fermented sugar.
If carrying the lantern around becomes tiresome, why not craft it into a head-torch, which will emit light around the player when worn on the head and switched on (default key is F). The head-torch will change its texture to indicate to other players whether it is on or off.
Also included is a handy way of storing your lanterns - the lantern hook.
The lanterns mod is heavily inspired by VIII's Lanterns mod, but rewritten for Forge and SMP.
Videos
v1.3.5 by GAMINGmodsFTW
v1.2 by darkwolfstudios2
v1.1.5 by JKapGaming
v1.1.5 by piedudeaus
v1.1.2
Screenshots
Head-Torch
Lantern Hook
Lantern Hook with lantern (unlit)
Lantern Hook with lantern (lit)
Lanterns and Head-torches
Once crafted, a lantern can be switched on or off when it is right-clicked. Holding shift will prevent this from happening. A lantern will automatically extinguish itself if removed from the player's hotbar. The lantern can be placed anywhere on the hotbar to emit light.
A head-torch is a wearable form of lantern which can be worn on the head. It is crafted from a leather helmet and a lantern, but will not provide any protection from damage. To light and extinguish head-torches, a key is pressed on the keyboard (default: F, configurable from the controls menu)
A flint and steel is required to be anywhere in the player's inventory to light a lantern or head-torch (but not to extinguish it).
Both lanterns and head-torches will consume fuel when lit, but lanterns will not use any fuel when lit on a lantern hook. Lanterns and head-torches have tooltips which show how much fuel is left in them, and their damage bars will reflect this also.
Fuel
Lanterns and head-torches will require fuel to run. There are 2 kinds of fuel available - lantern oil made from animal fat, and bio oil made from fermented sugar water.
Lantern oil is the easiest to make: Smelting cooked pork or beef in a furnace will yield a piece of animal fat. Combining this with an empty bottle will give bottled fat, which can then be smelted in a furnace to give lantern oil.
Animal fat can also be made by rendering down large slabs of zombie flesh, called Slabs of Meat. These are crafted from 9 rotten flesh, and will yield the same amount of fuel as a piece of pork or beef.
Bio oil is more renewable than lantern oil, but takes longer to produce. 8 Sugar and a water bottle can be combined to give a bottle of sugar water. This must be held in a player's inventory for a total of 15 minutes to ferment into bio oil. A tooltip on the sugar water gives a percentage of how fermented it is, and the damage bar will reflect this too.
Note that whilst fermenting, sugar water does not stack, but once it has become bio oil, it will stack up to 64.
Each bottle of fuel will give 5 minutes of light in either a lantern or head-torch.
To refuel a lantern or head-torch, combine it in a crafting table with bottles of fuel (either kind of fuel will work and can be combined). Each bottle added will add 5 minutes of fuel to the lantern or head-torch. The recipe will not allow you to overfill the lantern or head-torch.
Lamplighter Villagers
Lantern Hooks will now generate in NPC villages, along with special lamplighter villagers with lantern-related trades. The new villagers have custom AI (probably very buggy) which makes them light the lanterns at dusk and extinguish them in the morning. If you can lead them away from the village they spawned at, they will happily continue lighting and extinguishing lantern hooks at your base. They can see lantern hooks up to about 16 blocks away.
Lantern Hooks
The lantern hook can be placed on the side of any solid block.
Right-clicking on the hook whilst holding a lantern will hang it on the hook for storage. Right-clicking on a stored lantern with an empty hand will retreive it.
When a lantern is hung on a hook, shift+right-clicking on it will toggle it on or off.
A flint and steel is still required to light lanterns if they are on hooks, but the lanterns will not use any fuel whilst hung up (allowing for infinite decorative lighting with lanterns)
Lantern Minecarts
Lantern minecarts are the first kind of mobile lantern which works without a player. They are crafted from a lantern and an empty minecart. Note that all the fuel in the lantern will be consumed during the crafting process, and lantern minecarts currently do not require any fuel to function.
Shift+right-clicking on the lantern minecart will toggle it on or off.
When lantern minecarts travel over an activator rail, they will change their state based on the config option. One option makes the cart match its state to the powered state of the activator rail - unpowered rails switch the lantern off, powered rails switch it on. The other option is to have the carts toggle when they travel over a powered rail and remain the same when they travel over an unpowered rail.
Config Options
Server admins can configure the way Lanterns works on their server via the config file. The following options are available:
FuelMinutesPerBottle: The number of minutes of fuel each bottle provides. Default is 5.
FermentationTime: The number of minutes it takes to ferment sugar water to bio fuel. Default is 15.
LanternFuelCapacity: The number of minutes of fuel which a lantern or head-torch can store. Default is 30.
LanternLightLevel: The light level emitted by lanterns. Default is 16.
FlintAndSteelRequired: Whether a flint-and-steel is required to light any kind of lantern. Default is true.
MinecartActivatorToggle: How lantern minecarts respond to activator rails (see above section). Default is true.
Recipes
Head torch
or
Lantern Minecart
Lantern Hook
Slab of Meat
Animal Fat
or or
Bottled Fat
Lantern Oil
Sugar Water
Texture Pack Support
Asphyxious Custom Pack by Asphyxious
Coming soon!
Known Bugs
Special Thanks
Thanks to Status_Fear for the new high-res lantern texture
Download
v1.3.5
Requires Minecraft 1.5.x and Forge 7.7.1.611+
http://adf.ly/1oAMCm
Old Versions
Required Minecraft 1.5.1 and Forge 7.7.1.611+
http://www.mediafire...wsjie77kk30nayr
v1.1.5
Requires Minecraft 1.4.6/1.4.7 and Forge 6.5.0.471+
http://www.mediafire...k4jpr6podgtr444
v1.1.4
Requires Minecraft 1.4.5 and Forge 6.4.1.430+
http://www.mediafire...4aicerujns4ju6a
v1.1.2
Requires Minecraft 1.4.4 and Forge 6.3.0.372+
http://www.mediafire...v79vsgb3arhugwa
v1.1.1
Requires Minecraft 1.4.2 and Forge 6.0.1.341+
http://www.mediafire...inc7356x54g4nn4
v1.0.1
Requires Minecraft 1.3.2 and Forge 4.2.5.303+
http://www.mediafire...qurc166dgg202yl
Changelog:
1.3.5
* Fixed a bug causing lamplighter villagers to repeatedly turn lanterns on and off
1.3.4
* Fixed yet another crash bug when lamplighter villagers spawn
1.3.3
* Fixed crash bug when a baby lamplighter villager spawns
1.3.2
* Fixed Villagers lighting hooks with no lamps on
* Fixed Lantern Light Blocks sometimes dropping after encountering water
1.3.1
* Fixed lanterns duplicating when Villagers light them
* Fixed Lantern Villager spawning from spawn eggs producing 2 villagers.
1.3
* Updated to use Forge's Runtime Deobfuscation so this version will work on any 1.5.x
+ Added: Lamplighter Villagers
+ Added: Vlilage Lamps
+ Added: Config option for fermentation time of sugar water
+ Added: Lantern OIl and Bio Oil to Forge Liquid Dictionary
* Fixed: Lantern Hook placement
* Fixed: Lantern cart client desync issues
* Fixed: Lantern Hooks requiring flint-and-steel in creative mode
-- MC 1.5.1 --
1.2
* Updated to 1.5.1
+ Added: Lantern Minecarts
+ Added: Slab of Meat
+ Added: Config options for most lantern mechanics
+ Added: Lantern hooks can be hung on glass blocks
* Fixed: No fuel use in creative mode
* Fixed: No flint-and-steel requirement in creative mode
* Changed: Recipe for lantern uses string instead of torch
* Changed: Lanterns can hold 30 minutes of fuel instead of 10
* Changed: Fuel bottles provide 5 minutes of fuel instead of 2
* Changed: Meat now yields 1 animal fat instead of 3 in a furnace
-- MC 1.4.6 --
1.1.5
* Updated to 1.4.6
-- MC 1.4.5 --
1.1.4
* Fixed more crafting bugs which I missed - there shouldn't be any more!
1.1.3
* Updated to 1.4.5
* Fixed crafting bugs which would consume extra items in grid
-- MC 1.4.4 --
1.1.2
* Updated to 1.4.4
-- MC 1.4.2 --
1.1.1
* Fixed some fuel-bar bugginess with head torches
1.1
* Updated to 1.4.2
+ Added fuel requirements
+ Added config file for block and item IDs
* Fixed Lantern Hooks being glitchy on SMP
-- MC 1.3.2 --
1.0.1
* FIxed lantern hooks not working at all
1.0
+ Initial release
But is good for be you first mod maybe.
@MrVra wich mod?
No config yet - that will be added next update.
It uses 680, 681 and 682.
Sweet, looking forward to it.
Great mod! I like it.
also am i the only one who has not found naturally spawning sponges or do they not exist?
sorry for my bad english im from argentina
Look forward to be able to update to version 1.4.2
Thank you for your efforts
Lady E
Have to have a flint and steel somewhere in your inventory.
Lady E
Thanks, some how I missed the flint and steel part... Works great, handy for late night exploring.
Lady E
Should be!
If they did, I hope it would have an option to toggle whether it gives light when held. Otherwise it would have 2 lights for those using dynamic lights.