Is there a glitch with dungeons of arcana?
I would build the portal and jump in but it would freeze at the loading terrain screen.
Im soooo confused!
please help i was really looking forward to the dungeons of arcana
It takes several minutes (Anywhere up to a max of about 20) for it to load on that screen. I have a beast of a gaming laptop and it still took me about 2 and a half, 3 minutes to create. Be patient. That's all there is to it.
It takes several minutes (Anywhere up to a max of about 20) for it to load on that screen. I have a beast of a gaming laptop and it still took me about 2 and a half, 3 minutes to create. Be patient. That's all there is to it.
Twilight Archers currently drop Uvite Souls.
Also the Wiki says they hold "Halite" bows, but they hold what used to be the Twilight Bow still. Not a bug or anything, just an inconsistency :b
Twilight Archers currently drop Uvite Souls.
Also the Wiki says they hold "Halite" bows, but they hold what used to be the Twilight Bow still. Not a bug or anything, just an inconsistency :b
The soul mismatch is currently in the known bugs section.
The soul mismatch is currently in the known bugs section.
It says that Uvite Archers drop Augite souls, but it doesn't say that Twilight Archers drop Uvite Souls so I wasn't sure if you guys knew it went both ways.
Edit: Another question. The mobs in Augite Depths are all only supposed to drop souls, but one (Was fighting several different monsters at once so I'm not sure which) just dropped a mostly used up iron shovel?? Is that supposed to happen?
It takes several minutes (Anywhere up to a max of about 20) for it to load on that screen. I have a beast of a gaming laptop and it still took me about 2 and a half, 3 minutes to create. Be patient. That's all there is to it.
That's because they really need to rewrite their dimension coding. I don't even think Aether took that long to load.
Im trying to run a minecraft server with Divine Rpg 1.2.8, but i cannot go into any Divine Rpg portals. Here is the crash log of when i tried to enter the Draivite hills portal, can someone tell me what I did wrong and how i can fix it?
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 2/16/13 9:01 PM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: gm.transferPlayerToDimension(Liq;ILyq;)V
at xolova.blued00r.divinerpg.blocks.BlockTwilightPortal.a(BlockTwilightPortal.java:265)
at lq.D(Entity.java:1008)
at lq.d(Entity.java:952)
at md.e(EntityLiving.java:1535)
at qx.e(EntityPlayer.java:1781)
at md.c(EntityLiving.java:1823)
at qx.c(EntityPlayer.java:560)
at md.j_(EntityLiving.java:843)
at qx.j_(EntityPlayer.java:328)
at iq.g(EntityPlayerMP.java:286)
at iv.a(NetServerHandler.java:315)
at eb.a(SourceFile:136)
at cg.b(TcpConnection.java:454)
at iv.d(NetServerHandler.java:141)
at iw.b(NetworkListenThread.java:57)
at ht.b(SourceFile:30)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:702)
at ho.r(DedicatedServer.java:270)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 721443352 bytes (688 MB) / 848560128 bytes (809 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 0 total;
AABB Pool Size: 6276 (351456 bytes; 0 MB) allocated, 6043 (338408 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 14 mods loaded, 14 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
fihgu's Core Mod [fihgu's Core Mod] (minecraft_server.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r06.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_MultiMine [Multi Mine] (MultiMine_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DivineRPG [DivineRPG] (DivineRPG1.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
fihgu's Permission Mod [fihgu's Permission Mod] (fihgus Permission Mod(2.1.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
fihgu's Teleport Mod [fihgu's Teleport Mod] (fihgus Teleport Mod(2.1.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MutantCreatures [Mutant Creatures] (Mutant Creatures v1.2.2 mc1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LegendGear [Legend Gear] (NMcCoy-LegendGear-1.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_Ruins [Ruins Spawning System] (Ruins_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1369 (76664 bytes; 0 MB) allocated, 1180 (66080 bytes; 0 MB) used
Player Count: 2 / 20; [iq['Willy1777'/378, l='Test', x=47.74, y=93.11, z=259.30], iq['Brian_Lam'/522, l='Test', x=49.52, y=93.35, z=260.65]]
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
Hey, I was playing and I thought the bunnies don't really look like bunnies, so I went ahead and made a new model with Techne for you to use. (If you want) It's still in its .tcn format, as I'm sure you'll edit it yourself. Also contains a sitting model.
That's because they really need to rewrite their dimension coding. I don't even think Aether took that long to load.
