1.7.10 Forge

Schematica

  • #801
    Quote from Lunatrius

    Double slabs are a known issue and I might not even bother fixing them. It will be all way better with the import feature.

    I can probably add that. However, if the server has NoCheat+ installed Schematica might very well be considered a cheat.


    true very true, one way to circumvent NC+ is to make the placing slower then usual and make sure that blocks it places are not blocked by another. It should float just fine. also mostly depends on how anal strict server owners are about some mods.
    I am a lunatic wrapped in bacon. Sprinkled with swiss, smoothered in mustard and then buried in lettuce. I'm delicious!

    [Don't let the offline notice fool you.]
  • #802
    Is there a way to hide a certain material from the schematic? I am trying to build something with a bunch of long grass, and to be honest I don't have time to shear all of the grass I need, so is there any way to hide it?
  • #803
    After checking the first page and the changelog I see that the insta-print hadn't been added yet...
    (I also didn't find any button for it in-game which was why I checked here)

    So I suppose it still hadn't been incremented... I was wondering since you said you would in a nearing version and I hoped it would be this last one, but I'll have to keep waiting =3
  • #804
    When will this be updated to 1.7?
  • #805
    Quote from Bruinman92

    When will this be updated to 1.7?


    Possibly not for a while, being the fact that it could be until December when Forge itself becomes updated because of the changes in 1.7
  • #806
    Hey can you help me i get a minecraft crash when i installed forge heres the file:

    ---- Minecraft Crash Report ----
    // Would you like a cupcake?

    Time: 6.11.13. 08.03
    Description: Initializing game

    java.lang.VerifyError: Bad type on operand stack
    Exception Details:
    Location:
    com/mcf/davidee/nbtedit/packets/ServerPacketHandler.readInfo(Ljava/io/DataInputStream;IILcpw/mods/fml/common/network/Player;)V @182: invokevirtual
    Reason:
    Type 'net/minecraft/network/packet/Packet43Experience' (current frame, stack[1]) is not assignable to 'net/minecraft/network/packet/Packet12PlayerLook'
    Current Frame:
    bci: @182
    flags: { }
    locals: { 'com/mcf/davidee/nbtedit/packets/ServerPacketHandler', 'java/io/DataInputStream', integer, integer, 'cpw/mods/fml/common/network/Player', 'net/minecraft/nbt/NBTTagByte', 'net/minecraft/world/ServerBlockEventList', 'net/minecraft/world/gen/ChunkProviderServer', 'nm', 'net/minecraft/world/WorldSettings', 'net/minecraft/world/WorldSettings' }
    stack: { 'net/minecraft/network/ThreadLoginVerifier', 'net/minecraft/network/packet/Packet43Experience' }
    Bytecode:
    0000000: 2bb8 0064 3a05 1904 c100 3d99 018a 1904
    0000010: c000 3d3a 0619 061d 1cb8 014f 9901 4719
    0000020: 06b6 006c 3a07 1907 1db6 0137 3a08 1908
    0000030: c600 f019 06b4 0152 b601 573a 0919 0819
    0000040: 05b6 015a b200 90bb 0092 59b7 0093 1906
    0000050: b400 96b6 009a 1301 5cb6 009a 1db6 009f
    0000060: b600 a7b8 00ad 2a19 05b7 00b0 1908 1906
    0000070: a600 6c19 0619 06b4 0160 b601 6319 06b4
    0000080: 0152 b601 573a 0a19 0919 0aa5 000a 1906
    0000090: 190a b601 6619 06b4 016b bb01 6d59 1906
    00000a0: b601 7119 06b6 0175 b601 7919 06b6 0175
    00000b0: b601 7bb7 017e b601 8319 06b4 016b bb01
    00000c0: 8559 1906 b401 8919 06b4 018c 1906 b401
    00000d0: 8eb7 0191 b601 8319 06b6 0194 1906 12b2
    00000e0: b600 b5a7 0078 3a09 1906 1301 96b6 00b5
    00000f0: b200 bcbb 0092 59b7 0093 1906 b400 96b6
    0000100: 009a 12be b600 9ab6 00a7 b800 ad2a 1905
    0000110: b700 b012 c013 0198 1909 b800 c6a7 003e
    0000120: 1906 bb00 9259 b700 9313 019a b600 9a1d
    0000130: b600 9fb6 00a7 b600 b5b2 00bc bb00 9259
    0000140: b700 9319 06b4 0096 b600 9a13 019c b600
    0000150: 9a1d b600 9fb6 00a7 b800 ad1c b800 cd57
    0000160: a700 35b2 00bc bb00 9259 b700 9319 06b4
    0000170: 0096 b600 9a12 cfb6 009a 1cb6 009f 1301
    0000180: 9eb6 009a 1db6 009f b600 a7b8 00ad 1906
    0000190: 12d3 b600 b5b1
    Exception Handler Table:
    bci [51, 227] => handler: 230
    Stackmap Table:
    full_frame(@149,{Object[#2],Object[#26],Integer,Integer,Object[#55],Object[#183],Object[#61],Object[#110],Object[#320],Object[#360],Object[#360]},{})
    chop_frame(@220,1)
    full_frame(@230,{Object[#2],Object[#26],Integer,Integer,Object[#55],Object[#183],Object[#61],Object[#110],Object[#320]},{Object[#94]})
    same_frame(@288)
    same_frame(@347)
    chop_frame(@355,2)
    chop_frame(@405,1)

    at java.lang.Class.getDeclaredConstructors0(Native Method)
    at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
    at java.lang.Class.getConstructor0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at cpw.mods.fml.common.network.NetworkModHandler.tryCreatingPacketHandler(NetworkModHandler.java:192)
    at cpw.mods.fml.common.network.NetworkModHandler.configureNetworkMod(NetworkModHandler.java:140)
    at cpw.mods.fml.common.network.NetworkModHandler.<init>(NetworkModHandler.java:99)
    at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:262)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:513)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.lang.Class.getDeclaredConstructors0(Native Method)
    at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
    at java.lang.Class.getConstructor0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at cpw.mods.fml.common.network.NetworkModHandler.tryCreatingPacketHandler(NetworkModHandler.java:192)
    at cpw.mods.fml.common.network.NetworkModHandler.configureNetworkMod(NetworkModHandler.java:140)
    at cpw.mods.fml.common.network.NetworkModHandler.<init>(NetworkModHandler.java:99)
    at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:262)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:513)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:509)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:471)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:806)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows XP (x86) version 5.1
    Java Version: 1.7.0_45, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation
    Memory: 58093344 bytes (55 MB) / 125878272 bytes (120 MB) up to 518979584 bytes (494 MB)
    JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v8.11 FML v6.4.3.883 Minecraft Forge 9.11.0.883 4 mods loaded, 4 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{6.4.3.883} [Forge Mod Loader] (minecraftforge-9.11.0.883.jar) Unloaded->Constructed
    Forge{9.11.0.883} [Minecraft Forge] (minecraftforge-9.11.0.883.jar) Unloaded->Constructed
    NBTEdit{1.6.2.0} [In-game NBTEdit] (Forge_NBTEditv1.6.2.0.zip) Unloaded
    Launched Version: 1.6.4-Forge9.11.0.883
    LWJGL: 2.9.0
    OpenGL: Intel 965/963 Graphics Media Accelerator GL version 1.5.0 - Build 6.14.10.4873, Intel
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Pack: Default
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
  • #807
    Oh i solved the problem.NBTEdit was crashing my game no need for fixing! :steve_lol:
  • #808
    Not sure if this was intended or not, but every time I try to make a large schematic, as in beyond Minecraft's render distance, the unrendered chunks do NOT get saved to the schematic and leave holes at the "edges". I'm using the latest version of Schematica with Forge 917 and I don't recall this ever being an issue in previous versions of schematic. Other than that the mod has worked perfectly for me.
  • #809
    Quote from Bugeyes10

    Is there a way to hide a certain material from the schematic? I am trying to build something with a bunch of long grass, and to be honest I don't have time to shear all of the grass I need, so is there any way to hide it?

    I plan on adding a few things in that regard. Need to sort out the priorities of things though.
    Quote from Felina_Lain

    After checking the first page and the changelog I see that the insta-print hadn't been added yet...
    (I also didn't find any button for it in-game which was why I checked here)

    So I suppose it still hadn't been incremented... I was wondering since you said you would in a nearing version and I hoped it would be this last one, but I'll have to keep waiting =3

    Not yet, I wanted to add it in 1.7, but seeing that Forge way delay I might actually add it before that. No promises though.
    Quote from ElvenAlchemy

    Not sure if this was intended or not, but every time I try to make a large schematic, as in beyond Minecraft's render distance, the unrendered chunks do NOT get saved to the schematic and leave holes at the "edges". I'm using the latest version of Schematica with Forge 917 and I don't recall this ever being an issue in previous versions of schematic. Other than that the mod has worked perfectly for me.

    It was always the same issue. The client, as it is, currently can't load chunks by itself. And Schematica is relying on nothing but the chunks the client has loaded.
  • #810
    Is there any possible way to place the blocks without re-placing the ghost blocks? like, when you place the schematic you get it automatically?

    thanks, if you make this, i would like it.
    I play minecraft.

    You expected more? NOPE.
  • #811
    Quote from DaFatNyanCat

    Is there any possible way to place the blocks without re-placing the ghost blocks? like, when you place the schematic you get it automatically?

    thanks, if you make this, i would like it.

    We call this the insta-print option and you can see it's not yet arrived ^^

    Quote from Lunatrius

    I plan on adding a few things in that regard. Need to sort out the priorities of things though.

    Not yet, I wanted to add it in 1.7, but seeing that Forge way delay I might actually add it before that. No promises though.

    It was always the same issue. The client, as it is, currently can't load chunks by itself. And Schematica is relying on nothing but the chunks the client has loaded.


    And well waiting for the new version then ^^ if anything can be done to help (testing or the like mainly, I don't know much about mod-making) just ask ^^
    Last edited by Felina_Lain: 11/7/2013 3:28:52 PM
  • #812
    I spent quite a bit of time building a sandstone sphinx on my latest map for recording, and was afraid I'd have to start again from scratch if I updated to MC 1.6.4. You may just have saved me a whole bunch of work with this!
  • #813
    Is there an online archive for schematica schematics? I want schematics of various circles and domes. It would help me greatly.

    And im sure if there were an archive I could find a lot of cool stuff.
  • #814
    This is my favorite mod!
    Hope you can add some new features, like standard geometry projection.
    That will help me to build Circle, oval, spherical and bevels in the game.
  • #815
    Is there a way to delete a schematic on 1.6.4? I have too many and i wanna clean it up a bit..
  • #816
    Quote from boilingmetal

    This is my favorite mod!
    Hope you can add some new features, like standard geometry projection.
    That will help me to build Circle, oval, spherical and bevels in the game.

    I'm not sure if I want to add that, but if you need the functionality, you could check out open blocks. I've recently seen a spotlight on it and it allows you to project standard geometry objects (spheres, cubes, triangles etc).

    Quote from Jorgy411

    Is there a way to delete a schematic on 1.6.4? I have too many and i wanna clean it up a bit..

    Just click the open schematic folder button and delete the files you don't need. Optionally you can create folders and sort your schematics that way.
  • #817
    Quote from Lunatrius

    I'm not sure if I want to add that, but if you need the functionality, you could check out open blocks. I've recently seen a spotlight on it and it allows you to project standard geometry objects (spheres, cubes, triangles etc).


    Just click the open schematic folder button and delete the files you don't need. Optionally you can create folders and sort your schematics that way.


    When i click on the open schematic folder button, it opens a "saves-schematica-dummy" folder nested inside my "mods" folder nested inside my ".minecraft" folder. Inside the "saves-schematica-dummy" folder has two things. One is a folder that reads "data" and the other is a file named "session.lock". I open the "data" folder and there is nothing inside. I have saved 5 schematics so far in minecraft and they are all loadable into minecraft after i save them.

    How would i go around fixing this problem? If i created folders to sort my schematics, how does it read them in minecraft? will I have the option of navigation through the folders on the client inside minecraft?
  • #818
    Quote from Lunatrius

    I'm not sure if I want to add that, but if you need the functionality, you could check out open blocks. I've recently seen a spotlight on it and it allows you to project standard geometry objects (spheres, cubes, triangles etc).

    open block is not a client side mod, we cant use it on bukkit server.
    Builders like me, needs a compatible with bukkit mod, and more flexible and more intuitive than worldediter.
    your mod also has printing capabilities, this is our favorite.
    Last edited by boilingmetal: 11/21/2013 2:23:54 AM
  • #819
    Quote from Jorgy411



    When i click on the open schematic folder button, it opens a "saves-schematica-dummy" folder nested inside my "mods" folder nested inside my ".minecraft" folder. Inside the "saves-schematica-dummy" folder has two things. One is a folder that reads "data" and the other is a file named "session.lock". I open the "data" folder and there is nothing inside. I have saved 5 schematics so far in minecraft and they are all loadable into minecraft after i save them.

    How would i go around fixing this problem? If i created folders to sort my schematics, how does it read them in minecraft? will I have the option of navigation through the folders on the client inside minecraft?

    "saves-schematica-dummy"? It shouldn't open that folder, it should open the "schematics" folder. The dummy folder is nothing more than the name suggests: a dummy folder. I have to use it because otherwise other mods crash due to some coding mistakes OR simply Minecraft being Minecraft.
    Quote from boilingmetal


    open block is not a client side mod, we cant use it on bukkit server.
    Builders like me, needs a compatible with bukkit mod, and more flexible and more intuitive than worldediter.
    your mod also has printing capabilities, this is our favorite.
    Oh, that's true. You never you you were on Bukkit though.
  • #820
    I gotta say, this mod is amazing. Can't wait for forge and such to update so I can use this on 1.7 :D
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