how are the arcana gear and weapons crafted? NEI has no recipe for it.
Arcana gear is not crafted, but bought. You go to Arcana and find the NPC traders, they'll trade you for Arcanium (I think). I know there is a bug right now where NPC traders are everywhere, but mobs are nowhere. It'll be fixed in 1.2.5.
I havent tried this mod out yet but looking at the evolution of mobs everything looks really cool, but the old mobs look good enough you should have just kept them in the game as lesser mobs while the new versions are like greater mobs, like semi-bosses. THE MORE MOBS THE BETTER
I havent tried this mod out yet but looking at the evolution of mobs everything looks really cool, but the old mobs look good enough you should have just kept them in the game as lesser mobs while the new versions are like greater mobs, like semi-bosses. THE MORE MOBS THE BETTER
The more interesting mobs the better.
We've got some mighty new plans along their way. We'll try and get 1.2.5. out as soon as possible.
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 1/8/13 6:51 PM
Description: Unexpected error
java.lang.NullPointerException
at ayh.a(NetClientHandler.java:893)
at co.a(SourceFile:87)
at cf.b(MemoryConnection.java:80)
at net.minecraft.client.Minecraft.l(Minecraft.java:1909)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
It Depends on the mods, some mods do work, like Not Enough Items, or Tale of Kingdoms, etc. But some mods have the same block ID for one block than for another. So those mods do not work.
You'll just have to try it out and see.
Also, when playing this, I always look to the chat bar and hope a new update comes out!
I like this mod alot, and can't wait to see it fully grow!
I fully support this mod
But some mods have the same block ID for one block than for another.
Most Forge mods have configs that allow you to change the block/item IDs :). I have this mod working with the Feed the Beast modpack, and there are no hiccups. Of course, I had to edit the IDs for Divine RPG to get them to work (and it was very time consuming xD.)
Rollback Post to RevisionRollBack
Go read JJBA and Fairy Tail! Oh, add me on Steam as well!
Most Forge mods have configs that allow you to change the block/item IDs . I have this mod working with the Feed the Beast modpack, and there are no hiccups. Of course, I had to edit the IDs for Divine RPG to get them to work (and it was very time consuming xD.)
It Depends on the mods, some mods do work, like Not Enough Items, or Tale of Kingdoms, etc. But some mods have the same block ID for one block than for another. So those mods do not work.
You'll just have to try it out and see.
Also, when playing this, I always look to the chat bar and hope a new update comes out!
I like this mod alot, and can't wait to see it fully grow!
I fully support this mod
For some reason my corrupted cannon doesn't consume corrupted bullets, but it won't work without them in my inventory. Is this a bug or is that what's meant by infinite uses?
For some reason my corrupted cannon doesn't consume corrupted bullets, but it won't work without them in my inventory. Is this a bug or is that what's meant by infinite uses?
For some reason my corrupted cannon doesn't consume corrupted bullets, but it won't work without them in my inventory. Is this a bug or is that what's meant by infinite uses?
It's a bug. You can even notice mobs killed by it won't drop exp and neutral mobs won't start attacking you, possible it is seen by the game as enviromental damage.
Arcana gear is not crafted, but bought. You go to Arcana and find the NPC traders, they'll trade you for Arcanium (I think). I know there is a bug right now where NPC traders are everywhere, but mobs are nowhere. It'll be fixed in 1.2.5.
They are sold by NPCs in the arcana dungeon (is that the name?)
Oh, too late.
The more interesting mobs the better.
We've got some mighty new plans along their way. We'll try and get 1.2.5. out as soon as possible.
I crashed when opening a new world
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 1/8/13 6:51 PM
Description: Unexpected error
java.lang.NullPointerException
at ayh.a(NetClientHandler.java:893)
at co.a(SourceFile:87)
at cf.b(MemoryConnection.java:80)
at net.minecraft.client.Minecraft.l(Minecraft.java:1909)
at net.minecraft.client.Minecraft.J(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at ayh.a(NetClientHandler.java:893)
at co.a(SourceFile:87)
at cf.b(MemoryConnection.java:80)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [ays['kidplaygames'/382, l='MpServer', x=-211.50, y=71.24, z=219.50]]
Chunk stats: MultiplayerChunkCache: 45
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-212,64,212), Chunk: (at 12,4,4 in -14,13; contains blocks -224,0,208 to -209,255,223), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 179 game time, 179 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 27 