First to say, your mod is awesome and you've got my full respect for that!
But I've found a little bug when running Divine RPG with the Tale of Kingdoms mod installed:
The Arcana-bar is just blinking in blue and green colors but not filling up or anything. If i deactivate Tale of Kingdom it again works fine.
You still can play with it but it's PRETTY annoying and also a little bit confusing.
It's the Arcana bar, used to power Arcana weapons (from the Dungeons of Arcana, lewlz). Changelog is in this thread some many pages back. No idea where, just use the search bar
The version 1.2 [A Jolly Good Update] changelog: Environments
Two completely new dimensions.
Iceika =>A brand new frozen dimension. =>An early on dimension. =>Filled with many new mobs [see below]. =>Contains all new dungeons that generate underground. =>Contains generating workshop villages above ground. =>Houses multiple NPC traders to receive new goodies.
Dungeon Of Arcana =>A infinite dungeon dimension. =>Filled with endless rooms. =>Contains parkour traps. =>Many new mobs habit the dungeon. [See Below] =>Large boss spawn rooms for the two new bosses. [See Below] =>Five new NPCs inhabit the dungeon. =>Generates extractor blocks to receive arcanium.
Mobs Mob Related =>Many new mobs for both dimensions.
=>Mobs for Iceika: ====>Rollum ====>Frozen Ranger ====>Alicanto ====>Fractite ====>Glacide ====>Hastreus
Armor =>Korma Armor, fills a player's arcana bar faster when worn. =>Vemos Armor, fills a player's health faster when worn.:
Blocks =>Several new generation blocks for both Iceika and the Dungeon Of Arcana. =>Several new function blocks for new utilities. =>Many new furnaces with a range of different abilities. =>New decorative blocks for creative design. =>Many new plants for interesting new purposes, such as a Lamona, when thrown will cause a trail of light.
Auxillary Items =>Many new materials for operations throughout the dimensions. =>Snowflakes, gained via Iceika dungeons act as a currency in Iceika. =>Arcanium, gained via exploring the Dungeon Of Arcana acts as a currency in the dungeon. =>A new Arcana Music Box that will play the music track when in the dungeon. =>Multiple new foods. =>New orb of light that will cast light around a player wherever the player goes. The orb must be in the player's inventory.
Arcana System
=>A new bar will appear on a player's HUD in game. =>A mana like system. =>The bar will regenerate when emptied. =>The bar is used to power Arcana weapons.
Tooltip System =>In game items will display their statistics. =>Weapons will reveal what type of weapon they are, and how much damage they do. =>All items will show off their durability in the form of a number that is updated constantly. =>Tooltips can be viewed by hovering over an item.
Boss AI Changes =>Vamacheron will now charge at a player instead of running around rapidly, he will miss and pause, then charge again. =>Mamormeter has a special attack where he will call his explosive shots to rain from the sky onto a player. =>Dex & Zichile is now a dual boss fight, as well as they provide damage to a player when stricken. =>Kar-OT will now summon angry bunnies along his path to attack players. =>The ancient entity received an AI upgrade as well as a bounding box fix.
Mechanic Changes =>A hellstone ingot will now only require 1 shadow bar, not 2. =>The call of the watcher and mysterious clock will now only require 4 hellstone ingots each, not 8. =>Aquastrive armor is now crafted with aquatic ingots. =>The Eye received a buff in the chance at dropping rupee ingots. =>Tar is now bucket-able with an Arcanium Bucket. =>Arid warriors now shoot players.
So its updated for minecraft 1.4.6? i sure hope so
Please, do never quote the first post of a topic. I believe it is even against TOS but even if it isn't, it is very inconvenient.
And yes, as the title of the topic clearly says, this is the update for 1.4.6
-------
Now, does anyone around here ever sleep? Geez, there are 10 posts per hour at least.
For those not getting the mod to work, try to use Minecraft Portable, log through it and you will havea clean, not modded before, minecraft 1.4.6. Then you install forge (I use 6.5.0.467) and DivineRPG and make it run. Only then try to spice up with more mods.
Hrm. Great that it's released and all, but is it too much to request the ability to change Entity IDs? It seems Divine RPG entities conflict with... Just about everything.
Yes, it is. They worked FIVE days straight to get this mod updated, even working on Christmas. So it really IS too much to ask.
i can not coexist DivineRPG is conflicting with IC2.
can start only one.
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 428282344 bytes (408 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.480 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
DivineRPG [DivineRPG] (DivineRPG1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
LWJGL: 2.4.2
OpenGL: GeForce GTX 560 Ti/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Duplicate id: Extractor
at any.a(TileEntity.java:55)
at cpw.mods.fml.common.registry.GameRegistry.registerTileEntity(GameRegistry.java:273)
at ic2.core.IC2.modsLoaded(IC2.java:1016)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:659)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 69bcc77c ----------
Just wanted to report that my minecraft server is running stable with DivineRPG running and a handful of other mods. I more or less scrapped my older world and started completely fresh (deleted entire .minecraft folder and everything in my server folder)
By installing the following mods, in groups, I managed to not have any ID conflicts up until computer craft, which I made those IDs significantly higher (3987-3990).
Millenaire 3.3.2
Redpower (and all available child mods)
Better Anvils (remove level limit on Anvils)
Thaumcraft 3.0.1c
Computercraft (had ID conflicts, quickly resolved via config)
Not Enough Items (And CodeChickenCore)
TF2 Teleporter Mod
All of them working in perfect harmony. I ditched Mo'Creatures as I believe the custom mob spawner was jacking up spawn rates everywhere, causing some issues in server stability, and was pretty much worthless in my eyes save for the horses and subsequent horse breeding. We also ditched a few others, Balkon's WeaponMod, Pet Bat, and Backpacks. Anything that was quickly outclassed by the DivineRPG mobs (Weaponmod/Pet Bat) and any redundant IDs (backpacks vs the canvas bags in redpower) were trashed. The less item IDS used up by mods we don't use, the better.
I hope this helps other folks with deciding which mods to take that are compatible. I'll most likely be adding Ars Magica back into the fold once it updates. I keep hearing good things about Mystcraft but don't know if I want to take the plunge yet or not...
EDIT: Also, just wanted to say that briefly using ID Resolver caused more headaches for me than individually installing each mod, booting up minecraft, exiting out, install next mod, wash rinse repeat. Doing it the latter way caused Forge to just assign IDs better suited to the mods I had, with the only exception being computer craft. In other words, if you're using the above mods, just install one by one and forgo the ID resolver.
When I try to get redpower running with Divine RPG, and a few other mods, I get this crash report
at com.eloraam.redpower.RedPowerControl.setupBlocks(RedPowerControl.java:117)
at com.eloraam.redpower.RedPowerControl.load(RedPowerControl.java:50)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
i can not coexist DivineRPG is conflicting with IC2.
can start only one.
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 428282344 bytes (408 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.480 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
DivineRPG [DivineRPG] (DivineRPG1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
LWJGL: 2.4.2
OpenGL: GeForce GTX 560 Ti/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Duplicate id: Extractor
at any.a(TileEntity.java:55)
at cpw.mods.fml.common.registry.GameRegistry.registerTileEntity(GameRegistry.java:273)
at ic2.core.IC2.modsLoaded(IC2.java:1016)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:659)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 69bcc77c ----------
I thinnk it's thinking there are two different ID's for an extractor
Man! I need a Mirror.. I click in the download and it redirect me to a blank page saying this:
script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
I need a mirror =(need mirror of the link =/i need a download mirror..
Now, let's go for a bit of beta testing:
---------------------------------------------
I like Rainbour. I managed to kill one in creative and I am curious if you actually managed to add the offering system or not - I didn't tried as I was busy looking for everything else.
Iceika: The houses are spawning one block lower than the ground level, leading to wall suffocation for the Thinkerer and Merchant, and requiring that we dig the dirt in front and inside the houses to move on.
In the same way, the posts and decorative constructions are either above or below the ground.
There was a problem with the Augite Depts portal: once I cross it back, it always spawn a new one in the normal world, far from the original one.
----------------------------------------------------
So far, this is what I found. Will post more as I go.
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 12/29/12 9:03 AM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@34b8aad8 when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@47d865f2
at amq.<init>(Block.java:324)
at amq.<init>(Block.java:357)
at xolova.blued00r.divinerpg.blocks.BlockXolovonStone.<init>(BlockXolovonStone.java:14)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:2932)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_06, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 400513752 bytes (381 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 Optifine OptiFine_1.4.6_HD_U_A2 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (DivineRPG1.2.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics Family GL version 3.0.0 - Build 8.15.10.2291, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 12/29/12 9:03 AM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@34b8aad8 when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@47d865f2
at amq.<init>(Block.java:324)
at amq.<init>(Block.java:357)
at xolova.blued00r.divinerpg.blocks.BlockXolovonStone.<init>(BlockXolovonStone.java:14)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:2932)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_06, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 400513752 bytes (381 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 Optifine OptiFine_1.4.6_HD_U_A2 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (DivineRPG1.2.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics Family GL version 3.0.0 - Build 8.15.10.2291, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
You do not seriously belive, that they startet working on it 5 days ago, or? And shoud they not implement something like that sooner or later because they "worked FIVE days straight"? Wired logic.
