The Meaning of Life, the Universe, and Everything.
Join Date:
8/9/2012
Posts:
43
Minecraft:
VidgamerX
Member Details
I've been having to use /gamerule doMobSpawning true in order to get any mobs from this mod to appear. But after 20-30 minutes of playtime after doing so, minecraft crashes with the following log
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Documents and Settings\Jeff\Application Data\.minecraft\crash-reports\crash-2013-03-07_09.43.01-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 2b287d0d --------
Full report at:
C:\Documents and Settings\Jeff\Application Data\.minecraft\crash-reports\crash-2013-03-07_09.43.01-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 3/7/13 9:43 AM
-- Head --
Stacktrace:
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at azr.a(EffectRenderer.java:72)
java.lang.IndexOutOfBoundsException: Index: 4000, Size: 4001
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at azr.a(EffectRenderer.java:72)
at net.minecraft.client.Minecraft.l(Minecraft.java:1903)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT f1c8fe15 ----------
1) Are Dungeon Constructors meant to be super rare? I spent a good hour or two running around Arcana placing blocks and fighting mobs and encountered 0 my entire time there.
2) The Augite Depths seems to kill my server whenever new chunks are generated. The Mythril Mountains had a similar issue, but it was not anywhere near as bad as Augite. I notice on the server it goes from its average 100mb~500mb of memory to anywhere between 3gb and 4gb while generating. On top of this the cpu usage goes crazy, and all packet handling gets delayed/stopped all together for a decent period of time (resulting in disconnects). The other dimensions were only really laggy when we first entered the portal, but these last two have been crazy. To add more perspective, generating chunks in the Arcana dungeon causes some lag, but memory usage stays about the same, cpu usage doesn't spike at all, and players don't get disconnected. I've read elsewhere in this thread that The Augite Depths uses essentially the Nethers code to generate, but generating chunks in the Nether causes no noticable lag on my server, so I can't help but feel something is messed up somewhere.
EDIT: Just noticed that it produces giant masses of grass blocks... don't those each have their own tick event attached to them to change into dirt blocks? This could explain the massive issue when chunks are generated, since the Augite Depths are mostly dirt, the Mythril Mountains have a decent amount of dirt, but still a suitable amount of stone, and the others are mostly air.
1) Are Dungeon Constructors meant to be super rare? I spent a good hour or two running around Arcana placing blocks and fighting mobs and encountered 0 my entire time there.
2) The Augite Depths seems to kill my server whenever new chunks are generated. The Mythril Mountains had a similar issue, but it was not anywhere near as bad as Augite. I notice on the server it goes from its average 100mb~500mb of memory to anywhere between 3gb and 4gb while generating. On top of this the cpu usage goes crazy, and all packet handling gets delayed/stopped all together for a decent period of time (resulting in disconnects). The other dimensions were only really laggy when we first entered the portal, but these last two have been crazy. To add more perspective, generating chunks in the Arcana dungeon causes some lag, but memory usage stays about the same, cpu usage doesn't spike at all, and players don't get disconnected. I've read elsewhere in this thread that The Augite Depths uses essentially the Nethers code to generate, but generating chunks in the Nether causes no noticable lag on my server, so I can't help but feel something is messed up somewhere.
EDIT: Just noticed that it produces giant masses of grass blocks... don't those each have their own tick event attached to them to change into dirt blocks? This could explain the massive issue when chunks are generated, since the Augite Depths are mostly dirt, the Mythril Mountains have a decent amount of dirt, but still a suitable amount of stone, and the others are mostly air.
In the config, there is a section called "dimension gen". I'm guessing you might need to change some of those. You probably know this but also everyone on the server needs the same config as the server has.
I've been having to use /gamerule doMobSpawning true in order to get any mobs from this mod to appear. But after 20-30 minutes of playtime after doing so, minecraft crashes with the following log
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Documents and Settings\Jeff\Application Data\.minecraft\crash-reports\crash-2013-03-07_09.43.01-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 2b287d0d --------
Full report at:
C:\Documents and Settings\Jeff\Application Data\.minecraft\crash-reports\crash-2013-03-07_09.43.01-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 3/7/13 9:43 AM
-- Head --
Stacktrace:
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at azr.a(EffectRenderer.java:72)
java.lang.IndexOutOfBoundsException: Index: 4000, Size: 4001
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at azr.a(EffectRenderer.java:72)
at net.minecraft.client.Minecraft.l(Minecraft.java:1903)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT f1c8fe15 ----------
The problem with mo creatures is that if you get mob spawning to work massive amounts of rainbours will spawn in caves and eventually there will be so many your game will lag out and crash. As you can see in your crash report, there are around 50 "EntityRainbour"s and they are all in lower levels.
In the config, there is a section called "dimension gen". I'm guessing you might need to change some of those. You probably know this but also everyone on the server needs the same config as the server has.
I'm using the default config settings, and the only thing there seems to be block ids. To clarify on the grass block comment, I mean every single block of dirt in Augite spawns as grass (which then changes to dirt over time) for a better idea, see spoiler below. While I haven't confirmed with 100% certainty that this is the issue, I'm fairly certain that it is.
