Ahh thanks for the flowerpot mod! Much appreciated
The only other thing I could ask for is if someone knows of a way to make some of the new biomes less hardware intensive, my poor computer can't handle the areas with big trees Mystic groves especially.
I know I need a better computer, its a in process thing.
Disable them, that's what I did because it just caused my laptop to lag as hell....
No, he is not removing the big trees. He is removing the custom trees. That he never actually put in in the first place (as in, he was considering putting them in this upcoming patch, but decided against it).
No, he is not removing the big trees. He is removing the custom trees. That he never actually put in in the first place (as in, he was considering putting them in this upcoming patch, but decided against it).
No, he is not removing the big trees. He is removing the custom trees. That he never actually put in in the first place (as in, he was considering putting them in this upcoming patch, but decided against it).
Hey, Forstride/TDWP_FTW! I just got a good idea, not for the mod, but for the post. You should make a Spoiler for all known Biomes O' Plenty Servers, or even make your own. I tried making a Biomes O' Plenty Server yesterday, but it was too laggy to be run from my older computer. I personally think that every mod should have an official server, but that's just my opinion. Anyway, I just really want a place to do some SMP with Biomes O' Plenty, preferably one with a semi-vanilla feeling without much server-side only mods, although Dynmap would be nice.
Well, this is what it looks like for the next update:
------------------
Speaking of which, I have to push back the update again. I've been busy with some other things (As seen by my absence in the topic for the most part), and I'll be busy with them up until March 1st or so (Which is when the update was originally going to be released).
i know you said not to ask but..... this mod is so awesome and its a simple request... could you perhaps have 1.7.3 biomes (tropical forst , the awesome mountains) but still, amazing, just amazing, absalutly amazing, are you planning on making this compatable with tropicraft? (add palmtrees and bambo to mainworld to get to tropical dimension)
Rollback Post to RevisionRollBack
If the cake is a lie........ does that mean if i build a house out of cake my house isn't real?
Your sense of style is pathetic , I always look to java programers for style , because where ever they are , they always have .class.
Well, this is what it looks like for the next update:
------------------
Speaking of which, I have to push back the update again. I've been busy with some other things (As seen by my absence in the topic for the most part), and I'll be busy with them up until March 1st or so (Which is when the update was originally going to be released).
Awesome! When do you think you will release the next update?
i know you said not to ask but..... this mod is so awesome and its a simple request... could you perhaps have 1.7.3 biomes (tropical forst , the awesome mountains) but still, amazing, just amazing, absalutly amazing, are you planning on making this compatable with tropicraft? (add palmtrees and bambo to mainworld to get to tropical dimension)
I agree. You should add more 1.7.3 biomes to the mod. I always loved the world gen in that version.
Well, this is what it looks like for the next update:
------------------
Speaking of which, I have to push back the update again. I've been busy with some other things (As seen by my absence in the topic for the most part), and I'll be busy with them up until March 1st or so (Which is when the update was originally going to be released).
Looks cool, but maybe make some of those trees oak as well.
I downloaded this mod along with the twilight forest dimension mod and i have found some amazing things:
-first, in the overworld i found twilight biomes including a twilight forest and swamp which included the natural spawned twilight mobs (but i haven't found any twighlight bosses)-
-second i found a giant greenswampwater ocean
-i also found a swamp with a bluewater river running through
could someone post a seed that places you near a village or a seed and then give the coordinates of a village in that seed. I need to find a village and have been unable to find one respond soon. Thanks for any help.
These are bugs with the current version that have been fixed for the next update. Villages don't spawn in the current version either, but like I said, it's been fixed for the next update.