I have been around here since their set release date, which was christmas, that wasn't met because of the bugs that appeared as they were close to finish a version for release - like the dungeon taking an hour just to generate. Since then, they have worked and anwered posts here with little intermissions between. So I KNOW their last five days have been focused on making this mod getting updated. Don't take for me, just read the topic - but better begin around page 170.
He means to get it updated. And I'm not sure how difficult it is to implement Entity IDs into the config, so I was curious as to wheter or not that was a simple update. I was sort of striving for an answer from one of the devs, and not... Somebody else.
As I said, I accompany the project since this topic began, so I know a bit about it. Right now, they are very tired and normally they don't like when people are somewhat demanding, just as "but is it too much to request" sounds. They accept suggestions and are ready to help anyone who asks for help, as you may see in the last two pages - as long as you are polite.
I like the mod but its difficult to get anywhere as there is no information on what it actually contains. I know what I know from the unofficial website and without that I wouldn't know how to get into the available dimensions. which is a huge barrier to players unfamiliar with the mod
Hrm. Great that it's released and all, but is it too much to request the ability to change Entity IDs? It seems Divine RPG entities conflict with... Just about everything.
He means to get it updated. And I'm not sure how difficult it is to implement Entity IDs into the config, so I was curious as to wheter or not that was a simple update. I was sort of striving for an answer from one of the devs, and not... Somebody else.
Okay why dont you take some time to go into your config file and edit the id's? it took me about 45 minutes to get all id's edited here is the list of mods I currently have installed:
CodeChicken Core 0.7.0.2
NEI 1.4.5.0
Buildcraft
Additional Pipes
IndustrialCraft 2
IC2 Advanced Machines
Advance Power Managment
Advanced Solar Panels
ComputerCraft
EnderStorage
ExtrabiomesXL
GraviGun
Forestry
Railcraft
Redpower
Gregtech
Nuclear Control
Inventory Tweaks
Logistics Pipes
MiscPeripherals
Modular ForceField Systems
More Explosives Mod
Mystcraft
NEI Plugins
Power Converters
Ruins Spawning System
Schematica
Secretroomsmod
Sim-U-Kraft
Thaumcraft
Wireless redstone
Zans minimap
And I have those all running without conflicts. The only conflict I get is the Extractor conflict that Divine RPG and IC have. So you stating that it conflicts with everything is so wrong. The only conflict that needs to be fix by the devs is the divine RPG IC conflict. So what mods is it conflicting with for you?
I like the mod but its difficult to get anywhere as there is no information on what it actually contains. I know what I know from the unofficial website and without that I wouldn't know how to get into the available dimensions. which is a huge barrier to players unfamiliar with the mod
They have stated that they will be updating the wiki today you can get all the info there once it is updated.
I like the mod but its difficult to get anywhere as there is no information on what it actually contains. I know what I know from the unofficial website and without that I wouldn't know how to get into the available dimensions. which is a huge barrier to players unfamiliar with the mod
As they said they're working on a new wiki an will be posting it on the front page quite soon so check again in a few hours if they already finished the wiki.
And for all the crafting recipes I recommend not enough items so you can have a look at them ingame.
But I've found a little bug when running Divine RPG with the Tale of Kingdoms mod installed:
The Arcana-bar is just blinking in blue and green colors but not filling up or anything. If i deactivate Tale of Kingdom it again works fine.
You still can play with it but it's PRETTY annoying and also a little bit confusing.
or give me the link to the changelog
It's the Arcana bar, used to power Arcana weapons (from the Dungeons of Arcana, lewlz). Changelog is in this thread some many pages back. No idea where, just use the search bar
Changelog for those who want it.
For example, if I die, I see "Shade_81 was slain by entity.desertcrawler.name"
Please, do never quote the first post of a topic. I believe it is even against TOS but even if it isn't, it is very inconvenient.
And yes, as the title of the topic clearly says, this is the update for 1.4.6
-------
Now, does anyone around here ever sleep? Geez, there are 10 posts per hour at least.