EDIT: K, so the grass thing is a bust. It most certainly doesn't help any, but I don't think it's the sole cause. (I created a test environment where the nether spawned with grass blocks. It wasn't exactly ideal, but it wasn't anything on the level of what happens in Augite/Mythril Hills) If we assume it's not DivineRPG, but rather a mod conflict, my next assumption would be either the dungeon mod or Thaumcraft. The dungeon mod hasn't interacted with your dimensions at all, so it's probably not that. And TC3 has been generating its ores in your twilight stone for some reason. Maybe the Aura node gen is being weird? Still can't say for certain though :/
I have to admit, people saying the mod does not have balance are wrong. It is not a mod where you will have an easy time if you do things out of order, however, that being said, if you were to do the entire mod in order of difficulty it is actually a pretty easy mod. The fact that we have mobs with so much damage and health and armors with such little protection is because vanilla is EASY. The vanilla game is a joke, you can get diamond armor in under 2 hours and from there you can fully enchant it with protection IV within 8. At this point you basically win the RPG part of minecraft and you become invincible to any threats there are. (Except falling off of the end or something but even then that's hard to do...)
I have played our mod completely through and there are a few mobs that can use some tweaking the bosses need to be harder, but otherwise it's fine the way it is.
That being said, you have to find new fighting tactics that are not just run up to it and smack it with my sword... Because if you do that and complain that the mod is hard, we're not going to do anything about that. (That is a totally different area where we balanced around enchantments and being able to edit the terrain instead of completely ignoring it.)
tl;dr
The mod is actually balanced and it annoys me when people say it isn't because they actually die in an RPG game. *gasp*
Yeah but you die way too much unless you have vanilla armor. And even with that if you die you lose it all!! If you didn't enable keep inventory you would just be too frustrated to keep playing.
Also, about the fighting tactics; How are you supposed to kill the mobs if you don't run up to them and kill them? They also usually run up to YOU. So there's not much you can do about it because if you don't fight and try to get away from them to not get killed, you'll get killed anyway while you are running. So when you as you keep dying you keep loosing your gear, and lose most of your progress.
I know you won't change it anyway I just wanted to make my point clear, and well, if you want it to be THAT hard then so be it. It's your mod and I can't do anything about it
I also want to point out that I did not know you guys wanted it to be hard. So yeah, I was just giving my opinion. Great job anyway!
Yeah but you die way too much unless you have vanilla armor. And even with that if you die you lose it all!! If you didn't enable keep inventory you would just be too frustrated to keep playing.
Also, about the fighting tactics; How are you supposed to kill the mobs if you don't run up to them and kill them? They also usually run up to YOU. So there's not much you can do about it because if you don't fight and try to get away from them to not get killed, you'll get killed anyway while you are running. So when you as you keep dying you keep loosing your gear, and lose most of your progress.
I know you won't change it anyway I just wanted to make my point clear, and well, if you want it to be THAT hard then so be it. It's your mod and I can't do anything about it
I also want to point out that I did not know you guys wanted it to be hard. So yeah, I was just giving my opinion. Great job anyway!
I do respect your opinion, but for your reference full protection IV on any armor reduced the damage by around 70%. That means that leather with full protection IV is better than diamond... Enchantments, and ranged weapons. With a ranged weapon, you can place a few blocks beneath your feet and now you have 100% immunity to melee mobs. That's way stronger than any diamond armor. We have ranged weapons that don't slow you down while you walk so you can easily strafe arrows while also shooting ranged attacks.
So what I'm saying is there are more ways than just playing a melee character and we balance around that, because the few people who do use enchantments and take the mod slowly end up doing very well.
I do respect your opinion, but for your reference full protection IV on any armor reduced the damage by around 70%. That means that leather with full protection IV is better than diamond... Enchantments, and ranged weapons. With a ranged weapon, you can place a few blocks beneath your feet and now you have 100% immunity to melee mobs. That's way stronger than any diamond armor. We have ranged weapons that don't slow you down while you walk so you can easily strafe arrows while also shooting ranged attacks.
So what I'm saying is there are more ways than just playing a melee character and we balance around that, because the few people who do use enchantments and take the mod slowly end up doing very well.
Oh ok! One more thing: Do all the ranged weapons have cooldown like the crabclaw cannon? Because it's kind of annoying :#
I'm using the default config settings, and the only thing there seems to be block ids. To clarify on the grass block comment, I mean every single block of dirt in Augite spawns as grass (which then changes to dirt over time) for a better idea, see spoiler below. While I haven't confirmed with 100% certainty that this is the issue, I'm fairly certain that it is.
