The mobs in overworld are fine. its just that the dimensions have really low spawn rates. and infact dungion of arcana only spawns the npcs and almost never spawns a mob period. 3 hrs in it and only seen 1 mob and it was immune to being hit by anything.
To the 4/10 guy earlyer. This mod isnt made to be a cakewalk like vanilla minecraft was. I do aggre that the first 2 bosses that really start the mod need to be changed from limited ores to maybe souls or something dropped in nether, also nether needs new mobs its currently a cakewalk compared to overworld. This mod adds over 6 times more then what the aether mod added. I personally love the skins and espeically the new ones. Being a artist myself that says alot. Dimensions are a little buggy espeically dungions of arcada right now. but nothing a little more time on patches wont fix. if anything bosses are a little easy. personally espeically now they have 100% drop chances for halite gear. I think the twilight bosses should have there hp buffed 3-5 times what it is now. and maybe a 20% damage increase.
This mod does work with Not enough items, Damage indacators to give it more of a rpg feel, and with optifine it runs smooth even on a crappy computer like mine. All in all this mod deserves a 10/10 for the INSANE ammount of effort they put into making this mod. HANDS down the best mod ever made on minecraft so far. and all of my friends would aggre. once this gets a updated wiki. dimensions spawn rates get fixed. and the watcher and anciant entity get changed from limited resources to items that can be farmed as drops. also maybe add fragments from each dimension be 5%-10% drops from the mobs in them. watchers bluefire stone is like a 1% drop chance currently, I have killed over 67 watchers and only 1 dropped. this needs to be fixed to 100% considering how much of the ores are needed to summon the boss even once.
All in all dont think this crap just because you are too unskilled to play it. I play it on hard with no problem and bosses are cakewalks.
I'm new here and i'm gonna download it. But where do i see how to craft the portals or weapons or others?
Rollback Post to RevisionRollBack
"We knew the world would not be the same. A few people laughed, a few people cried. Most people were silent. I remembered the line from the Hindu scripture, the Bhagavad Gita; Vishnu is trying to persuade the Prince that he should do his duty and, to impress him, takes on his multi-armed form and says, 'Now I am become Death, the destroyer of worlds.' I suppose we all thought that, one way or another."
If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the mighty one.
With realmite armour (enchanted) cyclops takes 2 hearts from me
But with the azurite armour which is supposed to be really good it takes 4 hearts of damage :l
Looks like the bug is still there Or is the realmite armour supposed to be the strongest?
EDIT: Yeah I tried the Halite Armour set which is supposed to be the best one, but the cyclops still does 4 hearts of damage...
EDIT: Yeah the enthralled dramcryx did 8 hearts of damage with the BEST armour set... (halite)
It was going to be fixed in this version.. do I have to enchant it or something for the armour to work?
The Meaning of Life, the Universe, and Everything.
Join Date:
10/14/2010
Posts:
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Member Details
This mod looks facinating but it uses a HUGE amount of blockids. I suppose that in the day and age of 4096 ids that is less of an issue but it does mean that it is impossible or at best prohibitively annoying to get this working with other mods. Please use damage values to reduce the number of ids or at least implement an autoassign system like IC2 and Redpower2 have.
I have the newest version
With realmite armour (enchanted) cyclops takes 2 hearts from me
But with the azurite armour which is supposed to be really good it takes 4 hearts of damage :l
Looks like the bug is still there Or is the realmite armour supposed to be the strongest?
EDIT: Yeah I tried the Halite Armour set which is supposed to be the best one, but the cyclops still does 4 hearts of damage...
EDIT: Yeah the enthralled dramcryx did 8 hearts of damage with the BEST armour set... (halite)
It was going to be fixed in this version.. do I have to enchant it or something for the armour to work?
Guys I'm serious... it's not possible to play divinerpg with armour thatdoes not work.. I can't go into any other dimensions because I have no armour that are good enough to defend me... The changelog said it was gonna be fixed in 1.2.4 :l
Guys I'm serious... it's not possible to play divinerpg with armour thatdoes not work.. I can't go into any other dimensions because I have no armour that are good enough to defend me... The changelog said it was gonna be fixed in 1.2.4 :l
Twilight armor is no longer in the game as of 1.2.4 sadly. now its just kill each boss once and you get halite armor. unlike befor having to farm them to get the twilight armor. corse twilight armor did make the game easy but at least it took time to obtain unlike halite armor.
arcana is still unplayable mainly because theres no enemy mob spawning.