For those not getting the mod to work, try to use Minecraft Portable, log through it and you will havea clean, not modded before, minecraft 1.4.6. Then you install forge (I use 6.5.0.467) and DivineRPG and make it run. Only then try to spice up with more mods.
Yes, it is. They worked FIVE days straight to get this mod updated, even working on Christmas. So it really IS too much to ask.
Also, I fully support:
can start only one.
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 428282344 bytes (408 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.480 5 mods loaded, 5 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
DivineRPG [DivineRPG] (DivineRPG1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
LWJGL: 2.4.2
OpenGL: GeForce GTX 560 Ti/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Duplicate id: Extractor
at any.a(TileEntity.java:55)
at cpw.mods.fml.common.registry.GameRegistry.registerTileEntity(GameRegistry.java:273)
at ic2.core.IC2.modsLoaded(IC2.java:1016)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:659)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 69bcc77c ----------
When I try to get redpower running with Divine RPG, and a few other mods, I get this crash report
at com.eloraam.redpower.RedPowerControl.setupBlocks(RedPowerControl.java:117)
at com.eloraam.redpower.RedPowerControl.load(RedPowerControl.java:50)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
I thinnk it's thinking there are two different ID's for an extractor
script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
I need a mirror =(need mirror of the link =/i need a download mirror..
---------------------------------------------
I like Rainbour. I managed to kill one in creative and I am curious if you actually managed to add the offering system or not - I didn't tried as I was busy looking for everything else.
Iceika: The houses are spawning one block lower than the ground level, leading to wall suffocation for the Thinkerer and Merchant, and requiring that we dig the dirt in front and inside the houses to move on.
In the same way, the posts and decorative constructions are either above or below the ground.
There was a problem with the Augite Depts portal: once I cross it back, it always spawn a new one in the normal world, far from the original one.
----------------------------------------------------
So far, this is what I found. Will post more as I go.
Also, I fully support:
// Hey, that tickles! Hehehe!
Time: 12/29/12 9:03 AM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@34b8aad8 when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@47d865f2
at amq.<init>(Block.java:324)
at amq.<init>(Block.java:357)
at xolova.blued00r.divinerpg.blocks.BlockXolovonStone.<init>(BlockXolovonStone.java:14)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:2932)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_06, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 400513752 bytes (381 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 Optifine OptiFine_1.4.6_HD_U_A2 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (DivineRPG1.2.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics Family GL version 3.0.0 - Build 8.15.10.2291, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
ID Error, you can fix this in the configs
I have been around here since their set release date, which was christmas, that wasn't met because of the bugs that appeared as they were close to finish a version for release - like the dungeon taking an hour just to generate. Since then, they have worked and anwered posts here with little intermissions between. So I KNOW their last five days have been focused on making this mod getting updated. Don't take for me, just read the topic - but better begin around page 170.
Also:
As I said, I accompany the project since this topic began, so I know a bit about it. Right now, they are very tired and normally they don't like when people are somewhat demanding, just as "but is it too much to request" sounds. They accept suggestions and are ready to help anyone who asks for help, as you may see in the last two pages - as long as you are polite.
Come back later - they are sleeping right now.
Also, I fully support:
Okay why dont you take some time to go into your config file and edit the id's? it took me about 45 minutes to get all id's edited here is the list of mods I currently have installed:
CodeChicken Core 0.7.0.2
NEI 1.4.5.0
Buildcraft
Additional Pipes
IndustrialCraft 2
IC2 Advanced Machines
Advance Power Managment
Advanced Solar Panels
ComputerCraft
EnderStorage
ExtrabiomesXL
GraviGun
Forestry
Railcraft
Redpower
Gregtech
Nuclear Control
Inventory Tweaks
Logistics Pipes
MiscPeripherals
Modular ForceField Systems
More Explosives Mod
Mystcraft
NEI Plugins
Power Converters
Ruins Spawning System
Schematica
Secretroomsmod
Sim-U-Kraft
Thaumcraft
Wireless redstone
Zans minimap
And I have those all running without conflicts. The only conflict I get is the Extractor conflict that Divine RPG and IC have. So you stating that it conflicts with everything is so wrong. The only conflict that needs to be fix by the devs is the divine RPG IC conflict. So what mods is it conflicting with for you?
They have stated that they will be updating the wiki today you can get all the info there once it is updated.
YOU DONT KNOW HOW MUCH THIS MEANS TO ME!!
As they said they're working on a new wiki an will be posting it on the front page quite soon so check again in a few hours if they already finished the wiki.
And for all the crafting recipes I recommend not enough items so you can have a look at them ingame.
+