It may be working on single player. This is a smp server bug report. I have the server running at current (and a heck of a lot better than it was running before, on the more powerful, dedicated system), so you can come in and take a look at the behavior.
I'm aware of the behavior (we've had it with previous dimensions, just less noticeable.)
man im scared to go mining past lvl 10 now too many purple dinosaurs 1 shotting me and not one realmite yet.......Not even my poor bat pet stood a chance it took more hits then me lolZ
Oh so it does just spawn randomly to just kill you. I was just strip mining and this thing came otu of no where! (mind you it was a 2x1 well lit shaft so i was like "wtf?!") dman thing backed me into a corner lol
We need a way to disable the Arcana dungeon from appearing in Mystcraft symbols. The dungeon of arcana itself won't crash the server when it's loaded (I tested this, the first time it loaded it took some time, but only loaded around 600 chunks), but when its biome is mixed with other biomes in Mystcraft, it overloads and crashes the server (Loaded 3000 chunks and counting before the server gave up and disconnected everyone. I had to delete the age to get the server working right again). This symbol can be used to deliberately crash servers, and will have a tendency to accidentally crash servers when it appears randomly in unwritten ages.
I've already posted about this in the Mystcraft thread, but I thought it would be best to cover all the bases and post something about it here, too. The dungeon of arcana mystcraft symbol can't be allowed to be used as it is now.
Having a small problem, when in iceika I found one of those underground dungeons, but its surrounded by indestructable blue bricks. What the heck do I use to get through those things? Tried realmite and corrupted tools and they both dont work.
I have a bug with iceika too. I built a portal at my base, and it dropped me to a cave, in iceika. I explored, but found mobs a little too strong, for my level, so i went back. It dropped me into the middle of nowhere, in a deep underground ravine. I had to die, otherwise i couldnt go back to my base, and i lost all my stuff. Luckily im using NEI so i could re-add my items, but with this bug, i cant travel to iceika anymore.
I just reported this bug not too long ago, and we have a response from the developers. Read back a few posts. I can't be bothered to repost the information if you can't be bothered to look for it.
Hello. I'm having problems starting my game with this mod. I have DivineRPG and NEI installed, and when i load my game it crashes after the mojang screen. With NEI alone i can play fine, with divineRPG it crashes. I am on a mac computer, using minecraft 1.4.6 and forge 6.5.0.472 (the suggested one is 6.5.0.471). Here is crash report, any help would be much appreciated:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/kreardon/Library/Application Support/minecraft/crash-reports/crash-2012-12-30_12.28.10-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 86bf5e97 --------
Full report at:
/Users/kreardon/Library/Application Support/minecraft/crash-reports/crash-2012-12-30_12.28.10-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/30/12 12:28 PM
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Mac OS X (x86_64) version 10.7.4
Java Version: 1.6.0_33, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 482895944 bytes (460 MB) / 534708224 bytes (509 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.7.508 Minecraft Forge 6.5.0.462 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (DivineRPG1.2.2.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 8600M GT OpenGL Engine GL version 2.1 NVIDIA-7.18.18, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: 1143482584
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@28154ec5 when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@ee67c12
at amq.<init>(Block.java:324)
at amq.<init>(Block.java:357)
at xolova.blued00r.divinerpg.blocks.BlockXolovonStone.<init>(BlockXolovonStone.java:14)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:2932)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT f2db7443 ----------
P.S. sorry if i didn't put spoilers, i cant remember how
Hello. I'm having problems starting my game with this mod. I have DivineRPG and NEI installed, and when i load my game it crashes after the mojang screen. With NEI alone i can play fine, with divineRPG it crashes. I am on a mac computer, using minecraft 1.4.6 and forge 6.5.0.472 (the suggested one is 6.5.0.471). Here is crash report, any help would be much appreciated:
*SNIP*
P.S. sorry if i didn't put spoilers, i cant remember how
The important line is right here:
java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@28154ec5 when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@ee67c12
This means that you need to go into the config file for either DivineRPG or into whatever mod that amq@28154ec5 is for, find whatever is using block ID 200, and change it to something else. In DivineRPG's case, if it's below #256, it needs to stay below #256 for worldgen purposes.
Since you don't have many mods installed, and I really can't see why the ones you have would be conflicting, it might be an old config file issue. Try going into appdata/roaming/.minecraft/config and deleting everything there.
java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@28154ec5 when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@ee67c12
This means that you need to go into the config file for either DivineRPG or into whatever mod that amq@28154ec5 is for, find whatever is using block ID 200, and change it to something else. In DivineRPG's case, if it's below #256, it needs to stay below #256 for worldgen purposes.
