um i think i ran into a bug if you kill a whale or shark with an enchanted ender bow all of the sudden i get killed in 2 hits i mean its divine rpg i know all the mobs 2 shot you but the weird thing is when i die it says beastara killed beastara ive tried it on most other mobs but this only happens with whales and sharks could you guys maybe have this fixed by 1.3
Should I make a realmite armour? because almost divine rpg mobs kill me in two hits even with iron amour, and I don't know how to get the good "stuff" from them without dying; and I play in easy mode. The mods lacks in information.
Realmite sucks as armor. Iron is better than it as armor. It is perfect for tools though. High durability (over twice that of Diamonds), same mining effectiveness as Diamond. Diamond armor shouldn't be too hard to get, just realize that to get the ore you need safely, you have to strip-mine very carefully. Smart moving is a good mod for synergy with this, as it lets you partition off your mineshafts in such a way as to let you get though while only a very select few natural mobs can get though. Also, after you get a Diamond sword, the next sword I would advise trying to get would be the Inferno Sword (this requires silk touch, and the access to blaze powder though, so not the easier one to get, but is made with one stick, 2 redstone ores, and 6 blaze powders) or the Frost Sword (You have to kill the Frost enemies, which look like snowflakes in tundra biomes, to get them, but it is easy to craft. It is made from two Icy Stones in the normal sword way). If I do get on the team (I am currently applying) I want to do two things... Inter-mod compatability, and work on an in-game wiki similar to what Thaumcraft has in it's Thaumanomicon. When you want to upgrade from Realmite tools (which you should after a while) the best method, in my eyes, it to save up 9 rupees, and craft them into a rupee Shickaxe, which is the best of the overworld tools, and has infinite durability. For armor, a good set to upgrade too after Diamond is the Arlemite set. I do advise using Craftguide with this mod though, or you will never figure out crafting recipes.
With most mobs in this mod, terrain advantages helps out in fighting a TON. You have to keep the mob off you, so either having knockback on your weapon, or a good understanding of how to stay out of their attacks (fighting from behind a corner is a good example for dealing with non-ranged mobs), makes fighting much easier.
A monster notorious for eating cave explorers, the Grue is one of the more dangerous non-boss mobs to be found in the Overworld. Although Grues are relatively fragile, their tremendous speed and strength make them a serious threat in spite of their frailty. They prefer to attack from ambush, lashing out in a flurry of swift and powerful blows that can potentially slay an unwary adventurer in a matter of seconds. Fortunately, Grues spawn only in total darkness; if you hear heavy breathing in the dark, either get to safety or be prepared for a difficult fight!
Grues prefer to lurk out of sight and startle players with surprise attacks (much like a Creeper), rather than charging directly into combat. Victims of Grue attacks are often too startled to defend themselves - partly because of the suddenness and ferocity of their attacks, and partly because of the terrifying shriek with which the creature launches itself into battle. Needless to say, it's essential to be cautious and alert when venturing into areas with no natural lighting.
I like.
Also I have an idea for the game,
CHANGE IT SO THE AGGRESSIVE MOBS OF THE OVERWORLD CANT SPAWN IN FULL LIGHT, it is really annoying cause there is no way to stop them from spawning, and they are way to overpowered. (Like ALL divine rpg mobs.) I think that they should only spawn in the dark like all regular vanilla minecraft mobs, because this is supposed to make the game longer, but it isn't supposed to make the worlds of vanilla minecraft 1000 times more difficult, that is supposed to be saved for the twilight dimensions.
Also I have an idea for the game,
CHANGE IT SO THE AGGRESSIVE MOBS OF THE OVERWORLD CANT SPAWN IN FULL LIGHT, it is really annoying cause there is no way to stop them from spawning, and they are way to overpowered. (Like ALL divine rpg mobs.) I think that they should only spawn in the dark like all regular vanilla minecraft mobs, because this is supposed to make the game longer, but it isn't supposed to make the worlds of vanilla minecraft 1000 times more difficult, that is supposed to be saved for the twilight dimensions.
I don't mind the light-level thing, although it is annoying how they can spawn inside your base if your base is deep underground. Perhaps only allowing them to spawn on Stone, Dirt, and Gravel would fix that, although I don't know how hard that would be to code... Then again, I could make that a side project of my own to figure out if I made it on the team. Would be a fun challenge Would be up to Hologuard and Xolova if they would allow this.
-side note : I wish I could stop saying if I get on the team, lol. Only time will tell if I do though.
