This is my first time trying out Divine RPG. I have the latest Minecraft (1.4.5) and I downloaded the latest Divine RPG (1.1) and when I go into my world, it says Divine RPG is outdated and doesn't appear to work. Is there a newer version I can't find?
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\JonathonBelanger\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-24_18.03.08-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 1f930134 --------
Full report at:
C:\Users\JonathonBelanger\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-24_18.03.08-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 11/24/12 6:03 PM
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_06, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 521566864 bytes (497 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.396 9 mods loaded, 9 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (DivineRPG v1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_TaleOfKingdoms [mod_TaleOfKingdoms] (Tale of Kingdoms V1.4.1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
TaleOfKingdoms [Tale of Kingdoms] (Tale of Kingdoms V1.4.1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2_Teleporter_1.4.5a.zip) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 4250 GL version 3.2.9751 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 233 is already occupied by xolova.blued00r.divinerpg.blocks.BlockNetheriteOre@29d10082 when adding TF2.Teleporter.common.BlockTF2TeleporterBlue@58786c40
at amj.<init>(Block.java:292)
at aju.<init>(BlockContainer.java:7)
at TF2.Teleporter.common.BlockTF2Teleporter.<init>(BlockTF2Teleporter.java:25)
at TF2.Teleporter.common.BlockTF2TeleporterBlue.<init>(BlockTF2TeleporterBlue.java:10)
at TF2.Teleporter.common.TF2TeleporterMod.load(TF2TeleporterMod.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:651)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:197)
at net.minecraft.client.Minecraft.a(Minecraft.java:469)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a6759f9c ----------
I am running the latest forge.
>java.lang.IllegalArgumentException: Slot 233 is already occupied by xolova.blued00r.divinerpg.blocks.BlockNetheriteOre@29d10082 when adding TF2.Teleporter.common.BlockTF2TeleporterBlue@58786c40
There's your problem. There's a block ID conflict. Either go into the DivineRPG configuration file and change the ID for Netherite Ore or go into the TF2 Teleporter configuration file and change the ID for Blue Teleporter. If I remember correctly, there's a way to use NEI (Not Enough Items, which is one of Chickenbones' mods) to get a list of unused block/item/entity IDs. Or you could just do what CaptainSparklez did and use vanilla Command Blocks for teleporting instead.
Oh yeah, also, I've got some bug reports. At least I think they're bugs. Correct me if I'm wrong. This is using DivineRPG v 1.1 for MC 1.4.4
Acceleraunch does not work vertically, although it does act like a ladder (and only works sometimes horizontally)
The Teleportation Crystal doesn't seem to work at all; it just damages you (similarly to a thrown Ender Pearl, but without actually teleporting you), although I could be mistaken, since there is still no page for it on the DivineRPG website.
The vanilla Enchantment Table's tooltip has been changed to Alter of Corruption, even though it's the vanilla one, and is not in fact the Alter of Corruption.
The Watcher boss doesn't seem to drop any Divine Shards, which the DivineRPG website says it should (granted I've only killed it once, but it was with a sword that had Looting III; should've dropped at least a couple, right?)
The DivineRPG website says that Pearl of Darkness and Eye of Strength have been removed, but they are both still required to make Ender Armor and Ender Swords, as well as a few other things.
This is my first time trying out Divine RPG. I have the latest Minecraft (1.4.5) and I downloaded the latest Divine RPG (1.1) and when I go into my world, it says Divine RPG is outdated and doesn't appear to work. Is there a newer version I can't find?
^I am also having this issue. Is there a way to fix this?
What's up with the Corrupted Maul and the Death Bringer? Are they supposed to suck? Because my slime sword kills things 2x as fast as them. I'm just wondering, because it seems weird.
Ok so I installed this mod and minecraft pooped out an error message a mile long. Forge version is 6.4.0.395, it's installed properly as I have other mods that use it and they function just fine. Tried removing all mods except Divine RPG still got the same error, tried a fresh minecraft install, added in Forge, then divine RPG, still same message. How do I fix it please?
