Nope, many more also, I honestly can't wait for it, i just find that continuously 'pestering' for the update, to be rather unfair on the developers, which is why i wait, in excited silence.
Excitement in silence...sounds like the smart thing that the good ones of us have been doing. lol
Cyclops/Dravite/Uvite Cadillion/Tomo/Samek: Should have the new AI
Kar-OT: Should turn its head
Should make Angry Bunny noises
Vamacheron (Cadillion King): Should turn its heads
Should make Cadillion noises
So, here are the bugs. Anyone who sees this post should comment on this, while Xolova should fix them. I will not say issues that are shown on the bug fix list for 1.4.
DRPG-1: Shadahiers don't move
DRPG-2: Ender Spiders, Crabs, and King Crabs don't count as arthropods
DRPG-3: Jack-O-Men count as monsters and not as NPCs
DRPG-4: Rainbour and Ayeraco flying movement is derpy
DRPG-5: Ayeraco can't be hurt when summoned in creative
DRPG-6: Undead Miners don't make zombie sounds
DRPG-7: Stone Golem could go through walls
DRPG-8: Dreamwreckers don't spawn from the Vethean spawner in pyramids
DRPG-9: Kar-OT places an invincible, peaceful Angry Bunny when killed
DRPG-10: Wreck, Raglok and Karos don't do their intro when summoned
DRPG-11: King of Scorchers burns in daylight
DRPG-12: Dissiments count as animals and not as monsters
DRPG-13: Cymesoids are called Tocaxins in-game
DRPG-14: Seimer is called Golem of Rejuvenation in-game
DRPG-15: L'heiva are unable to fly
DRPG-16: Some mob sounds are poor quality (can barely be heard)
What a ton of bugs! Please fix them! Also, are the archers going to be replaced by sorcerers?
So will cows in the overworld turn into skeletal Cowmen when hit by lightning, just like how pigs turn into zombie pigmen? And why are the dimension names being changed?
I'm not sure if this has been reported before, but the Rollum Glacide and Frozen Archer spawners have all their names mixed up, and often do not work at all in Creative mode. At one point the three spawners all spawned pigs only. It may just be my installation, but Not Enough Items works perfectly with most other spawners. For example, the "Rollum" Spawner in fact has a spinning Frost Archer within, and spawns Frost Archers.
Also, PLEASE change the Night Vision ability on the Augite Armour! I spent hours trawling Augite for ores, only to get a headache for my troubles. And my other reward, an Augite Pickaxe, doesn't even work on Obsidian! It just gives the normal particle effect without the cracks. I waited for at least a minute, and nothing happened. This is true for Dravite, Divine, Azurite, Uvite and Mythril pickaxes too.
There's also a glitch with my DRPG that causes the top and bottom Vethea portal "blocks" (Not the frame, the actual portal blocks themselves, the animated ones) to be facing sideways rather than straight ahead. I think the portal works fine, it's just doesn't look so pretty.
Lastly, can anyone tell me the EXACT damage reduction figures for Diamond Armour (Vanilla ones)?
I thought it did! I figured you're just waiting as long as possible to annoy so many people.
BTW, How's progress going?
My goodness, that was great my good sir. XD :iapproove:
Pretty good. We're getting there. Only downside is I'm currently sick which really takes away from my time near the computer.
load the world, and go out and explore new areas
Excitement in silence...sounds like the smart thing that the good ones of us have been doing. lol
When I'm sick...the computer is what I do. I really have nothing else to do except make the tea to drink while I do my thing on said computer! XD
Good to hear about the progress. Sucks to hear about you being sick. Get to feeling better!
Persisley. It probably takes a while. (This is based on all the other stuff ive heard)
You probably clicked a ad that looked like a download link.
Uh... It won't work...
Lol you made a account to say that. Welcome anyway.
Developer for the new and improved DivineRPG.
I think it cannot find the Vethea Portal Block Class, not sure though. :/
Please Help!
suh dude
Hell Pig: Heal/Breed Hell Pigs with Purple Blaze
Sparkling Bunny: Heal/Breed Sparkling Bunnies with Carrots
Moon Wolf: Add a wild, angry and tame texture for the Moon Wolf
Add a tail for the Moon Wolf
Breed Moon Wolves with any type of meat
Ehu: Tame Ehus with dream carrots
Heal/Breed Ehus with dream melons
Husk: Tame/Heal/Breed Husks with Honeysuckles
Stone Golem: Tame Stone Golems with Divine Stones
Heal Stone Golems with Healing Stones
Give Stone Golems an attack animation
Vermsillion: Tame Vermsillions with Magic Meat
Heal/Breed Vermsillions with Empowered Meat
Now to the Vethean/regular Mobs:
Hover Stinger: Alerts nearby Hover Stingers when it sees players
Ent: Only spawns when tree is cut down
Gorgosion: Jumps all the time when targeting a player
__________________________________________________________________________________
Cyclops/Dravite/Uvite Cadillion/Tomo/Samek: Should have the new AI
Kar-OT: Should turn its head
Should make Angry Bunny noises
Vamacheron (Cadillion King): Should turn its heads
Should make Cadillion noises
So, here are the bugs. Anyone who sees this post should comment on this, while Xolova should fix them. I will not say issues that are shown on the bug fix list for 1.4.
DRPG-1: Shadahiers don't move
DRPG-2: Ender Spiders, Crabs, and King Crabs don't count as arthropods
DRPG-3: Jack-O-Men count as monsters and not as NPCs
DRPG-4: Rainbour and Ayeraco flying movement is derpy
DRPG-5: Ayeraco can't be hurt when summoned in creative
DRPG-6: Undead Miners don't make zombie sounds
DRPG-7: Stone Golem could go through walls
DRPG-8: Dreamwreckers don't spawn from the Vethean spawner in pyramids
DRPG-9: Kar-OT places an invincible, peaceful Angry Bunny when killed
DRPG-10: Wreck, Raglok and Karos don't do their intro when summoned
DRPG-11: King of Scorchers burns in daylight
DRPG-12: Dissiments count as animals and not as monsters
DRPG-13: Cymesoids are called Tocaxins in-game
DRPG-14: Seimer is called Golem of Rejuvenation in-game
DRPG-15: L'heiva are unable to fly
DRPG-16: Some mob sounds are poor quality (can barely be heard)
What a ton of bugs! Please fix them! Also, are the archers going to be replaced by sorcerers?
Wasn't us, pretty sure it was the naughty stuff you downloaded 10 minutes prior, or as previously stated, an AD you clicked.
XD My goodness, did you seriously just say that?
I need to make this joke, even though I would smack me for saying it: Has AVG picked up a virus in XolovaVersion1.3.class?
Also, PLEASE change the Night Vision ability on the Augite Armour! I spent hours trawling Augite for ores, only to get a headache for my troubles. And my other reward, an Augite Pickaxe, doesn't even work on Obsidian! It just gives the normal particle effect without the cracks. I waited for at least a minute, and nothing happened. This is true for Dravite, Divine, Azurite, Uvite and Mythril pickaxes too.
There's also a glitch with my DRPG that causes the top and bottom Vethea portal "blocks" (Not the frame, the actual portal blocks themselves, the animated ones) to be facing sideways rather than straight ahead. I think the portal works fine, it's just doesn't look so pretty.
Lastly, can anyone tell me the EXACT damage reduction figures for Diamond Armour (Vanilla ones)?