I guess we have the opportunity to blame him, I wanted to have the Water Shaders so badly, but I just can't fugure it out without him. He's just making this mod downgrading in reviews and reputation.
I'll donate to you if you promise to make a forge compatible edition,if you make a forge compatible edition,I will do an installation guide and review for you.
superbomb17Member Since 23 Apr 2011Offline Last Active Jul 17 2013 01:30 PM This mod is probably discontinued now D: that's the end of shaders noo!!! This was the last existing shader!!!!
First of all, most people can't run those shaders but can run this at minimum settings. This mod is much more optimized (when it works) and much more customizable, some people just want the water and nothing else. I cant run SEUS but I can run this water shader mod...
The Meaning of Life, the Universe, and Everything.
Location:
Krayedon
Join Date:
4/8/2012
Posts:
43
Location:
Krayedowl City
Minecraft:
FlufferKittens
Xbox:
Sabertoot
Member Details
This is a great and beautiful looking mod, it's just that I think it would look even prettier with one of those mods that makes the minecraft sun have realistic sunshadows, and makes the sun shine prettily. And also, one of those mods that makes the grass sway in the breeze. I would use that for my server!Wait a minute, I can't download this properly anyway...
---- Minecraft Crash Report ----
// Don't be sad. I'll do better next time, I promise!
Time: 10/9/13 6:39 PM
Description: Initializing game
java.lang.RuntimeException: Shader compile error!
in: /shader/water
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
-- Initialization --
Details:
Stacktrace:
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 29792704 bytes (28 MB) / 63426560 bytes (60 MB) up to 518979584 bytes (494 MB)
JVM Flags: 1 total; -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: IWrUpdater, Config, WrUpdaterSmooth, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.2 Modded
LWJGL: 2.9.0
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2555, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Hello,I have encountered an odd behaviour of light blocks from RedPower 2 when using Water Shader Alpha, namely the blocks, when powered, seem to share the refraction effect of water, around the edges. I don't suppose there is any workaround for this though, I just wanted to know if anyone else had this effect going on.
Hey, after a while of wresting with Minecraft (and eventually getting it to stop autorefreshing the 1.6.2 jar so I could actually mod it) I got this error upon startup:
Time: 10/28/13 5:17 PM
Description: Initializing game
java.lang.RuntimeException: Shader compile error!
in: /shader/water
Fragment info
-------------
(16) : error C7516: OpenGL does not allow constant arrays
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
-- Initialization --
Details:
Stacktrace:
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 3889048 bytes (3 MB) / 59604992 bytes (56 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Water_Config, Shader]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: Water Shaders Mod 1.6.2
LWJGL: 2.9.0
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! GL version 2.1.1, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
The jar is completely clean, as I restarted it minutes beforehand. I'd really like to use this shader and it really annoys me that I can never successfully install anything like this.
I'm pretty sure if i was to make a mod i would book mark this page to check back with the people who downloaded it from me to see how its working for them. Gee, almost 2 full months of no reply from the OP and you all are taking the guess hes on vacation? Wow *golf clap*. More than Half of the 72 pages on here are about, "Yo wtf it doesnt work!", "I'm using Forge and Optifine and it doesnt work.", "Optifine isnt supported anymore, why it no work" "I downloaded the current patch, why it no work".
I guess we have the opportunity to blame him, I wanted to have the Water Shaders so badly, but I just can't fugure it out without him. He's just making this mod downgrading in reviews and reputation.
After 1449 replies, your spare time gets eaten away by this. I have been without a computer and very busy over the months, and i wouldve helped you if i had known. I don't owe any of you anything, I did this as a favor to you all. Please be appriecative for what I can do.
