Well my favorite part of this mod is the barrel --- they are great, but the ability to see whats in them... inspired!, wish that Redpower2 project tables or build craft auto crafting tables did this as well.
0.5.3
Added another slab recipe
Fixed barrel recipe
Fixed barrel lighting
Wrath forges will only burn what's directly adjacent to the flame, making them 433% cooler.
Changed charge propagation. Long distances should work now.
Blowing up a diamond block now gives you 18 diamond shards instead of 12
What's the minimum light level for the Solar Turbine to work? I'm asking because I'm thinking of using this mod with the Twilight Forest and I'm not sure if I'll be able to get power there.
Just found this! Great looking mod. This is right up my alley. This is exactly the type of mod I use (BC, IC2, RP2, Forestry, etc.) However, can't get it yet due to adfly being broken the past few days. Possible to get a (temporary) direct link? Am foaming at the mouth here.
Uh-oh, I don't get that message. To get get started fixing it, I'll need you to try the following. Please give me a screenshot of the inside crystallizer while it's giving that error, and also graphics card & OS info. (Run glxinfo? ...not that I have any idea what I'd do with that anyways. But it seems like a typical thing to ask for.) Try updating LWJGL after you've done all the other stuff, and let me know if that makes the message go away; it might be due to me running a newer LWJGL that's got more features than what MC distributes with.
Everybody else: I won't be able to get to your posts until later today, or until tomorrow.
I use Windows 7 with Radeon 5700 sth (70 iirc). I tried updating LWJGL to 2.8.4 and Ati drivers to latest, but it didn't help. I will try it tomorrow on Mint, so I can also get glxinfo output. Here is a screenshot: http://imgur.com/W2Glh .
Ooops, I should have been more specific about the picture. Does the string render? There should be a white line hanging down from the wood. Like this: http://i.imgur.com/dS6hf.png
Only 5 pages of posts? Wow, it seems that something like this should at least be more popular...
I for one will wait until redpower updates to use this mod, simply because I don't feel like starting a new world. Once that happens, though, you can bet I'll be playing with this quite a bit.
Rollback Post to RevisionRollBack
70% of people have signatures that try and boost their superiority complexes. Post this if you're a hypocrite.
Hi Neptune, first and foremost this mod does look very promising but having put your mod with set of mods (which worked perfectly before adding yours) it gives me a crash error
Buildcraft's calling that function earlier than what it would have liked to be called. I've put a workaround in. I'd seen it had added silver block facades.
While getting familiar with the new bits I spawned in a mecha helmet with NEI and got this crash.
…
I'm almost positive its N.E.I because if I get the helmet out of the creative menu it works fine, but thought I'd send it to you just in case.
I found other, very small bug. When you shift click with coal coke into slag furnace it goes into top slot, not into bottom. Also there could be alternative recipe for sulfuric acid, from RC sulfur. Does sludge have any use yet?
Ah. Yeah, I need to fix that. Sludge + Dirt + Water in a mixer gives clay. I could use sulphur for that if RailCraft provides it through ore dictionary.
Certain items from other mods cause this issue for me. It only happens for certain people with certain items, still trying to figure out the cause. (But the usual suspect would be some code path that pushes but does not pop a GL stack) Hopefully this makes sense to neptune if not to anyone else. I'll post back if I discover any leads from other places.
'Buildcraft's calling that function earlier than what it would have liked to be called. I've put a workaround in. I'd seen it had added silver block facades.'
Was this a silent update and not a new version?
I don't do silent updates. I guess I should actually make my fixes public, huh? (I should probably write a script or something to make it so that I have no excuse to not do mini-updates.)
when i download the mod, the textures are "invisible" and they look like different things in my hand.. What can i do to fix it?
That is quite weird, and I've never heard of anything like that. Are you using optifine or the like? I can only suggest re-installing. If you are indeed using optifine, maybe try a different version or tweaking settings or something.
Certain items from other mods cause this issue for me. It only happens for certain people with certain items, still trying to figure out the cause. (But the usual suspect would be some code path that pushes but does not pop a GL stack) Hopefully this makes sense to neptune if not to anyone else. I'll post back if I discover any leads from other places.
That error was from me using glBegin(GL_LINE) instead of glBegin(GL_LINES). Due to a bug in Mesa3D, that didn't cause an error on my computer. I should probably be using quads instead of lines anyways. Speaking of which...
I've started working on ceramics for some reason. I, uh, should probably have been working on more electricity/ore processing stuff instead. But this is pretty fun. It re-uses the same rendering infrastructure I made for wires. The prism on the right with the GL_LINE, err, the GL_LINES is the one that's currently selected, and has been rotated. They can only be rotated along one of the six axiis. I'm surprised at how not-absolutely-horrible-to-use it is, tho it could use some mechanism for selecting more than one prism. It certainly isn't Blender tho.
Bisquing, glazing, and high-firing (mixers, heaters and/or wrath fire will be involved) will give a bunch of niceties. Glazing will give them colors of course. They'll also render more efficiently than their soft greenware counterparts, and they'll have proper bounding boxes. Also, molding and throwing.
Any possibility of a UE integration? such that if Universal electricity is installed, it will be able to use electricity from there, and the solar furnace would be able to produce electricity for it as well?
also, for the ceramics, you could probably do some of them using a high-pressure/temperature furnace, if you wanted an excuse to make them set faster (the process is called sintering), this would also work for making metals from pure powders
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Any possibility of a UE integration? such that if Universal electricity is installed, it will be able to use electricity from there, and the solar furnace would be able to produce electricity for it as well?
also, for the ceramics, you could probably do some of them using a high-pressure/temperature furnace, if you wanted an excuse to make them set faster (the process is called sintering), this would also work for making metals from pure powders
Sounds like a good use of the Wrath Forge.
