heres a massive hint for the new ppl here who cant survive the worlds
Items Needed:
1. Make a diamond pick with fortune 3, eff 5, unbreak 5.
2. Farm ender pearls before installing mod from THE END, beat dragon makes exiting safe.
3. Set game mode on peaceful.
4. Craft 2-3 dozen ender chests.
HINTS:
Now just do w/e it takes to make 1st world portal to dravite hills. once in the hills on peaceful. make sure you carry ONLY ONE ender chest and 1-3 stacks of pearls. go around dravite with the pearls picking off the ores you see in the open. this is prob LONGEST step to do, farm 8-10 stacks of shards and craft the dravite armor set. with pick and armor set its 7-9 shards PER BLOCK. then when you collect enough ores, either run back to portal or drop ur ender chest and load it with all ur gear AND ARMOR, then simply kill urself lol.
im uploading a video of how to farm effectively in mithril world, made an entire set of armor in 5 mins or so, forget my ender chest so i had to find my way back LOL.
some ideas for mod:
instead of doing 3 way crafting on shards, why not just make them 2x2 = 1 gem? this would be very useful esp if ur farming mobs or mining to be able to compress them, and make chunks cost 9 again. this would add a huge balance to the main mod. right now i can craft a full set of armor in under an hour with the guide above me.
plus it would make it look legit you know, 2x2 shards = 1 gem : 3x3 gems = 1 chunk......
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 2/4/13 2:09 AM
Description: Loading NBT data
java.io.EOFException
at java.io.DataInputStream.readInt(Unknown Source)
at by.a(SourceFile:33)
at cd.b(SourceFile:96)
at bq.a(SourceFile:34)
at cd.b(SourceFile:96)
at ca.a(CompressedStreamTools.java:126)
at ca.a(CompressedStreamTools.java:170)
at net.minecraftforge.common.ForgeChunkManager.loadWorld(ForgeChunkManager.java:416)
at net.minecraftforge.common.ForgeInternalHandler.onDimensionLoad(ForgeInternalHandler.java:71)
at net.minecraftforge.event.ASMEventHandler_1_ForgeInternalHandler_onDimensionLoad_Load.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:279)
at ho.c(DedicatedServer.java:180)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.io.DataInputStream.readInt(Unknown Source)
at by.a(SourceFile:33)
-- NBT Tag --
Details:
Tag name: TicketList
Tag type: 9
Stacktrace:
at cd.b(SourceFile:96)
at bq.a(SourceFile:34)
at cd.b(SourceFile:96)
at ca.a(CompressedStreamTools.java:126)
at ca.a(CompressedStreamTools.java:170)
at net.minecraftforge.common.ForgeChunkManager.loadWorld(ForgeChunkManager.java:416)
at net.minecraftforge.common.ForgeInternalHandler.onDimensionLoad(ForgeInternalHandler.java:71)
at net.minecraftforge.event.ASMEventHandler_1_ForgeInternalHandler_onDimensionLoad_Load.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:279)
at ho.c(DedicatedServer.java:180)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 31492656 bytes (30 MB) / 57331712 bytes (54 MB) up to 259522560 bytes (247 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.516 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DivineRPG [DivineRPG] (DivineRPG1.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 5; []
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
Is it possible to make a Divine RPG tips/tricks forum thread without bringing up any copyright/permission issues? I just want to put all of what I know about the mod, which is a lot but not near all of it, into one page for people new to the mod to use. Sorry, I just don't know how any of this works. Or should I just post it all in a spoiler (it will be looooong) on this thread? Either will work, just wanted to ask. Also, on an entirely different subject, I just noticed how many replies this has. I'm relatively new to the forums, but I have never seen a thread with 10k replies. Proves how popular and how awesome this mod is. Hard to believe the bulk of this mod was only made by two people.
We'll have a section on our wiki for that so I suggest putting them there.
By the way, could you do something about normal armors? Because normal monsters or enemies from other mods can give me a massive amount of damage compared to what they did before. Maybe with absolute defense values instead of %.
We gave armors a LOT of bonuses in 1.2.7. Try updating your NEI, I have it working just fine.
I gave it another look and finally I think that my DivineRPG download was corrupted :/. Its size was only 19MB, now it's over 30MB, so I suppose that was the problem.
It has happened for me too, when I've downloaded from the second link. First link works good though.
I'd recommend that you fix the generating houses in Iceika. Most of them generate so that they are either semi buried and have a frosted tree partially growing in them and sometimes the houses generate overlapped so that there is no way to enter the other house.
Lord of the Rings Mod...crashed after I entered the Portal to Middle Earth
--- BEGIN ERROR REPORT e235c6e7 --------
Full report at:
C:\Documents and Settings\Epsilon\Application Data\.minecraft\crash-reports\crash-2013-02-04_11.37.25-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 2/4/13 11:37 AM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows XP (x86) version 5.1
Java Version: 1.6.0_37, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
Memory: 217574360 bytes (207 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 3638 (203728 bytes; 0 MB) allocated, 1647 (92232 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 50
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 11 mods loaded, 11 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DamageIndicatorsMod [Damage Indicators] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LOTRMod [The Lord of the Rings Mod] ([1.4.7] The Lord of the Rings Mod Public Beta 1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DivineRPG [DivineRPG] (DivineRPG1.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TaleOfKingdoms [mod_TaleOfKingdoms] (Tale of Kingdoms V1.4.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TaleOfKingdoms [Tale of Kingdoms] (Tale of Kingdoms V1.4.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 4003 (224168 bytes; 0 MB) allocated, 1751 (98056 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Epsilon2012'/373, l='ToK+Divine RPG World', x=117.50, y=68.00, z=255.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
java.lang.IllegalAccessError: tried to access field in.N from class lotr.common.LOTRTickHandlerServer
at lotr.common.LOTRTickHandlerServer.tickEnd(LOTRTickHandlerServer.java:51)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:282)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:689)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
--- END ERROR REPORT 7d3aef07 ----------
Thank the Gods that I backed up my world Save...every time I load it crashes because I'm already through the Portal! O_o
I spawned the ayeraco horde (the right way), but I tried to to it in a cave underground (in the end) because I didn't want ender trilets to interupt me.
But the all suffocated in the wall, so I changed to peaceful, then gave myself another horde horn (I got the first one legit), switched back to normal. But when I got up to the surface I noticed 5 colored beacons, I guess it's there the horde was spawning... but why didn't the beacons go away?
So I tried to spawn them over again, but this time it only said once I clicked (hold in down) it that the horde was spawned (then the horde horn vanished), and then two new beacons appeared (red and yellow), and only the red and yellow bosses spawned!
EDIT: I tried to spawn them again, and this time all of them came with just one click on the horde (and 5 new never vanishing beacons came too) but this time one of them where following me like super fast. I couldn't see anything because I was inside of one of them.. I tried to switch into creative mode and fly up, but he still follow me so close that I couldn't see anything, but the other ones were flying around normaly.... Oh and by the way I couldn't hit any of them, and they had problems hitting me too
EDIT: I tried for the fourth time! I can't move or anything because the yellow one is always follow me and never letting go of me, I'm stuck inside of him! And when I throw an ender pearl to get away, he flyes by the speed of light back to me and gets stuck in me again -.-
EDIT: Oh my god I tried for the fifth time with 3 serenades of health, but when I was low on health I noticed they are not working! Only some times, but when I need them they are like "nah I'm not gonna heal you"
OH MY GOD, I actually managed to kill one of them and he dropped some divine stuff but an ender triplet destroyed it before I could pick it up! YOU HAVE TO MAKE THE ENDER TRIPLETS NOT ABLE TO BLOW UP LOOT!!!
Another fricking EDIT, thank you if you've read all down to here, because here comes the most important BUG: The hitbox on the green boss is not there! I can't damage it. And 2 of the bosses despawned... Or the flew away I don't know.. I have killed two of them (red and yellow) and now the'res only green left.
Oh and the ender triplets may be nerfed, but it doesn't mean that they stop spawning... there are now 20 around me
I finally managed to kill the 3 bosses, the two others despawned or flew away. And now, since I tried to spawn them 5 times, there are 5x5 beacons scattered around the end -.-
Uhm modmaker in the little update did u make the flying thingy's that has a rainbow aura particle effect thingy spawn more frequently and are they hostile or are they like shark/wolves/whales and do they do damage in peaceful?
Uhm modmaker in the little update did u make the flying thingy's that has a rainbow aura particle effect thingy spawn more frequently and are they hostile or are they like shark/wolves/whales and do they do damage in peaceful?
1. Mo' creatures messes up the spawn rate.
2. Why ask a question that can be easily tested by yourself.
Items Needed:
1. Make a diamond pick with fortune 3, eff 5, unbreak 5.
2. Farm ender pearls before installing mod from THE END, beat dragon makes exiting safe.
3. Set game mode on peaceful.
4. Craft 2-3 dozen ender chests.
HINTS:
Now just do w/e it takes to make 1st world portal to dravite hills. once in the hills on peaceful. make sure you carry ONLY ONE ender chest and 1-3 stacks of pearls. go around dravite with the pearls picking off the ores you see in the open. this is prob LONGEST step to do, farm 8-10 stacks of shards and craft the dravite armor set. with pick and armor set its 7-9 shards PER BLOCK. then when you collect enough ores, either run back to portal or drop ur ender chest and load it with all ur gear AND ARMOR, then simply kill urself lol.
im uploading a video of how to farm effectively in mithril world, made an entire set of armor in 5 mins or so, forget my ender chest so i had to find my way back LOL.
some ideas for mod:
instead of doing 3 way crafting on shards, why not just make them 2x2 = 1 gem? this would be very useful esp if ur farming mobs or mining to be able to compress them, and make chunks cost 9 again. this would add a huge balance to the main mod. right now i can craft a full set of armor in under an hour with the guide above me.
plus it would make it look legit you know, 2x2 shards = 1 gem : 3x3 gems = 1 chunk......
divine shards drop from watcher boss and ancient boss
each world drops its matching ore, dravite hills = dravite shard so forth. 9 shards = 1 block used for next world portal.
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 2/4/13 2:09 AM
Description: Loading NBT data
java.io.EOFException
at java.io.DataInputStream.readInt(Unknown Source)
at by.a(SourceFile:33)
at cd.b(SourceFile:96)
at bq.a(SourceFile:34)
at cd.b(SourceFile:96)
at ca.a(CompressedStreamTools.java:126)
at ca.a(CompressedStreamTools.java:170)
at net.minecraftforge.common.ForgeChunkManager.loadWorld(ForgeChunkManager.java:416)
at net.minecraftforge.common.ForgeInternalHandler.onDimensionLoad(ForgeInternalHandler.java:71)
at net.minecraftforge.event.ASMEventHandler_1_ForgeInternalHandler_onDimensionLoad_Load.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:279)
at ho.c(DedicatedServer.java:180)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.io.DataInputStream.readInt(Unknown Source)
at by.a(SourceFile:33)
-- NBT Tag --
Details:
Tag name: TicketList
Tag type: 9
Stacktrace:
at cd.b(SourceFile:96)
at bq.a(SourceFile:34)
at cd.b(SourceFile:96)
at ca.a(CompressedStreamTools.java:126)
at ca.a(CompressedStreamTools.java:170)
at net.minecraftforge.common.ForgeChunkManager.loadWorld(ForgeChunkManager.java:416)
at net.minecraftforge.common.ForgeInternalHandler.onDimensionLoad(ForgeInternalHandler.java:71)
at net.minecraftforge.event.ASMEventHandler_1_ForgeInternalHandler_onDimensionLoad_Load.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
at net.minecraftforge.event.EventBus.post(EventBus.java:103)
at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:279)
at ho.c(DedicatedServer.java:180)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
at fy.run(SourceFile:849)
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 31492656 bytes (30 MB) / 57331712 bytes (54 MB) up to 259522560 bytes (247 MB)
JVM Flags: 0 total;
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.516 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
DivineRPG [DivineRPG] (DivineRPG1.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 5; []
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
We'll have a section on our wiki for that so I suggest putting them there.
Ancient Entity ~ Overworld
Watcher ~ Nether
They're quite common, especially the lower you go.
That's strange, do you have any other mods installed?
We gave armors a LOT of bonuses in 1.2.7. Try updating your NEI, I have it working just fine.
It has happened for me too, when I've downloaded from the second link. First link works good though.
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
Not so true; i use thaumcraft and didn't even needed to config anything. Wand of equivalent exchange is my main tool on my creations.
The problem might be the other mods.
Also, I fully support:
-Also, will Divine RPG ores spawn in Middle Earth?