Time: 11/3/13 12:18 PM
Description: Initializing game
java.lang.RuntimeException: Shader compile error!
in: /shader/water
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
-- Initialization --
Details:
Stacktrace:
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 39731280 bytes (37 MB) / 82071552 bytes (78 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Water_Config, Shader]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: water
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics GL version 3.1.0 - Build 9.17.10.2828, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I don't know if it is this mod, but after I load up my world, my forge log keeps spamming the following error:
11-05 14:12:45 [SEVERE] [ForgeModLoader] There was a problem setting field index 13 on type ban
cpw.mods.fml.relauncher.ReflectionHelper$UnableToAccessFieldException: java.lang.IllegalArgumentException: Can not set int field ban.transp_render_v3 to java.lang.Float
at cpw.mods.fml.relauncher.ReflectionHelper.setPrivateValue(ReflectionHelper.java:128)
at cpw.mods.fml.common.ObfuscationReflectionHelper.setPrivateValue(ObfuscationReflectionHelper.java:75)
at ModLoader.setPrivateValue(ModLoader.java:870)
at info.ata4.minecraft.dragon.client.util.ThirdPersonCameraAccessor.setThirdPersonDistance(ThirdPersonCameraAccessor.java:43)
at info.ata4.minecraft.dragon.client.util.ThirdPersonCameraAccessor.resetThirdPersonDistance(ThirdPersonCameraAccessor.java:38)
at info.ata4.minecraft.dragon.client.forge.ThirdPersonCameraTickHandler.tickStart(ThirdPersonCameraTickHandler.java:30)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:120)
at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:362)
at net.minecraft.client.Minecraft.l(Minecraft.java:1457)
at net.minecraft.client.Minecraft.J(Minecraft.java:848)
at net.minecraft.client.Minecraft.run(Minecraft.java:773)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: Can not set int field ban.transp_render_v3 to java.lang.Float
at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(Unknown Source)
at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(Unknown Source)
at sun.reflect.UnsafeIntegerFieldAccessorImpl.set(Unknown Source)
at java.lang.reflect.Field.set(Unknown Source)
at cpw.mods.fml.relauncher.ReflectionHelper.setPrivateValue(ReflectionHelper.java:124)
... 12 more
As far as I can tell, it has no impact on my gameplay, only drawback is that I need to delete forge log every time I finish, cause it grows fast to, like 100Mb and more, (and by fast I mean REALLY fast, 30 sec or so)
Sometimes people can be so rude and inconsiderate. I'm speaking of the ones that keep asking is this gonna be updated to minecraft version xxx. Or the ones that say I want it now or if this was my mod I'd check back and reply so you don't get a bad rep. Realize this. Modders don't owe you a thing. They either make mods because they enjoy it or because they love the game. If you can't respect that or respect the modders get off this thread and the forums or learn how to mod yourself. Nobody likes when you whine and demand and pollute the forums with your nonsense. It es off modders and generally makes them not want to make mods anymore. So please show some respect to the modding community. Thank you
Just curious as to what is involved with the 1.6.4 update,
like writing new classes or rewriting old API calls or things like that?
What got you into working on shaders?
It'd just be nice to know a little about what you do when you work on it
instead of the typical " OMG why no tweet every breath? / when will the rapture come? / surprise! crashlog " posts
So it doesn't work for 1.6.4?
Thats fine, i'll wait.
Also, the links are broken for me, anyone else?
Rollback Post to RevisionRollBack
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
[==========================================]
[I am the leader and creator of the Sheep Bros™]
[==========================================]
Pleaseeeeeeee.......
but there is a patch for right thinking and maturity!!
If you guys ever check back here, check this out.
Mod itself - http://www.minecraftforum.net/topic/1544257-164162shaders-mod-v201-beta-17-updated-by-karyonix/
Shaderpack - http://www.minecraftforum.net/topic/940974-162sonic-ethers-unbelievable-shaders-and-glsl-shaders-mod/
Click here for an updated version of this!
First of all, most people can't run those shaders but can run this at minimum settings. This mod is much more optimized (when it works) and much more customizable, some people just want the water and nothing else. I cant run SEUS but I can run this water shader mod...
o⁂☸⛕ӷ⍺ҷ∊ƋѳŊ ☸⁂o// Don't be sad. I'll do better next time, I promise!
Time: 10/9/13 6:39 PM
Description: Initializing game
java.lang.RuntimeException: Shader compile error!
in: /shader/water
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
-- Initialization --
Details:
Stacktrace:
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 29792704 bytes (28 MB) / 63426560 bytes (60 MB) up to 518979584 bytes (494 MB)
JVM Flags: 1 total; -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: IWrUpdater, Config, WrUpdaterSmooth, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.2 Modded
LWJGL: 2.9.0
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2555, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 10/28/13 5:17 PM
Description: Initializing game
java.lang.RuntimeException: Shader compile error!
in: /shader/water
Fragment info
-------------
(16) : error C7516: OpenGL does not allow constant arrays
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
-- Initialization --
Details:
Stacktrace:
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 3889048 bytes (3 MB) / 59604992 bytes (56 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Water_Config, Shader]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: Water Shaders Mod 1.6.2
LWJGL: 2.9.0
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! GL version 2.1.1, NVIDIA Corporation
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
The jar is completely clean, as I restarted it minutes beforehand. I'd really like to use this shader and it really annoys me that I can never successfully install anything like this.
I've returned. I'll get it updated ASAP.
After 1449 replies, your spare time gets eaten away by this. I have been without a computer and very busy over the months, and i wouldve helped you if i had known. I don't owe any of you anything, I did this as a favor to you all. Please be appriecative for what I can do.
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 11/3/13 12:18 PM
Description: Initializing game
java.lang.RuntimeException: Shader compile error!
in: /shader/water
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at Shader.link(Shader.java:197)
at Shader.<init>(Shader.java:125)
at bfb.<init>(EntityRenderer.java:204)
at ats.O(SourceFile:344)
-- Initialization --
Details:
Stacktrace:
at ats.d(SourceFile:599)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
Memory: 39731280 bytes (37 MB) / 82071552 bytes (78 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Water_Config, Shader]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: water
LWJGL: 2.9.0
OpenGL: Intel(R) HD Graphics GL version 3.1.0 - Build 9.17.10.2828, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
plz halp plz
11-05 14:12:45 [SEVERE] [ForgeModLoader] There was a problem setting field index 13 on type ban
cpw.mods.fml.relauncher.ReflectionHelper$UnableToAccessFieldException: java.lang.IllegalArgumentException: Can not set int field ban.transp_render_v3 to java.lang.Float
at cpw.mods.fml.relauncher.ReflectionHelper.setPrivateValue(ReflectionHelper.java:128)
at cpw.mods.fml.common.ObfuscationReflectionHelper.setPrivateValue(ObfuscationReflectionHelper.java:75)
at ModLoader.setPrivateValue(ModLoader.java:870)
at info.ata4.minecraft.dragon.client.util.ThirdPersonCameraAccessor.setThirdPersonDistance(ThirdPersonCameraAccessor.java:43)
at info.ata4.minecraft.dragon.client.util.ThirdPersonCameraAccessor.resetThirdPersonDistance(ThirdPersonCameraAccessor.java:38)
at info.ata4.minecraft.dragon.client.forge.ThirdPersonCameraTickHandler.tickStart(ThirdPersonCameraTickHandler.java:30)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:120)
at cpw.mods.fml.common.FMLCommonHandler.onPreClientTick(FMLCommonHandler.java:362)
at net.minecraft.client.Minecraft.l(Minecraft.java:1457)
at net.minecraft.client.Minecraft.J(Minecraft.java:848)
at net.minecraft.client.Minecraft.run(Minecraft.java:773)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: Can not set int field ban.transp_render_v3 to java.lang.Float
at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(Unknown Source)
at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(Unknown Source)
at sun.reflect.UnsafeIntegerFieldAccessorImpl.set(Unknown Source)
at java.lang.reflect.Field.set(Unknown Source)
at cpw.mods.fml.relauncher.ReflectionHelper.setPrivateValue(ReflectionHelper.java:124)
... 12 more
As far as I can tell, it has no impact on my gameplay, only drawback is that I need to delete forge log every time I finish, cause it grows fast to, like 100Mb and more, (and by fast I mean REALLY fast, 30 sec or so)
I'll be glad if someone would help.
Just curious as to what is involved with the 1.6.4 update,
like writing new classes or rewriting old API calls or things like that?
What got you into working on shaders?
It'd just be nice to know a little about what you do when you work on it
instead of the typical " OMG why no tweet every breath? / when will the rapture come? / surprise! crashlog " posts
USE SPOILERS PLEASE!
Thats fine, i'll wait.
Also, the links are broken for me, anyone else?
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
USE SPOILERS PLEASE!