Big difference, our "Aether like" dimensions [and I say that loosely as they are skylands], and some that are even more complicated take about 5 seconds to load. It's just that the Arcana is a lot more complicated than most, and I can aim to please that no future generation will be like that.
Im trying to run a minecraft server with Divine Rpg 1.2.8, but i cannot go into any Divine Rpg portals. Here is the crash log of when i tried to enter the Draivite hills portal, can someone tell me what I did wrong and how i can fix it?
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 2/16/13 9:01 PM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: gm.transferPlayerToDimension(Liq;ILyq;)V
at xolova.blued00r.divinerpg.blocks.BlockTwilightPortal.a(BlockTwilightPortal.java:265)
at lq.D(Entity.java:1008)
at lq.d(Entity.java:952)
at md.e(EntityLiving.java:1535)
at qx.e(EntityPlayer.java:1781)
at md.c(EntityLiving.java:1823)
at qx.c(EntityPlayer.java:560)
at md.j_(EntityLiving.java:843)
at qx.j_(EntityPlayer.java:328)
at iq.g(EntityPlayerMP.java:286)
at iv.a(NetServerHandler.java:315)
at eb.a(SourceFile:136)
at cg.b(TcpConnection.java:454)
at iv.d(NetServerHandler.java:141)
at iw.b(NetworkListenThread.java:57)
at ht.b(SourceFile:30)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:702)
at ho.r(DedicatedServer.java:270)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 721443352 bytes (688 MB) / 848560128 bytes (809 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 0 total;
AABB Pool Size: 6276 (351456 bytes; 0 MB) allocated, 6043 (338408 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 14 mods loaded, 14 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
fihgu's Core Mod [fihgu's Core Mod] (minecraft_server.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r06.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_MultiMine [Multi Mine] (MultiMine_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DivineRPG [DivineRPG] (DivineRPG1.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
fihgu's Permission Mod [fihgu's Permission Mod] (fihgus Permission Mod(2.1.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
fihgu's Teleport Mod [fihgu's Teleport Mod] (fihgus Teleport Mod(2.1.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MutantCreatures [Mutant Creatures] (Mutant Creatures v1.2.2 mc1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LegendGear [Legend Gear] (NMcCoy-LegendGear-1.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_Ruins [Ruins Spawning System] (Ruins_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1369 (76664 bytes; 0 MB) allocated, 1180 (66080 bytes; 0 MB) used
Player Count: 2 / 20; [iq['Willy1777'/378, l='Test', x=47.74, y=93.11, z=259.30], iq['Brian_Lam'/522, l='Test', x=49.52, y=93.35, z=260.65]]
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
Hey, I was playing and I thought the bunnies don't really look like bunnies, so I went ahead and made a new model with Techne for you to use. (If you want) It's still in its .tcn format, as I'm sure you'll edit it yourself. Also contains a sitting model.
Perhaps providing a screen shot and not just a link would be neato. Also, the bunnies sure look like bunnies to me. Or as close to a bunny as you can get in Minecraft.
Perhaps providing a screen shot and no just a link would be neato. Also, the bunnies sure look like bunnies to me. Or as close to a bunny as you can get in Minecraft.
His bunnies are actually my bunnies with the ears twice as tall. o_O
Big difference, our "Aether like" dimensions [and I say that loosely as they are skylands], and some that are even more complicated take about 5 seconds to load. It's just that the Arcana is a lot more complicated than most, and I can aim to please that no future generation will be like that.
Well that's good to know. Also, I consider giving your blocks and items IDs metadata values. Yes we have 4000k block IDs, but 300+ block IDs and 400+ item ids takes while to config. I also suggest adding your mob IDs to the config file. Some of your mob IDs may conflict with other mods that adds new mobs.
Perhaps providing a screen shot and not just a link would be neato. Also, the bunnies sure look like bunnies to me. Or as close to a bunny as you can get in Minecraft.
Look up Mo' Creatures, the bunnies in there are the epitome of minecraft bunnies.
Also this is just a model, but if you want to see a pic here he is sitting down, as I'm sure you can deduce what he looks like when he is standing:
It takes several minutes (Anywhere up to a max of about 20) for it to load on that screen. I have a beast of a gaming laptop and it still took me about 2 and a half, 3 minutes to create. Be patient. That's all there is to it.
We'll always update it. It has a lot of content, waaaay more than enough to be considered "complete" though.
Thanks for helping I'm going to try right now
Also the Wiki says they hold "Halite" bows, but they hold what used to be the Twilight Bow still. Not a bug or anything, just an inconsistency :b
A .jar is a zip file... They are interchangeable.
