[1.6.4][Forge]The ultimate Nether Mod[SSP&SMP]

  • #101
    Quote from TornadoQuake

    This mod looks really great, but having Ghasts spawn and roam freely in the overworld is just a horrible idea, and makes the early game too difficult.


    Hmm.., I already tried to make the biomes more rare, so everybody could just avoid them and that not so much Nether Mushrooms are available without going in the Nether, but this isn't possible without edit base classes.


    Quote from Twilight_Hunter

    Alright then, I added this mod to a few others I have, it worked for a few hours and now whenever I load mine craft now, it crashes, help pls?


    I can't help you without an crash report. But maybe(very maybe, it's too short right now) you can find the solution in the FAQ ?
    If not please give me the error Report.

    Quote from xXan0nXx

    One last issue, and sorry to be a bother... but im trying a modpack(the achievment issue is fixed, thanks bunches.) with 40 other mods in it so far, and when i enter the nether with the rest of the mods installed i get the following error

    [CODE]
    ---- Minecraft Crash Report ----
    // Who set us up the TNT?
    Time: 4/15/13 12:39 AM
    Description: Exception in world tick
    java.lang.NullPointerException
    at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:930)
    ......


    I think this is a Problem with a Mob. Minecraft try to spawn a Mob, and while it do it, it crashes. But I could be wrong.
    You'll have to try to remove a single mod and look if it works. And if it works you better keep trying remove an other and keep the first in. So that if two mod crashes each other you know both and not just one of them.

    Quote from xDialtone

    Saw the title and thought it was just a rework on how the nether generated. The mod looks like fun though.


    Thank you !


    ~Oneric~
  • #102
    Lol, looks like we're back to the timeless process of trial and error, thank you for all your help. Im really glad i found this mod and excited for the future.
  • #103
    Ok,
    double people has vote for an official Update Page for this mod an the most of them want a Facebook-Page.
    I plan to make this site at nearly the same time when the first boss fight will be implemented, so about one-two month(s).

    And also I wanna say Thank you for more then 500 Download only in this Version and mention that we reached the state "Hot topic" a few days ago, again a big thank to you guys !

    ~Oneric~
    Last edited by Oneric: 4/20/2013 5:27:32 PM
  • #104
    Oneric, Could you put your mod into your mods folder? I am useing FTB ultimate and i really want your mod added to my Single player world.
    Looking for mods? Check out the
  • #105
    I can`t see any of the pics but I still downloaded. Will be going in with no knowledge of the mod. Again. (sigh)
    Looks great though!
    http://minecraftserv.../server/114752" target="_blank">http://status.minecr...set/114752.png" alt="Questionable Servers Minecraft server" width="540" height="90" />
  • #106
    this seems to have a bit of potential, however, the textures could need some work. do you make them yourself?
    Hello there :3
  • #107
    I am trying to add this mod to FTB ultimate for my single player world but...

    java.lang.IllegalArgumentException: Slot 2001 is already occupied by thermalexpansion.core.block.BlockOre@334d68c9 when adding Oneric.MNC.block.BlockEpicNether@41e38bc2
    at amq.<init>(Block.java:326)
    at Oneric.MNC.block.MNCBlock.<init>(MNCBlock.java:12)
    at Oneric.MNC.block.BlockEpicNether.<init>(BlockEpicNether.java:13)
    at Oneric.MNC.common.MNCBlocks.<init>(MNCBlocks.java:112)
    at Oneric.MNC.common.mod_netherbr.load(mod_netherbr.java:331)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
    at com.google.common.eventbus.EventBus.post(EventBus.java:268)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:676)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:207)
    at net.minecraft.client.Minecraft.a(Minecraft.java:458)
    at asq.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:746)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 7b02bca ----------

    There is a block id already used for 1 of the mods block
    Where can i get the config to change the block id?
    Looking for mods? Check out the
  • #108
    Quote from McKiller5252

    Oneric, Could you put your mod into your mods folder? I am useing FTB ultimate and i really want your mod added to my Single player world.

