Yea I totally agree with that. A limit of 8 and scale the chance back to idk that there may be a chance of catching 1 fish per minute. With like 20 fishnets it would still give you enough fish to eat
You can also set the catch chance to be very high. Basically if the block is chosen in a tick update, it does a random value to see if it'll add a fish or not. That random value is your chance. So if you set it to something ridiculous like 50, that should mean a 1 in 50 chance on top of the random tick block chance to get a fish.
Are there any criteria that need to be satisfied in order for the fishnet to catch a fish? I ask because I have had one set up one block deep, and two blocks away from the water's edge in an ocean biome. It's been there for several hours and I have not yet caught any fish. I am hoping there is something that I am missing in terms of placement.
Related to that - can you dig a small hole, say 5 blocks by 5 blocks, in the middle of a land biome, fill it with water, and put nets in there and catch fish? Or does it have to be in a water type of biome?
So yeah, sorry for inactivity. I was playing Hearthfire in the past few days and on the same time figuring out how the heck to make custom block rendering for forge work, which is kind of a pain in the ****. So, yeah, I won't be releasing any updates or mods soon ._.
The majority of the mods I use have upgraded to 1.4.5, so I'm about to upgrade my client and put together a new build. It is sad to consider that I won't be able to use your mods. I just wanted you to know that you have a fan who is hoping you'll update soon!
In response to my own questions a couple posts earlier, I have figured this out enough to begin catching fish. I had originally been placing the net into water within a beach biome. Regardless of the depth at which the net was position, it simply wouldn't catch anything within the beach biome. Once I had moved it a few blocks further from the shore and into the ocean biome, the fish began to show up in the net inventory. I haven't tried placing it into a river biome yet, but I assume that will work. So for those of you who set up your fishnets and aren't catching anything, make sure the block on which the net is placed is within the correct biome.
Looking forward to the update(s)! Thanks for your great mods Gwafu!
/@ Erasmus_Crowley: Thanks! Correct me if I'm wrong but I think 1.4.2 mods still work for 1.4.4. Dunno.
/@ wmminecraft: Uh, there's no limit to where you can place the fishnet. It works everywhere as long as it is covered with water.
So here's the story (if you're interested):
I was completely drowned with Skyrim Creation Kit that I intended to only update these mods once modding API is released. But even though I was doing stuff with SCK, I'm still creating ideas for this modpack, here's some:
Grapevines: Found randomly in the world. The growing mechanics is kind of new because they will need fence blocks to support and they grow upwards and then scatter to nearby fence blocks then evolve to a fruit bearing bush and then finally give birth to "grapeling" which then needs to grow to an adult and harvest-able one. @_@
And that's not it, you can also make wines with it which gives considerable buffs and debuffs.
Apiary : Scrapped this for two reasons; (1) Nandonalt already created one, although I don't like the wax additions (2) Honey will be completely useless since there is already sugar present in game.
Cauldron++ : The main idea was to change the cauldron so when right-clicked it will open the GUI with nine slots where you'll put the ingredients (veggies and foodstuffs). To get the cooked result, the cauldron's water is supposed to change to a different color. When that happens, you can now use a wooden bowl to get the stew (like a water bottle). But since this sounds stupid for Minecraft, I doubt that I'll do it D:.
Bamboos : Suggested by a friend on a chatroom. I like the idea. But I think it will be difficult to totally replicate bamboo's appearance (if you don't know, they grow by groups). Bamboos will generate a world with two kinds of blocks, the bottom one is the bamboo shot, they are kind of the "sapling" of the bamboo. It will then grow like reeds (the "tree" logs will grow one by one).
The biome includes panda bears, temples, and Mists of Pandaria.
Smoother Stone : You know the texture for the stone slabs (the top one, whitish stone cement texture thingy). I was thinking to make blocks with that texture and make them spawn in the world in veins. I want that texture D:.
Courtesy of my concept notebook @_@.
Also, I would be grateful if someone can use the 1.4.2 mods in 1.4.4 and tell me if they still work. Thanks
Thanks for updating the fishnet mod, he's really helping me to survive without farming. However I think that he need to be balanced, with only two fishnets now I have 2 stacks of fish in only two hours of gameplay.
Anyway, your mods are awesome! Keep the excellent work.
Raise them in the config file if you want to. Basically its just:
x - y = z
If (z <= 0) ? 1
wherein
x = Config file value for catching rate
y = Amount of water blocks adjacent (maximum of 26 since fishnet is not included)
z = Final and true catching rate
I think the config file is set to a default of 30, so that means you have a 20% of catching a fish every tick. Set it to something higher like 50 :D.
Other than that, I can't think of anyway to balance it.
/@ Erasmus_Crowley: Thanks! Correct me if I'm wrong but I think 1.4.2 mods still work for 1.4.4. Dunno.
I've heard that the mods written for 1.4.4 will work in 1.4.5. I haven't heard of anyone getting any of the 1.4.2 mods working in 1.4.4 or higher though.
/@ Erasmus_Crowley: Okay thanks, I'll try to update them :D.
/@ Wakigawa: Thanks! Not really filters but more of messing around me the color curves until I get a vintage-y color scheme, then add a vignette. The font is "Jenna Sue".
Maybe limiting the number of fish that the fishing net can catch before breaking and putting a limit of 16 fish per stack. I know that these ideias are not very original, but is what I can think...
Edit: And, you changed the crafting recipe of the fishnet? I'm not able to do it, but I'm sure I installed the mod correctly. Thanks.
(BTW, I haven't tested these updates yet, so they might (although very low chance) be unstable. I'll report here if I verify the stability of the updates).
1.4.5 updates
2.1
December 1, 2012
Updated to 1.4.5
Fix/es
- Fixed generation rarity. It now generates on smaller numbers.
This "mini-mod" adds what Minecraft surface's missing, some rocks/stones/boulders.
It generates stone formations (with around six variants) anywhere above-ground at a rarity of 16.67% (configurable through the config file). It is commonly found on open spaces (deserts and plains) since there are less stuff that blocks their generation.
Minecraft Version : 1.4.6 Mod Version : 1.0
You can change this: Block IDs : None Item IDs : None
Overrides : None
Incompatibilities : None known.
Version 1.0-x.x screenshots
HAKUNA MATATA!
Stoned plains.
More lighting glitches!
for Minecraft ver. 1.4.6 Mod version: 1.0 Direct Mediafire link : [ZIP File]
1.0
December 24, 2012
First and maybe the final release (unless someone wants to change something).
- Y hello thar.
- None.
3. One less mod: DEAD @ 1.4.5
This got tedious to update everytime since I need to come back and forth between the old and new base class files and see to it that everything new is implemented to the modded ones ._.
Anyways, I still am wishing that one day, the devs will implement this in vanilla.
Happy Holidays guys .
(Maybe I should make a banner here, hmm.)
PS: Been busy in real, university stuff and ending parties and yeah.
Hey i love this mod alot but i can't seem to install it! Can you see what im doing wrong? I downloaded universal forge and put the mod in the mods folder Im running 1.4.6
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\DanielII\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-25_18.32.25-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 39b818fd --------
Full report at:
C:\Users\DanielII\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-25_18.32.25-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 25/12/12 6:32 PM
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_01, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 432872536 bytes (412 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.14.513 Minecraft Forge 6.5.0.481 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
gwafu_applegen [Apple Gen] ([2.2] Apple Generation (1).zip) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics Family GL version 3.0.0 - Build 8.15.10.2272, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:445)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT ba264e74 ----------
Check it out Here:
You can also set the catch chance to be very high. Basically if the block is chosen in a tick update, it does a random value to see if it'll add a fish or not. That random value is your chance. So if you set it to something ridiculous like 50, that should mean a 1 in 50 chance on top of the random tick block chance to get a fish.
Related to that - can you dig a small hole, say 5 blocks by 5 blocks, in the middle of a land biome, fill it with water, and put nets in there and catch fish? Or does it have to be in a water type of biome?
The majority of the mods I use have upgraded to 1.4.5, so I'm about to upgrade my client and put together a new build. It is sad to consider that I won't be able to use your mods. I just wanted you to know that you have a fan who is hoping you'll update soon!
Looking forward to the update(s)! Thanks for your great mods Gwafu!
Here's an update for Fishnet. Basically, I just changed how it gets the water and factors that affect it blah blah blah. See the description :).
3.0
November 25, 2012
Changed catching chance algorithm.
Check out my mods! :-)
/@ wmminecraft: Uh, there's no limit to where you can place the fishnet. It works everywhere as long as it is covered with water.
So here's the story (if you're interested):
I was completely drowned with Skyrim Creation Kit that I intended to only update these mods once modding API is released. But even though I was doing stuff with SCK, I'm still creating ideas for this modpack, here's some:
Grapevines : Found randomly in the world. The growing mechanics is kind of new because they will need fence blocks to support and they grow upwards and then scatter to nearby fence blocks then evolve to a fruit bearing bush and then finally give birth to "grapeling" which then needs to grow to an adult and harvest-able one. @_@
And that's not it, you can also make wines with it which gives considerable buffs and debuffs.
Apiary : Scrapped this for two reasons; (1) Nandonalt already created one, although I don't like the wax additions (2) Honey will be completely useless since there is already sugar present in game.
Cauldron++ : The main idea was to change the cauldron so when right-clicked it will open the GUI with nine slots where you'll put the ingredients (veggies and foodstuffs). To get the cooked result, the cauldron's water is supposed to change to a different color. When that happens, you can now use a wooden bowl to get the stew (like a water bottle). But since this sounds stupid for Minecraft, I doubt that I'll do it D:.
Bamboos : Suggested by a friend on a chatroom. I like the idea. But I think it will be difficult to totally replicate bamboo's appearance (if you don't know, they grow by groups). Bamboos will generate a world with two kinds of blocks, the bottom one is the bamboo shot, they are kind of the "sapling" of the bamboo. It will then grow like reeds (the "tree" logs will grow one by one).
The biome includes panda bears, temples, and Mists of Pandaria.
Smoother Stone : You know the texture for the stone slabs (the top one, whitish stone cement texture thingy). I was thinking to make blocks with that texture and make them spawn in the world in veins. I want that texture D:.
Courtesy of my concept notebook @_@.
Also, I would be grateful if someone can use the 1.4.2 mods in 1.4.4 and tell me if they still work. Thanks
Check out my mods! :-)
Anyway, your mods are awesome! Keep the excellent work.
x - y = z
If (z <= 0) ? 1
wherein
x = Config file value for catching rate
y = Amount of water blocks adjacent (maximum of 26 since fishnet is not included)
z = Final and true catching rate
I think the config file is set to a default of 30, so that means you have a 20% of catching a fish every tick. Set it to something higher like 50 :D.
Other than that, I can't think of anyway to balance it.
Check out my mods! :-)
I've heard that the mods written for 1.4.4 will work in 1.4.5. I haven't heard of anyone getting any of the 1.4.2 mods working in 1.4.4 or higher though.
/@ Wakigawa: Thanks! Not really filters but more of messing around me the color curves until I get a vintage-y color scheme, then add a vignette. The font is "Jenna Sue".
Check out my mods! :-)
Edit: And, you changed the crafting recipe of the fishnet? I'm not able to do it, but I'm sure I installed the mod correctly. Thanks.
For the new recipe, just replace the strings with wool but leave the middle slot blank.
Check out my mods! :-)
(BTW, I haven't tested these updates yet, so they might (although very low chance) be unstable. I'll report here if I verify the stability of the updates).
1.4.5 updates
2.1
December 1, 2012
Updated to 1.4.5
Fix/es
- Fixed generation rarity. It now generates on smaller numbers.
2.1
December 1, 2012
Updated to 1.4.5
4.1
December 1, 2012
Updated to 1.4.5
3.0
November 25, 2012
Updated to 1.4.4
Change/s
- Changed catching chance algorithm.
- Changed crafting recipe.
3.1
December 1, 2012
Updated to 1.4.5 (actually, it's just a reupload @_@)
2.0
December 1, 2012
Updated for 1.4.5
New Feature/s:
Implemented Cow-Mooshroom. (It was only an addon before).
====
/@ chrismgtis: Thanks!
/@ LexLV: Thanks! Placed yours in the first post .
Check out my mods! :-)
Truly aesthetic and doing some sort of something at the same time really magnificent (really.)
Anyway thanks for making this! Notify me when you make a new mod...
2.2
December 24, 2012
Updated for 1.4.6
Direct Mediafire link :
[ZIP File]
Adf.ly link :
[ZIP File]
2.2
December 24, 2012
Updated for 1.4.6
Direct Mediafire link :
[ZIP File]
Adf.ly link :
[ZIP File]
4.2
December 24, 2012
Updated for 1.4.6
Direct Mediafire link :
[ZIP File]
Adf.ly link :
[ZIP File]
3.2
December 24, 2012
Updated for 1.4.6
Direct Mediafire link :
[ZIP File]
Adf.ly link :
[ZIP File]
2. One new mod:
You're getting stoned!
This "mini-mod" adds what Minecraft surface's missing, some rocks/stones/boulders.
It generates stone formations (with around six variants) anywhere above-ground at a rarity of 16.67% (configurable through the config file). It is commonly found on open spaces (deserts and plains) since there are less stuff that blocks their generation.
Minecraft Version : 1.4.6
Mod Version : 1.0
You can change this:
Block IDs : None
Item IDs : None
Overrides : None
Incompatibilities : None known.
Version 1.0-x.x screenshots
HAKUNA MATATA!
Stoned plains.
More lighting glitches!
for Minecraft ver. 1.4.6
Mod version: 1.0
Direct Mediafire link :
[ZIP File]
Adf.ly link :
[ZIP File]
(Prerequisites)
1. Delete META-INF.
2. Install Forge (if you haven't yet).
(Installation)
3. Place "[1.0] Stone Generation" to your mods folder.
-[growthcraft]
--[melongeneration]
----mod_StoneGeneration.class
----WorldGenStone.class
*Dates are +8:00 GMT
1.0
December 24, 2012
First and maybe the final release (unless someone wants to change something).
- Y hello thar.
- None.
3. One less mod:
DEAD @ 1.4.5
This got tedious to update everytime since I need to come back and forth between the old and new base class files and see to it that everything new is implemented to the modded ones ._.
Anyways, I still am wishing that one day, the devs will implement this in vanilla.
Happy Holidays guys .
(Maybe I should make a banner here, hmm.)
PS: Been busy in real, university stuff and ending parties and yeah.
Check out my mods! :-)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\DanielII\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-25_18.32.25-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 39b818fd --------
Full report at:
C:\Users\DanielII\AppData\Roaming\.minecraft\crash-reports\crash-2012-12-25_18.32.25-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 25/12/12 6:32 PM
-- System Details --
Details:
Minecraft Version: 1.4.6
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_01, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 432872536 bytes (412 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.25 FML v4.6.14.513 Minecraft Forge 6.5.0.481 4 mods loaded, 4 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
gwafu_applegen [Apple Gen] ([2.2] Apple Generation (1).zip) Unloaded->Errored
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics Family GL version 3.0.0 - Build 8.15.10.2272, Intel
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:445)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:410)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT ba264e74 ----------