How about you test it before asking questions. Also unless the devs told the ores to spawn there they won't.
If you want help you need to give us a crash report.
Developer for the new and improved DivineRPG.
Oh. :|
Developer for the new and improved DivineRPG.
It raining in Iceika. RAINING! And the rain is generating snow! Talk about weird.
Forever protecting Hyrule with the power of the Master Sword, DragonMaster16.
Full report at:
C:\Documents and Settings\Epsilon\Application Data\.minecraft\crash-reports\crash-2013-02-04_11.37.25-server.txt
Please show that file to Mojang, NOT just this screen!
Generated 2/4/13 11:37 AM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows XP (x86) version 5.1
Java Version: 1.6.0_37, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
Memory: 217574360 bytes (207 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 3638 (203728 bytes; 0 MB) allocated, 1647 (92232 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 50
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 11 mods loaded, 11 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DamageIndicatorsMod [Damage Indicators] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LOTRMod [The Lord of the Rings Mod] ([1.4.7] The Lord of the Rings Mod Public Beta 1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DivineRPG [DivineRPG] (DivineRPG1.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_TaleOfKingdoms [mod_TaleOfKingdoms] (Tale of Kingdoms V1.4.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TaleOfKingdoms [Tale of Kingdoms] (Tale of Kingdoms V1.4.2.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 4003 (224168 bytes; 0 MB) allocated, 1751 (98056 bytes; 0 MB) used
Player Count: 1 / 8; [iq['Epsilon2012'/373, l='ToK+Divine RPG World', x=117.50, y=68.00, z=255.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'forge,fml'
java.lang.IllegalAccessError: tried to access field in.N from class lotr.common.LOTRTickHandlerServer
at lotr.common.LOTRTickHandlerServer.tickEnd(LOTRTickHandlerServer.java:51)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPostWorldTick(FMLCommonHandler.java:282)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:689)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at bdz.q(IntegratedServer.java:123)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
--- END ERROR REPORT 7d3aef07 ----------
Thank the Gods that I backed up my world Save...every time I load it crashes because I'm already through the Portal! O_o
But the all suffocated in the wall, so I changed to peaceful, then gave myself another horde horn (I got the first one legit), switched back to normal. But when I got up to the surface I noticed 5 colored beacons, I guess it's there the horde was spawning... but why didn't the beacons go away?
So I tried to spawn them over again, but this time it only said once I clicked (hold in down) it that the horde was spawned (then the horde horn vanished), and then two new beacons appeared (red and yellow), and only the red and yellow bosses spawned!
EDIT: I tried to spawn them again, and this time all of them came with just one click on the horde (and 5 new never vanishing beacons came too) but this time one of them where following me like super fast. I couldn't see anything because I was inside of one of them.. I tried to switch into creative mode and fly up, but he still follow me so close that I couldn't see anything, but the other ones were flying around normaly.... Oh and by the way I couldn't hit any of them, and they had problems hitting me too
EDIT: I tried for the fourth time! I can't move or anything because the yellow one is always follow me and never letting go of me, I'm stuck inside of him! And when I throw an ender pearl to get away, he flyes by the speed of light back to me and gets stuck in me again -.-
EDIT: Oh my god I tried for the fifth time with 3 serenades of health, but when I was low on health I noticed they are not working! Only some times, but when I need them they are like "nah I'm not gonna heal you"
OH MY GOD, I actually managed to kill one of them and he dropped some divine stuff but an ender triplet destroyed it before I could pick it up! YOU HAVE TO MAKE THE ENDER TRIPLETS NOT ABLE TO BLOW UP LOOT!!!
Another fricking EDIT, thank you if you've read all down to here, because here comes the most important BUG: The hitbox on the green boss is not there! I can't damage it. And 2 of the bosses despawned... Or the flew away I don't know.. I have killed two of them (red and yellow) and now the'res only green left.
Oh and the ender triplets may be nerfed, but it doesn't mean that they stop spawning... there are now 20 around me
I finally managed to kill the 3 bosses, the two others despawned or flew away. And now, since I tried to spawn them 5 times, there are 5x5 beacons scattered around the end -.-
1. Mo' creatures messes up the spawn rate.
2. Why ask a question that can be easily tested by yourself.
Developer for the new and improved DivineRPG.