Mods that are compatable with this mod that i use are optifine to reduce lag, damage indacators to give it more of a rpg feel. not enough items to see what craft recipes are. and for the poeple having trouble putting it in. you need to put in forge first. then just pop divine rpgs jar into your mods folder and its ready to go its that easy. just make sure to use mods that are compatable like the ones i just mentioned.
The twilight armour is removed, so halite is the one that is supposed to be the best
I tested a lot of armour sets:
Here's a list over armour sets that does not work:
Arlemite
Rupee
Ender
Shadow
Dravite
Azurite
Uvite
Divine
Mythril
Augite
Halite
I tried all those armour sets, and the cyclops did 4 hearts of damage on me every time.
Also with the halite armour (best armour) the creeper killed me in one blast... looking at the defense value of halite the creeper shouldn't have done any damage on me at all.
Armour sets that works:
Realmite
Bedrock
With bedrock armour the cyclops does eg 2 hearts.. so I guess that's the best one currently.
With realmite (no enchants) he takes 5 hearts, but that's what he's supposed to do.
The twilight armour is removed, so halite is the one that is supposed to be the best
I tested a lot of armour sets:
Here's a list over armour sets that does not work:
Arlemite
Rupee
Ender
Shadow
Dravite
Azurite
Uvite
Divine
Mythril
Augite
Halite
I tried all those armour sets, and the cyclops did 4 hearts of damage on me every time.
Also with the halite armour (best armour) the creeper killed me in one blast... looking at the defense value of halite the creeper shouldn't have done any damage on me at all.
Armour sets that works:
Realmite
Bedrock
With bedrock armour the cyclops does eg 2 hearts.. so I guess that's the best one currently.
With realmite (no enchants) he takes 5 hearts, but that's what he's supposed to do.
I just tested all of the armors in the game vs cyclops and my finds are. on easy mode
realmite - 4 hearts
elite realmite - 2 hearts
rupee - 2 hearts
arlemite - 2 hearts
ender - 2 hearts
shadow - 4 hearts
dravite , azurite, uvite, divine, mythril, augite, halite - 2 hearts
all other overworld sets - 4 hearts
vs creepers. sometimes armors would give there protection, about 10% of the time. the other 90% of the time youd get 1 shotted on normal even with halite armor. 5 hearts on easy mode.
I just tested all of the armors in the game vs cyclops and my finds are. on easy mode
realmite - 4 hearts
elite realmite - 2 hearts
rupee - 2 hearts
arlemite - 2 hearts
ender - 2 hearts
shadow - 4 hearts
dravite , azurite, uvite, divine, mythril, augite, halite - 2 hearts
all other overworld sets - 4 hearts
vs creepers. sometimes armors would give there protection, about 10% of the time. the other 90% of the time youd get 1 shotted on normal even with halite armor. 5 hearts on easy mode.
You was on easy mode so that's why it only took 2 hearts..
But I still think it's a bug when you can't even survive one hit from an enthralled dramcryx with the best armour set.. I've tested a lot.. all armour except realmite and bedrock as I said in my previous post has a defense value bug The game thinks the armour is iron, so it makes the defense value the same as iron armour.. and you can't play divinerpg with iron armour
Nether seems to look very weird for me, for some reason, on SMP.
Why? How can I fix this?
Also, sometimes when I join and I'm in the Nether, minecraft just closes.
Nevermind I found the problem but now im getting this
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\User\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-05_12.16.21-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 2ea9f71e --------
Full report at:
C:\Users\User\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-05_12.16.21-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 05/01/13 12:16
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 571545608 bytes (545 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (DivineRPG1.2.4.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6310 Graphics GL version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@6fb9bb73 when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@ac1b453
at amq.<init>(Block.java:324)
at amq.<init>(Block.java:357)
at xolova.blued00r.divinerpg.blocks.BlockXolovonStone.<init>(BlockXolovonStone.java:14)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:2954)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT da0d3843 ----------
help?
This is a blockID conflict at ID 200. go to NEI settings -> block/id settings -> dump ID map now and you can see what slots are free.