EDIT: Also, trying to launch it with BC installed throws:
2012-09-16 13:40:07 [INFO] [STDERR] Caused by: java.lang.NullPointerException
2012-09-16 13:40:07 [INFO] [STDERR] at rj.<init>(SourceFile:54)
2012-09-16 13:40:07 [INFO] [STDERR] at factorization.common.BlockFactorization.addCreativeItems(BlockFactorization.java:262)
2012-09-16 13:40:07 [INFO] [STDERR] at factorization.common.Core.addBlockToCreativeList(Core.java:338)
2012-09-16 13:40:07 [INFO] [STDERR] at factorization.common.BlockFactorization.a(BlockFactorization.java:281)
2012-09-16 13:40:07 [INFO] [STDERR] at buildcraft.core.proxy.CoreProxyClient.feedSubBlocks(CoreProxyClient.java:74)
2012-09-16 13:40:07 [INFO] [STDERR] at buildcraft.transport.ItemFacade.getCreativeContents(ItemFacade.java:125)
2012-09-16 13:40:07 [INFO] [STDERR] at buildcraft.transport.ItemFacade.initialize(ItemFacade.java:89)
2012-09-16 13:40:07 [INFO] [STDERR] at buildcraft.BuildCraftTransport.load(BuildCraftTransport.java:357)
2012-09-16 13:40:07 [INFO] [STDERR] ... 29 more
No amount of renaming the jar and prepending an a to the start or anything seems to help, nothing but just removing this mod or BC.
I do have to say that I am loving this mod. It will work very well with RailCraft and RedPower2 worlds when RP2 updates. I look forward to your updates!
This seems like a perfect mod to go along with Universal Electricity API since it uses obviously electricity to make your machines work.Just an observation....
Added another slab recipe
Fixed barrel recipe
Fixed barrel lighting
Wrath forges will only burn what's directly adjacent to the flame, making them 433% cooler.
Changed charge propagation. Long distances should work now.
Blowing up a diamond block now gives you 18 diamond shards instead of 12
Edit: recharging batteries is for chumps
There will definitely be flying, air restoration and fire immunity.
Sunlight is the minimum light level.
I hope you haven't recorded yet! This one has fewer bugs.
Uh-oh, I don't get that message. To get get started fixing it, I'll need you to try the following. Please give me a screenshot of the inside crystallizer while it's giving that error, and also graphics card & OS info. (Run glxinfo? ...not that I have any idea what I'd do with that anyways. But it seems like a typical thing to ask for.) Try updating LWJGL after you've done all the other stuff, and let me know if that makes the message go away; it might be due to me running a newer LWJGL that's got more features than what MC distributes with.
Everybody else: I won't be able to get to your posts until later today, or until tomorrow.
Ooops, I should have been more specific about the picture. Does the string render? There should be a white line hanging down from the wood. Like this: http://i.imgur.com/dS6hf.png
I for one will wait until redpower updates to use this mod, simply because I don't feel like starting a new world. Once that happens, though, you can bet I'll be playing with this quite a bit.
Buildcraft's calling that function earlier than what it would have liked to be called. I've put a workaround in. I'd seen it had added silver block facades.
Yeah, it's an NEI bug.
Ah. Yeah, I need to fix that. Sludge + Dirt + Water in a mixer gives clay. I could use sulphur for that if RailCraft provides it through ore dictionary.
Certain items from other mods cause this issue for me. It only happens for certain people with certain items, still trying to figure out the cause. (But the usual suspect would be some code path that pushes but does not pop a GL stack) Hopefully this makes sense to neptune if not to anyone else. I'll post back if I discover any leads from other places.
I don't do silent updates. I guess I should actually make my fixes public, huh? (I should probably write a script or something to make it so that I have no excuse to not do mini-updates.)
That is quite weird, and I've never heard of anything like that. Are you using optifine or the like? I can only suggest re-installing. If you are indeed using optifine, maybe try a different version or tweaking settings or something.
That error was from me using glBegin(GL_LINE) instead of glBegin(GL_LINES). Due to a bug in Mesa3D, that didn't cause an error on my computer. I should probably be using quads instead of lines anyways. Speaking of which...
I've started working on ceramics for some reason. I, uh, should probably have been working on more electricity/ore processing stuff instead. But this is pretty fun. It re-uses the same rendering infrastructure I made for wires. The prism on the right with the GL_LINE, err, the GL_LINES is the one that's currently selected, and has been rotated. They can only be rotated along one of the six axiis. I'm surprised at how not-absolutely-horrible-to-use it is, tho it could use some mechanism for selecting more than one prism. It certainly isn't Blender tho.
Bisquing, glazing, and high-firing (mixers, heaters and/or wrath fire will be involved) will give a bunch of niceties. Glazing will give them colors of course. They'll also render more efficiently than their soft greenware counterparts, and they'll have proper bounding boxes. Also, molding and throwing.
also, for the ceramics, you could probably do some of them using a high-pressure/temperature furnace, if you wanted an excuse to make them set faster (the process is called sintering), this would also work for making metals from pure powders
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Sounds like a good use of the Wrath Forge.
EDIT: Also, trying to launch it with BC installed throws:
No amount of renaming the jar and prepending an a to the start or anything seems to help, nothing but just removing this mod or BC.
Check out my Let's Play Series: