Hey, also will you make the recipes compatible with other ores? Its a pain having to find the AVP Aluminium and copper just so I can craft weapons and ammo, especially the ammo.
anyone has seen the new Walter promo? that shows how to make synthetics (Weyland-Yutani style)
I saw it, the David one was better imo, just a more interesting aesthetic and was creepy without the music and visuals. And it showed more of the activation process and synthetics without their skin (which I may use for something), but not the actual manufacturing process.
Hey, also will you make the recipes compatible with other ores? Its a pain having to find the AVP Aluminium and copper just so I can craft weapons and ammo, especially the ammo.
Its planned. I know in my pack, I added OreDict support for the non-Assembler recipes. Just the main focus is on updating the 1.10.2, then the better OreDict support will come.
Hello! I'm new to this mod and am I ever really confused! To me it should be called Aliens + Aliens. This is where my questions begin.
Where and when will the Predators spawn? I have not seen hide nor hair, or even an inkling of one.
Is this Mod primarily for creative? So many recipes are non-existent.
Where in the world can I find Lithium? I have had the Digital Miner from Mekanism running for days as well as my personal mining and the miner from Fusion Warfare. I have come up with only 5 Lithium ore blocks. Something seems out of kilter.
Can we expect all of the recipes for 1.7.10 before you Update to another version?
Well that seems to be enough right off the top of my head.
Regardless of my questions, Your textures and animations are off of the charts! Very well done! The Acid is pretty cool and I personally like the Facehuggers! lol
Any and all help is greatly appreciated! Keep up the Great Work!
I am running the latest version of your mod off of the Curse site.
Hello! I'm new to this mod and am I ever really confused! To me it should be called Aliens + Aliens. This is where my questions begin.
Where and when will the Predators spawn? I have not seen hide nor hair, or even an inkling of one.
Is this Mod primarily for creative? So many recipes are non-existent.
Where in the world can I find Lithium? I have had the Digital Miner from Mekanism running for days as well as my personal mining and the miner from Fusion Warfare. I have come up with only 5 Lithium ore blocks. Something seems out of kilter.
Can we expect all of the recipes for 1.7.10 before you Update to another version?
Well that seems to be enough right off the top of my head.
Regardless of my questions, Your textures and animations are off of the charts! Very well done! The Acid is pretty cool and I personally like the Facehuggers! lol
Any and all help is greatly appreciated! Keep up the Great Work!
I am running the latest version of your mod off of the Curse site.
Most of the building blocks are likely intended not to have recipes, as they will generate as part of structures and such. The Industrial Wall blocks are an exception, as they have a recipe. A lot of other blocks and items are made in the assembler with the right materials. The other WY building blocks like the vents, grates, etc. may receive a recipe in the near future, but right now the 1.10.2 update is of the highest priority.
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You can forcefully open them, how do you by using a controller or such?
With the maintenance jack, you can force em open, to open them normally, put wires leading from any mod-based power source (or RF, if you're using the RF generator) to the block it was placed on. Then right-click.
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I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
You can forcefully open them, how do you by using a controller or such?
With the maintenance jack, you can force em open, to open them normally, put wires leading from any mod-based power source (or RF, if you're using the RF generator) to the block it was placed on. Then right-click on the door.
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Hey, this was just an idea I had. What if it was possible if the Xenomorphs damaged the blast doors enough, they could pry open the damaged doors like they would in the games? Kinda would add to the horror aspect I think. Loud banging and screeching then the sound of a door being pried open and a swarm of xenos just coming to kill you... possibles?
Hey, this was just an idea I had. What if it was possible if the Xenomorphs damaged the blast doors enough, they could pry open the damaged doors like they would in the games? Kinda would add to the horror aspect I think. Loud banging and screeching then the sound of a door being pried open and a swarm of xenos just coming to kill you... possibles?
That would be terrifying, but awesome at the same time. Maybe abandoned colony buildings could have damaged blast doors?
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Originally it was planned for AliensVsPredator to be updated to 1.10.2 by March 19th, which is also the mod's 5 year anniversary, but there are still 1600 errors left in the code, so I have decided to delay the date to April 19th, as well as any events planned for the mod's anniversary. This should give me more than enough time to update the mod and iron out any bugs.