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\xxxxxxx\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-24_21.09.12-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 61c28b7f --------
Full report at:
C:\Users\xxxxxxxxx\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-24_21.09.12-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 11/24/12 9:09 PM
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 352938992 bytes (336 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xmx1024M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DivineRPG [DivineRPG] (DivineRPG v1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: GeForce GTS 450/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Sphax PureBDCraft 128x MC14.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at ModTextureAnimation.a(ModTextureAnimation.java:117)
at com.pclewis.mcpatcher.mod.TextureUtils.registerTextureFX(TextureUtils.java:186)
at bap.a(RenderEngine.java:470)
at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:233)
at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:227)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:237)
at net.minecraft.client.Minecraft.a(Minecraft.java:499)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c3b9fd7 ----------
Nooooooooooooooooooooooooooooooooooooooooooooo! Ic2 and this are my 2 favorite mods.
I would like to see a teir system in each dimension, every one with multiple ores.
Think of them as one big dimension. As The land together is called the twilight, we seperated them for difficulty reasons (would'nt want an augite mob in a dravite island)
i know this might be a dumb thing to ask but how do you get to the six dimension and yes i have already went to the dravite hills, azurate forests, uvite island, mythril mountains and augite depths but its says that they are 6 so just wondering
The Dungeon of Arcana is the six. It's not out yet... but soon, we hope. no eta yet.
Hey, this is a great mod, but I'm trying to find out which version is for 1.2.5 or if there even is one. I'm trying to get it to work with mods that are only on that version. Such as EE2 and Thaumcraft 2. Thank you in advance.
This is my first time trying out Divine RPG. I have the latest Minecraft (1.4.5) and I downloaded the latest Divine RPG (1.1) and when I go into my world, it says Divine RPG is outdated and doesn't appear to work. Is there a newer version I can't find?
This is due to developer testing of the next update.
>java.lang.IllegalArgumentException: Slot 233 is already occupied by xolova.blued00r.divinerpg.blocks.BlockNetheriteOre@29d10082 when adding TF2.Teleporter.common.BlockTF2TeleporterBlue@58786c40
There's your problem. There's a block ID conflict. Either go into the DivineRPG configuration file and change the ID for Netherite Ore or go into the TF2 Teleporter configuration file and change the ID for Blue Teleporter. If I remember correctly, there's a way to use NEI (Not Enough Items, which is one of Chickenbones' mods) to get a list of unused block/item/entity IDs. Or you could just do what CaptainSparklez did and use vanilla Command Blocks for teleporting instead.
Oh yeah, also, I've got some bug reports. At least I think they're bugs. Correct me if I'm wrong. This is using DivineRPG v 1.1 for MC 1.4.4
Acceleraunch does not work vertically, although it does act like a ladder (and only works sometimes horizontally)
The Teleportation Crystal doesn't seem to work at all; it just damages you (similarly to a thrown Ender Pearl, but without actually teleporting you), although I could be mistaken, since there is still no page for it on the DivineRPG website.
The vanilla Enchantment Table's tooltip has been changed to Alter of Corruption, even though it's the vanilla one, and is not in fact the Alter of Corruption.
The Watcher boss doesn't seem to drop any Divine Shards, which the DivineRPG website says it should (granted I've only killed it once, but it was with a sword that had Looting III; should've dropped at least a couple, right?)
The DivineRPG website says that Pearl of Darkness and Eye of Strength have been removed, but they are both still required to make Ender Armor and Ender Swords, as well as a few other things.
1.) Yes, that is suppose to happen, shift and move over the acceleraunch to get the speed boost.
2.)This will be fixed in 1.2
3.)Fixed in 1.2 -it was a naming derp XD-
4.)It should drop it...
5.)Everything has been moved to Ender Stones
Hey, this is a great mod, but I'm trying to find out which version is for 1.2.5 or if there even is one. I'm trying to get it to work with mods that are only on that version. Such as EE2 and Thaumcraft 2. Thank you in advance.
Ok so I installed this mod and minecraft pooped out an error message a mile long. Forge version is 6.4.0.395, it's installed properly as I have other mods that use it and they function just fine. Tried removing all mods except Divine RPG still got the same error, tried a fresh minecraft install, added in Forge, then divine RPG, still same message. How do I fix it please?