Also Dear Xolova, please consider using block damage values to reduce the absurd blockID use of this mod
Nevermind I found the problem but now im getting this
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\User\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-05_12.16.21-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 2ea9f71e --------
Full report at:
C:\Users\User\AppData\Roaming\.minecraft\crash-reports\crash-2013-01-05_12.16.21-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 05/01/13 12:16
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 571545608 bytes (545 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.12.511 Minecraft Forge 6.5.0.471 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
DivineRPG [DivineRPG] (DivineRPG1.2.4.jar) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6310 Graphics GL version 4.1.10834 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 200 is already occupied by amq@6fb9bb73 when adding xolova.blued00r.divinerpg.blocks.BlockXolovonStone@ac1b453
at amq.<init>(Block.java:324)
at amq.<init>(Block.java:357)
at xolova.blued00r.divinerpg.blocks.BlockXolovonStone.<init>(BlockXolovonStone.java:14)
at xolova.blued00r.divinerpg.DivineRPG.load(DivineRPG.java:2954)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:478)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:656)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT da0d3843 ----------
help?
Delete Divine RPGs old config. And please put Minecraft Crash Reports in spoilers.
The twilight armour is removed, so halite is the one that is supposed to be the best
I tested a lot of armour sets:
Here's a list over armour sets that does not work:
Arlemite
Rupee
Ender
Shadow
Dravite
Azurite
Uvite
Divine
Mythril
Augite
Halite
I tried all those armour sets, and the cyclops did 4 hearts of damage on me every time.
Also with the halite armour (best armour) the creeper killed me in one blast... looking at the defense value of halite the creeper shouldn't have done any damage on me at all.
Armour sets that works:
Realmite
Bedrock
With bedrock armour the cyclops does eg 2 hearts.. so I guess that's the best one currently.
With realmite (no enchants) he takes 5 hearts, but that's what he's supposed to do.
Testing against creepers is possibly the stupidest way to go about testing.
And FYI, just tested vs. a Cyclops, Halite took half a heart of damage. Bedrock took a full heart. This is on easy. Armor defenses do not change based on game-mode.
xolova, by "surprise" you mean you have found a way to make us die even more right?
But the rest of the update seems good, it took way too many rupee's for a piece of bedrock
I just spawned the scorcher the new boss, I used full halite armor with projectile protection V in every armor part. He killed me with two shots.. i dont know if that should be like that, but i dont think i can defeat him because he shoots like a sentry gun :/
To the 4/10 guy earlyer. This mod isnt made to be a cakewalk like vanilla minecraft was. I do aggre that the first 2 bosses that really start the mod need to be changed from limited ores to maybe souls or something dropped in nether, also nether needs new mobs its currently a cakewalk compared to overworld. This mod adds over 6 times more then what the aether mod added. I personally love the skins and espeically the new ones. Being a artist myself that says alot. Dimensions are a little buggy espeically dungions of arcada right now. but nothing a little more time on patches wont fix. if anything bosses are a little easy. personally espeically now they have 100% drop chances for halite gear. I think the twilight bosses should have there hp buffed 3-5 times what it is now. and maybe a 20% damage increase.
This mod does work with Not enough items, Damage indacators to give it more of a rpg feel, and with optifine it runs smooth even on a crappy computer like mine. All in all this mod deserves a 10/10 for the INSANE ammount of effort they put into making this mod. HANDS down the best mod ever made on minecraft so far. and all of my friends would aggre. once this gets a updated wiki. dimensions spawn rates get fixed. and the watcher and anciant entity get changed from limited resources to items that can be farmed as drops. also maybe add fragments from each dimension be 5%-10% drops from the mobs in them. watchers bluefire stone is like a 1% drop chance currently, I have killed over 67 watchers and only 1 dropped. this needs to be fixed to 100% considering how much of the ores are needed to summon the boss even once.
All in all dont think this crap just because you are too unskilled to play it. I play it on hard with no problem and bosses are cakewalks.
"We knew the world would not be the same. A few people laughed, a few people cried. Most people were silent. I remembered the line from the Hindu scripture, the Bhagavad Gita; Vishnu is trying to persuade the Prince that he should do his duty and, to impress him, takes on his multi-armed form and says, 'Now I am become Death, the destroyer of worlds.' I suppose we all thought that, one way or another."
