I really enjoyed working on this mod, but since I no longer have the time to keep it up to date, I will not be able to continue it. The source code of the last released version, as well as the beginning of a rewrite for Minecraft Release 1.10 are now publicly available on GitHub and may be used for your own mods. If you however decide you want to use the code to continue this mod, I will wish you good luck :).
Thanks to all users of the Ultimate Nether Mod for supporting me, it was fun.
License and Modpacks:
With the release of the source code I relicensed the Mod to LGPLv3+ with Minecraft-exceptions for source code and CC-BY-SA 3.0+ for assets. All restrictions placed on eg modpacks that are not derived from those licenses (like the non-commercial clause) are now lifted. This also affects older releases. You are free to choose the original conditions or the ones laid out in LGPL-with-MC-exception and CC-BY-SA.
Original Post, while mod was active (formatting messed up by edits):
This mod enhances the boring Vanilla Nether. So if you are tired of using the normal Nether, this one is definitely something FOR YOU.
Here's a small overview, what this mod will enhance: - 3 new Biomes- 5 new Mobs- 36 new Items & Tools-Over 65 Crafting Recipes- 40 new blocks-dynamic generated Mazes to the nether- giant nether mushrooms
-huge Fire trees to the Nether-a new Dimension called "Fallen Sky"
+added rare Chance, that if you hit an IcePigman with difficulty "Hard", the Pigman will summon a thunderbolt with his Glowstone sword Minecraft 1.6.2 - V.1.8.4
**updated to Minecraft 1.6.2**
#fixed some Minor Bugs
#fixed the Achievement Bug
#fixed spelling Errors (ignot --> ingot)
+added Sounds on Achievement
*makes the Mazes more rare again
Minecraft 1.6.1 - V.1.8.3
**updated to Minecraft 1.6.1**
#fixed some Minor Bugs
+added Donator System
+ more code for the upcoming Boss&Dungeon Update
* Blackstone and HellPilz Biomes are now more rare
Minecraft 1.5.2 - V.1.8.2
**updated to Minecrfat 1.5.2**
# fixed Bug: Ice-Pigmans spawn an day and burn to death after spawning
Minecraft 1.5.1 - V.1.8 *fixed : MC crash when using this Mod and More Health Enchanted at the Same time.
---> the Config has been renamed cause of this
*add some Options to the Config to remove crashes cause of the Achievements
Minecraft 1.5.1 - V.1.8
**updated to Minecrfat 1.5.1**
*CHANGE SAVEFOLDER OF THE DIMENSION (If you wish to use your old FallenSky World you must rename the SaveFolder; watch FAQ)
*change the way how The Giant Mushroom planting works (Diablo)
*reduce Nether Armor
*change Recipe for Netherignot
*change Recipe for Epic Netherignot
*change Recipe for Epic NetherBlock
+ you can now let Hell-Mushrooms grow with bonemeal
#fix bugs: -Plumbum Hammer is not craftable
Minecraft 1.4.7 - V.1.6a
+ added Multiplayersupport !!
+ added dimension "Fallen Sky"
+ added an PortalBlock
+ added Harpyen
+ added Plumbum ore and ignots
+ added Plumbum Hammer
+ added Dead Stone, Dead Dirt and Dead Grass
+ added Smog
* Statue can now be set with an rotation !