EDIT: K, so the grass thing is a bust. It most certainly doesn't help any, but I don't think it's the sole cause. (I created a test environment where the nether spawned with grass blocks. It wasn't exactly ideal, but it wasn't anything on the level of what happens in Augite/Mythril Hills) If we assume it's not DivineRPG, but rather a mod conflict, my next assumption would be either the dungeon mod or Thaumcraft. The dungeon mod hasn't interacted with your dimensions at all, so it's probably not that. And TC3 has been generating its ores in your twilight stone for some reason. Maybe the Aura node gen is being weird? Still can't say for certain though :/
Oh sorry that's what you ment. I thought you ment reagular grass was spawning. Yeah the grass thing is normal.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/9/2012
Posts:
43
Minecraft:
VidgamerX
Member Details
Okay, so I'll just disable mocreatures when I play then, so that I don't have mob problems.
I still have problems with my iceika portal though. When I use the twilight clock on it, all it does is place a strange block in the portal like in the picture here.
Okay, so I'll just disable mocreatures when I play then, so that I don't have mob problems.
I still have problems with my iceika portal though. When I use the twilight clock on it, all it does is place a strange block in the portal like in the picture here.
Looks like you messed with the config and something dun goofed.
Google?
Thanks in advance
You're unlucky?
Eat one IRL?
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to C:\Documents and Settings\Jeff\Application Data\.minecraft\crash-reports\crash-2013-03-07_09.43.01-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 2b287d0d --------
Full report at:
C:\Documents and Settings\Jeff\Application Data\.minecraft\crash-reports\crash-2013-03-07_09.43.01-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 3/7/13 9:43 AM
-- Head --
Stacktrace:
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at azr.a(EffectRenderer.java:72)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ays['VidgamerX'/160, l='MpServer', x=-144.22, y=11.62, z=381.08]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (32,64,24), Chunk: (at 0,4,8 in 2,1; contains blocks 32,0,16 to 47,255,31), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 4802812 game time, 5022366 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 184 total; [ow['Bat'/4905182, l='MpServer', x=-215.38, y=57.02, z=424.88], EntityRainbour['Rainbour'/7195070, l='MpServer', x=-32.50, y=58.10, z=379.50], EntityRainbour['Rainbour'/7798063, l='MpServer', x=-49.50, y=47.10, z=414.50], EntityRainbour['Rainbour'/7798048, l='MpServer', x=-123.50, y=23.10, z=357.50], EntityRainbour['Rainbour'/7798049, l='MpServer', x=-124.50, y=23.10, z=358.50], EntityRainbour['Rainbour'/7195025, l='MpServer', x=-142.50, y=40.10, z=350.50], EntityRainbour['Rainbour'/7798045, l='MpServer', x=-125.50, y=23.10, z=358.50], EntityRotatick['Rotatick'/4004916, l='MpServer', x=-147.25, y=15.00, z=372.50], EntityRainbour['Rainbour'/7798035, l='MpServer', x=-31.50, y=18.10, z=358.50], EntityRainbour['Rainbour'/7195033, l='MpServer', x=-144.50, y=40.10, z=349.50], EntityRotatick['Rotatick'/4004921, l='MpServer', x=-165.16, y=15.00, z=360.81], EntityCaveCrawler['Cave Crawler'/7021202, l='MpServer', x=-161.06, y=25.60, z=379.44], EntityRotatick['Rotatick'/4004927, l='MpServer', x=-160.84, y=15.89, z=350.75], EntityCaveclops['Caveclops'/7360767, l='MpServer', x=-64.50, y=19.00, z=404.50], EntityRotatick['Rotatick'/4004926, l='MpServer', x=-163.63, y=15.00, z=357.03], MoCEntityRat['Rat'/3850037, l='MpServer', x=-99.00, y=25.00, z=339.78], EntityRainbour['Rainbour'/7798027, l='MpServer', x=-74.50, y=48.10, z=446.50], px['item.tile.gravel'/7101334, l='MpServer', x=-149.53, y=10.13, z=385.81], EntityRainbour['Rainbour'/4118971, l='MpServer', x=-87.50, y=27.10, z=322.50], EntityCaveCrawler['Cave Crawler'/259294, l='MpServer', x=-137.25, y=15.81, z=402.92], px['item.tile.gravel'/7140424, l='MpServer', x=-150.53, y=10.13, z=384.13], EntityRainbour['Rainbour'/4969590, l='MpServer', x=-108.50, y=22.10, z=430.50], EntityCaveCrawler['Cave