total; [pk['Wolf'/136, l='MpServer', x=-204.50, y=70.00, z=261.50], pk['Wolf'/143, l='MpServer', x=-170.50, y=67.00, z=204.50], pk['Wolf'/142, l='MpServer', x=-169.50, y=67.00, z=203.50], pk['Wolf'/129, l='MpServer', x=-223.50, y=63.00, z=235.50], pk['Wolf'/128, l='MpServer', x=-225.50, y=63.00, z=235.50], pk['Wolf'/131, l='MpServer', x=-224.50, y=63.00, z=238.50], pk['Wolf'/130, l='MpServer', x=-226.50, y=63.00, z=235.50], pk['Wolf'/133, l='MpServer', x=-212.50, y=70.00, z=259.50], pk['Wolf'/135, l='MpServer', x=-206.50, y=70.00, z=258.50], pk['Wolf'/134, l='MpServer', x=-206.50, y=70.00, z=258.50], qc['Creeper'/672, l='MpServer', x=-179.50, y=45.00, z=202.50], pk['Wolf'/144, l='MpServer', x=-168.50, y=67.00, z=206.50], pk['Wolf'/145, l='MpServer', x=-171.50, y=67.00, z=204.50], pk['Wolf'/146, l='MpServer', x=-173.50, y=73.00, z=242.50], pk['Wolf'/147, l='MpServer', x=-173.50, y=68.00, z=240.50], pk['Wolf'/148, l='MpServer', x=-176.50, y=68.00, z=239.50], pk['Wolf'/149, l='MpServer', x=-178.50, y=67.00, z=239.50], pk['Wolf'/163, l='MpServer', x=-165.47, y=67.00, z=221.50], ph['Squid'/433, l='MpServer', x=-245.50, y=58.00, z=218.50], pk['Wolf'/162, l='MpServer', x=-163.50, y=68.00, z=219.50], ph['Squid'/434, l='MpServer', x=-245.50, y=58.00, z=214.50], ays['kidplaygames'/382, l='MpServer', x=-211.50, y=71.24, z=219.50], ph['Squid'/435, l='MpServer', x=-244.50, y=58.00, z=216.50], ph['Squid'/436, l='MpServer', x=-242.50, y=58.00, z=215.50], pk['Wolf'/165, l='MpServer', x=-163.34, y=67.00, z=221.31], pk['Wolf'/164, l='MpServer', x=-163.50, y=71.00, z=220.50], qc['Creeper'/671, l='MpServer', x=-180.50, y=45.00, z=203.50]]
Retry entities: 0 total; []
Stacktrace:
at ayp.a(WorldClient.java:440)
at net.minecraft.client.Minecraft.b(Minecraft.java:2401)
at net.minecraft.client.Minecraft.run(Minecraft.java:794)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_05, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 75450632 bytes (71 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 1 (56 bytes; 0 MB) allocated, 1 (56 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 Optifine OptiFine_1.4.6_HD_U_A2 37 mods loaded, 37 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r01.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GuiAPI [GuiAPI] (GuiAPI-0.15.2-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_floatingRuins [FloatingRuins] ([1.4.6]FloatingRuins.ML.1.4.6.r01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.112.170-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedSolarPanel [Advanced Solar Panels] (Advanced Solar Panels.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DamageIndicatorsMod [Damage Indicators] (DamageIndicators[1.4.6]2.2.7.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DivineRPG [DivineRPG] (DivineRPG1.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Kirwiis DSMod [DeathScythe mod] (DSM 1467.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
DeathScytheModDragons [DragonsforDsm] (DSM 1467.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Lepko-EasyCrafting [Easy Crafting] (EasyCrafting-1.1.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
GraviSuite [Gravitation Suite] (GraviSuite.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
InfernalMobs [Infernal Mobs] (InfernalMobs_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.1.203.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyCore [Metallurgy Core] (Metallurgy Core 2.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyBase [Metallurgy Base] (Metallurgy Base Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyEnder [Metallurgy Ender] (Metallurgy Ender Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy Fantasy Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyNether [Metallurgy Nether] (Metallurgy Nether Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyPrecious [Metallurgy Precious] (Metallurgy Precious Metals 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MetallurgyUtility [Metallurgy Utility] (Metallurgy Utility Ores 2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Meteors [Falling Meteors] (Meteors Mod V2.8.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
More Bows [More Bows mod] (More bows Forge 1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MutantCreatures [Mutant Creatures] (Mutant Creatures v1.2.1 mc1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
NetherOres [Nether Ores] (NetherOres_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_Ruins [Ruins Spawning System] (Ruins_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_LionKing [The Lion King Mod] (The Lion King Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
TwilightForest [The Twilight Forest] (Twilight Forest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
IDResolver [ID Resolver] (IDResolver-1.4.6.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
LWJGL: 2.4.2
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2202, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
It Depends on the mods, some mods do work, like Not Enough Items, or Tale of Kingdoms, etc. But some mods have the same block ID for one block than for another. So those mods do not work.
You'll just have to try it out and see.
Also, when playing this, I always look to the chat bar and hope a new update comes out!
I like this mod alot, and can't wait to see it fully grow!
I fully support this mod
Most Forge mods have configs that allow you to change the block/item IDs :). I have this mod working with the Feed the Beast modpack, and there are no hiccups. Of course, I had to edit the IDs for Divine RPG to get them to work (and it was very time consuming xD.)
so it would work with the crazy ores mod?
thx ill see
Ya I heard about that. Sorry that you guys got betrayed by blued00r.
It should, and if it doesn't at first, try to change the IDs in crazy ore's config.
Don't worry, not at all even a setback.
Yes that is a bug and we have fixed it for 1.2.5
It's a bug. You can even notice mobs killed by it won't drop exp and neutral mobs won't start attacking you, possible it is seen by the game as enviromental damage.
Think I will be on here often? Haha no.