I like how every time somebody posts in this topic it seems like everybody flips out and assumes the update has happened since the posts seem to come in waves. Amusing.
La Forge, "I told the Captain I would have this diagnostic done in an hour."
Scotty, "And how long will it really take you?"
La Forge, "An hour!"
Scotty, "Oh, you didn't tell him how long it would really take, did you?"
La Forge, "Of course I did."
Scotty, "Oh, laddie, you have a lot to learn if you want people to think of you as a miracle worker."
The lesson is, always over estimate the time things will take, most especially when informing other people of your plans. That way if there is a delay, no one will question or bother, but if it does get done on time, you can release the job 'ahead' of shedule and look like you are amazing.
La Forge, "I told the Captain I would have this diagnostic done in an hour."
Scotty, "And how long will it really take you?"
La Forge, "An hour!"
Scotty, "Oh, you didn't tell him how long it would really take, did you?"
La Forge, "Of course I did."
Scotty, "Oh, laddie, you have a lot to learn if you want people to think of you as a miracle worker."
The lesson is, always over estimate the time things will take, most especially when informing other people of your plans. That way if there is a delay, no one will question or bother, but if it does get done on time, you can release the job 'ahead' of shedule and look like you are amazing.
Well hopefully, seeing as they seem to almost be done with the 1.4.4 patch anyways, they'll put that one out when it's done and then jump from that to the 1.4.5 update?
So we get both anyways?
Can't wait for the mod! ^-^
Well hopefully, seeing as they seem to almost be done with the 1.4.4 patch anyways, they'll put that one out when it's done and then jump from that to the 1.4.5 update?
So we get both anyways?
Can't wait for the mod! ^-^
The file for the mod is drastically bigger than the others, we are now packaging the sounds inside the jar file. All you have to do now is just drag and drop the DivineRPG v1.1.jar into your mods folder and it will open(as long as you already installed forge )
Also, with this update, we added mob compatibility. Most mobs will automatically choose and id. While some of our other entities do have locked Ids.
Extremely sorry for the extensive wait, but we don't want to release anything game break buggy XD we hope you enjoy v1.1 to the finest ability, as we fixed bugs, added cool stuff, new mechanics
Extremely sorry for the extensive wait, but we don't want to release anything game break buggy XD we hope you enjoy v1.1 to the finest ability, as we fixed bugs, added cool stuff, new mechanics
Now can you update the drop list of the new monsters on the wiki
We can only hope...
Scotty, "And how long will it really take you?"
La Forge, "An hour!"
Scotty, "Oh, you didn't tell him how long it would really take, did you?"
La Forge, "Of course I did."
Scotty, "Oh, laddie, you have a lot to learn if you want people to think of you as a miracle worker."
The lesson is, always over estimate the time things will take, most especially when informing other people of your plans. That way if there is a delay, no one will question or bother, but if it does get done on time, you can release the job 'ahead' of shedule and look like you are amazing.
This is true...
We're still awake and trying to finish our very last thing. One bug that is giving us a bit of a headache.
And then we realized 1.4.5 comes out tomorrow.
BLLLEEEEAARRGGGH.
So this means you will not update the mod to 1.44 and directly go and update the mod for 1.45
Also I think that you can make a twitter and announce easier the updates of the mod
1.4.5 isn't really an update, it just patches the LAN problem. All of my 1.4.4 mods still work on 1,4,5 it should be fine.
But will you be skipping directly to 1.4.5?
So we get both anyways?
Can't wait for the mod! ^-^
I hope so *-*
On and off, on and off.
The file for the mod is drastically bigger than the others, we are now packaging the sounds inside the jar file. All you have to do now is just drag and drop the DivineRPG v1.1.jar into your mods folder and it will open(as long as you already installed forge )
Also, with this update, we added mob compatibility. Most mobs will automatically choose and id. While some of our other entities do have locked Ids.
YES I LOVE YOU FIRST POST.
Extremely sorry for the extensive wait, but we don't want to release anything game break buggy XD we hope you enjoy v1.1 to the finest ability, as we fixed bugs, added cool stuff, new mechanics
Now can you update the drop list of the new monsters on the wiki