Crawler'/3530094, l='MpServer', x=-127.19, y=25.00, z=366.00], EntityRotatick['Rotatick'/5630467, l='MpServer', x=-106.50, y=20.00, z=357.50], EntityRotatick['Rotatick'/259304, l='MpServer', x=-142.56, y=15.00, z=406.28], EntityRainbour['Rainbour'/7195075, l='MpServer', x=-38.50, y=58.10, z=374.50], EntityRainbour['Rainbour'/7195085, l='MpServer', x=-130.50, y=12.10, z=309.50], EntityRainbour['Rainbour'/7195080, l='MpServer', x=-37.50, y=58.10, z=376.50], EntityRainbour['Rainbour'/5581721, l='MpServer', x=-143.50, y=43.10, z=400.50], EntityRainbour['Rainbour'/7138593, l='MpServer', x=-140.50, y=38.10, z=365.50], EntityRainbour['Rainbour'/5672523, l='MpServer', x=-201.50, y=35.10, z=470.50], EntityRainbour['Rainbour'/5672522, l='MpServer', x=-201.50, y=35.10, z=471.50], MoCEntityFishy['Fishy'/96011, l='MpServer', x=-132.48, y=62.00, z=412.72], EntityRainbour['Rainbour'/6322033, l='MpServer', x=-109.50, y=21.10, z=487.50], MoCEntityFishy['Fishy'/96015, l='MpServer', x=-153.63, y=62.00, z=394.61], EntityRainbour['Rainbour'/2290240, l='MpServer', x=-131.50, y=6.10, z=371.50], EntityRainbour['Rainbour'/7744795, l='MpServer', x=-102.50, y=36.10, z=456.50], MoCEntityFishy['Fishy'/96027, l='MpServer', x=-149.84, y=62.00, z=398.50], ow['Bat'/5583092, l='MpServer', x=-214.44, y=36.10, z=354.75], EntityRainbour['Rainbour'/6415126, l='MpServer', x=-89.50, y=47.10, z=344.50], MoCEntityFishy['Fishy'/96023, l='MpServer', x=-142.16, y=62.00, z=383.50], EntityRainbour['Rainbour'/7330882, l='MpServer', x=-40.50, y=34.10, z=402.50], EntityRainbour['Rainbour'/2425590, l='MpServer', x=-149.50, y=40.10, z=488.50], EntityRainbour['Rainbour'/7329514, l='MpServer', x=-73.50, y=47.10, z=338.50], EntityRainbour['Rainbour'/7329513, l='MpServer', x=-73.50, y=47.10, z=339.50], EntityRainbour['Rainbour'/7329517, l='MpServer', x=-77.50, y=47.10, z=340.50], EntityRainbour['Rainbour'/7073934, l='MpServer', x=-80.50, y=25.10, z=339.50], EntityRainbour['Rainbour'/7073932, l='MpServer', x=-59.50, y=38.10, z=304.50], EntityRainbour['Rainbour'/7073930, l='MpServer', x=-37.50, y=28.10, z=398.50], EntityRainbour['Rainbour'/7073928, l='MpServer', x=-137.50, y=22.10, z=489.50], EntityRainbour['Rainbour'/3737365, l='MpServer', x=-108.50, y=39.10, z=361.50], MoCEntityRay['Ray'/97786, l='MpServer', x=-109.80, y=62.00, z=359.45], qr['Zombie'/6145697, l='MpServer', x=-108.50, y=59.00, z=373.50], qn['Skeleton'/7045380, l='MpServer', x=-187.50, y=45.00, z=376.50], EntityRainbour['Rainbour'/7570643, l='MpServer', x=-99.50, y=52.10, z=459.50], EntityRainbour['Rainbour'/7740955, l='MpServer', x=-89.50, y=12.10, z=466.50], EntityCaveCrawler['Cave Crawler'/5188246, l='MpServer', x=-144.34, y=30.00, z=432.25], EntityCaveclops['Caveclops'/4525625, l='MpServer', x=-134.22, y=10.00, z=375.72], qp['Spider'/8024830, l='MpServer', x=-91.50, y=16.00, z=315.50], MoCEntityGoat['Goat'/7617035, l='MpServer', x=-182.00, y=70.00, z=386.25], EntityRainbour['Rainbour'/7194975, l='MpServer', x=-65.50, y=37.10, z=342.50], EntityRainbour['Rainbour'/6362604, l='MpServer', x=-63.50, y=13.10, z=317.50], px['item.item.realmitebar'/189783, l='MpServer', x=-155.41, y=30.13, z=378.59], MoCEntityGoat['Goat'/7617039, l='MpServer', x=-187.16, y=70.00, z=383.84], MoCEntityRay['Ray'/94466, l='MpServer', x=-149.28, y=62.03, z=393.44], MoCEntityButterfly['ButterFly'/7617026, l='MpServer', x=-187.69, y=63.00, z=435.50], MoCEntityWerewolf['Werewolf'/8024821, l='MpServer', x=-48.50, y=32.00, z=402.50], MoCEntityButterfly['ButterFly'/7617024, l='MpServer', x=-186.38, y=64.00, z=437.19], MoCEntityButterfly['ButterFly'/7617025, l='MpServer', x=-185.72, y=64.00, z=435.50], qn['Skeleton'/6145665, l='MpServer', x=-72.50, y=42.00, z=414.50], EntityRainbour['Rainbour'/4114475, l='MpServer', x=-127.50, y=26.10, z=355.50], MoCEntityFishy['Fishy'/103137, l='MpServer', x=-109.75, y=62.00, z=436.66], qo['Slime'/1857261, l='MpServer', x=-149.69, y=19.60, z=340.31], MoCEntityFishy['Fishy'/103141, l='MpServer', x=-121.44, y=62.00, z=441.94], MoCEntityHorse['Horse'/7617043, l='MpServer', x=-186.50, y=70.00, z=379.50], px['item.tile.gravel'/7529038, l='MpServer', x=-144.66, y=10.13, z=378.56], EntityRainbour['Rainbour'/7740989, l='MpServer', x=-136.50, y=40.10, z=360.50], ays['VidgamerX'/160, l='MpServer', x=-144.22, y=11.62, z=381.08], MoCEntityFishy['Fishy'/97802, l='MpServer', x=-107.16, y=62.00, z=364.47], EntityRotatick['Rotatick'/5467735, l='MpServer', x=-117.25, y=10.00, z=404.41], MoCEntityFishy['Fishy'/97806, l='MpServer', x=-107.44, y=62.00, z=361.27], MoCEntityRay['Ray'/94462, l='MpServer', x=-159.34, y=59.20, z=389.07], MoCEntityRay['Ray'/97794, l='MpServer', x=-115.06, y=62.00, z=358.43], EntityEnthralledDramcryx['Enthralled Dramcryx'/5467738, l='MpServer', x=-115.34, y=10.00, z=397.84], EntityCaveclops['Caveclops'/5467737, l='MpServer', x=-115.53, y=10.00, z=403.38], EntityCaveclops['Caveclops'/5467736, l='MpServer', x=-110.22, y=10.00, z=401.81], EntityRainbour['Rainbour'/7740919, l='MpServer', x=-56.50, y=30.10, z=393.50], MoCEntityRay['Ray'/94454, l='MpServer', x=-165.16, y=61.92, z=394.09], EntityCaveclops['Caveclops'/3537448, l='MpServer', x=-143.56, y=10.00, z=377.41], qn['Skeleton'/5885885, l='MpServer', x=-211.50, y=15.00, z=325.50], qc['Creeper'/6778660, l='MpServer', x=-76.50, y=40.00, z=376.50], MoCEntityRay['Ray'/94446, l='MpServer', x=-158.59, y=61.96, z=386.66], EntityRainbour['Rainbour'/7570691, l='MpServer', x=-222.50, y=20.10, z=375.50], EntityRainbour['Rainbour'/7743021, l='MpServer', x=-155.50, y=36.10, z=483.50], EntityRainbour['Rainbour'/7139648, l='MpServer', x=-83.50, y=28.10, z=462.50], EntityRainbour['Rainbour'/7139649, l='MpServer', x=-82.50, y=28.10, z=459.50], EntityRotatick['Rotatick'/1919221, l='MpServer', x=-120.75, y=20.00, z=376.72], EntityRotatick['Rotatick'/7045367, l='MpServer', x=-97.50, y=20.00, z=374.50], EntityRainbour['Rainbour'/6361022, l='MpServer', x=-206.50, y=22.10, z=434.50], EntityCaveCrawler['Cave Crawler'/149765, l='MpServer', x=-142.44, y=25.00, z=403.06], EntityRotatick['Rotatick'/140569, l='MpServer', x=-144.91, y=15.00, z=402.50], EntityCaveCrawler['Cave Crawler'/149767, l='MpServer', x=-142.56, y=25.00, z=406.00], EntityRotatick['Rotatick'/140575, l='MpServer', x=-134.72, y=15.00, z=415.44], EntityCaveCrawler['Cave Crawler'/149768, l='MpServer', x=-135.63, y=25.00, z=393.50], MoCEntityButterfly['ButterFly'/7617023, l='MpServer', x=-187.13, y=63.00, z=435.28], EntityCaveCrawler['Cave Crawler'/1919204, l='MpServer', x=-145.66, y=20.00, z=395.50], EntityRainbour['Rainbour'/7195866, l='MpServer', x=-39.50, y=33.10, z=400.50], EntityRainbour['Rainbour'/7196991, l='MpServer', x=-54.50, y=49.10, z=417.50], MoCEntityWerewolf['Werewolf'/8024886, l='MpServer', x=-47.50, y=26.00, z=363.50], MoCEntityHorse['Horse'/7617007, l='MpServer', x=-207.78, y=63.00, z=411.78], qc['Creeper'/8024903, l='MpServer', x=-74.50, y=18.00, z=392.50], EntityRainbour['Rainbour'/7743094, l='MpServer', x=-209.50, y=26.10, z=438.50], MoCEntityBee['Bee'/4357142, l='MpServer', x=-103.69, y=63.00, z=444.53], EntityRainbour['Rainbour'/7329536, l='MpServer', x=-131.50, y=46.10, z=383.50], ow['Bat'/7196993, l='MpServer', x=-140.53, y=39.10, z=303.75], EntityRainbour['Rainbour'/7196995, l='MpServer', x=-28.50, y=39.10, z=385.50], EntityRainbour['Rainbour'/7196994, l='MpServer', x=-66.50, y=10.10, z=472.50], EntityRainbour['Rainbour'/7197018, l='MpServer', x=-114.50, y=36.10, z=367.50], EntityRainbour['Rainbour'/7197019, l='MpServer', x=-125.50, y=36.10, z=361.50], EntityRainbour['Rainbour'/5178324, l='MpServer', x=-92.50, y=24.10, z=334.50], EntityRainbour['Rainbour'/5178325, l='MpServer', x=-92.50, y=24.10, z=325.50], EntityRainbour['Rainbour'/6415103, l='MpServer', x=-87.50, y=47.10, z=349.50], pe['Sheep'/4357170, l='MpServer', x=-158.66, y=66.00, z=352.50], MoCEntityJellyFish['JellyFish'/123063, l='MpServer', x=-123.56, y=62.19, z=425.78], EntityRainbour['Rainbour'/7744738, l='MpServer', x=-37.50, y=36.10, z=355.50], EntityRainbour['Rainbour'/6415095, l='MpServer', x=-87.50, y=47.10, z=345.50], EntityRainbour['Rainbour'/3597732, l='MpServer', x=-61.50, y=21.10, z=369.50], EntityCaveclops['Caveclops'/5885889, l='MpServer', x=-120.74,