    ......................


    Where can i get the config to change the block id?


    I have no idea wjat FTB is but you can find the config in your .minecraft directory in the config folder - like in every Forge Mod.

    Quote from Hecticcreeper27

    I can`t see any of the pics but I still downloaded. Will be going in with no knowledge of the mod. Again. (sigh)
    Looks great though!


    Thanks.
    Have you tried to use another browser or maybe deactivate your ad-blocker ? Maybe you can see the pics then.


    Quote from pvt_tucker

    ... the textures could need some work. do you make them yourself?

    :unsure: Yes the textures are all made by myself. But like I said yet, everybody can feel free to make alternate textures for this mod. And if this people send me the link (Best a mediafire - link) to the alternate textures( just the textures should be uploaded not the whole mod);
    I will link this alternate texturepack here in the OP.

    ~Oneric
  • #109
    Quick Info :

    Update to Minecraft 1.5.2 is done and released. Is only an update without new content just 1 bug fix : Ice Pigmans no longer spawn in daytime to burn to death

    ~Oneric
  • #110
    Wow, impressive! I'll have to download sometime in the near future :)

    Note: By the way, Oneric, "FTB" is short for Feed the Beast. It's a modpack that includes a large number of the major Minecraft Forge -based mods, like Forestry and IndustrialCraft.

    EDIT: Just looked at the poll, you get an awesome for this mod :D Who on earth could vote that this is "Terrible"?!?! It's stupendously amazing! Oh well, haters gonna hate, I suppose.
    Last edited by cf451: 5/3/2013 11:04:19 PM
    Define Cute (choose 1): A) Creepers B) Aerbunnies C) Herobrine. If you chose A): You appeal to destruction and to stereotypes. If you chose B): You are a perfectly normal person, and enjoy the Aether Mod. If you chose C): Please leave the planet now before you set off a nuclear warhead--no one enjoys mass murders, however nice they might seem to you.
  • #111
    Quote from cf451

    Wow, impressive! I'll have to download sometime in the near future :)

    Note: By the way, Oneric, "FTB" is short for Feed the Beast. It's a modpack that includes a large number of the major Minecraft Forge -based mods, like Forestry and IndustrialCraft.

    EDIT: Just looked at the poll, you get an awesome for this mod :D Who on earth could vote that this is "Terrible"?!?! It's stupendously amazing! Oh well, haters gonna hate, I suppose.


    Hey, thank you very much.


    --------------------------------------------------------------------------------------------------------

    Quick Info:

    I added an detailed step by step description how to make and use Alternate Textures.
    Last edited by Oneric: 5/4/2013 6:02:44 AM
  • #112
    Not sure if you can do anything about it or if they will, but there is a conflict with this mod and dimension doors. When I make a fallen sky portal (in single or multi player), it makes a completely empty dimension, just the portal and void. When you fall, you end up in limbo (dimension from the dimension doors mod). I looked at my files, and the fallen sky portal is creating a pocket dimension with ID 2. Even when I delete this dimension, it makes it again. Also, regarding the fallen sky portal, its very fragile, and you can break the frame and even the portal blocks it makes rather easily with a epic nether pick. Also, when you break the frame, it only breaks one portal block nearest it, leaveing the rest intact.
  • #113
    Quote from taigenraine

    Not sure if you can do anything about it or if they will, but there is a conflict with this mod and dimension doors. When I make a fallen sky portal (in single or multi player), it makes a completely empty dimension, just the portal and void. When you fall, you end up in limbo (dimension from the dimension doors mod). I looked at my files, and the fallen sky portal is creating a pocket dimension with ID 2. Even when I delete this dimension, it makes it again. Also, regarding the fallen sky portal, its very fragile, and you can break the frame and even the portal blocks it makes rather easily with a epic nether pick. Also, when you break the frame, it only breaks one portal block nearest it, leaveing the rest intact.


