No srsly, welcome to the official MinecraftForums-Thread of the Dishonored Mod!
When you found this thread, which is great, there may be a chance for you of surviving the plague. Sokolov's still trying to get his elixir working. But that guy didn't noticed that it's just a "Regeneration II" potion.
Oh, you don't know what I'm talking about? Well, look around...
The Dishonored Mod includes many things from the game, for example the Sword, the Pistol, Throwable Whale-Oil Tanks that explode, 3 Whalebone Charms with different abilities, and also the Rune "Blink" for teleportation. Here is a list of all the things that you can use:
Oh, and finally you can craft the items!
Here are the recipes (Some may change in future updates)
Download Version 1.1e for Minecraft 1.4.4 & 1.4.5 (Forge)
v1.1d
+added sound to blink rune
*Upgraded to Forge/Mod compatible with Minecraft Forge now
*Fixed the information boxes bug
v1.1c
*Updated to Minecraft 1.4.2
*Fixed the Sokolov's Elixir Bug
v1.1b
*Slightly changed the crafting recipes. Now you craft Corvo's Clothes with leather and iron instead of leather and obsidian.
v1.1 (small update of things that didn't made it into the release version)
+added Piero's Remedy
+added Exploding Bullets
+added crafting recipes
*changed Sokolov's Elixir usage (Now you drink it, now just right-click it)
*fixed Bullet Texture
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Some Important Information
How to install the mod The Mod doesn't require modloader anymore, now you need to download Minecraft Forge, install that like you install modloader inside your minecraft.jar (don't forget to delete META-INF), put the mod.zip into your mods folder inside the .minecraft and you're done.
What's planned? -Add more runes, with new effects. There won't be the other abilitys of Corvo because they're too hard to program. -Crafting Recipes & Structures where the items can be found. -Piero's Remedy (The Mana Elixir. In Minecraft it'll be used to refill the hunger bar) -The Heart (To do.. whatever) -Some Achievements, maybe? -More Ammo for the Wheellock Pistol -Longbows -A Crossbow with 3 different types of Ammunition -Grenades & Sticky Grenades -Spring Razors -Mobs
Known Bugs 3 different mod files. Not a real bug, but can get annoying if you get displayed more mods than installed. The 3 files are called... mod_dishonored mod_wheellock mod_wheellockx
I'd really like to do an adventure map using your mod! (when it is finished!)
What about adding the teleportation thing Corvo can do?
oh sorry my bad blink is already in the lol!
Yeep, also thougt about something like an adventure map. But I'm not that good at building, and dunwall is a city that will be hard to build I think.. But sure you may use it! Keep me informed!
Yea, though i'm not going to make anything too extremely massive... just something middle big kinda...
Yup, I also didn't meant the whole city, but the style will be difficult to rebuild in minecraft.
An open world map would be too massive, but maybe a mission (Something like the Golden Cat one in my mind) where you need to teleport from roof to roof, shoot some guards with the wheellock pistol, stab the rest with the sword and let some things explode with the whale-oil would be awesome!
THIS IS FREAKING AMAZING! YOU'RE AWESOME!For the things you're having trouble programming such as:
Devouring swarm- Just have a point in which you're able to summon friendly silverfish, such as a spawnegg. (make it a group, like 20)
Possession- Check out the Shape Shifter mod, It deals with it perfectly, just try merging that with it.
Slow/stop time- There should be a mod out there that you cound find that stops/slows down time. Just look at it and ask the owner what he did to do that.
Dark vision- XRAY!!!
that's all I've got right now, good luck brother. You can do this!By the way, Could you put at the bottom or something "Idea by Ferrariic".
I'll make Mod Reviews of this also. Good luck brother!
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.a(Minecraft.java:461)
at net.minecraft.client.Minecraft.run(Minecraft.java:748)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: The ModLoader mod mod_dishonored has tried to register an entity tracker for a non-existent entity type EntityWhaleOil
at cpw.mods.fml.common.registry.EntityRegistry.registerModLoaderEntity(EntityRegistry.java:374)
at cpw.mods.fml.common.modloader.ModLoaderHelper.buildEntityTracker(ModLoaderHelper.java:175)
at ModLoader.addEntityTracker(ModLoader.java:122)
at mod_dishonored.load(mod_dishonored.java:27)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:544)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:639)
... 4 more
--- END ERROR REPORT d04199b ----------
there needs to be some mob changes some could just be astetic e.g. resize endermen to be assassins. zombies to weepers. skellitons into gaurds (needs maelle attack). chickens into rats. pigs or somthing into dogs? im sorry about my spelling
I'm already getting ideas for an adventure map for this, it might take some other mods or some redstone trickery to make it work really nice but I have an idea already.
Oh and it appears the Whale Oil Canister has no throwing entity, that's what's causing the error. Either that or Forge is conflicting.
Rollback Post to RevisionRollBack
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Well, I've done quite a bit of work on a very simple map for this mod, mostly to give reviews a chance to see everything. Currently I've got a sewer to show off the armor, sword and gun, a workshop to show off the whale-oil and Elixir and currently I'm building a section in the Nether for the Bone Charms and Blink.