Also I have an idea for the game,
CHANGE IT SO THE AGGRESSIVE MOBS OF THE OVERWORLD CANT SPAWN IN FULL LIGHT, it is really annoying cause there is no way to stop them from spawning, and they are way to overpowered. (Like ALL divine rpg mobs.) I think that they should only spawn in the dark like all regular vanilla minecraft mobs, because this is supposed to make the game longer, but it isn't supposed to make the worlds of vanilla minecraft 1000 times more difficult, that is supposed to be saved for the twilight dimensions.
No, it's supposed to make vanilla and out dimensions 1000x harder. Good day.
I don't mean to nag or anything, but when the heck is 1.2.7 coming out?! On twitter they said it would be out on the 28th, but was delayed due to twilight generation upgrades. Later on twitter they said they would release it as soon as they heard from their developer... that was 12 fricking hours ago.
I don't mean to nag or anything, but when the heck is 1.2.7 coming out?! On twitter they said it would be out on the 28th, but was delayed due to twilight generation upgrades. Later on twitter they said they would release it as soon as they heard from their developer... that was 12 fricking hours ago.
Don't be rude. I have even more reason to be anxious for the 1.2.7 update, as that is when I can talk with them in depth about my application to join the team, but you don't see me nagging...
Give the devs time. Honestly, a lot of us have wanted an upgraded terrain gen for the twilight dimensions for a long while now. We are willing to wait a little longer to get the change.
I am personally of the opinion that mod/game developers shouldn't give us a timeline. Because, as history has often shown in game/mod development, they are ALWAYS wrong almost. Either they meet the timeline, and release a buggy as all hell mod/game, or they don't meet it to make sure the mod/game isn't bugged to death.
I have a weird glitch thing. when i load up a new or existing world my mana/arcana bar thing is yellow or white, but whatever it is i cant see if im using it or not.
I don't mean to nag or anything, but when the heck is 1.2.7 coming out?! On twitter they said it would be out on the 28th, but was delayed due to twilight generation upgrades. Later on twitter they said they would release it as soon as they heard from their developer... that was 12 fricking hours ago.
Hello, yes, hi. We hit a quick snag and have had to rework a bit of the generation, give us a bit of time. I'm sorry, that I can't code as fast as you want me to, but in reality, where we are, deadlines are set as approximates, and the 28th deadline was BEFORE we even decided to upgrade terrain gen. The second announcement was before several fatal errors arose. I can give you the version where your game crashes if you would like, but nothing will work.
Hello, yes, hi. We hit a quick snag and have had to rework a bit of the generation, give us a bit of time. I'm sorry, that I can't code as fast as you want me to, but in reality, where we are, deadlines are set as approximates, and the 28th deadline was BEFORE we even decided to upgrade terrain gen. The second announcement was before several fatal errors arose. I can give you the version where your game crashes if you would like, but nothing will work.
Ok thx for the info didn't mean to be rude, I really do appreciate ur guys' work, I've just been really anticipating this update. Been checking for the update every 10 minutes or so lol
One quick q, how exactly can I add a divine rpg banner to posts I make? I'm rather new to posting stuff on the forumz
Go to the first page of the topic, and right click-Copy image url.
Then go to the gear in the top right corner, and click it. Select My Profile, and go to the Edit My Profile button.
From there, click Signature.
Click the Image button, and then paste the url you copied earlier. If you did it right, it should show up right away in that box. Then click Save Changes. If you have sucessfully changed your signature, it should update in all of your post either right away, or shortly after.
okay considering that Minecraft becomes harder with this mod, it could be something useful a xp storage machine or something with same features or storage, dying it's not a problem so much but losing your experience is, saving a few xp levels until reaching the highest level enchanting. because I have 41 xp levels but don't own good to be enchanted, or there's a mod for this?
okay considering that Minecraft becomes harder with this mod, it could be something useful a xp storage machine or something with same features or storage, dying it's not a problem so much but losing your experience is, saving a few xp levels until reaching the highest level enchanting. because I have 41 xp levels but don't own good to be enchanted, or there's a mod for this?
There is a few with the potential for it. Runic Dust does, and Enhanced Books as well. Thaumcraft 3 somewhat has an xp storage system, but it only works with XP that it picks up from the ground, you can't actually place xp in it. I would advise Runic Dust from that list (it is the least broken with a reliable storage/retrieval system). Enhanced books system is broken, as it counts not individual xp points, but the levels themselves, meaning one level that takes 5 seconds to get matches nearly 10-20 minutes of work later on. Thaumcraft 3.... that is a whole nother beast, although it is a great mod overall. Just not what you would be looking for for an xp storage mod.