- removed Netherbrickslab ( is now a Vanilla Feature )
Minecraft 1.4.7 - v.1.6
*update to Minecraft 1.4.7 and the new packages
+added huge fire trees to the nether
+added Fire-Log, Fire-Leaves and Firetree-Spaling
+added Netherwood, -doors, -fences and -fencegates
+added stacking for slabs
+added walls to each new fence typ
+added mcmod.info and logo
Minecarft 1.4.5 - v.1.3 + update to MC 1.4.5
- remove bug in Hell Mushroom Farming
(A big thank to Alien_Substance, who report that bug to me)
Minecraft 1.4.2 - Mod 2.0
*completly change the way how mudlakes generate
+added dynamic generateted Mazes to the Nether (they have traps chests, mob spawners and much more) ! (Rarity can be setted in the config file)
+added a very small cooldown for the Nether Bow
+the Nether Bow now break after 3000 uses
+very, very small chance that Nether Arrows break when they hitting a Entity or Block
+added NetherSlime(like lava atm, just to get a little bit more colour into the Nether)
+added NetherBucket(Dungeons only)
+added fake TNT for traps in the mazes
-remove Aeroclouds
-remove bug: Thunderbolt from Glowstonesword do no damage
-remove some other bugs
Minecraft 1.4.2 - Mod Version R1:
*change to Forge
*change the spawneggs
+add Block/Item ID propertie file
+support German Language now
+added Obsidian Slabs
+added Giant nether Mushroom to the Nether generation
+Nether fences now connect with the Netherbrick fence gates
+added new Biome called IceHell
+added new Mob : IceGhost
+added new Mob : IcePigman
+with bonemeal you can set the nethermushrooms into the second stage
-remove spawnegg bug
Minecraft 1.3.2 - Mod Release 3:
+Obsidianfences, - gates and stairs(explosionresistance) +You can shoot a lightning Bolt with the Glowstone sword +HellAltar(without working Gui) +Aeroclouds(just for fun this little feature from the awesome AetherMod) +Epic Nether Block +Fire Gem +Nether Bow and Nether Arrows(burning shhots ) +Growing Glowstone +Statue(only aviable in creative, will get some cool features in future) +Enchanted Soul Sand(makes you faster, only in creative atm, will be enchanted with the hell altar in future)
+ a lot of unfinished code for the next version
*changing the crafting Recipe for Glowstone sword
-remove Item naming Bugs -remove texture bug, when wearing armor
V1.3(R2) for MC 1.3.2 +turn down the Nether Dungeon spawn rate
V.1.3 for MC 1.3.2: +move to this new site +rename to the ultimate Nether mod
+MC 1.3.2 support
+Bugfixes
+Netherdungeons
+The Slaughterer
+lot of other things
V.1.2 for Minecraft 1.2.5 :
+Glowstone Armor and Weapon
+The Abyss
+The Mob "Lost Soul"
+Bugfixes
+Hiddendoors
V. 1.1 for Minecraft 1.2.5:
+Glowstone fences (Gates) ,stairs ,doors and trapdoors , and for Netherbrick too
+NetherMushroom is a furnace material
+using the actually install Texturepack
V. 1.0 for Minecraft 1.2.5:
release
Informations & Screenshots
Two Giant Nether-Mushroom Biomes in the normal world:The Blackstone one:A single giant mushroom in the normal one: If destroyed with a pickaxe, this Giant Nether Mushrooms drop Nether Muschroom seeds. This plant can be used to make new tools.
Fire Trees Spawn in the Nether. Plants can be placed on Netherrrack or SoulSand. Logs can be used to make Netherplanks, which can be used to make Nethersticks, Netherwooddoors, -fences, -walls, -slabs and -fencegates.
A Picture from the Nether :
The Ice-Hell Biome:
A naturally spawned Snowman:The Structures:
Dynamic generated Mazes :
Mazes generate dynamic. This means they look different every time, just the centre of the maze stays the same. The chest in the centre contain the same things as the one in a Nether Dungeon. Chests in the corridors only contain food. The appearance and the rarity can be set in the config file.Mazes generate dynamic. This means they look other every time. Just the middle is the same. Chest in the middle contain same things as a Nether Dungeon. Chest in a floor contains only food. Rarity of the mazes can be set in the config file.
A bigger Maze, moved to the overworld for showing:
More Pictures:
A Chest Inventory
A Chest
A Trap
The statue
The middle
Nether Dungeons, can only be found in the Nether :An example for the chest inventory can you find a little bit later in this post.