If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the mighty one.
With realmite armour (enchanted) cyclops takes 2 hearts from me
But with the azurite armour which is supposed to be really good it takes 4 hearts of damage :l
Looks like the bug is still there Or is the realmite armour supposed to be the strongest?
EDIT: Yeah I tried the Halite Armour set which is supposed to be the best one, but the cyclops still does 4 hearts of damage...
EDIT: Yeah the enthralled dramcryx did 8 hearts of damage with the BEST armour set... (halite)
It was going to be fixed in this version.. do I have to enchant it or something for the armour to work?
Otherwise this is a wonderful mod
Another thing, do you think you could try to decrease lag.
Mob idea, dragons for each biome and dimension, but smaller than the Enderdragon.
And gargoyles that are craftable and tameable.
Guys I'm serious... it's not possible to play divinerpg with armour thatdoes not work.. I can't go into any other dimensions because I have no armour that are good enough to defend me... The changelog said it was gonna be fixed in 1.2.4 :l
Twilight armor is actually the best.
Twilight armor is no longer in the game as of 1.2.4 sadly. now its just kill each boss once and you get halite armor. unlike befor having to farm them to get the twilight armor. corse twilight armor did make the game easy but at least it took time to obtain unlike halite armor.
arcana is still unplayable mainly because theres no enemy mob spawning.
Mods that are compatable with this mod that i use are optifine to reduce lag, damage indacators to give it more of a rpg feel. not enough items to see what craft recipes are. and for the poeple having trouble putting it in. you need to put in forge first. then just pop divine rpgs jar into your mods folder and its ready to go its that easy. just make sure to use mods that are compatable like the ones i just mentioned.
I tested a lot of armour sets:
Here's a list over armour sets that does not work:
Arlemite
Rupee
Ender
Shadow
Dravite
Azurite
Uvite
Divine
Mythril
Augite
Halite
I tried all those armour sets, and the cyclops did 4 hearts of damage on me every time.
Also with the halite armour (best armour) the creeper killed me in one blast... looking at the defense value of halite the creeper shouldn't have done any damage on me at all.
Armour sets that works:
Realmite
Bedrock
With bedrock armour the cyclops does eg 2 hearts.. so I guess that's the best one currently.
With realmite (no enchants) he takes 5 hearts, but that's what he's supposed to do.
I just tested all of the armors in the game vs cyclops and my finds are. on easy mode
realmite - 4 hearts
elite realmite - 2 hearts
rupee - 2 hearts
arlemite - 2 hearts
ender - 2 hearts
shadow - 4 hearts
dravite , azurite, uvite, divine, mythril, augite, halite - 2 hearts
all other overworld sets - 4 hearts
vs creepers. sometimes armors would give there protection, about 10% of the time. the other 90% of the time youd get 1 shotted on normal even with halite armor. 5 hearts on easy mode.
You was on easy mode so that's why it only took 2 hearts..
But I still think it's a bug when you can't even survive one hit from an enthralled dramcryx with the best armour set.. I've tested a lot.. all armour except realmite and bedrock as I said in my previous post has a defense value bug The game thinks the armour is iron, so it makes the defense value the same as iron armour.. and you can't play divinerpg with iron armour
Nether seems to look very weird for me, for some reason, on SMP.
Why? How can I fix this?
Also, sometimes when I join and I'm in the Nether, minecraft just closes.
This is a blockID conflict at ID 200. go to NEI settings -> block/id settings -> dump ID map now and you can see what slots are free.
Also Dear Xolova, please consider using block damage values to reduce the absurd blockID use of this mod
Delete Divine RPGs old config. And please put Minecraft Crash Reports in spoilers.
Testing against creepers is possibly the stupidest way to go about testing.
And FYI, just tested vs. a Cyclops, Halite took half a heart of damage. Bedrock took a full heart. This is on easy. Armor defenses do not change based on game-mode.
Current change-log for 1.2.5.
Massively buffed Arcana mob spawning
Flaming Fury recipe fixed.
Change in bedrock recipe.
Change in Call Of The Watcher recipe.
Change in Mysterious Clock recipe.
Nerf on Ender Triplets.
A little surprise.
But the rest of the update seems good, it took way too many rupee's for a piece of bedrock