Rollback Post to RevisionRollBack
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
For the things you're having trouble programming such as:
Devouring swarm- Just have a point in which you're able to summon friendly silverfish, such as a spawnegg. (make it a group, like 20)
Possession- Check out the Shape Shifter mod, It deals with it perfectly, just try merging that with it.
Slow/stop time- There should be a mod out there that you cound find that stops/slows down time. Just look at it and ask the owner what he did to do that.
Dark vision- XRAY!!!
that's all I've got right now, good luck brother. You can do this!
By the way, Could you put at the bottom or something "Idea by Ferrariic".
I'll make Mod Reviews of this also. Good luck brother!
Nice ideas you have! I forgot about the silverfish.. I just thought it would be stupig to add a new rat mob just for that, so I didn't think about it. But yeah, with silverfish it would be awesome! The programming wouldn't be that hard, I think. Will see what I can do!
With Possession and Slow/Stop time, I think I'll contact the modders of these mods. Maybe they can help me
The idea actually wasn't from you, I made this mod without of your thread. But because of your idea with the silverfish, I think I'll add your name when the next rune comes in
I'm already getting ideas for an adventure map for this, it might take some other mods or some redstone trickery to make it work really nice but I have an idea already.
Oh and it appears the Whale Oil Canister has no throwing entity, that's what's causing the error. Either that or Forge is conflicting.
Well, I've done quite a bit of work on a very simple map for this mod, mostly to give reviews a chance to see everything. Currently I've got a sewer to show off the armor, sword and gun, a workshop to show off the whale-oil and Elixir and currently I'm building a section in the Nether for the Bone Charms and Blink.
Wow, thanks! Sounds great! I also made a little map when I wast testing the things, but it didn't look that good.. it was just a good place to try everything out. Keep me informed!
As I said, the map will require two of Rigasumi's (the person who makes modloader) mods for the proper display of items. Shelves and Armor Stand. You can get them from the modloader forum thread. I'll upload the map tomorrow when I'm not tired.
Rollback Post to RevisionRollBack
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
As I said, the map will require two of Rigasumi's (the person who makes modloader) mods for the proper display of items. Shelves and Armor Stand. You can get them from the modloader forum thread. I'll upload the map tomorrow when I'm not tired.
Alright! Now because I think we'll get more Adventure Maps than one, I could make another section in the thread for Maps. Will you make an own thread for the map? Then I'll put the link into my thread if you want
Getting together with my building team soon! It's gonna be an awesome, big, challenging and fun map. And the mod just makes everything better.
Also, what about doing something with Dual-Wielding... like in the game! Could be an awesome feature!
Sounds great!
The Dual-Wielding.. well, that's difficult to describe.. in AdventureCraft it works great, but if you need to combine it with vanilla Minecraft there will be many problems with the controlling, anyway I don't know how to code that. It would be awesome, but it would change whole Minecraft too much, whereas it's still just a Dishonored Mod ^-^
Btw, do you have skype or something? That's better to keep in contact, I could tell you about following updates so you can prepare better and faster if they will be released before your map is finished!
THIS...IS...EPIC!!!!! I love Dishonored! Got it on my Xbox 360. Thanks Swuu! I using this mod forever!
Yeah, I love it too! I don't care what they say about the ending! Favourite Game <3
..sorry, couldn't withstand..
Keep an eye on the thread, maybe follow the topic if you want, right now I'm working on v1.1!
It won't be that much new content, just some things I originally wanted to add in v1.0.
When you found this thread, which is great, there may be a chance for you of surviving the plague.
Sokolov's still trying to get his elixir working. But that guy didn't noticed that it's just a "Regeneration II" potion.
Oh, you don't know what I'm talking about?
Well, look around...
The Dishonored Mod includes many things from the game, for example the Sword, the Pistol, Throwable Whale-Oil Tanks that explode, 3 Whalebone Charms with different abilities, and also the Rune "Blink" for teleportation. Here is a list of all the things that you can use:
http://goo.gl/G9CYy
v1.1e
*Updated to Minecraft 1.4.4 & 1.4.5
v1.1d
+added sound to blink rune
*Upgraded to Forge/Mod compatible with Minecraft Forge now
*Fixed the information boxes bug
v1.1c
*Updated to Minecraft 1.4.2
*Fixed the Sokolov's Elixir Bug
v1.1b
*Slightly changed the crafting recipes. Now you craft Corvo's Clothes with leather and iron instead of leather and obsidian.
v1.1 (small update of things that didn't made it into the release version)
+added Piero's Remedy
+added Exploding Bullets
+added crafting recipes
*changed Sokolov's Elixir usage (Now you drink it, now just right-click it)
*fixed Bullet Texture
How to install the mod
The Mod doesn't require modloader anymore, now you need to download Minecraft Forge, install that like you install modloader inside your minecraft.jar (don't forget to delete META-INF), put the mod.zip into your mods folder inside the .minecraft and you're done.
What's planned?