y=15.00, z=394.65], EntityCaveclops['Caveclops'/5885890, l='MpServer', x=-121.88, y=16.00, z=417.94], MoCEntityJellyFish['JellyFish'/123071, l='MpServer', x=-122.72, y=62.16, z=431.50], EntityCaveclops['Caveclops'/5885891, l='MpServer', x=-135.19, y=15.00, z=417.69], qc['Creeper'/7312771, l='MpServer', x=-207.50, y=14.00, z=318.50], MoCEntityJellyFish['JellyFish'/123067, l='MpServer', x=-125.56, y=62.50, z=427.38], EntityRainbour['Rainbour'/6415079, l='MpServer', x=-93.50, y=21.10, z=492.50], EntityRotatick['Rotatick'/6422819, l='MpServer', x=-116.00, y=10.00, z=382.41], EntityRainbour['Rainbour'/7744759, l='MpServer', x=-87.50, y=29.10, z=316.50], EntityCaveclops['Caveclops'/7532599, l='MpServer', x=-125.56, y=15.00, z=351.09], EntityCaveclops['Caveclops'/7532598, l='MpServer', x=-131.13, y=15.00, z=356.06], EntityCaveclops['Caveclops'/7532597, l='MpServer', x=-137.50, y=15.00, z=356.50], EntityRainbour['Rainbour'/7195141, l='MpServer', x=-79.50, y=25.10, z=453.50], ow['Bat'/6608215, l='MpServer', x=-180.25, y=19.10, z=307.75], EntityCaveclops['Caveclops'/7532601, l='MpServer', x=-139.66, y=15.00, z=363.09], MoCEntityJellyFish['JellyFish'/135865, l='MpServer', x=-127.53, y=62.28, z=396.91], EntityCaveclops['Caveclops'/7946968, l='MpServer', x=-126.50, y=15.00, z=357.50], MoCEntityJellyFish['JellyFish'/135861, l='MpServer', x=-129.78, y=62.16, z=389.69], EntityCaveclops['Caveclops'/7946967, l='MpServer', x=-122.50, y=15.00, z=357.50], MoCEntityJellyFish['JellyFish'/135857, l='MpServer', x=-119.16, y=62.38, z=393.19], EntityRainbour['Rainbour'/3681963, l='MpServer', x=-166.50, y=18.10, z=378.50], EntityTheEye['The Eye'/8003638, l='MpServer', x=-74.64, y=15.11, z=403.75], EntityCaveclops['Caveclops'/8003641, l='MpServer', x=-72.50, y=14.00, z=405.50], EntityCaveclops['Caveclops'/8003640, l='MpServer', x=-74.50, y=14.00, z=406.50], EntityRainbour['Rainbour'/6320097, l='MpServer', x=-70.50, y=26.10, z=315.50], EntityEnderSpider['Ender Spider'/5004911, l='MpServer', x=-47.50, y=45.25, z=351.53], EntityRainbour['Rainbour'/6499081, l='MpServer', x=-127.50, y=11.10, z=360.50], EntityRainbour['Rainbour'/6466048, l='MpServer', x=-91.50, y=48.10, z=303.50], EntityCaveCrawler['Cave Crawler'/3735061, l='MpServer', x=-129.81, y=25.00, z=392.81], EntityRainbour['Rainbour'/6320113, l='MpServer', x=-169.50, y=25.10, z=395.50], EntityRainbour['Rainbour'/6320114, l='MpServer', x=-173.50, y=25.10, z=390.50], EntityCaveCrawler['Cave Crawler'/2266066, l='MpServer', x=-122.69, y=25.00, z=378.19], EntityCaveCrawler['Cave Crawler'/2266065, l='MpServer', x=-112.59, y=25.00, z=388.22], EntityRainbour['Rainbour'/7547929, l='MpServer', x=-203.50, y=40.10, z=438.50], EntityRainbour['Rainbour'/7547928, l='MpServer', x=-204.50, y=40.10, z=435.50], MoCEntityFishy['Fishy'/229101, l='MpServer', x=-214.82, y=62.00, z=451.71], EntityRainbour['Rainbour'/7070457, l='MpServer', x=-58.50, y=52.10, z=389.50], MoCEntityFishy['Fishy'/229097, l='MpServer', x=-216.84, y=62.00, z=438.90], qr['Zombie'/7212438, l='MpServer', x=-181.50, y=40.00, z=335.50], EntityRainbour['Rainbour'/6235737, l='MpServer', x=-47.50, y=38.10, z=372.50], MoCEntityDolphin['Dolphin'/229109, l='MpServer', x=-160.06, y=62.00, z=389.88], EntityRainbour['Rainbour'/7798002, l='MpServer', x=-51.50, y=14.10, z=363.50], EntityCaveclops['Caveclops'/6546988, l='MpServer', x=-80.50, y=11.00, z=302.50], MoCEntityFishy['Fishy'/229105, l='MpServer', x=-208.53, y=62.00, z=465.84], EntityRainbour['Rainbour'/6413216, l='MpServer', x=-110.50, y=22.10, z=420.50], EntityRainbour['Rainbour'/5671792, l='MpServer', x=-200.50, y=54.10, z=471.50], EntityRainbour['Rainbour'/7547953, l='MpServer', x=-76.50, y=43.10, z=359.50], EntityRainbour['Rainbour'/157017, l='MpServer', x=-141.50, y=20.10, z=405.50], EntityRainbour['Rainbour'/6413215, l='MpServer', x=-106.50, y=22.10, z=419.50], EntityRainbour['Rainbour'/2278924, l='MpServer', x=-150.50, y=15.10, z=382.50], qn['Skeleton'/7507319, l='MpServer', x=-143.07, y=33.00, z=314.45], EntityEnderSpider['Ender Spider'/7067079, l='MpServer', x=-65.50, y=7.00, z=323.50], qc['Creeper'/7532608, l='MpServer', x=-169.50, y=42.00, z=305.50], px['item.tile.gravel'/7267581, l='MpServer', x=-149.16, y=10.13, z=383.13], EntityCaveCrawler['Cave Crawler'/6546954, l='MpServer', x=-86.50, y=30.00, z=426.50], EntityCaveCrawler['Cave Crawler'/6546952, l='MpServer', x=-84.50, y=30.00, z=417.50], qc['Creeper'/7532615, l='MpServer', x=-181.50, y=40.00, z=324.50]]