    I have not much experience with the dimesion doors mod. Maybe one of the Dimesin Doors - Dimesion use the same ID as I do ?

    But my ID is registered with getNextDimId(), which means that my Dimesion ID is always free. You can try set the load - order of the mods so, that the Ultimate-Nether is loaded as last one.
    Or you can change the Dimesion-IDs from the Dimesion Doors Mod.

    I'm not sure if this is the problem, but it's worth a try.

    Hope this will help,

    ~Oneric
  • #114
    Quote from Oneric

    ...
    Quote from xXan0nXx

    One last issue, and sorry to be a bother... but im trying a modpack(the achievment issue is fixed, thanks bunches.) with 40 other mods in it so far, and when i enter the nether with the rest of the mods installed i get the following error


    ---- Minecraft Crash Report ----
    // Who set us up the TNT?
    Time: 4/15/13 12:39 AM
    Description: Exception in world tick
    java.lang.NullPointerException
    at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:930)
    at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
    at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
    at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
    at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:94)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1858)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:831)
    at net.minecraft.client.Minecraft.run(Minecraft.java:756)
    at java.lang.Thread.run(Unknown Source)
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    -- Head --
    Stacktrace:
    at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:930)
    at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
    at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
    at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['cerberus110'/365, l='MpServer', x=30.07, y=67.62, z=-28.30]]
    Chunk stats: MultiplayerChunkCache: 10
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (311,64,-255), Chunk: (at 7,4,1 in 19,-16; contains blocks 304,0,-256 to 319,255,-241), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
    Level time: 1227 game time, 1227 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 1 total; [EntityClientPlayerMP['cerberus110'/365, l='MpServer', x=30.07, y=67.62, z=-28.30]]
    Retry entities: 0 total; []
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1871)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:831)
    at net.minecraft.client.Minecraft.run(Minecraft.java:756)
    at java.lang.Thread.run(Unknown Source)
    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [EntityClientPlayerMP['cerberus110'/365, l='MpServer', x=30.07, y=67.62, z=-28.30]]
    Chunk stats: MultiplayerChunkCache: 10
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (311,64,-255), Chunk: (at 7,4,1 in 19,-16; contains blocks 304,0,-256 to 319,255,-241), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
    Level time: 1227 game time, 1227 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 1 total; [EntityClientPlayerMP['cerberus110'/365, l='MpServer', x=30.07, y=67.62, z=-28.30]]
    Retry entities: 0 total; []
    -- System Details --
    Details:
    Minecraft Version: 1.5.1
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_13, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 269974384 bytes (257 MB) / 791543808 bytes (754 MB) up to 1908932608 bytes (1820 MB)
    JVM Flags: 2 total; -Xmx2048m -XX:MaxPermSize=256m
    AABB Pool Size: 73 (4088 bytes; 0 MB) allocated, 24 (1344 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
    FML: MCP v7.44 FML v5.1.16.639 Minecraft Forge 7.7.1.639 Optifine OptiFine_1.5.1_HD_U_B3 41 mods loaded, 41 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_bspkrsCore [bspkrsCore] ([1.5.1]bspkrsCorev2.02.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TreeCapitator [TreeCapitator] ([1.5.1]TreeCapitator.Forge.1.5.1.r01.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights [Dynamic Lights] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_onFire [Dynamic Lights on burning] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_creepers [Dynamic Lights on Creepers] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_dropItems [Dynamic Lights on ItemEntities] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_flameArrows [Dynamic Lights on Flame enchanted Arrows] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_otherPlayers [Dynamic Lights Other Player Light] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DynamicLights_thePlayer [Dynamic Lights Player Light] (DynamicLights_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GuiAPI [GuiAPI] (GuiAPI-0.15.4-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] ([1.5.1]ReiMinimap_v3.3_04.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ArsMagica [Ars Magica] (ArsMagica_5.50.003.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Atum [Atum] (Atum 0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BattleTowers [Battle Towers] (BattleTowers_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiomesOPlenty [Biomes O' Plenty] (biomes-o-plenty-0.4.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.12.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v5.0.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DungeonPack [DungeonPack] (DungeonPack 1.5.1 v1 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EE3 [Equivalent Exchange 3] (ee3-universal-preG.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    eplus [Enchanting Plus] (EnchantingPlus-1.5.1-1.14.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EnderStorage [EnderStorage] (EnderStorage 1.4.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    EnderStuffPlus [EnderStuff+ Mod] (EnderStuffP_v102.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    enhancedportals [Enhanced Portals] (enhanced-portals_2.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Myths&Monsters [Myths&Monsters] (ForgeMyths&MonstersModmcv1.5.1d24.3.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GP [Gems+] (GemsPlus Forge 1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Millenaire [Millénaire] (millenaire4.6.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_playerEnchantments [mod_playerEnchantments] (Mod_MorePlayerEnchantments.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Mystcraft [Mystcraft] (mystcraft-uni-1.5.1-0.10.2.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AS_Ruins [Ruins Spawning System] (Ruins_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    SAP_Man [SanAndreasPs Managers] (SAP_ManPack_v141.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_GuiTickHandler [mod_GuiTickHandler] (Tale-of-Kingdoms-V2.0.0I.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TaleOfKingdoms [Tale of Kingdoms 2] (Tale-of-Kingdoms-V2.0.0I.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TwilightForest [The Twilight Forest] (twilightforest-1.17.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Onerics-MNC [The Ultimate Nether Mod] (UltimateNether_MC-1.5.1_V.1.8.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AS_UpdateCheck [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NEI-Mystcraft-Plugin [NEI Mystcraft Plugin] (MystNEI-Plugin-1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    LWJGL: 2.4.2
    OpenGL: Intel(R) HD Graphics GL version 2.1.0 - Build 8.15.10.2622, Intel
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 1556 (87136 bytes; 0 MB) allocated, 20 (1120 bytes; 0 MB) used


    but only with the mods, so i thought id start here for a solution. In the crash report it mentions "Exception in world tick" so i tried messing with the forgechunkloader.cfg and i could enter the nether and sit for a second while the terrain would render, but crash again. Is it possible for you to delve into the error and find out if its your mod conflicting with one specific mod, can it be fixed, and if not can you say which one i need to contact for a fix.

    NOTE: the mods deal heavily with generation of chunks, like biomes o plenty, dr zharks, ruins, battle towers, etc. so im not sure but a large guess for not being a modder.... but it sounds like the mod conflicts with the others abilities to generate in the nether.


    I think this is a Problem with a Mob. Minecraft try to spawn a Mob, and while it do it, it crashes. But I could be wrong.
    You'll have to try to remove a single mod and look if it works. And if it works you better keep trying remove an other and keep the first in. So that if two mod crashes each other you know both and not just one of them.
    ~Oneric~

    (quotes tweaked a bit to add spoiler tags)

    A friend of mine is trying to put together a sizable collection of mods and hit basically the same error. After a bit of trial and error, she has narrowed her version of this problem down to a weird interaction with the Better Dungeons mod (this one here). It doesn't crash if she turns the Ultimate Nether mobs off, but crashes no matter where she has them spawn (naturally or by spawn egg). It isn't a mob ID conflict, as all the better dungeons mobs spawn fine. The only part of the crash reports she sent me will follow in a reply to this post because if i try to tack it in, the BBC code freaks out at me. Hopefully someone can make heads or tails of this, because the mod looks fun and I'd really like to see it fully implemented, instead of missing the mobs.As promised, the segment of error report:


    java.lang.NullPointerException
    at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:930)
    at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
    at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
    at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
    at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:94)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1861)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:834)
    at net.minecraft.client.Minecraft.run(Minecraft.java:759)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT bf9437c7 ----------


    Hope this helps narrow down what could be causing the issue.
  • #115
    Seems interesting, will download!

    Minecraft Sand Sculptures, Click Here!
  • #116
    Quote from Theblocklander

    Seems interesting, will download!


    Thanks !

    Quote from BecauseICould

    (quotes tweaked a bit to add spoiler tags)

    A friend of mine is trying to put together a sizable collection of mods and hit basically the same error. After a bit of trial and error, she has narrowed her version of this problem down to a weird interaction with the Better Dungeons mod (this one here). It doesn't crash if she turns the Ultimate Nether mobs off, but crashes no matter where she has them spawn (naturally or by spawn egg). It isn't a mob ID conflict, as all the better dungeons mobs spawn fine. The only part of the crash reports she sent me will follow in a reply to this post because if i try to tack it in, the BBC code freaks out at me. Hopefully someone can make heads or tails of this, because the mod looks fun and I'd really like to see it fully implemented, instead of missing the mobs.

    As promised, the segment of error report:


    java.lang.NullPointerException
    at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:930)
    at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
    at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
    at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
    at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:94)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1861)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:834)
    at net.minecraft.client.Minecraft.run(Minecraft.java:759)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT bf9437c7 ----------


    Hope this helps narrow down what could be causing the issue.


    If the error report contains this part as well :
    -- Head --
    Stacktrace:
    at net.minecraft.client.multiplayer.NetClientHandler.func_72519_a(NetClientHandler.java:930)
    at net.minecraft.network.packet.Packet24MobSpawn.func_73279_a(SourceFile:87)
    at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
    at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)
    -- Affected level --


    The problem is definitive a Problem with Mobs.
    I looked in the code of the Better Dungeons Mod - When it runs first time it serchs free IDs and then save this IDs in the config.
    Probably it could be that the betterDungeons MOd was loaded first before Ultimate Nether was installed yet, and later the Ultimate-Nether is loaded before the Better Dungeons Mod. Then free Ids was searched by Ultimate Nether BUT later the BetterDungeons Mod load the same ID from the config.
    I can't promise that this will fix the problem, but an error report which only contains "Minecraft.func_1233_a" and lines like that aren't were informative.


    Hope this will help,

    ~Oneric
  • #117
    When I went to the fallen sky, the game kept on freezing like every 4 seconds. This mod has potential, but needs a lot of work.
  • #118
    Quote from ZeeYoshi7

    When I went to the fallen sky, the game kept on freezing like every 4 seconds.


    This is caused by Minecraft. 1. The Generation of the terrain, clouds and so much trees slow it down (but not so much)
    2. The Rendering of a lot of lightning blocks in a dark world - The Rendering of Minecraft of Minecraft takes too long. When the new Render-System comes this will hopefully not longer be a problem.

    Quote from ZeeYoshi7

    This mod has potential, but needs a lot of work.


    Please define what work needs. With this sentence I'm not able to find out what is bad and if I don't no this I can't make it better.


    ~Oneric
    Last edited by Oneric: 5/11/2013 2:17:19 PM
  • #119
    Quote from Oneric

    This is caused by Minecraft. 1. The Generation of the terrain, clouds and so much trees slow it down (but not so much)
    2. The Rendering of a lot of lightning blocks in a dark world - The Rendering of Minecraft of Minecraft takes too long. When the new Render-System comes this will hopefully not longer be a problem.



    Please define what work needs. With this sentence I'm not able to find out what is bad and if I don't no this I can't make it better.


    ~Oneric
    It just feels a little bit incomplete. I think the textures and models could use a bit of work, But still, great mod.
    Last edited by SuperSaiyanSquidward: 5/11/2013 2:52:39 PM
  • #120
    It'd be nice if you'd place the screenshots into a spoiler. That's quite a lot of scrolling just to find the download link, particularly for returning fans. :P

    Not a requirement, just a suggestion. :)
    Looking for mods? Check out the Minecraft Forums Mod List that I maintain.
    If you know of any mods not currently on the list, please let me know in this thread!
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