Since you don't have many mods installed, and I really can't see why the ones you have would be conflicting, it might be an old config file issue. Try going into appdata/roaming/.minecraft/config and deleting everything there.
Thanks. But i find that strange, because i have no other mods that add new blocks/items.
Thanks. But i find that strange, because i have no other mods that add new blocks/items.
Which is why I think it might be an issue with old configs. I'm not exactly certain how a config would be loaded if the associated mod is no longer installed, but that's still my best guess. Maybe it's a quirk of Minecraft Forge.
Edit: Here's another possible problem.
Minecraft Forge 6.5.0.462
Old version of forge. Try updating. I use 489, and it works without any issues.
Thanks for the help. I was almost positive i downloaded the 6.5.0.472, but i may have been wrong. thanks, i'll try a new one now.
EDIT: I DOWNLOADED FORGE 6.5.0.489, but it still gives me the conflict in slot 200. Since i have never done this before, how do i get to and change the configuration file? Sorry if i am a noob.
I was having an issue where switching to the Iceika dimension would crash me. (In single player)
java.lang.NullPointerException
at yq.<init>(SourceFile:25)
at xolova.blued00r.divinerpg.teleporter.TeleporterIceika.<init>(TeleporterIceika.java:17)
at xolova.blued00r.divinerpg.blocks.BlockPortalIceika.a(BlockPortalIceika.java:266)
at lq.D(Entity.java:1008)
at lq.d(Entity.java:952)
at iv.a(NetServerHandler.java:347)
at eb.a(SourceFile:136)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:702)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
Which lead me to this code:
if (var6.aq != 11)
{
var6.a(DivineRPG.frozenLand, 1);
var6.b.ad().transferPlayerToDimension(var6, 11, new TeleporterIceika(var6.b.a(11)));
}
else
{
var6.b.ad().transferPlayerToDimension(var6, 0, new TeleporterIceika(var6.b.a(0)));
}
Where var6.b.a(11) seems to return null.
(I think that's player.server.getDimension(11))
So my question is: Is iceika hard-coded to dimension 11? Or does this code serve some other use?
I was having an issue where switching to the Iceika dimension would crash me. (In single player)
java.lang.NullPointerException
at yq.<init>(SourceFile:25)
at xolova.blued00r.divinerpg.teleporter.TeleporterIceika.<init>(TeleporterIceika.java:17)
at xolova.blued00r.divinerpg.blocks.BlockPortalIceika.a(BlockPortalIceika.java:266)
at lq.D(Entity.java:1008)
at lq.d(Entity.java:952)
at iv.a(NetServerHandler.java:347)
at eb.a(SourceFile:136)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:702)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
Which lead me to this code:
if (var6.aq != 11)
{
var6.a(DivineRPG.frozenLand, 1);
var6.b.ad().transferPlayerToDimension(var6, 11, new TeleporterIceika(var6.b.a(11)));
}
else
{
var6.b.ad().transferPlayerToDimension(var6, 0, new TeleporterIceika(var6.b.a(0)));
}
Where var6.b.a(11) seems to return null.
(I think that's player.server.getDimension(11))
So my question is: Is iceika hard-coded to dimension 11? Or does this code serve some other use?
As a follow-up to this, I'd like to say that it appears my guess was accurate.
Looking at the code for BlockPortalArcana I see this:
if (var6.aq != 10)
{
var6.b.ad().transferPlayerToDimension(var6, DivineRPG.arcanaID, new TeleporterArcana(var6.b.a(DivineRPG.arcanaID)));
}
else
{
var6.b.ad().transferPlayerToDimension(var6, 0, new TeleporterArcana(var6.b.a(0)));
}
Which seems to be better, but still makes it sound as if the portal won't return you unless you have the dimension set to 10.
I am able to enchant armor with infinite health. Should I not? Because it almost looks like I make the amor (in this case, arlemite armor) weaker by enchanting it, like I bug or glitch the defense value. Please answer
I am able to enchant armor with infinite health. Should I not? Because it almost looks like I make the amor (in this case, arlemite armor) weaker by enchanting it, like I bug or glitch the defense value. Please answer
Well, one strange thing happened today. Actually, happened again.
I tried once to put a different mod with DivineRPG and load my previous map. A minecraft screen with nothing but two buttons appeared, written YES and NO. Back in the first time it happened, both buttons would crash the map.
Today, trying with a completely different mod, I am loading a DivineRPG generated map, and the screen showed up. I pressed Yes and so far, it seems the map loaded normally - but now I can use the newly added mod as well.
My question is: Is this screen with nothing but the YES and NO buttons from DivineRPG? It is hard to think it might be from Forge, as I never seen that happen before. If it is a screen from DivineRPG, could we have the actual question he is asking us to choose YES or NO?