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\xxxxxxx\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-24_21.09.12-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 61c28b7f --------
Full report at:
C:\Users\xxxxxxxxx\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-24_21.09.12-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 11/24/12 9:09 PM
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 352938992 bytes (336 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xmx1024M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DivineRPG [DivineRPG] (DivineRPG v1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: GeForce GTS 450/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Sphax PureBDCraft 128x MC14.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at ModTextureAnimation.a(ModTextureAnimation.java:117)
at com.pclewis.mcpatcher.mod.TextureUtils.registerTextureFX(TextureUtils.java:186)
at bap.a(RenderEngine.java:470)
at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:233)
at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:227)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:237)
at net.minecraft.client.Minecraft.a(Minecraft.java:499)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c3b9fd7 ----------
Cool mod so far! i just got it. It's fun but i would recommend getting it after you beat the enderdragon because alot of the new mobs will one shot you unless you have the right equipment. I finally killed one by trapping it in stone then attacking it from where it couldn't hit me
Oh yeah how does TMI do recipes? i have the mod installed because i thought it did recipes but no luck? am i just doing something wrong.
Cool mod so far! i just got it. It's fun but i would recommend getting it after you beat the enderdragon because alot of the new mobs will one shot you unless you have the right equipment. I finally killed one by trapping it in stone then attacking it from where it couldn't hit me
Oh yeah how does TMI do recipes? i have the mod installed because i thought it did recipes but no luck? am i just doing something wrong.
King crabs.
Smelt aquatic pellets (pure).
Read above.
>java.lang.IllegalArgumentException: Slot 233 is already occupied by xolova.blued00r.divinerpg.blocks.BlockNetheriteOre@29d10082 when adding TF2.Teleporter.common.BlockTF2TeleporterBlue@58786c40
There's your problem. There's a block ID conflict. Either go into the DivineRPG configuration file and change the ID for Netherite Ore or go into the TF2 Teleporter configuration file and change the ID for Blue Teleporter. If I remember correctly, there's a way to use NEI (Not Enough Items, which is one of Chickenbones' mods) to get a list of unused block/item/entity IDs. Or you could just do what CaptainSparklez did and use vanilla Command Blocks for teleporting instead.
Oh yeah, also, I've got some bug reports. At least I think they're bugs. Correct me if I'm wrong. This is using DivineRPG v 1.1 for MC 1.4.4
^I am also having this issue. Is there a way to fix this?
It is showing it is outdated because they are testing for the next update.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\xxxxxxx\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-24_21.09.12-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 61c28b7f --------
Full report at:
C:\Users\xxxxxxxxx\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-24_21.09.12-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 11/24/12 9:09 PM
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 352938992 bytes (336 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xmx1024M -Xms512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
DivineRPG [DivineRPG] (DivineRPG v1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: GeForce GTS 450/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Sphax PureBDCraft 128x MC14.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at ModTextureAnimation.a(ModTextureAnimation.java:117)
at com.pclewis.mcpatcher.mod.TextureUtils.registerTextureFX(TextureUtils.java:186)
at bap.a(RenderEngine.java:470)
at cpw.mods.fml.client.TextureFXManager.registerTextureOverrides(TextureFXManager.java:233)
at cpw.mods.fml.client.TextureFXManager.loadTextures(TextureFXManager.java:227)
at cpw.mods.fml.client.FMLClientHandler.onInitializationComplete(FMLClientHandler.java:237)
at net.minecraft.client.Minecraft.a(Minecraft.java:499)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c3b9fd7 ----------
Think of them as one big dimension. As The land together is called the twilight, we seperated them for difficulty reasons (would'nt want an augite mob in a dravite island)
The Dungeon of Arcana is the six. It's not out yet... but soon, we hope. no eta yet.
This is due to developer testing of the next update.
Only on beaches.
1.) Yes, that is suppose to happen, shift and move over the acceleraunch to get the speed boost.
2.)This will be fixed in 1.2
3.)Fixed in 1.2 -it was a naming derp XD-
4.)It should drop it...
5.)Everything has been moved to Ender Stones
This was never release for 1.2.5.
DON'T USE MCPATCHER!!!!!
Get NEI or TMI for recieps
Oh yeah how does TMI do recipes? i have the mod installed because i thought it did recipes but no luck? am i just doing something wrong.
Just stick to NEI.
That has been fixed since v1.1.6
Compatibility?