-Add more runes, with new effects.
There won't be the other abilitys of Corvo because they're too hard to program.-Crafting Recipes &Structures where the items can be found.-Piero's Remedy (The Mana Elixir. In Minecraft it'll be used to refill the hunger bar)-The Heart (To do.. whatever)
-Some Achievements, maybe?
-More Ammo for the Wheellock Pistol-Longbows
-A Crossbow with 3 different types of Ammunition
-Grenades & Sticky Grenades
-Spring Razors
-Mobs
Known Bugs
3 different mod files. Not a real bug, but can get annoying if you get displayed more mods than installed. The 3 files are called...
mod_dishonored
mod_wheellock
mod_wheellockx
Here to copy this mod?
This document is Copyright © and is the intellectual
property of the author (Swuu). Only Minecraftforum.net is able to host any of my material without my consent. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. If you mirror this mod page or anything I've made on any other site, I may express my angst at you in the form of a lawsuit.
Well, there's not much left to say...
I just wanna thank Panzaeron70 for these awesome textures he made!
Because I don't like adfly, this download is completely adfly-free!
Everybody, feel free to do a ModReview of this mod! Just put the link to this thread into the description
If anything is spelled or formulated wrong I'm sorry, english is not my native language
Anyway, I hope you have much fun with this mod!
Greets,
Swuu
Yeep, also thougt about something like an adventure map. But I'm not that good at building, and dunwall is a city that will be hard to build I think.. But sure you may use it! Keep me informed!
Yup, I also didn't meant the whole city, but the style will be difficult to rebuild in minecraft.
An open world map would be too massive, but maybe a mission (Something like the Golden Cat one in my mind) where you need to teleport from roof to roof, shoot some guards with the wheellock pistol, stab the rest with the sword and let some things explode with the whale-oil would be awesome!
Devouring swarm- Just have a point in which you're able to summon friendly silverfish, such as a spawnegg. (make it a group, like 20)
Possession- Check out the Shape Shifter mod, It deals with it perfectly, just try merging that with it.
Slow/stop time- There should be a mod out there that you cound find that stops/slows down time. Just look at it and ask the owner what he did to do that.
Dark vision- XRAY!!!
that's all I've got right now, good luck brother. You can do this!By the way, Could you put at the bottom or something "Idea by Ferrariic".
I'll make Mod Reviews of this also. Good luck brother!
at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.a(Minecraft.java:461)
at net.minecraft.client.Minecraft.run(Minecraft.java:748)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: The ModLoader mod mod_dishonored has tried to register an entity tracker for a non-existent entity type EntityWhaleOil
at cpw.mods.fml.common.registry.EntityRegistry.registerModLoaderEntity(EntityRegistry.java:374)
at cpw.mods.fml.common.modloader.ModLoaderHelper.buildEntityTracker(ModLoaderHelper.java:175)
at ModLoader.addEntityTracker(ModLoader.java:122)
at mod_dishonored.load(mod_dishonored.java:27)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:544)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:639)
... 4 more
--- END ERROR REPORT d04199b ----------
iPodMail is here
Oh and it appears the Whale Oil Canister has no throwing entity, that's what's causing the error. Either that or Forge is conflicting.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Can't wait 'till it gets more stuff.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Nice ideas you have! I forgot about the silverfish.. I just thought it would be stupig to add a new rat mob just for that, so I didn't think about it. But yeah, with silverfish it would be awesome! The programming wouldn't be that hard, I think. Will see what I can do!
With Possession and Slow/Stop time, I think I'll contact the modders of these mods. Maybe they can help me
The idea actually wasn't from you, I made this mod without of your thread. But because of your idea with the silverfish, I think I'll add your name when the next rune comes in
Installing works with ModLoader. Sorry, forgot to mention it. Easily download the .zip, and put it into the mods folder of your .minecraft.
Yep, as I said, you need modloader for this
Thanks man! I'll add it!
Wow, thanks! Sounds great! I also made a little map when I wast testing the things, but it didn't look that good.. it was just a good place to try everything out. Keep me informed!
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Alright! Now because I think we'll get more Adventure Maps than one, I could make another section in the thread for Maps. Will you make an own thread for the map? Then I'll put the link into my thread if you want
Sounds great!
The Dual-Wielding.. well, that's difficult to describe.. in AdventureCraft it works great, but if you need to combine it with vanilla Minecraft there will be many problems with the controlling, anyway I don't know how to code that. It would be awesome, but it would change whole Minecraft too much, whereas it's still just a Dishonored Mod ^-^
Btw, do you have skype or something? That's better to keep in contact, I could tell you about following updates so you can prepare better and faster if they will be released before your map is finished!
Greets,
Swuu
Thanks man! It's added on the main post
Yeah, I love it too! I don't care what they say about the ending! Favourite Game <3
..sorry, couldn't withstand..
Keep an eye on the thread, maybe follow the topic if you want, right now I'm working on v1.1!
It won't be that much new content, just some things I originally wanted to add in v1.0.
However,
Farewell, Psychominer48!
Greets,
Swuu