I'm aware of the behavior (we've had it with previous dimensions, just less noticeable.)
Xolova and I had that problem lol.
Patience is the key with that one.
Yes, I figured that out after half an our of it loading XP
Oh so it does just spawn randomly to just kill you. I was just strip mining and this thing came otu of no where! (mind you it was a 2x1 well lit shaft so i was like "wtf?!") dman thing backed me into a corner lol
I've already posted about this in the Mystcraft thread, but I thought it would be best to cover all the bases and post something about it here, too. The dungeon of arcana mystcraft symbol can't be allowed to be used as it is now.
I just reported this bug not too long ago, and we have a response from the developers. Read back a few posts. I can't be bothered to repost the information if you can't be bothered to look for it.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/kreardon/Library/Application Support/minecraft/crash-reports/crash-2012-12-30_12.28.10-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 86bf5e97 --------
Full report at:
/Users/kreardon/Library/Application Support/minecraft/crash-reports/crash-2012-12-30_12.28.10-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 12/30/12 12:28 PM
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Mac OS X (x86_64) version 10.7.4
Java Version: 1.6.0_33, Apple Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 482895944 bytes (460 MB) / 534708224 bytes (509 MB) up to 1069416448 bytes (1019 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.7.508 Minecraft Forge 6.5.0.462 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (DivineRPG1.2.2.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 8600M GT OpenGL Engine GL version 2.1 NVIDIA-7.18.18, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: 1143482584
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@28154ec5 when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@ee67c12
at amq.<init>(Block.java:324)
at amq.<init>(Block.java:357)
at xolova.blued00r.divinerpg.blocks.BlockXolovonStone.<init>(BlockXolovonStone.java:14)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:2932)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT f2db7443 ----------
P.S. sorry if i didn't put spoilers, i cant remember how
The important line is right here:
This means that you need to go into the config file for either DivineRPG or into whatever mod that amq@28154ec5 is for, find whatever is using block ID 200, and change it to something else. In DivineRPG's case, if it's below #256, it needs to stay below #256 for worldgen purposes.
Since you don't have many mods installed, and I really can't see why the ones you have would be conflicting, it might be an old config file issue. Try going into appdata/roaming/.minecraft/config and deleting everything there.
Thanks. But i find that strange, because i have no other mods that add new blocks/items.
Which is why I think it might be an issue with old configs. I'm not exactly certain how a config would be loaded if the associated mod is no longer installed, but that's still my best guess. Maybe it's a quirk of Minecraft Forge.
Edit: Here's another possible problem.
Old version of forge. Try updating. I use 489, and it works without any issues.
EDIT: I DOWNLOADED FORGE 6.5.0.489, but it still gives me the conflict in slot 200. Since i have never done this before, how do i get to and change the configuration file? Sorry if i am a noob.
java.lang.NullPointerException
at yq.<init>(SourceFile:25)
at xolova.blued00r.divinerpg.teleporter.TeleporterIceika.<init>(TeleporterIceika.java:17)
at xolova.blued00r.divinerpg.blocks.BlockPortalIceika.a(BlockPortalIceika.java:266)
at lq.D(Entity.java:1008)
at lq.d(Entity.java:952)
at iv.a(NetServerHandler.java:347)
at eb.a(SourceFile:136)
at cf.b(MemoryConnection.java:80)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at bec.b(IntegratedServerListenThread.java:108)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:702)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
Which lead me to this code:
Where var6.b.a(11) seems to return null.
(I think that's player.server.getDimension(11))
So my question is: Is iceika hard-coded to dimension 11? Or does this code serve some other use?
As a follow-up to this, I'd like to say that it appears my guess was accurate.
Looking at the code for BlockPortalArcana I see this:
Which seems to be better, but still makes it sound as if the portal won't return you unless you have the dimension set to 10.
It appears you have an ID conflict. Change the ID via the config file.
(Xolovon Stone seems to have the same ID as something from a different mod)
All armor is enchantable.
I tried once to put a different mod with DivineRPG and load my previous map. A minecraft screen with nothing but two buttons appeared, written YES and NO. Back in the first time it happened, both buttons would crash the map.
Today, trying with a completely different mod, I am loading a DivineRPG generated map, and the screen showed up. I pressed Yes and so far, it seems the map loaded normally - but now I can use the newly added mod as well.
My question is: Is this screen with nothing but the YES and NO buttons from DivineRPG? It is hard to think it might be from Forge, as I never seen that happen before. If it is a screen from DivineRPG, could we have the actual question he is asking us to choose YES or NO?
Also, I fully support: