Construct of Resistance: how the heck do you kill it? I've tried soul spark, reefer, hot shot, punching, melee, and fall damage but they stop taking damage when a hit would otherwise kill it. The only crystal station I know just happens to use white gemstones.
It's been changed for the upcoming version. Due to a bug it was completely immune.
It would shoot gumballs that inflict nausea and blow up, it would be immune to melee attacks. It would be a multi stage boss, at half health it appears half eaten and does double damage. The gumballs do 15 damage points on hit. It would have 3000 health.
It would be summoned using a evil looking chocolate bar. Which is a rare drop from the gingerman warrior. who is found in the gingerman house structure.
Drops, Gumgun which is a stickler that shoots explosive gumballs that do 15 damage just like the boss. It would also drop the chocolate greatblade which has a chance 10 percent chance to fire a chocolate projectile doing 10 damage and inflicting slowness. Lastly the sticky staff which gives slowness four to all mobs within a ten block radius it would require 2 wind, 3 compass and 5 of the runes spawned in candyland.
Rollback Post to RevisionRollBack
Looking for developers for divided modpack based on AoA.
The gingerman warrior it would hit for 10 hp and have the regen capabilities of archvines. It would spawn in the gingerbread house In candyland house and have a 5 percent chance to drop the evil looking chocolate bar. It could also drop the ginger staff which consumes 5 kinetic runes and gives you speed 5. After all you run, run, as fast as you can This gingerbread man will have 200 health. Feel free to make minor changes to these entrys if you want
Rollback Post to RevisionRollBack
Looking for developers for divided modpack based on AoA.
When making a new world is there a way to keep the item ids the same? I like to bring a small house with chest of items I collected with me to the new server , but I guess item ids aren't connected to the config file like in older minecraft versions because the items in the chest changed.
The gingerman warrior it would hit for 10 hp and have the regen capabilities of archvines. It would spawn in the gingerbread house In candyland house and have a 5 percent chance to drop the evil looking chocolate bar. It could also drop the ginger staff which consumes 5 kinetic runes and gives you speed 5. After all you run, run, as fast as you can This gingerbread man will have 200 health. Feel free to make minor changes to these entrys if you want
A gingerbread mob has already been revealed for Candyland.
MY PET HATE !!!!!!! NPC (even the pet from other mod)
can you fix it
because I can't that the NPC move in
when my pet see them
they will hunt the NPC down
this is a big problem to me
I can't live with the NPC if this happend
another problem from the mod is
I can't find the heaven lottoman, precasian lottoman, celeve lottoman
I use creative to find them for four hours
is this a bug or it's only just about the low spawn rate
please help me fix it
Which pets are you using, ones from this mod?
Also, you should know the Haven Lottoman only spawns in the haven fountains. It looks green and white, you could almost say its looks like it doesn't belong. The precasian Lottoman is found in tree huts. Not sure about Celeve but I'm sure it's on the wiki.
Speaking of events, I FINALLY fought and killed a Terrestrial! You guys don't know how long I've been trying to find him, lol!
And the foraging for different dimensions sounds really cool. I think the more integrated the skills are with the mod, the more people will like and accept them.
A entlike creature that lives in the Elysium dimension(field like afterlife) which are the only trees that live the stats are up to you but they throw strange sticks
Also make Iromine have some inspiration from Dolls of New Albion
According to the new link to download events can not be (((
Fixed for the upcoming patch.
Um what dimension? Also, night vision doesn't work with AOA. If there is fog it won't work. You need to turn fog off, maybe with Optifine
AND WE'RE THE GAME GRUMPS
It's been changed for the upcoming version. Due to a bug it was completely immune.
Is there a version for forge 10.13.2.1230? If so, comment with the download link!
our idea for the mob entry.
Number 1. Type, Boss mob
Name, The Sweetener
Dimension, CandyLand
Appearance, A GIGANTIC chocolate bar
It would shoot gumballs that inflict nausea and blow up, it would be immune to melee attacks. It would be a multi stage boss, at half health it appears half eaten and does double damage. The gumballs do 15 damage points on hit. It would have 3000 health.
It would be summoned using a evil looking chocolate bar. Which is a rare drop from the gingerman warrior. who is found in the gingerman house structure.
Drops, Gumgun which is a stickler that shoots explosive gumballs that do 15 damage just like the boss. It would also drop the chocolate greatblade which has a chance 10 percent chance to fire a chocolate projectile doing 10 damage and inflicting slowness. Lastly the sticky staff which gives slowness four to all mobs within a ten block radius it would require 2 wind, 3 compass and 5 of the runes spawned in candyland.
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
And my second entry
The gingerman warrior it would hit for 10 hp and have the regen capabilities of archvines. It would spawn in the gingerbread house In candyland house and have a 5 percent chance to drop the evil looking chocolate bar. It could also drop the ginger staff which consumes 5 kinetic runes and gives you speed 5. After all you run, run, as fast as you can This gingerbread man will have 200 health. Feel free to make minor changes to these entrys if you want
Looking for developers for divided modpack based on AoA.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-divided-the-ultimate-aoa-experience-50-dimensions
When making a new world is there a way to keep the item ids the same? I like to bring a small house with chest of items I collected with me to the new server , but I guess item ids aren't connected to the config file like in older minecraft versions because the items in the chest changed.
A gingerbread mob has already been revealed for Candyland.
A mob called ??? Spawn in the lunalus
It can spawn on the bottom of the lunalus
It will fly when its heath is under ?0
It will fire a lazer that have a stronge knockback
When it die's it drop the ???gun
A mob call big fan
This mob look like a robot and had fan on his head
When you enter the maze the big fan will wait at you at the outside
Becarefull!! it will blow you out of the way
A mob call escape
It has a lot of coin
It has a high fast speed that you can not easily touch it
And it can put slowness on you very bad
This mob looks like a big flying gold ball
the fake lottomans
they hide in the dimension and wait for you
to STEAL YOUR GEMS!!!!
example :
the fake overworld lottoman will stole your coin (it the worst of all)
the fake heaven lottoman will stole your heaven gem
but they drop thing that you may wanted
their hat ,skinsuit(make your skin as same as them), mask
and lottoman sword!!!!
example :
the fake vox ponds lottoman drop his hat 15%, vox ponds lottoman skinsuit 20%, vox ponds lottoman mask 15%, vox ponds lottoman sword 10%
why do you want the lottoman armor
that's because if wear it all
you can have new trade with the real lottoman
(only if you get the right armor to the right lottoman)
and I have some problem with the mod
MY PET HATE !!!!!!! NPC (even the pet from other mod)
can you fix it
because I can't that the NPC move in
when my pet see them
they will hunt the NPC down
this is a big problem to me
I can't live with the NPC if this happend
another problem from the mod is
I can't find the heaven lottoman, precasian lottoman, celeve lottoman
I use creative to find them for four hours
is this a bug or it's only just about the low spawn rate
please help me fix it
Which pets are you using, ones from this mod?
Also, you should know the Haven Lottoman only spawns in the haven fountains. It looks green and white, you could almost say its looks like it doesn't belong. The precasian Lottoman is found in tree huts. Not sure about Celeve but I'm sure it's on the wiki.
For people wondering about Bloodhunts/Foraging:
Bloodhunts: Work for the upcoming version. There is also now more specialized drops that you can get for extra skill training.
There is also a new event that will be teased at some point soon.
Foraging:
You now have the chance at foraging some new things depending on the dimension you are foraging in.
Nice! I'd love to see more random events, may aswell the rest of us faithful, Nevermine players.
Although I can't seem to see bloodhunt mobs spawn at all. They did in the previous version(s)...
- Enjoying good mods that makes Minecraft more fun to play.
Speaking of events, I FINALLY fought and killed a Terrestrial! You guys don't know how long I've been trying to find him, lol!
And the foraging for different dimensions sounds really cool. I think the more integrated the skills are with the mod, the more people will like and accept them.
Entrum
A entlike creature that lives in the Elysium dimension(field like afterlife) which are the only trees that live the stats are up to you but they throw strange sticks
Also make Iromine have some inspiration from Dolls of New Albion
The Candyland mobs aren't going to be 'candied' versions of existing creatures, but more like Gardencia where it's living candy.