Bugs: Cyclops won't spawn anymore, or did you decrease their spawn rate?
Another thing is that all my divine rpg ores was gone when I entered the world in 1.4.6, but the ingots weren't..
And the hell spiders have become much harder D: It's impossible to get close to them without burning to death
I did, Everything was installed correctly in the proper places, Resources, Mods, .jar, Forge. Sounds work fine, I can gather the items just fine. It just freezes when I use the abilities. :I
Did you install forge first? then run it without mods to allow it to setup? Then put mods in the mod folder?
Bugs: Cyclops won't spawn anymore, or did you decrease their spawn rate?
Another thing is that all my divine rpg ores was gone when I entered the world in 1.4.6, but the ingots weren't..
And the hell spiders have become much harder D: It's impossible to get close to them without burning to death
I also found empty holes underground. Looks like it should have been some ores there... that sucks every single ore in my world is gone :l I have decided to give myself either rupee realmite or arlemite when I see these holes.. but I don't know what should have been in them. Do I really have to make a brand new world to get the ores?..
Ok I started a new world in creative to test.. and I found some realmite ore.. so I have to start a new world... or just load new chunks in my other world
You got me wrong. I was trying to say that they startet working on this update long before christmas. The stuff that happened since then was ... lets call it unpredictable. But this has not much to do with missing "standard" features.
I got the slight feeling, that most of those "fans" here got attractet by this whole happening around christmas and never ever before played this mod. Woud explain a lot of things.
i have a suggestion to make like people dfoing mod reviews lives easyer could you make a special mob egg creative tab with all the mob eggs of all teh mobs?
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Christian Garcia\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-29_09.56.05-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 1a434070 --------
Full report at:
C:\Users\Christian Garcia\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-29_09.56.05-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/29/12 9:56 AM
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_05, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 295125560 bytes (281 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 Optifine OptiFine_1.4.6_HD_U_A2 10 mods loaded, 10 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_finchman [mod_finchman] (FinchCraft.zip) Unloaded->Constructed->Pre-initialized->Initialized
TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized
GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (DivineRPG1.2.jar) Unloaded->Constructed->Pre-initialized->Errored
IDResolver [ID Resolver] (IDResolver-1.4.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2202, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: customCraftingMaterial
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchFieldError: customCraftingMaterial
at xolova.blued00r.divinerpg.misc.CraftingMaterial.setMaterials(CraftingMaterial.java:11)
at xolova.blued00r.divinerpg.misc.CommonProxy.addCraftingMaterials(CommonProxy.java:58)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:3843)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
... 5 more
--- END ERROR REPORT 992b404b ----------
Hrm. Great that it's released and all, but is it too much to request the ability to change Entity IDs? It seems Divine RPG entities conflict with... Just about everything.
Entity id conflicts will throw out warnings, but it will work just fine. We have people running this with MOcreatures and other entity adding mods.
Now, let's go for a bit of beta testing:
---------------------------------------------
I like Rainbour. I managed to kill one in creative and I am curious if you actually managed to add the offering system or not - I didn't tried as I was busy looking for everything else.
Iceika: The houses are spawning one block lower than the ground level, leading to wall suffocation for the Thinkerer and Merchant, and requiring that we dig the dirt in front and inside the houses to move on.
In the same way, the posts and decorative constructions are either above or below the ground.
There was a problem with the Augite Depts portal: once I cross it back, it always spawn a new one in the normal world, far from the original one.
----------------------------------------------------
So far, this is what I found. Will post more as I go.
The houses spawning 1 block below at times will not be fixed, as far as we know. Most of the time they will spawn above, a few will spawn below. We know what is causing it, we don't know how to fix it quite yet.
I added a second mirror download for people who were having trouble with filedropper.
The houses spawning 1 block below at times will not be fixed, as far as we know. Most of the time they will spawn above, a few will spawn below. We know what is causing it, we don't know how to fix it quite yet.
No problem.
- The new desert mobs are dropping insane ammounts of blocks. Around 20-30 sandstone or red wool. If it is by design, then nevermind that.
- In the Uvite Islands, I found a spot in mid-air with the Rainbour sparkling effect, but without the mob. The effect was frozen solid in the same spot, but have de-spawned after I got far.
Another thing is that all my divine rpg ores was gone when I entered the world in 1.4.6, but the ingots weren't..
And the hell spiders have become much harder D: It's impossible to get close to them without burning to death
Did you install forge first? then run it without mods to allow it to setup? Then put mods in the mod folder?
Sorry it worked.
LOL, don't start or I will knock you back to version 1.1
I also found empty holes underground. Looks like it should have been some ores there... that sucks every single ore in my world is gone :l I have decided to give myself either rupee realmite or arlemite when I see these holes.. but I don't know what should have been in them. Do I really have to make a brand new world to get the ores?..
Ok I started a new world in creative to test.. and I found some realmite ore.. so I have to start a new world... or just load new chunks in my other world
It will.
Also to everybody, entity IDs will NOT conflict if they are registered as per mod.
This feeling is not only yours, rest assured.
Also, I fully support:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Christian Garcia\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-29_09.56.05-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 1a434070 --------
Full report at:
C:\Users\Christian Garcia\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-29_09.56.05-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/29/12 9:56 AM
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_05, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 295125560 bytes (281 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 Optifine OptiFine_1.4.6_HD_U_A2 10 mods loaded, 10 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_finchman [mod_finchman] (FinchCraft.zip) Unloaded->Constructed->Pre-initialized->Initialized
TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized
GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (DivineRPG1.2.jar) Unloaded->Constructed->Pre-initialized->Errored
IDResolver [ID Resolver] (IDResolver-1.4.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2202, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: customCraftingMaterial
at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchFieldError: customCraftingMaterial
at xolova.blued00r.divinerpg.misc.CraftingMaterial.setMaterials(CraftingMaterial.java:11)
at xolova.blued00r.divinerpg.misc.CommonProxy.addCraftingMaterials(CommonProxy.java:58)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:3843)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
... 5 more
--- END ERROR REPORT 992b404b ----------
Simple fix, we'll do it in our next version. Thanks for letting us know, we forgot to language reg. that mob.
Entity id conflicts will throw out warnings, but it will work just fine. We have people running this with MOcreatures and other entity adding mods.
The houses spawning 1 block below at times will not be fixed, as far as we know. Most of the time they will spawn above, a few will spawn below. We know what is causing it, we don't know how to fix it quite yet.
I added a second mirror download for people who were having trouble with filedropper.
No problem.
- The new desert mobs are dropping insane ammounts of blocks. Around 20-30 sandstone or red wool. If it is by design, then nevermind that.
- In the Uvite Islands, I found a spot in mid-air with the Rainbour sparkling effect, but without the mob. The effect was frozen solid in the same spot, but have de-spawned after I got far.
Also, I fully support:
And also on a scale from 1 to 10 how strong is a rainbour?
I found it in a cave outside my house...
And what is the first dimension to you think people should enter first?