New mobs:LostSoul a lost soul who screams all the time, passive until you hit them.Can change Iron into Gold.
The Slaughter: very strong and fast, his scythe can spawn giant nether mushrooms and is a very powerful sword. He sounds like a Slender.
Iceghost:
Ice-Pigmans:
Harpye :A passive mob. The Fallen Sky equal to the Bat.
The new Plants:Growing Gold: Like the name this plant drops gold nuggets, can just stay on Black-Stone next to lava: Growing Glowstone:The same as growing gold.It just drop not so much.
Nether Muschrooms: The smaller version of the giant one. The Growing will take a while but when it is in Stage 3 you can reap it. Drop Nether Mushrooms and seeds. Important for new tools.
See the three stages
Stage 1:
Stage 2:
Stage 3:
An example for a Nether Dungeon Chest:
Normal Brick and Glowstone doors, Hidden doors and Trap doors:
Normal:
Trap doors:
Hidden doors(!Always use the actual texturepack!):
Open:
Closed:
ORES: NetherGold: Spawns in the Nether:
Plumbum Ore :Spawns in the Fallen Sky
Some else: -Netherbrick fence gates and stairs and Halfsteps -Glowstone fences, fencegates, stairs, and Halfsteps -Obsidian fences, fencegates and stairs
-Blackstone(the top block in the BlackStone Biomes) make damage when walk over-Tools,Weapons, and Armor(look crafting recipes for more pictures)
-Enchanted Souls Sand: Make you faster . Good for building ways. Can be produce in the Hell Altar.
The Statue:
Spawn in the middle of the mazes. Will get more use soon.
Mud: Entity who walk on mud will slowly sink into it and if the mud goes deeper the 1 block they can't breath and die. Mudlakes spawn in all Snowbiomes who you cant see them Netherslime :Green Lava, only for decoration and to bring more colour into the Nether.
Dimension : "The Fallen Sky"
The Portal: lighted with Flint and Steel
- At last but not least: The Hell Altar, it's like a furnace
- a lot other things i've forgotten
The Tool Materials:-Glowstone tools is strong as gold but break after 26 hits -Super Epic Nether is stronger than diamond an break after 3000 uses Special tools:The scythe of the Slaughter: a 1/3 chance to drop when a slaughter die: Can spawn Giant Nether Mushrooms, if right click at an full-grown Nether Mushroom, and make 10 hearts damage and break after 250 uses
The Nether Bow: Shoot burning arrows and set Mobs on fire when hit. Needs the Nether Arrows. The Plumbum Hammer Doesn't make much damage, but mobs will be poisoned.
Smelting Recipes:Netherrack to Nether ignot: REMOVED
for hidden doors just smelt the normal doors
Hell Altar Recipes: The hell Altar:
Fuel can be : Ghast Tears, Magma Cream, Blaze Rod or The strange thing
To people who has made a Mod-Review: THANK YOU!!English: By clou790: [OUTDATED : Made for 1.3.2]
FAQ:
Question: I got errors when walking to a Blackstone Biome / specific place on the map. Why ?
Answer: Check your config file and make sure that the Blackstone ID is smaller the 255.
Question: After a few hours the mod stopped working, WTF ?
Answer: In the most case you have the problem mentioned one question above. If you are too near to such an biome the Game will crash everytime when you entered the world. Best try to join an old world, where the Mod wasn't installed. There can't be such an biome near to you.
Question: I got an error when respawning with this Mod. Why ? How can I fix it ?
Answer: Under the download link there is a Link to an other Archive. Download this an merge it with th e mod together. More detailed step by step solution : http://www.minecraftforum.net/topic/1457638-147forgethe-ultimate-nether-mod/page__st__60#63
Question: I updated the Modto 1.5.1 and now my world in the Dimesnion "Fallen Sky" is deleted, why ?
Answer : I changed the Name of the Save-Folder to "FallenSky". Just rename the old Save Folder.
( %appdata% \ .minecraft \ saves \ YourWorldNameHere \ FallenSky )
Question: How can I make alternate textures for this mod ? And will it be linked here ?
Answer: You can find a description how to make alternate textures below the FAQ. And if you wish, I will link it here, description waht to do to get it linked is below the FAQ too.
Question: I got an Error with the "Enter Hell Achievement" D: ?
Answer: Disable achievements in the config.
Question: I've got an Error Report with : " Caused by: java.lang.NoClassDefFoundError: Oneric/MNC/client/MNCRenderPlayerBase "
Answer: You have to install Player Render API
How to make / use alternate Textures :
How to make it :
1. Download the Mod.
2. Open the zip - Archive with WinRar or 7zip.
3. Copy all folders(not files) except the "Oneric" folder outside the archive.
4. Download and install a Texture Programm like Gimp or Photoshop, if you don't already have one.
5. In these folders are all textures, you can now start edit the Textures or create new ones in another size (but remember it have to be a Minecraft size (power of two) ).
6. Pack this folders with the new textures to a new zip - Archive.
Note: You must change more than just one or two textures before I accept it as alternate textures.
What to do to get it linked here in the OP:
1. Follow the "How to make it" steps.
2. Upload your zip - Archive to an mirror, mediafire.com is the recommend one.
3. Optional : Create an banner for your textures and upload it to pic-upload.de or an similar website.
4. Send me an PN with the Link of the zip - Archive and the banner.
5. If you have done everything correct I will link it here, if not I will send you a message why it isn't linked ( contains the "Oneric folder" / renaming folders |--> isn't working anymore / etc )
6. Everytime the Mod Updates and there are new textures you have to update your textures or the link
will be removed.
How to use alternate textures:
1. Download the Textures of your choice.
Then:
If you wish to use it with a normal Minecraft - Texturepack :
2. Go to your texturepack folder.
3. Open the Archive from the texturepack you want to use.
4. Copy all the Contents from the Alternate Textures into the Archive from the Texturepack.
5. Enjoy your new textures.
If you wish to use it with the default Minecraft textures:
2. Go to your mods folder.
3. Open the "Ultimate-Nether_... .zip" Archive (IF you installed this mod by unpacking it into the
minecraft.jar, open the minecraft.jar) .
4. Copy all the contents from the Alternate Textures Archive inside here.
5. Enjoy your new textures.
- Can't save your Donator Choices
- Your Donator Choices are reset every time you enter or leave a world
Thanks for all people, who support my work
PS: English is not my first language, but I hope everything is quiet understandable and doesn't sound to stupid =P. But please, if you find some please report it to me so that I can correct them.
Thank you ! Danke ! Merci !
This is a very nice mod and i do like what it adds but if i can can you please turn down the spawning rate of nether dungeons as soon as i spawned i saw about 10 of them :o, Over all nice mod tho
but if i can can you please turn down the spawning rate of nether dungeons as soon as i spawned i saw about 10 of them
Ohh, yeah. I've already turned the spawn rate down before I released this mod.
It seems like that wasn't enough.
Now I turn the spawn rate dow again.
This new version is download able( V.1.3(R2) )
Very nice, I like it!
Btw the hidden doors, I can see the difference in them(or atleast in the glowstone 1) the texture is flipped
Yes this picture is from an indev version of this mod(when I was still writing the mobs)
I this version it should be fixed. If not, it will be fixed in the next version(I'm not sure if this was in the last release or is just fixed on my PC)
You probably didn't do this intentionally, but has a lot of features my own nether mod has implented, specifically:
- normal skeleton-like entity in the nether (although it's different enough so no big deal)
- Reed-like plant that grows near lava
- Gold ore in the Nether
- Nether Dungeons
- Nether Mushrooms
I'm not mad (or blaming you or claiming they are all my ideas) but it is odd that we had so many similar ideas...