The soul mismatch is currently in the known bugs section.
It says that Uvite Archers drop Augite souls, but it doesn't say that Twilight Archers drop Uvite Souls so I wasn't sure if you guys knew it went both ways.
What about them?
Edit: Another question. The mobs in Augite Depths are all only supposed to drop souls, but one (Was fighting several different monsters at once so I'm not sure which) just dropped a mostly used up iron shovel?? Is that supposed to happen?
That's because they really need to rewrite their dimension coding. I don't even think Aether took that long to load.
Have you been there? There's a lot of blocks and structures and specific things to generate.
// I let you down. Sorry
Time: 2/16/13 9:01 PM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: gm.transferPlayerToDimension(Liq;ILyq;)V
at xolova.blued00r.divinerpg.blocks.BlockTwilightPortal.a(BlockTwilightPortal.java:265)
at lq.D(Entity.java:1008)
at lq.d(Entity.java:952)
at md.e(EntityLiving.java:1535)
at qx.e(EntityPlayer.java:1781)
at md.c(EntityLiving.java:1823)
at qx.c(EntityPlayer.java:560)
at md.j_(EntityLiving.java:843)
at qx.j_(EntityPlayer.java:328)
at iq.g(EntityPlayerMP.java:286)
at iv.a(NetServerHandler.java:315)
at eb.a(SourceFile:136)
at cg.b(TcpConnection.java:454)
at iv.d(NetServerHandler.java:141)
at iw.b(NetworkListenThread.java:57)
at ht.b(SourceFile:30)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:702)
at ho.r(DedicatedServer.java:270)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:598)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 721443352 bytes (688 MB) / 848560128 bytes (809 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 0 total;
AABB Pool Size: 6276 (351456 bytes; 0 MB) allocated, 6043 (338408 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 14 mods loaded, 14 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
fihgu's Core Mod [fihgu's Core Mod] (minecraft_server.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r06.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_MultiMine [Multi Mine] (MultiMine_1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DivineRPG [DivineRPG] (DivineRPG1.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
fihgu's Permission Mod [fihgu's Permission Mod] (fihgus Permission Mod(2.1.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
fihgu's Teleport Mod [fihgu's Teleport Mod] (fihgus Teleport Mod(2.1.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MutantCreatures [Mutant Creatures] (Mutant Creatures v1.2.2 mc1.4.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LegendGear [Legend Gear] (NMcCoy-LegendGear-1.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
PetBat [Pet Bat] (PetBat_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_Ruins [Ruins Spawning System] (Ruins_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1369 (76664 bytes; 0 MB) allocated, 1180 (66080 bytes; 0 MB) used
Player Count: 2 / 20; [iq['Willy1777'/378, l='Test', x=47.74, y=93.11, z=259.30], iq['Brian_Lam'/522, l='Test', x=49.52, y=93.35, z=260.65]]
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
Link : http://www.mediafire...w3zz3n940l91je
Big difference, our "Aether like" dimensions [and I say that loosely as they are skylands], and some that are even more complicated take about 5 seconds to load. It's just that the Arcana is a lot more complicated than most, and I can aim to please that no future generation will be like that.
Use. Spoilers. PLEASE.
Hey, I was playing and I thought the bunnies don't really look like bunnies, so I went ahead and made a new model with Techne for you to use. (If you want) It's still in its .tcn format, as I'm sure you'll edit it yourself. Also contains a sitting model.
Link : http://www.mediafire...w3zz3n940l91je
Perhaps providing a screen shot and not just a link would be neato. Also, the bunnies sure look like bunnies to me. Or as close to a bunny as you can get in Minecraft.
His bunnies are actually my bunnies with the ears twice as tall. o_O
Well that's good to know. Also, I consider giving your blocks and items IDs metadata values. Yes we have 4000k block IDs, but 300+ block IDs and 400+ item ids takes while to config. I also suggest adding your mob IDs to the config file. Some of your mob IDs may conflict with other mods that adds new mobs.
2.5 times as tall actually
They look more like bunnies though, you have to give me that.
Look up Mo' Creatures, the bunnies in there are the epitome of minecraft bunnies.
Also this is just a model, but if you want to see a pic here he is sitting down, as I'm sure you can deduce what he looks like when he is standing:
2.5 times as tall actually
They look more like bunnies though, you have to give me that.
Look up Mo' Creatures, the bunnies in there are the epitome of minecraft bunnies.
I think they might actually be closer to 2.6, if we really wanna be exact here guise.
I'm dying over here. Funniest thing in the thread all evening.