Retry entities: 0 total; []
Stacktrace:
at ayp.a(WorldClient.java:440)
at net.minecraft.client.Minecraft.b(Minecraft.java:2401)
at net.minecraft.client.Minecraft.run(Minecraft.java:794)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_17, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 366536968 bytes (349 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms1024m -Xmx1024m
AABB Pool Size: 2785 (155960 bytes; 0 MB) allocated, 2288 (128128 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 Optifine OptiFine_1.4.6_HD_U_D3 37 mods loaded, 37 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
craftguide [CraftGuide] (CraftGuide-1.6.5.12.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DimensionalDoors [Dimensional Doors] (DimensionalDoors-1.4.6R1.2.2RC1-14.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DivineRPG [DivineRPG] (DivineRPG1.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DungeonPack [DungeonPack] (DungeonPack 1.4.7 v1 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
eplus [Enchanting Plus] (EnchantingPlus-1.12.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ExtraWorldGen [Extra World Gen] (ExtraWorldGen_1.4.7_1.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flora Clouds [Flora and Soma Clouds] (FloraSoma-Clouds_1.4.7_2013.1.12b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flora Crops [Flora and Soma Crops] (FloraSoma-Crops_1.4.7_2013.1.16b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Flora Trees [Flora and Soma Trees] (FloraSoma-Trees_1.4.7_2013.1.24.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
fodc [OreDicConvert] (fodc-1.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GP [Gems+] (GemsPlus Forge 1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyCore [Metallurgy Core] (Metallurgy Core 2.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyBase [Metallurgy Base] (Metallurgy Base Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyEnder [Metallurgy Ender] (Metallurgy Ender Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy Fantasy Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyNether [Metallurgy Nether] (Metallurgy Nether Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyPrecious [Metallurgy Precious] (Metallurgy Precious Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyUtility [Metallurgy Utility] (Metallurgy Utility Ores 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
InfiBlocks [InfiBlocks] (InfiBlocks_1.4.7_2013.1.11b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Millenaire [Millénaire] (millenaire4.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoarAchForge [Moar Achievements Redux] (MoarAchievementsV114.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MysticRPG [MysticRPG] (MysticRPG[v1.4].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_Ruins [Ruins Spawning System] (Ruins_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TConstruct [Tool Construct] (TConstruct_mc1.4.7_1.0.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IDResolver [ID Resolver] (IDResolver-1.4.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4870 X2 GL version 3.2.9756 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: dustycraft2_1.4_rev2.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1407 (78792 bytes; 0 MB) allocated, 1199 (67144 bytes; 0 MB) used
java.lang.IndexOutOfBoundsException: Index: 4000, Size: 4001
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at azr.a(EffectRenderer.java:72)
at net.minecraft.client.Minecraft.l(Minecraft.java:1903)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT f1c8fe15 ----------
1) Are Dungeon Constructors meant to be super rare? I spent a good hour or two running around Arcana placing blocks and fighting mobs and encountered 0 my entire time there.
2) The Augite Depths seems to kill my server whenever new chunks are generated. The Mythril Mountains had a similar issue, but it was not anywhere near as bad as Augite. I notice on the server it goes from its average 100mb~500mb of memory to anywhere between 3gb and 4gb while generating. On top of this the cpu usage goes crazy, and all packet handling gets delayed/stopped all together for a decent period of time (resulting in disconnects). The other dimensions were only really laggy when we first entered the portal, but these last two have been crazy. To add more perspective, generating chunks in the Arcana dungeon causes some lag, but memory usage stays about the same, cpu usage doesn't spike at all, and players don't get disconnected. I've read elsewhere in this thread that The Augite Depths uses essentially the Nethers code to generate, but generating chunks in the Nether causes no noticable lag on my server, so I can't help but feel something is messed up somewhere.
Mod List:
ComputerCraft1.5.zip
DamageIndicators[1.4.7]2.4.2.zip
DivineRPG1.2.8.jar
DungeonPack 1.4.7 v1 Universal.zip
ee3-universal-pre1f.jar
SecretRoomsMod-universal-4.4.1.158.zip
SoulShards-v1.26-universal.zip
Thaumcraft3.0.3.zip
XReliquary1.05d.jar
EDIT: Just noticed that it produces giant masses of grass blocks... don't those each have their own tick event attached to them to change into dirt blocks? This could explain the massive issue when chunks are generated, since the Augite Depths are mostly dirt, the Mythril Mountains have a decent amount of dirt, but still a suitable amount of stone, and the others are mostly air.
In the config, there is a section called "dimension gen". I'm guessing you might need to change some of those. You probably know this but also everyone on the server needs the same config as the server has.
The problem with mo creatures is that if you get mob spawning to work massive amounts of rainbours will spawn in caves and eventually there will be so many your game will lag out and crash. As you can see in your crash report, there are around 50 "EntityRainbour"s and they are all in lower levels.
Developer for the new and improved DivineRPG.
Because they forgot to add it.
Developer for the new and improved DivineRPG.
EDIT: K, so the grass thing is a bust. It most certainly doesn't help any, but I don't think it's the sole cause. (I created a test environment where the nether spawned with grass blocks. It wasn't exactly ideal, but it wasn't anything on the level of what happens in Augite/Mythril Hills) If we assume it's not DivineRPG, but rather a mod conflict, my next assumption would be either the dungeon mod or Thaumcraft. The dungeon mod hasn't interacted with your dimensions at all, so it's probably not that. And TC3 has been generating its ores in your twilight stone for some reason. Maybe the Aura node gen is being weird? Still can't say for certain though :/
Yeah but you die way too much unless you have vanilla armor. And even with that if you die you lose it all!! If you didn't enable keep inventory you would just be too frustrated to keep playing.
Also, about the fighting tactics; How are you supposed to kill the mobs if you don't run up to them and kill them? They also usually run up to YOU. So there's not much you can do about it because if you don't fight and try to get away from them to not get killed, you'll get killed anyway while you are running. So when you as you keep dying you keep loosing your gear, and lose most of your progress.
I know you won't change it anyway I just wanted to make my point clear, and well, if you want it to be THAT hard then so be it. It's your mod and I can't do anything about it
I also want to point out that I did not know you guys wanted it to be hard. So yeah, I was just giving my opinion. Great job anyway!
Visit my youtube channel? http://www.youtube.com/user/TheCoolgatty
I do respect your opinion, but for your reference full protection IV on any armor reduced the damage by around 70%. That means that leather with full protection IV is better than diamond... Enchantments, and ranged weapons. With a ranged weapon, you can place a few blocks beneath your feet and now you have 100% immunity to melee mobs. That's way stronger than any diamond armor. We have ranged weapons that don't slow you down while you walk so you can easily strafe arrows while also shooting ranged attacks.
So what I'm saying is there are more ways than just playing a melee character and we balance around that, because the few people who do use enchantments and take the mod slowly end up doing very well.
Oh ok! One more thing: Do all the ranged weapons have cooldown like the crabclaw cannon? Because it's kind of annoying :#
Visit my youtube channel? http://www.youtube.com/user/TheCoolgatty
Hold it down... It's not a cooldown it's a charge timer.
Oh sorry that's what you ment. I thought you ment reagular grass was spawning. Yeah the grass thing is normal.
Developer for the new and improved DivineRPG.
I still have problems with my iceika portal though. When I use the twilight clock on it, all it does is place a strange block in the portal like in the picture here.
Looks like you messed with the config and something dun goofed.