Originally it was planned for AliensVsPredator to be updated to 1.10.2 by March 19th, which is also the mod's 5 year anniversary, but there are still 1600 errors left in the code, so I have decided to delay the date to April 19th, as well as any events planned for the mod's anniversary. This should give me more than enough time to update the mod and iron out any bugs.
Meh, I can wait another month, no problem. But happy anniversary to the mod!
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I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
anyone has seen the new Walter promo? that shows how to make synthetics (Weyland-Yutani style)
Hey, also will you make the recipes compatible with other ores? Its a pain having to find the AVP Aluminium and copper just so I can craft weapons and ammo, especially the ammo.
I saw it, the David one was better imo, just a more interesting aesthetic and was creepy without the music and visuals. And it showed more of the activation process and synthetics without their skin (which I may use for something), but not the actual manufacturing process.
Its planned. I know in my pack, I added OreDict support for the non-Assembler recipes. Just the main focus is on updating the 1.10.2, then the better OreDict support will come.
https://minecraft.curseforge.com/projects/a-minecrafters-odyssey
Alright and cool! I can't wait for the 1.10.2 update! I am stoked for updates for this mod!
Also, I am curious to try out your modpack, is it on technic?
Nope, its on Curse
Its the one in my signature
https://minecraft.curseforge.com/projects/a-minecrafters-odyssey
Hello! I'm new to this mod and am I ever really confused! To me it should be called Aliens + Aliens. This is where my questions begin.
Where and when will the Predators spawn? I have not seen hide nor hair, or even an inkling of one.
Is this Mod primarily for creative? So many recipes are non-existent.
Where in the world can I find Lithium? I have had the Digital Miner from Mekanism running for days as well as my personal mining and the miner from Fusion Warfare. I have come up with only 5 Lithium ore blocks. Something seems out of kilter.
Can we expect all of the recipes for 1.7.10 before you Update to another version?
Well that seems to be enough right off the top of my head.
Regardless of my questions, Your textures and animations are off of the charts! Very well done! The Acid is pretty cool and I personally like the Facehuggers! lol
Any and all help is greatly appreciated! Keep up the Great Work!
I am running the latest version of your mod off of the Curse site.
Most of the building blocks are likely intended not to have recipes, as they will generate as part of structures and such. The Industrial Wall blocks are an exception, as they have a recipe. A lot of other blocks and items are made in the assembler with the right materials. The other WY building blocks like the vents, grates, etc. may receive a recipe in the near future, but right now the 1.10.2 update is of the highest priority.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
How do you use the blast doors?
You can forcefully open them, how do you by using a controller or such?
With the maintenance jack, you can force em open, to open them normally, put wires leading from any mod-based power source (or RF, if you're using the RF generator) to the block it was placed on. Then right-click.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
With the maintenance jack, you can force em open, to open them normally, put wires leading from any mod-based power source (or RF, if you're using the RF generator) to the block it was placed on. Then right-click on the door.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Hey, this was just an idea I had. What if it was possible if the Xenomorphs damaged the blast doors enough, they could pry open the damaged doors like they would in the games? Kinda would add to the horror aspect I think. Loud banging and screeching then the sound of a door being pried open and a swarm of xenos just coming to kill you... possibles?
That would be terrifying, but awesome at the same time. Maybe abandoned colony buildings could have damaged blast doors?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Yes, and the maintenance jack could be like a required scavenging tool to pry them open as well. It could be neat, and add a bit of challenge.
Also, cyber. Do you have a forum or something for discussions on your modpack? I seem to be running into some trouble.
Thanks to Ulandos for making this promo of the newly remastered Prometheus Rising. Thanks to @Ri5ux, @CyberCat5555 for making AVP mod so awesome!
You can get Prometheus Rising at https://www.technicpack.net/modpack/prometheus-rising-avp.827590
Awesome! Definitely want to see this.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Happy early 5TH AliensVsPredator Mod Anniversary!
Originally it was planned for AliensVsPredator to be updated to 1.10.2 by March 19th, which is also the mod's 5 year anniversary, but there are still 1600 errors left in the code, so I have decided to delay the date to April 19th, as well as any events planned for the mod's anniversary. This should give me more than enough time to update the mod and iron out any bugs.
Download the AliensVsPredator Minecraft Mod today at http://aliensvspredator.org
Meh, I can wait another month, no problem. But happy anniversary to the mod!
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Ahh well. It will be worht it.
Agreed, as long as it isn't an April Fools joke. Jeez. That'd be annoying.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...