Realmite sucks as armor. Iron is better than it as armor. It is perfect for tools though. High durability (over twice that of Diamonds), same mining effectiveness as Diamond. Diamond armor shouldn't be too hard to get, just realize that to get the ore you need safely, you have to strip-mine very carefully. Smart moving is a good mod for synergy with this, as it lets you partition off your mineshafts in such a way as to let you get though while only a very select few natural mobs can get though. Also, after you get a Diamond sword, the next sword I would advise trying to get would be the Inferno Sword (this requires silk touch, and the access to blaze powder though, so not the easier one to get, but is made with one stick, 2 redstone ores, and 6 blaze powders) or the Frost Sword (You have to kill the Frost enemies, which look like snowflakes in tundra biomes, to get them, but it is easy to craft. It is made from two Icy Stones in the normal sword way). If I do get on the team (I am currently applying) I want to do two things... Inter-mod compatability, and work on an in-game wiki similar to what Thaumcraft has in it's Thaumanomicon. When you want to upgrade from Realmite tools (which you should after a while) the best method, in my eyes, it to save up 9 rupees, and craft them into a rupee Shickaxe, which is the best of the overworld tools, and has infinite durability. For armor, a good set to upgrade too after Diamond is the Arlemite set. I do advise using Craftguide with this mod though, or you will never figure out crafting recipes.
With most mobs in this mod, terrain advantages helps out in fighting a TON. You have to keep the mob off you, so either having knockback on your weapon, or a good understanding of how to stay out of their attacks (fighting from behind a corner is a good example for dealing with non-ranged mobs), makes fighting much easier.
I like.
Also I have an idea for the game,
CHANGE IT SO THE AGGRESSIVE MOBS OF THE OVERWORLD CANT SPAWN IN FULL LIGHT, it is really annoying cause there is no way to stop them from spawning, and they are way to overpowered. (Like ALL divine rpg mobs.) I think that they should only spawn in the dark like all regular vanilla minecraft mobs, because this is supposed to make the game longer, but it isn't supposed to make the worlds of vanilla minecraft 1000 times more difficult, that is supposed to be saved for the twilight dimensions.
I don't mind the light-level thing, although it is annoying how they can spawn inside your base if your base is deep underground. Perhaps only allowing them to spawn on Stone, Dirt, and Gravel would fix that, although I don't know how hard that would be to code... Then again, I could make that a side project of my own to figure out if I made it on the team. Would be a fun challenge Would be up to Hologuard and Xolova if they would allow this.
-side note : I wish I could stop saying if I get on the team, lol. Only time will tell if I do though.
No, it's supposed to make vanilla and out dimensions 1000x harder. Good day.
Don't be rude. I have even more reason to be anxious for the 1.2.7 update, as that is when I can talk with them in depth about my application to join the team, but you don't see me nagging...
Give the devs time. Honestly, a lot of us have wanted an upgraded terrain gen for the twilight dimensions for a long while now. We are willing to wait a little longer to get the change.
I am personally of the opinion that mod/game developers shouldn't give us a timeline. Because, as history has often shown in game/mod development, they are ALWAYS wrong almost. Either they meet the timeline, and release a buggy as all hell mod/game, or they don't meet it to make sure the mod/game isn't bugged to death.
Hello, yes, hi. We hit a quick snag and have had to rework a bit of the generation, give us a bit of time. I'm sorry, that I can't code as fast as you want me to, but in reality, where we are, deadlines are set as approximates, and the 28th deadline was BEFORE we even decided to upgrade terrain gen. The second announcement was before several fatal errors arose. I can give you the version where your game crashes if you would like, but nothing will work.
Ok thx for the info didn't mean to be rude, I really do appreciate ur guys' work, I've just been really anticipating this update. Been checking for the update every 10 minutes or so lol
One quick q, how exactly can I add a divine rpg banner to posts I make? I'm rather new to posting stuff on the forumz
Then go to the gear in the top right corner, and click it. Select My Profile, and go to the Edit My Profile button.
From there, click Signature.
Click the Image button, and then paste the url you copied earlier. If you did it right, it should show up right away in that box. Then click Save Changes. If you have sucessfully changed your signature, it should update in all of your post either right away, or shortly after.
Arcana bar, it is a mana system used for arcana weapons.
You can always open the image in something like Gimp or photoshop, and rescale it down.
There is a few with the potential for it. Runic Dust does, and Enhanced Books as well. Thaumcraft 3 somewhat has an xp storage system, but it only works with XP that it picks up from the ground, you can't actually place xp in it. I would advise Runic Dust from that list (it is the least broken with a reliable storage/retrieval system). Enhanced books system is broken, as it counts not individual xp points, but the levels themselves, meaning one level that takes 5 seconds to get matches nearly 10-20 minutes of work later on. Thaumcraft 3.... that is a whole nother beast, although it is a great mod overall. Just not what you would be looking for for an xp storage mod.