You probably didn't do this intentionally, but has a lot of features my own nether mod has implented, specifically:
- normal skeleton-like entity in the nether (although it's different enough so no big deal)
- Reed-like plant that grows near lava
- Gold ore in the Nether
- Nether Dungeons
- Nether Mushrooms
I'm not mad (or blaming you or claiming they are all my ideas) but it is odd that we had so many similar ideas...
Ähh..
I start modding because I want to improve the Nether, because he's useless.
I never heard from some other Nether Mods.
Now, I read the topic and here's my annswer.
The slaughter in my mod should be the personificationof the dead (You know: A skeleton with hood and cape, who have an big scythe(but maybe just the people in Germany, describe the death like thet in their legends))
The GrowingGold I just added for fun
(Hey chitfail I already make the growable glowstone, it will be sure in the next version )
GoldOre in the Nether:
I've have exactly the same idea as you write in your topic:
The pigmans have goldswords and gold armor, but from where !?
NetherDungeons:
I haven't seen Netherdungeons in your Topic.
NetherMushrooms:
In the begiining of my mod I think of how to make nethersticks and code a simple hell mushroom.
Later I think: "Why not make a giant mushroom, that would look much better."
I hate to share this link, it's embarrassing. This old mod was so useless and buggy.
And remember:
I will never stole ideas from other people. I start to modding because the normal nether is useless and ugly and I can't find a Mod who change that.
So that was all.
Oneric
EDIT:
I look your profile and see that you asked for fireresistance with wearing a special armor.
Don't say this is for your nether mod. I try to make fire resistance with my "Epic Nether Armor" a while.
EDIT 2:
Ohh...
Sometimes I make a block that is similar to an other block of an other mod. But then I will call it, the same and only available in creative mod. And the I post this is a tribute to the X-mod.
So I make more people interested in that other mod and support the developers of that mod.
For example:
The next Version contains the blue aerocloud of the Aether Mod. Just for fun but if you right clicked that block you get a picture from the aether mod and a short descriptions.
I made this because I think the Aether is really awesome.
Again, I didn't say you stole anything, or anyone copied anyone elses ideas, it's just weird we both had so many similar ideas. You had some ideas I didn't, and it's really cool.
Also yh, my dungeons are not on the OP (that post is really outdated...) but here's a screen for proof:
So you said that blaze rods are a bit expensive for 26 uses... growing blaze plants to smelt into rods?
Hmm...
Maybe, but in the Release 3, I've released yesterday, the sword use Blaze Rods, but the sword can shoot a lightnig bolt !
But thank for the idea
Thanks to all users of the Ultimate Nether Mod for supporting me, it was fun.
Here's the source code of the last release:
1.6.4 Release: https://github.com/TheOneric/UNM_1.6.4
1.10 Rewrite [unfinished and aborted]: https://github.com/TheOneric/UNMWith the release of the source code I relicensed the Mod to LGPLv3+ with Minecraft-exceptions for source code and CC-BY-SA 3.0+ for assets. All restrictions placed on eg modpacks that are not derived from those licenses (like the non-commercial clause) are now lifted. This also affects older releases. You are free to choose the original conditions or the ones laid out in LGPL-with-MC-exception and CC-BY-SA.
This is a very nice mod and i do like what it adds but if i can can you please turn down the spawning rate of nether dungeons as soon as i spawned i saw about 10 of them :o, Over all nice mod tho
Thank you both . Thank you very much.
Ohh, yeah. I've already turned the spawn rate down before I released this mod.
It seems like that wasn't enough.
Now I turn the spawn rate dow again.
This new version is download able( V.1.3(R2) )
I hope the spawn rate is deep enough now
Thank you too !!
sound like a good mod tho
http://www.youtube.com/channel/UC3XczeHHUfA1We-qK5-ATpA
http://www.youtube.com/channel/UC3XczeHHUfA1We-qK5-ATpA
enirboreh ma i eraweb
http://www.youtube.com/channel/UC3XczeHHUfA1We-qK5-ATpA
Maybe I will do a server version in this MC version, but probably I will wait for MC 1.4, when the new Modding System is out.
Hmm... that's strange normally you could see all pics. Have you try to use another Browser?
That's a normal Minecraft Function.
Yeah, that's not a bad idea, but Glowstone tools break after 28 hits and It would be a little bit expensive.
Thank you, could you send me the link, so that I can embetted it here ?
Yes this picture is from an indev version of this mod(when I was still writing the mobs)
I this version it should be fixed. If not, it will be fixed in the next version(I'm not sure if this was in the last release or is just fixed on my PC)
Awesome mod!
One suggestion is to add grow-able glowstone
Thank you!
Growable Glowstone is not a bad idea but I must think of the drop rate, thet it isn't overpowert.
90% to be in the next Version.
Oneric
http://www.minecraft...0#entry16084152
You probably didn't do this intentionally, but has a lot of features my own nether mod has implented, specifically:
- normal skeleton-like entity in the nether (although it's different enough so no big deal)
- Reed-like plant that grows near lava
- Gold ore in the Nether
- Nether Dungeons
- Nether Mushrooms
I'm not mad (or blaming you or claiming they are all my ideas) but it is odd that we had so many similar ideas...
Ähh..
I start modding because I want to improve the Nether, because he's useless.
I never heard from some other Nether Mods.
Now, I read the topic and here's my annswer.
The slaughter in my mod should be the personificationof the dead (You know: A skeleton with hood and cape, who have an big scythe(but maybe just the people in Germany, describe the death like thet in their legends))
The GrowingGold I just added for fun
(Hey chitfail I already make the growable glowstone, it will be sure in the next version )
GoldOre in the Nether:
I've have exactly the same idea as you write in your topic:
The pigmans have goldswords and gold armor, but from where !?
NetherDungeons:
I haven't seen Netherdungeons in your Topic.
NetherMushrooms:
In the begiining of my mod I think of how to make nethersticks and code a simple hell mushroom.
Later I think: "Why not make a giant mushroom, that would look much better."
Maybe lookon the old page of my mod when it was just a small ugly and useless thing:
http://www.minecraft...cipes-125moved/
I hate to share this link, it's embarrassing. This old mod was so useless and buggy.
And remember:
I will never stole ideas from other people.
I start to modding because the normal nether is useless and ugly and I can't find a Mod who change that.
So that was all.
Oneric
EDIT:
I look your profile and see that you asked for fireresistance with wearing a special armor.
Don't say this is for your nether mod. I try to make fire resistance with my "Epic Nether Armor" a while.
EDIT 2:
Ohh...
Sometimes I make a block that is similar to an other block of an other mod. But then I will call it, the same and only available in creative mod. And the I post this is a tribute to the X-mod.
So I make more people interested in that other mod and support the developers of that mod.
For example:
The next Version contains the blue aerocloud of the Aether Mod. Just for fun but if you right clicked that block you get a picture from the aether mod and a short descriptions.
I made this because I think the Aether is really awesome.
Again, I didn't say you stole anything, or anyone copied anyone elses ideas, it's just weird we both had so many similar ideas. You had some ideas I didn't, and it's really cool.
Also yh, my dungeons are not on the OP (that post is really outdated...) but here's a screen for proof:
here's a new version for you.
Just check the changelog and the pictures and/or downoad it.
Because I'd love to hear your thoughts...
Thank for all people who support me and my work
Oneric
Hmm...
Maybe, but in the Release 3, I've released yesterday, the sword use Blaze Rods, but the sword can shoot a lightnig bolt !
But thank for the idea
Oneric
Thank you SneakyEndermann,
I will linked in the OP.
Ohh..
and in something in the nether had changed, for example there are Nether Dungeons now
Thank you
Oneric