When trying to play this mod, I got this error report:
--- BEGIN ERROR REPORT 1c65da1f --------
Full report at:
C:\Users\\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-23_09.25.54-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 23/02/13 9:25 AM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows Vista (amd64) version 6.0
Java Version: 1.7.0_04, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 538418688 bytes (513 MB) / 672268288 bytes (641 MB) up to 954466304 bytes (910 MB)
LiteLoader Mods: 0 loaded mod(s)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 19 mods loaded, 19 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r06.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_Audiotori [mod_Audiotori] (Audiotori_r3__1_4_6.zip) Unloaded->Constructed->Pre-initialized->Initialized
BiomesOPlenty [Biomes O' Plenty] (biomes-o-plenty-0.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
CARuins [Cellular Automata Generator] (Generator_mods_0.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
GreatWallMod [Great Wall Mod] (Generator_mods_0.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
WalledCityMod [Walled City Generator] (Generator_mods_0.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
Millenaire [Millénaire] (millenaire4.1.8.zip) Unloaded->Constructed->Pre-initialized->Initialized
MineLittleBrony [Mine Little Brony] (MLB-CORE_147.zip) Unloaded->Constructed->Pre-initialized->Initialized
MineLittleBrony:Vegetation [Mine Little Brony: Vegetation is Magic] (MLB-VEG_147.zip) Unloaded->Constructed->Pre-initialized->Initialized
Wuppy29_Peacefulpack [The Peacefulpack] (Peacefulpack 1.1.5.7.zip) Unloaded->Constructed->Pre-initialized->Errored
mod_Shelf [mod_Shelf] (Shelf.zip) Unloaded->Constructed->Pre-initialized->Errored
Thaumcraft [Thaumcraft] (Thaumcraft3.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4350 GL version 2.1.8537 Release, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Customised Painterly.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 4095 is already occupied by tdwp_ftw.biomesop.blocks.BlockMudBrick@26430b07 when adding peacefulpackmod.BlockPeacefulOres@7b890c30
at amq.<init>(Block.java:326)
at amq.<init>(Block.java:359)
at peacefulpackmod.BlockPeacefulOres.<init>(BlockPeacefulOres.java:21)
at peacefulpackmod.PeacefulPack.load(PeacefulPack.java:106)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 6fddf358 ----------
Of course, the first thing I did was to try and change the ID values for this mod, but the config was empty. I tried installing IDResolver, but I got this error:
#Risucraft on esper.net2013-02-20 21:19:18 [INFO] [ForgeModLoader] Forge Mod Loader version 4.7.4.520 for Minecraft 1.4.7 loading
2013-02-20 21:19:19 [INFO] [ForgeModLoader] Found valid fingerprint for Minecraft Forge. Certificate fingerprint de4cf8a3f3bc15635810044c39240bf96804ea7d
2013-02-20 21:19:19 [INFO] [STDOUT] Adding Accesstransformer map: codechickencore_at.cfg
2013-02-20 21:19:19 [INFO] [STDOUT] Adding Accesstransformer map: nei_at.cfg
2013-02-20 21:19:19 [INFO] [STDOUT] Inserted super call into avz.c
2013-02-20 21:19:19 [INFO] [STDOUT] avf was overriden from NotEnoughItems 1.4.5.1.jar
2013-02-20 21:19:20 [INFO] [STDOUT] Generated BlockMobSpawner helper method.
2013-02-20 21:19:21 [INFO] [STDOUT] Inserted GameData hook
2013-02-20 21:19:21 [INFO] [STDOUT] 27 achievements
2013-02-20 21:19:21 [INFO] [STDOUT] 210 recipes
2013-02-20 21:19:21 [INFO] [STDOUT] Setting user: SolarMacharius, -2451990282113878894
2013-02-20 21:19:21 [INFO] [STDOUT] LWJGL Version: 2.4.2
2013-02-20 21:19:23 [INFO] [ForgeModLoader] Attempting early MinecraftForge initialization
2013-02-20 21:19:23 [INFO] [STDOUT] MinecraftForge v6.6.0.497 Initialized
2013-02-20 21:19:23 [INFO] [ForgeModLoader] MinecraftForge v6.6.0.497 Initialized
2013-02-20 21:19:23 [INFO] [STDOUT] Replaced 84 ore recipies
2013-02-20 21:19:23 [INFO] [ForgeModLoader] Completed early MinecraftForge initialization
2013-02-20 21:19:23 [INFO] [ForgeModLoader] Searching C:\Users\\AppData\Roaming\.minecraft\mods for mods
2013-02-20 21:19:24 [INFO] [ForgeModLoader] Attempting to reparse the mod container Audiotori_r3__1_4_6.zip
2013-02-20 21:19:24 [INFO] [ForgeModLoader] Attempting to reparse the mod container biomes-o-plenty-0.4.0.zip
2013-02-20 21:19:25 [INFO] [ForgeModLoader] Forge Mod Loader has identified 20 mods to load
2013-02-20 21:19:27 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.NoClassDefFoundError: de/matthiasmann/twl/Widget
2013-02-20 21:19:27 [INFO] [STDERR] at java.lang.Class.forName0(Native Method)
2013-02-20 21:19:27 [INFO] [STDERR] at java.lang.Class.forName(Unknown Source)
2013-02-20 21:19:27 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:416)
2013-02-20 21:19:27 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-02-20 21:19:27 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-02-20 21:19:27 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-02-20 21:19:27 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2013-02-20 21:19:27 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
2013-02-20 21:19:27 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-02-20 21:19:27 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
2013-02-20 21:19:27 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
2013-02-20 21:19:27 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
2013-02-20 21:19:27 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
2013-02-20 21:19:27 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2013-02-20 21:19:27 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2013-02-20 21:19:27 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2013-02-20 21:19:27 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2013-02-20 21:19:27 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
2013-02-20 21:19:27 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2013-02-20 21:19:27 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
Error report complete.
Is the update going to be soon ? Also if I have an old world in which i have played with your mod and update the mod will there be any problems ?
Also I reported a bug but no one noticed so I will report it again : "Found a bug. In the Mountain biome when it is raining there is no sound on the rain. Like it is a desert, but the rain is still there."
I don't want to give a date for the update, as I won't be able to really work on it until March 1st. The update adds 10 new biomes, which causes the biome array for that seed to change, so you will have rough transitions from existing chunks to new chunks (Cliffs, weird biome placement, etc.).
And about the Mountain bug. Just because I don't reply to a post, doesn't mean I don't see it. I read most of the posts in notification e-mails, and typically only reply to ones that need replying to. The bug has been fixed for the next update, though.
Disable them, that's what I did because it just caused my laptop to lag as hell....
Ok thnks man
Well, this is what it looks like for the next update:
------------------
Speaking of which, I have to push back the update again. I've been busy with some other things (As seen by my absence in the topic for the most part), and I'll be busy with them up until March 1st or so (Which is when the update was originally going to be released).
Your sense of style is pathetic , I always look to java programers for style , because where ever they are , they always have .class.
I love the mangroves! I like that they look so different from other trees.
This looks really cool, but please, please tell me the old Deciduous Forest will still be there? That's one of my favorites.
Looks cool, but maybe make some of those trees oak as well.
-first, in the overworld i found twilight biomes including a twilight forest and swamp which included the natural spawned twilight mobs (but i haven't found any twighlight bosses)-
-second i found a giant greenswampwater ocean
-i also found a swamp with a bluewater river running through
These are bugs with the current version that have been fixed for the next update. Villages don't spawn in the current version either, but like I said, it's been fixed for the next update.
--- BEGIN ERROR REPORT 1c65da1f --------
Full report at:
C:\Users\\AppData\Roaming\.minecraft\crash-reports\crash-2013-02-23_09.25.54-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 23/02/13 9:25 AM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Windows Vista (amd64) version 6.0
Java Version: 1.7.0_04, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 538418688 bytes (513 MB) / 672268288 bytes (641 MB) up to 954466304 bytes (910 MB)
LiteLoader Mods: 0 loaded mod(s)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 19 mods loaded, 19 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r06.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized
mod_ReiMinimap [mod_ReiMinimap] ([1.4.7]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_Audiotori [mod_Audiotori] (Audiotori_r3__1_4_6.zip) Unloaded->Constructed->Pre-initialized->Initialized
BiomesOPlenty [Biomes O' Plenty] (biomes-o-plenty-0.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
CARuins [Cellular Automata Generator] (Generator_mods_0.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
GreatWallMod [Great Wall Mod] (Generator_mods_0.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
WalledCityMod [Walled City Generator] (Generator_mods_0.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
Millenaire [Millénaire] (millenaire4.1.8.zip) Unloaded->Constructed->Pre-initialized->Initialized
MineLittleBrony [Mine Little Brony] (MLB-CORE_147.zip) Unloaded->Constructed->Pre-initialized->Initialized
MineLittleBrony:Vegetation [Mine Little Brony: Vegetation is Magic] (MLB-VEG_147.zip) Unloaded->Constructed->Pre-initialized->Initialized
Wuppy29_Peacefulpack [The Peacefulpack] (Peacefulpack 1.1.5.7.zip) Unloaded->Constructed->Pre-initialized->Errored
mod_Shelf [mod_Shelf] (Shelf.zip) Unloaded->Constructed->Pre-initialized->Errored
Thaumcraft [Thaumcraft] (Thaumcraft3.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4350 GL version 2.1.8537 Release, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Customised Painterly.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 4095 is already occupied by tdwp_ftw.biomesop.blocks.BlockMudBrick@26430b07 when adding peacefulpackmod.BlockPeacefulOres@7b890c30
at amq.<init>(Block.java:326)
at amq.<init>(Block.java:359)
at peacefulpackmod.BlockPeacefulOres.<init>(BlockPeacefulOres.java:21)
at peacefulpackmod.PeacefulPack.load(PeacefulPack.java:106)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:485)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:657)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
at net.minecraft.client.Minecraft.a(Minecraft.java:456)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:744)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 6fddf358 ----------
Of course, the first thing I did was to try and change the ID values for this mod, but the config was empty. I tried installing IDResolver, but I got this error:
I don't want to give a date for the update, as I won't be able to really work on it until March 1st. The update adds 10 new biomes, which causes the biome array for that seed to change, so you will have rough transitions from existing chunks to new chunks (Cliffs, weird biome placement, etc.).
And about the Mountain bug. Just because I don't reply to a post, doesn't mean I don't see it. I read most of the posts in notification e-mails, and typically only reply to ones that need replying to. The bug has been fixed for the next update, though.